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- /*
- LICENSE
- -------
- Copyright 2005 Nullsoft, Inc.
- All rights reserved.
- Redistribution and use in source and binary forms, with or without modification,
- are permitted provided that the following conditions are met:
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name of Nullsoft nor the names of its contributors may be used to
- endorse or promote products derived from this software without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
- FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
- IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
- OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <windows.h>
- #include <math.h>
- #include "r_defs.h"
- void matrixRotate(float matrix[], char m, float Deg) {
- char m1, m2;
- float c,s;
- Deg *= 3.141592653589f / 180.0f;
- memset(matrix,0,sizeof(float)*16);
- matrix[((m-1)<<2)+m-1] = matrix[15] = 1.0f;
- m1 = (m % 3);
- m2 = ((m1+1) % 3);
- c = (float)cos(Deg); s = (float)sin(Deg);
- matrix[(m1<<2)+m1]=c; matrix[(m1<<2)+m2]=s;
- matrix[(m2<<2)+m2]=c; matrix[(m2<<2)+m1]=-s;
- }
- void matrixTranslate(float m[], float x, float y, float z) {
- memset(m,0,sizeof(float)*16);
- m[0] = m[4+1] = m[8+2] = m[12+3] = 1.0f;
- m[0+3] = x; m[4+3] = y; m[8+3] = z;
- }
- void matrixMultiply(float *dest, float src[]) {
- float temp[16];
- int i;
- memcpy(temp,dest,sizeof(float)*16);
- for (i = 0; i < 16; i += 4) {
- *dest++ = src[i+0]*temp[(0<<2)+0]+src[i+1]*temp[(1<<2)+0]+
- src[i+2]*temp[(2<<2)+0]+src[i+3]*temp[(3<<2)+0];
- *dest++ = src[i+0]*temp[(0<<2)+1]+src[i+1]*temp[(1<<2)+1]+
- src[i+2]*temp[(2<<2)+1]+src[i+3]*temp[(3<<2)+1];
- *dest++ = src[i+0]*temp[(0<<2)+2]+src[i+1]*temp[(1<<2)+2]+
- src[i+2]*temp[(2<<2)+2]+src[i+3]*temp[(3<<2)+2];
- *dest++ = src[i+0]*temp[(0<<2)+3]+src[i+1]*temp[(1<<2)+3]+
- src[i+2]*temp[(2<<2)+3]+src[i+3]*temp[(3<<2)+3];
- }
- }
- void matrixApply(float *m, float x, float y, float z,
- float *outx, float *outy, float *outz) {
- *outx = x*m[0] + y*m[1] + z*m[2] + m[3];
- *outy = x*m[4] + y*m[5] + z*m[6] + m[7];
- *outz = x*m[8] + y*m[9] + z*m[10] + m[11];
- }
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