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- #ifndef __ACCESSIBLE_H
- #define __ACCESSIBLE_H
- #include <bfc/common.h>
- // Message sent to the OS window in order to retrieve an accessibility interface
- #define WM_GETOBJECT 0x003D
- // undef some stuff we're gonna #define ourselves
- #ifdef OBJID_WINDOW
- #undef OBJID_WINDOW
- #endif
- #ifdef OBJID_SYSMENU
- #undef OBJID_SYSMENU
- #endif
- #ifdef OBJID_TITLEBAR
- #undef OBJID_TITLEBAR
- #endif
- #ifdef OBJID_MENU
- #undef OBJID_MENU
- #endif
- #ifdef OBJID_CLIENT
- #undef OBJID_CLIENT
- #endif
- #ifdef OBJID_VSCROLL
- #undef OBJID_VSCROLL
- #endif
- #ifdef OBJID_HSCROLL
- #undef OBJID_HSCROLL
- #endif
- #ifdef OBJID_SIZEGRIP
- #undef OBJID_SIZEGRIP
- #endif
- #ifdef OBJID_CARET
- #undef OBJID_CARET
- #endif
- #ifdef OBJID_CURSOR
- #undef OBJID_CURSOR
- #endif
- #ifdef OBJID_ALERT
- #undef OBJID_ALERT
- #endif
- #ifdef OBJID_SOUND
- #undef OBJID_SOUND
- #endif
- #ifdef STATE_SYSTEM_VALID
- #undef STATE_SYSTEM_VALID
- #endif // STATE_SYSTEM_VALID
- // Accessibility system object IDs
- #define OBJID_WINDOW 0x00000000
- #define OBJID_SYSMENU 0xFFFFFFFF
- #define OBJID_TITLEBAR 0xFFFFFFFE
- #define OBJID_MENU 0xFFFFFFFD
- #define OBJID_CLIENT 0xFFFFFFFC
- #define OBJID_VSCROLL 0xFFFFFFFB
- #define OBJID_HSCROLL 0xFFFFFFFA
- #define OBJID_SIZEGRIP 0xFFFFFFF9
- #define OBJID_CARET 0xFFFFFFF8
- #define OBJID_CURSOR 0xFFFFFFF7
- #define OBJID_ALERT 0xFFFFFFF6
- #define OBJID_SOUND 0xFFFFFFF5
- #if 0
- #define ROLE_SYSTEM_TITLEBAR 0x00000001
- #define ROLE_SYSTEM_MENUBAR 0x00000002
- #define ROLE_SYSTEM_SCROLLBAR 0x00000003
- #define ROLE_SYSTEM_GRIP 0x00000004
- #define ROLE_SYSTEM_SOUND 0x00000005
- #define ROLE_SYSTEM_CURSOR 0x00000006
- #define ROLE_SYSTEM_CARET 0x00000007
- #define ROLE_SYSTEM_ALERT 0x00000008
- #define ROLE_SYSTEM_WINDOW 0x00000009
- #define ROLE_SYSTEM_CLIENT 0x0000000A
- #define ROLE_SYSTEM_MENUPOPUP 0x0000000B
- #define ROLE_SYSTEM_MENUITEM 0x0000000C
- #define ROLE_SYSTEM_TOOLTIP 0x0000000D
- #define ROLE_SYSTEM_APPLICATION 0x0000000E
- #define ROLE_SYSTEM_DOCUMENT 0x0000000F
- #define ROLE_SYSTEM_PANE 0x00000010
- #define ROLE_SYSTEM_CHART 0x00000011
- #define ROLE_SYSTEM_DIALOG 0x00000012
- #define ROLE_SYSTEM_BORDER 0x00000013
- #define ROLE_SYSTEM_GROUPING 0x00000014
- #define ROLE_SYSTEM_SEPARATOR 0x00000015
- #define ROLE_SYSTEM_TOOLBAR 0x00000016
- #define ROLE_SYSTEM_STATUSBAR 0x00000017
- #define ROLE_SYSTEM_TABLE 0x00000018
- #define ROLE_SYSTEM_COLUMNHEADER 0x00000019
- #define ROLE_SYSTEM_ROWHEADER 0x0000001A
- #define ROLE_SYSTEM_COLUMN 0x0000001B
- #define ROLE_SYSTEM_ROW 0x0000001C
- #define ROLE_SYSTEM_CELL 0x0000001D
- #define ROLE_SYSTEM_LINK 0x0000001E
- #define ROLE_SYSTEM_HELPBALLOON 0x0000001F
- #define ROLE_SYSTEM_CHARACTER 0x00000020
- #define ROLE_SYSTEM_LIST 0x00000021
- #define ROLE_SYSTEM_LISTITEM 0x00000022
- #define ROLE_SYSTEM_OUTLINE 0x00000023
- #define ROLE_SYSTEM_OUTLINEITEM 0x00000024
- #define ROLE_SYSTEM_PAGETAB 0x00000025
- #define ROLE_SYSTEM_PROPERTYPAGE 0x00000026
- #define ROLE_SYSTEM_INDICATOR 0x00000027
- #define ROLE_SYSTEM_GRAPHIC 0x00000028
- #define ROLE_SYSTEM_STATICTEXT 0x00000029
- #define ROLE_SYSTEM_TEXT 0x0000002A // Editable, selectable, etc.
