| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748 | #ifndef __FX_DMOVE_H#define __FX_DMOVE_H#include "fx.h"#include <tataki/canvas/bltcanvas.h>class Layer;class FxDynamicMove : public Fx {  public:    FxDynamicMove();    ~FxDynamicMove();    virtual int render(Layer *l, int _w, int _h, int *input, int tw, int th, int twpitch);    virtual void setWrap(int i);    virtual void setRect(int i);    virtual void setBilinear(int i);    virtual void setAlphaMode(int i);    virtual void setAlphaOnce(int i);    virtual void setCanCache(int i);    virtual void setGridSize(int x, int y);    virtual BltCanvas *getBltCanvas();    virtual void prepareCanvas(int w, int h);		virtual void flushCache();  private:    BltCanvas fx_canvas;    int last_w, last_h;		int cache_w, cache_h;    int m_lastw,m_lasth;    int m_lastxres, m_lastyres, m_xres, m_yres, m_lastpitch;    int *m_wmul;    int *m_tab;    int *last_m_tab;    int m_tab_size;    int subpixel,rectcoords,blend,wrap;    int inited;    int need_alpha;    int alpha_once;    int can_cache;		bool need_flush;    double *alpha_table;};#endif
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