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- /**
- Example Winamp AVS plug-in
- Copyright (c) 2000, Nullsoft Inc.
-
- Hello, welcome to the first Advanced Visualization
- Studio tutorial!
- The hope is that together, we can learn to utilize
- AVS's powerful features: Namely direct access to the
- frame buffer, EZ beat detection, and the ability to
- stack plug-ins written by other developers for an
- infinite array of possible effects.
-
- I hereby present:
- Tutorial 0: BOX-
- Simplicity at its finest. Displays a rectangle on
- screen on every beat. Oh, and you can change its color
- too... Check avstut00.avs for a demonstration of a
- spinning rectangle's power!
- good luck and have fun!
- **/
- #include <windows.h>
- #include "resource.h"
- #include "avs_ape.h"
- #define MOD_NAME "Tutorials / BOX v1.0"
- #define UNIQUEIDSTRING "Nullsoft Tut0: BOX"
- // extended APE api support
- APEinfo *g_extinfo;
- extern "C"
- {
- void __declspec(dllexport) _AVS_APE_SetExtInfo(HINSTANCE hDllInstance, APEinfo *ptr)
- {
- g_extinfo = ptr;
- }
- }
- class C_THISCLASS : public C_RBASE
- {
- protected:
- public:
- C_THISCLASS();
- virtual ~C_THISCLASS();
- virtual int render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h);
-
- virtual HWND conf(HINSTANCE hInstance, HWND hwndParent);
- virtual char *get_desc();
- virtual void load_config(unsigned char *data, int len);
- virtual int save_config(unsigned char *data);
- int enabled; // toggles plug-in on and off
- int color; // color of rectangle
- };
- // global configuration dialog pointer
- static C_THISCLASS *g_ConfigThis;
- // global DLL instance pointer (not needed in this example, but could be useful)
- static HINSTANCE g_hDllInstance;
- // this is where we deal with the configuration screen
- static BOOL CALLBACK g_DlgProc(HWND hwndDlg, UINT uMsg, WPARAM wParam,LPARAM lParam)
- {
- switch (uMsg)
- {
- case WM_INITDIALOG:
- if (g_ConfigThis->enabled)
- {
- CheckDlgButton(hwndDlg,IDC_CHECK1,BST_CHECKED);
- }
- return 1;
- case WM_DRAWITEM:
-
- DRAWITEMSTRUCT *di;
-
- di=(DRAWITEMSTRUCT *)lParam;
- if (di->CtlID == IDC_DEFCOL)
- {
- int w;
- int color;
- w=di->rcItem.right-di->rcItem.left;
- color=g_ConfigThis->color;
- color = ((color>>16)&0xff)|(color&0xff00)|((color<<16)&0xff0000);
-
- // paint nifty color button
- HBRUSH hBrush,hOldBrush;
- LOGBRUSH lb={BS_SOLID,color,0};
- hBrush = CreateBrushIndirect(&lb);
- hOldBrush=(HBRUSH)SelectObject(di->hDC,hBrush);
- Rectangle(di->hDC,di->rcItem.left,di->rcItem.top,di->rcItem.right,di->rcItem.bottom);
- SelectObject(di->hDC,hOldBrush);
- DeleteObject(hBrush);
-
- }
- return 0;
- case WM_COMMAND:
- // see if enable checkbox is checked
- if (LOWORD(wParam) == IDC_CHECK1)
- {
- g_ConfigThis->enabled= (IsDlgButtonChecked(hwndDlg,IDC_CHECK1)?1:0);
- }
-
- // is colorbox is selected?
