123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641 |
- # Microsoft Developer Studio Project File - Name="reaplay_avs" - Package Owner=<4>
- # Microsoft Developer Studio Generated Build File, Format Version 6.00
- # ** DO NOT EDIT **
- # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
- CFG=reaplay_avs - Win32 Debug
- !MESSAGE This is not a valid makefile. To build this project using NMAKE,
- !MESSAGE use the Export Makefile command and run
- !MESSAGE
- !MESSAGE NMAKE /f "reaplay_avs.mak".
- !MESSAGE
- !MESSAGE You can specify a configuration when running NMAKE
- !MESSAGE by defining the macro CFG on the command line. For example:
- !MESSAGE
- !MESSAGE NMAKE /f "reaplay_avs.mak" CFG="reaplay_avs - Win32 Debug"
- !MESSAGE
- !MESSAGE Possible choices for configuration are:
- !MESSAGE
- !MESSAGE "reaplay_avs - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "reaplay_avs - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "reaplay_avs - Win32 Laser Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE "reaplay_avs - Win32 NoMMX Release" (based on "Win32 (x86) Dynamic-Link Library")
- !MESSAGE
- # Begin Project
- # PROP AllowPerConfigDependencies 0
- # PROP Scc_ProjName ""$/reaplay_avs", RDAAAAAA"
- # PROP Scc_LocalPath "."
- CPP=cl.exe
- MTL=midl.exe
- RSC=rc.exe
- !IF "$(CFG)" == "reaplay_avs - Win32 Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "Release"
- # PROP BASE Intermediate_Dir "Release"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "Release"
- # PROP Intermediate_Dir "Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /YX /FD /c
- # ADD CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "evallib/" /D "NDEBUG" /D "WA2_EMBED" /D "REAPLAY_PLUGIN" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /D "NSEEL_LOOPFUNC_SUPPORT" /D "AVS_MEGABUF_SUPPORT" /D "NSEEL_EEL1_COMPAT_MODE" /D "EEL_NO_CHANGE_FPFLAGS" /FD /c
- # SUBTRACT CPP /YX
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /map /machine:I386 /out:"..\jmde\Release\plugins\reaplay_avs.dll"
- # SUBTRACT LINK32 /debug
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 Debug"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 1
- # PROP BASE Output_Dir "Debug"
- # PROP BASE Intermediate_Dir "Debug"
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 1
- # PROP Output_Dir "Debug"
- # PROP Intermediate_Dir "Debug"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /YX /FD /GZ /c
- # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "evallib/" /D "_DEBUG" /D "WA2_EMBED" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /D "NSEEL_LOOPFUNC_SUPPORT" /D "AVS_MEGABUF_SUPPORT" /D "NSEEL_EEL1_COMPAT_MODE" /D "EEL_NO_CHANGE_FPFLAGS" /D "REAPLAY_PLUGIN" /YX /FD /GZ /c
- # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "_DEBUG"
- # ADD RSC /l 0x409 /d "_DEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /debug /machine:I386 /out:"..\jmde\Debug\plugins\reaplay_avs.dll" /pdbtype:sept
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 Laser Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "reaplay_avs___Win32_Laser_Release"
- # PROP BASE Intermediate_Dir "reaplay_avs___Win32_Laser_Release"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "reaplay_avs___Win32_Laser_Release"
- # PROP Intermediate_Dir "reaplay_avs___Win32_Laser_Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "evallib/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /FD /c
- # SUBTRACT BASE CPP /YX
- # ADD CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "evallib/" /D "NDEBUG" /D "LASER" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /D "NSEEL_LOOPFUNC_SUPPORT" /D "AVS_MEGABUF_SUPPORT" /D "NSEEL_EEL1_COMPAT_MODE" /D "EEL_NO_CHANGE_FPFLAGS" /FD /c
- # SUBTRACT CPP /YX
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG" /d "LASER"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /machine:I386 /out:"c:\program files\winamp\plugins\reaplay_avs.dll"
- # SUBTRACT BASE LINK32 /debug
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /machine:I386 /out:"c:\program files\winamp\plugins\reaplay_avs_laser.dll"
- # SUBTRACT LINK32 /debug
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 NoMMX Release"
- # PROP BASE Use_MFC 0
- # PROP BASE Use_Debug_Libraries 0
- # PROP BASE Output_Dir "reaplay_avs___Win32_NoMMX_Release"
- # PROP BASE Intermediate_Dir "reaplay_avs___Win32_NoMMX_Release"
- # PROP BASE Ignore_Export_Lib 0
- # PROP BASE Target_Dir ""
- # PROP Use_MFC 0
- # PROP Use_Debug_Libraries 0
- # PROP Output_Dir "reaplay_avs___Win32_NoMMX_Release"
- # PROP Intermediate_Dir "reaplay_avs___Win32_NoMMX_Release"
- # PROP Ignore_Export_Lib 0
- # PROP Target_Dir ""
- # ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "evallib/" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /FD /c
- # SUBTRACT BASE CPP /YX
- # ADD CPP /nologo /G6 /MD /W3 /GX /O2 /Ob2 /I "evallib/" /D "NDEBUG" /D "NO_MMX" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "VIS_PL_EXPORTS" /D "NSEEL_LOOPFUNC_SUPPORT" /D "AVS_MEGABUF_SUPPORT" /D "NSEEL_EEL1_COMPAT_MODE" /D "EEL_NO_CHANGE_FPFLAGS" /FD /c
- # SUBTRACT CPP /YX
- # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
- # ADD BASE RSC /l 0x409 /d "NDEBUG"
- # ADD RSC /l 0x409 /d "NDEBUG"
- BSC32=bscmake.exe
- # ADD BASE BSC32 /nologo
- # ADD BSC32 /nologo
- LINK32=link.exe
- # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /map /machine:I386 /out:"c:\progra~1\winamp\plugins\reaplay_avs.dll"
- # SUBTRACT BASE LINK32 /debug
- # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ddraw.lib vfw32.lib /nologo /dll /map /machine:I386 /out:"c:\progra~1\winamp\plugins\reaplay_avs.dll"
- # SUBTRACT LINK32 /debug
- !ENDIF
- # Begin Target
- # Name "reaplay_avs - Win32 Release"
- # Name "reaplay_avs - Win32 Debug"
- # Name "reaplay_avs - Win32 Laser Release"
- # Name "reaplay_avs - Win32 NoMMX Release"
- # Begin Group "Source Files"
- # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
