123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- /*---------------------------------------------------
- -----------------------------------------------------
- Filename: glow.m
- Version: 1.0
- Type: maki/glow class
- Date: 16. Jun. 2007 - 23:13
- Author: Martin Poehlmann aka Deimos
- E-Mail: [email protected]
- Internet: www.skinconsortium.com
- www.martin.deimos.de.vu
- Usage: 1: #include glow.m
- 2: #define GLOW_OBJECT MyGlow
- 3: call _MyGlow_GlowInit (someObj, otherObj)
- to init the objects.
- You can also call _MyGlow_GlowInit (NULL, otherObj)
- and load a bunch of GuiObjects in _MyGlow_GlowTrigger
- or load up to 5 objects via _MyGlow_addTarget(obj);
- -----------------------------------------------------
- ---------------------------------------------------*/
- #ifndef included
- #error This script can only be compiled as a #include
- #endif
- #ifndef GLOW_OBJECT
- #error GLOW_OBJECT not defined!
- #endif
- Class GuiObject _##GLOW_OBJECT##_GlowTrigger;
- Global _##GLOW_OBJECT##_GlowTrigger _##GLOW_OBJECT##_trigger0, _##GLOW_OBJECT##_trigger1, _##GLOW_OBJECT##_trigger2, _##GLOW_OBJECT##_trigger3, _##GLOW_OBJECT##_trigger4, _##GLOW_OBJECT##_trigger5;
- Global GuiObject _##GLOW_OBJECT##_glow;
- Global float _##GLOW_OBJECT##_fdoutspeed;
- Global boolean _##GLOW_OBJECT##_mouseDown;
- Function _##GLOW_OBJECT##_GlowInit (GuiObject triggerObject, GuiObject glowObject, float fdoutspeed);
- Function _##GLOW_OBJECT##_addTrigger (GuiObject triggerObject);
- _##GLOW_OBJECT##_GlowInit (GuiObject triggerObject, GuiObject glowObject, float fdoutspeed)
- {
- if (triggerObject) _##GLOW_OBJECT##_trigger0 = triggerObject;
- if (glowObject) _##GLOW_OBJECT##_glow = glowObject;
- _##GLOW_OBJECT##_fdoutspeed = fdoutspeed;
- }
-
- _##GLOW_OBJECT##_addTrigger(GuiObject triggerObject)
- {
- if (triggerObject)
- {
- if (!_##GLOW_OBJECT##_trigger1)
- {
- _##GLOW_OBJECT##_trigger1 = triggerObject;
- return;
- }
- if (!_##GLOW_OBJECT##_trigger2)
- {
- _##GLOW_OBJECT##_trigger2 = triggerObject;
- return;
- }
- if (!_##GLOW_OBJECT##_trigger3)
- {
- _##GLOW_OBJECT##_trigger3 = triggerObject;
- return;
- }
- if (!_##GLOW_OBJECT##_trigger4)
- {
- _##GLOW_OBJECT##_trigger4 = triggerObject;
- return;
- }
- if (!_##GLOW_OBJECT##_trigger5)
- {
- _##GLOW_OBJECT##_trigger5 = triggerObject;
- return;
- }
- }
- }
- _##GLOW_OBJECT##_GlowTrigger.onEnterArea ()
- {
- _##GLOW_OBJECT##_glow.cancelTarget();
- _##GLOW_OBJECT##_glow.setAlpha(255);
- }
- _##GLOW_OBJECT##_GlowTrigger.onLeftButtonDown (int x, int y)
- {
- _##GLOW_OBJECT##_mouseDown = 1;
- _##GLOW_OBJECT##_glow.cancelTarget();
- _##GLOW_OBJECT##_glow.setAlpha(0);
- }
- _##GLOW_OBJECT##_GlowTrigger.onLeftButtonUp (int x, int y)
- {
- _##GLOW_OBJECT##_mouseDown = 0;
- _##GLOW_OBJECT##_glow.cancelTarget();
- if (_##GLOW_OBJECT##_GlowTrigger.isMouseOverRect()) _##GLOW_OBJECT##_glow.setAlpha(255);
- }
- _##GLOW_OBJECT##_GlowTrigger.onLeaveArea ()
- {
- if (_##GLOW_OBJECT##_mouseDown) return;
- _##GLOW_OBJECT##_glow.cancelTarget();
- _##GLOW_OBJECT##_glow.setTargetA(0);
- _##GLOW_OBJECT##_glow.setTargetX(_##GLOW_OBJECT##_glow.getGuiX());
- _##GLOW_OBJECT##_glow.setTargetSpeed(_##GLOW_OBJECT##_fdoutspeed);
- _##GLOW_OBJECT##_glow.gotoTarget();
- }
- #undef GLOW_OBJECT
|