- if (LOWORD(wParam) == IDC_DEFCOL)
- {
- static COLORREF custcolors[16];
- int *a;
- CHOOSECOLOR cs;
-
- a=&g_ConfigThis->color;
- cs.lStructSize = sizeof(cs);
- cs.hwndOwner = hwndDlg;
- cs.hInstance = 0;
- cs.rgbResult=((*a>>16)&0xff)|(*a&0xff00)|((*a<<16)&0xff0000);
- cs.lpCustColors = custcolors;
- cs.Flags = CC_RGBINIT|CC_FULLOPEN;
- // go to windows color selection screen
- if (ChooseColor(&cs))
- {
- *a = ((cs.rgbResult>>16)&0xff)|(cs.rgbResult&0xff00)|((cs.rgbResult<<16)&0xff0000);
- }
- InvalidateRect(GetDlgItem(hwndDlg,IDC_DEFCOL),NULL,TRUE);
- }
- return 0;
- }
- return 0;
- }
- // set up default configuration
- C_THISCLASS::C_THISCLASS()
- {
- //set initial color
- color=RGB(255,0,0);
- enabled=1;
- }
- // virtual destructor
- C_THISCLASS::~C_THISCLASS()
- {
- }
- // RENDER FUNCTION:
- // render should return 0 if it only used framebuffer, or 1 if the new output data is in fbout. this is
- // used when you want to do something that you'd otherwise need to make a copy of the framebuffer.
- // w and h are the-*/ width and height of the screen, in pixels.
- // isBeat is 1 if a beat has been detected.
- // visdata is in the format of [spectrum:0,wave:1][channel][band].
- int C_THISCLASS::render(char visdata[2][2][576], int isBeat, int *framebuffer, int *fbout, int w, int h)
- {
- int halfw;
- int halfh;
- // is this effect on?
- if (!enabled)
- {
- return 0;
- }
- // did we just hit a beat?
- if(isBeat)
- {
- // draw our magic box
- halfw=w/2;
- halfh=h/2;
- framebuffer+=(((halfh/2)*w)+ (halfw/2));
-
- for(int j=0;j<halfh;j++)
- {
- for(int i=0;i<halfw;i++)
- {
- framebuffer[i]=color;
- }
- framebuffer+=w;
- }
- }
- return 0;
- }
- HWND C_THISCLASS::conf(HINSTANCE hInstance, HWND hwndParent) // return NULL if no config dialog possible
- {
- g_ConfigThis = this;
- return CreateDialog(hInstance,MAKEINTRESOURCE(IDD_CONFIG),hwndParent,g_DlgProc);
- }
- char *C_THISCLASS::get_desc(void)
- {
- return MOD_NAME;
- }
- // load_/save_config are called when saving and loading presets (.avs files)
- #define GET_INT() (data[pos]|(data[pos+1]<<8)|(data[pos+2]<<16)|(data[pos+3]<<24))
- void C_THISCLASS::load_config(unsigned char *data, int len) // read configuration of max length "len" from data.
- {
- int pos=0;
- // always ensure there is data to be loaded
- if (len-pos >= 4)
- {
- // load activation toggle
- enabled=GET_INT();
- pos+=4;
- }
- if (len-pos >= 4)
- {
- // load the box color
- color=GET_INT();
- pos+=4;
- }
- }
- // write configuration to data, return length. config data should not exceed 64k.
- #define PUT_INT(y) data[pos]=(y)&255; data[pos+1]=(y>>8)&255; data[pos+2]=(y>>16)&255; data[pos+3]=(y>>24)&255
- int C_THISCLASS::save_config(unsigned char *data)
- {
- int pos=0;
-
- PUT_INT(enabled);
- pos+=4;
-
- PUT_INT(color);
- pos+=4;
- return pos;
- }
- // export stuff
- C_RBASE *R_RetrFunc(char *desc) // creates a new effect object if desc is NULL, otherwise fills in desc with description
- {
- if (desc)
- {
- strcpy(desc,MOD_NAME);
- return NULL;
- }
- return (C_RBASE *) new C_THISCLASS();
- }
- extern "C"
- {
- __declspec (dllexport) int _AVS_APE_RetrFunc(HINSTANCE hDllInstance, char **info, int *create) // return 0 on failure
- {
- g_hDllInstance=hDllInstance;
- *info=UNIQUEIDSTRING;
- *create=(int)(void*)R_RetrFunc;
- return 1;
- }
- };
- /**
- Final Thoughts:
- Alright! Hopefully you guys can take the next step
- and display more than just a colored rectangle ;) The
- exciting thing is, each time you write an AVS plug-in,
- you exponentially increase AVS's potential, unlocking
- the possibility of an effect you never expected. Good
- luck, I hope this has helped!
-
- See you next time!
- **/
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