- # Begin Group "Renders"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\r_avi.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_blit.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_blur.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_bpm.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_bright.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_bspin.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_bump.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_chanshift.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_clear.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_colorfade.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_colorreduction.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_comment.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_contrast.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_dcolormod.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_ddm.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_dmove.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_dotfnt.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_dotgrid.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_dotpln.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_fadeout.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_fastbright.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_grain.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_interf.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_interleave.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_invert.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_linemode.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_mirror.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_mosaic.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_multidelay.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_multiplier.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_nfclr.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_onetone.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_oscring.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_oscstar.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_parts.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_picture.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_rotblit.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_rotstar.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_scat.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_shift.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_simple.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_sscope.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_stack.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_stars.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_svp.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_text.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_timescope.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_trans.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_videodelay.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_water.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_waterbump.cpp
- # End Source File
- # End Group
- # Begin Group "EvalLib"
- # PROP Default_Filter ""
- # Begin Group "eel2"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE="..\WDL\eel2\ns-eel-addfuncs.h"
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\ns-eel-int.h"
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\ns-eel.h"
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\nseel-caltab.c"
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\nseel-cfunc.c"
- !IF "$(CFG)" == "reaplay_avs - Win32 Release"
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 Debug"
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 Laser Release"
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 NoMMX Release"
- # ADD CPP /O1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\nseel-compiler.c"
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\nseel-eval.c"
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\nseel-lextab.c"
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\nseel-ram.c"
- # End Source File
- # Begin Source File
- SOURCE="..\WDL\eel2\nseel-yylex.c"
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\avs_eelif.cpp
- !IF "$(CFG)" == "reaplay_avs - Win32 Release"
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 Debug"
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 Laser Release"
- !ELSEIF "$(CFG)" == "reaplay_avs - Win32 NoMMX Release"
- # ADD CPP /O1
- !ENDIF
- # End Source File
- # Begin Source File
- SOURCE=.\avs_eelif.h
- # End Source File
- # End Group
- # Begin Group "Render utils"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\linedraw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\matrix.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_defs.h
- # End Source File
- # Begin Source File
- SOURCE=.\r_list.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_list.h
- # End Source File
- # Begin Source File
- SOURCE=.\r_transition.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_transition.h
- # End Source File
- # Begin Source File
- SOURCE=.\r_unkn.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\r_unkn.h
- # End Source File
- # Begin Source File
- SOURCE=.\util.cpp
- # End Source File
- # End Group
- # Begin Group "laser"
- # PROP Default_Filter ""
- # Begin Group "laser renders"
- # PROP Default_Filter ""
- # Begin Source File
- SOURCE=.\laser\rl_beathold.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\laser\rl_bren.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\laser\rl_cones.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\laser\rl_line.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\laser\rl_trans.cpp
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\laser\laser.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\laser\laserline.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\laser\laserline.h
- # End Source File
- # Begin Source File
- SOURCE=.\laser\ld32.c
- # End Source File
- # Begin Source File
- SOURCE=.\laser\Ld32.h
- # End Source File
- # Begin Source File
- SOURCE=.\laser\linelist.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\laser\linelist.h
- # End Source File
- # End Group
- # Begin Source File
- SOURCE=.\bpm.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\cfgwin.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\draw.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\main.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\render.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\res.rc
- # End Source File
- # Begin Source File
- SOURCE=.\resource.h
- # End Source File
- # Begin Source File
- SOURCE=.\rlib.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\TIMING.C
- # End Source File
- # Begin Source File
- SOURCE=.\TIMING.H
- # End Source File
- # Begin Source File
- SOURCE=.\undo.cpp
- # End Source File
- # Begin Source File
- SOURCE=.\wnd.cpp
- # End Source File
- # End Group
- # Begin Group "Header Files"
- # PROP Default_Filter "h;hpp;hxx;hm;inl"
- # Begin Source File
- SOURCE=.\ape.h
- # End Source File
- # Begin Source File
- SOURCE=.\bpm.h
- # End Source File
- # Begin Source File
- SOURCE=.\cfgwnd.h
- # End Source File
- # Begin Source File
- SOURCE=.\draw.h
- # End Source File
- # Begin Source File
- SOURCE=.\render.h
- # End Source File
- # Begin Source File
- SOURCE=.\rlib.h
- # End Source File
- # Begin Source File
- SOURCE=.\undo.h
- # End Source File
- # Begin Source File
- SOURCE=.\wnd.h
- # End Source File
- # End Group
- # Begin Group "Resource Files"
- # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
- # End Group
- # End Target
- # End Project
|