- #define ROLE_SYSTEM_PUSHBUTTON 0x0000002B
- #define ROLE_SYSTEM_CHECKBUTTON 0x0000002C
- #define ROLE_SYSTEM_RADIOBUTTON 0x0000002D
- #define ROLE_SYSTEM_COMBOBOX 0x0000002E
- #define ROLE_SYSTEM_DROPLIST 0x0000002F
- #define ROLE_SYSTEM_PROGRESSBAR 0x00000030
- #define ROLE_SYSTEM_DIAL 0x00000031
- #define ROLE_SYSTEM_HOTKEYFIELD 0x00000032
- #define ROLE_SYSTEM_SLIDER 0x00000033
- #define ROLE_SYSTEM_SPINBUTTON 0x00000034
- #define ROLE_SYSTEM_DIAGRAM 0x00000035
- #define ROLE_SYSTEM_ANIMATION 0x00000036
- #define ROLE_SYSTEM_EQUATION 0x00000037
- #define ROLE_SYSTEM_BUTTONDROPDOWN 0x00000038
- #define ROLE_SYSTEM_BUTTONMENU 0x00000039
- #define ROLE_SYSTEM_BUTTONDROPDOWNGRID 0x0000003A
- #define ROLE_SYSTEM_WHITESPACE 0x0000003B
- #define ROLE_SYSTEM_PAGETABLIST 0x0000003C
- #define ROLE_SYSTEM_CLOCK 0x0000003D
- #endif
- #define STATE_SYSTEM_UNAVAILABLE 0x00000001 // Disabled
- #define STATE_SYSTEM_SELECTED 0x00000002
- #define STATE_SYSTEM_FOCUSED 0x00000004
- #define STATE_SYSTEM_PRESSED 0x00000008
- #define STATE_SYSTEM_CHECKED 0x00000010
- #define STATE_SYSTEM_MIXED 0x00000020 // 3-state checkbox or toolbar button
- #define STATE_SYSTEM_READONLY 0x00000040
- #define STATE_SYSTEM_HOTTRACKED 0x00000080
- #define STATE_SYSTEM_DEFAULT 0x00000100
- #define STATE_SYSTEM_EXPANDED 0x00000200
- #define STATE_SYSTEM_COLLAPSED 0x00000400
- #define STATE_SYSTEM_BUSY 0x00000800
- #define STATE_SYSTEM_FLOATING 0x00001000 // Children "owned" not "contained" by parent
- #define STATE_SYSTEM_MARQUEED 0x00002000
- #define STATE_SYSTEM_ANIMATED 0x00004000
- #define STATE_SYSTEM_INVISIBLE 0x00008000
- #define STATE_SYSTEM_OFFSCREEN 0x00010000
- #define STATE_SYSTEM_SIZEABLE 0x00020000
- #define STATE_SYSTEM_MOVEABLE 0x00040000
- #define STATE_SYSTEM_SELFVOICING 0x00080000
- #define STATE_SYSTEM_FOCUSABLE 0x00100000
- #define STATE_SYSTEM_SELECTABLE 0x00200000
- #define STATE_SYSTEM_LINKED 0x00400000
- #define STATE_SYSTEM_TRAVERSED 0x00800000
- #define STATE_SYSTEM_MULTISELECTABLE 0x01000000 // Supports multiple selection
- #define STATE_SYSTEM_EXTSELECTABLE 0x02000000 // Supports extended selection
- #define STATE_SYSTEM_ALERT_LOW 0x04000000 // This information is of low priority
- #define STATE_SYSTEM_ALERT_MEDIUM 0x08000000 // This information is of medium priority
- #define STATE_SYSTEM_ALERT_HIGH 0x10000000 // This information is of high priority
- #define STATE_SYSTEM_VALID 0x1FFFFFFF
- /*
- * Reserved IDs for system objects
- */
- #define OBJID_WINDOW 0x00000000
- #define OBJID_SYSMENU 0xFFFFFFFF
- #define OBJID_TITLEBAR 0xFFFFFFFE
- #define OBJID_MENU 0xFFFFFFFD
- #define OBJID_CLIENT 0xFFFFFFFC
- #define OBJID_VSCROLL 0xFFFFFFFB
- #define OBJID_HSCROLL 0xFFFFFFFA
- #define OBJID_SIZEGRIP 0xFFFFFFF9
- #define OBJID_CARET 0xFFFFFFF8
- #define OBJID_CURSOR 0xFFFFFFF7
- #define OBJID_ALERT 0xFFFFFFF6
- #define OBJID_SOUND 0xFFFFFFF5
- /*
- * EVENT DEFINITION
- */
- #define EVENT_MIN 0x00000001
- #define EVENT_MAX 0x7FFFFFFF
- /*
- * EVENT_SYSTEM_SOUND
- * Sent when a sound is played. Currently nothing is generating this, we
- * this event when a system sound (for menus, etc) is played. Apps
- * generate this, if accessible, when a private sound is played. For
- * example, if Mail plays a "New Mail" sound.
- *
- * System Sounds:
- * (Generated by PlaySoundEvent in USER itself)
- * hwnd is NULL
- * idObject is OBJID_SOUND
- * idChild is sound child ID if one
- * App Sounds:
- * (PlaySoundEvent won't generate notification; up to app)
- * hwnd + idObject gets interface pointer to Sound object
- * idChild identifies the sound in question
- * are going to be cleaning up the SOUNDSENTRY feature in the control panel
- * and will use this at that time. Applications implementing WinEvents
- * are perfectly welcome to use it. Clients of IAccessible* will simply
- * turn around and get back a non-visual object that describes the sound.
- */
- #define EVENT_SYSTEM_SOUND 0x0001
- /*
- * EVENT_SYSTEM_ALERT
- * System Alerts:
- * (Generated by MessageBox() calls for example)
- * hwnd is hwndMessageBox
- * idObject is OBJID_ALERT
- * App Alerts:
- * (Generated whenever)
- * hwnd+idObject gets interface pointer to Alert
- */
- #define EVENT_SYSTEM_ALERT 0x0002
- /*
- * EVENT_SYSTEM_FOREGROUND
- * Sent when the foreground (active) window changes, even if it is changing
- * to another window in the same thread as the previous one.
- * hwnd is hwndNewForeground
- * idObject is OBJID_WINDOW
- * idChild is INDEXID_OBJECT
- */
- #define EVENT_SYSTEM_FOREGROUND 0x0003
- /*
- * Menu
- * hwnd is window (top level window or popup menu window)
- * idObject is ID of control (OBJID_MENU, OBJID_SYSMENU, OBJID_SELF for popup)
- * idChild is CHILDID_SELF
- *
- * EVENT_SYSTEM_MENUSTART
- * EVENT_SYSTEM_MENUEND
- * For MENUSTART, hwnd+idObject+idChild refers to the control with the menu bar,
- * or the control bringing up the context menu.
- *
- * Sent when entering into and leaving from menu mode (system, app bar, and
- * track popups).
- */
- #define EVENT_SYSTEM_MENUSTART 0x0004
- #define EVENT_SYSTEM_MENUEND 0x0005
- /*
- * EVENT_SYSTEM_MENUPOPUPSTART
- * EVENT_SYSTEM_MENUPOPUPEND
- * Sent when a menu popup comes up and just before it is taken down. Note
- * that for a call to TrackPopupMenu(), a client will see EVENT_SYSTEM_MENUSTART
- * followed almost immediately by EVENT_SYSTEM_MENUPOPUPSTART for the popup
- * being shown.
- *
- * For MENUPOPUP, hwnd+idObject+idChild refers to the NEW popup coming up, not the
- * parent item which is hierarchical. You can get the parent menu/popup by
- * asking for the accParent object.
- */
- #define EVENT_SYSTEM_MENUPOPUPSTART 0x0006
- #define EVENT_SYSTEM_MENUPOPUPEND 0x0007
- /*
- * EVENT_SYSTEM_CAPTURESTART
- * EVENT_SYSTEM_CAPTUREEND
- * Sent when a window takes the capture and releases the capture.
- */
- #define EVENT_SYSTEM_CAPTURESTART 0x0008
- #define EVENT_SYSTEM_CAPTUREEND 0x0009
- /*
- * Move Size
- * EVENT_SYSTEM_MOVESIZESTART
- * EVENT_SYSTEM_MOVESIZEEND
- * Sent when a window enters and leaves move-size dragging mode.
- */
- #define EVENT_SYSTEM_MOVESIZESTART 0x000A
- #define EVENT_SYSTEM_MOVESIZEEND 0x000B
- /*
- * Context Help
- * EVENT_SYSTEM_CONTEXTHELPSTART
- * EVENT_SYSTEM_CONTEXTHELPEND
- * Sent when a window enters and leaves context sensitive help mode.
- */
- #define EVENT_SYSTEM_CONTEXTHELPSTART 0x000C
- #define EVENT_SYSTEM_CONTEXTHELPEND 0x000D
- /*
- * Drag & Drop
- * EVENT_SYSTEM_DRAGDROPSTART
- * EVENT_SYSTEM_DRAGDROPEND
- * Send the START notification just before going into drag&drop loop. Send
- * the END notification just after canceling out.
- * Note that it is up to apps and OLE to generate this, since the system
- * doesn't know. Like EVENT_SYSTEM_SOUND, it will be a while before this
- * is prevalent.
- */
- #define EVENT_SYSTEM_DRAGDROPSTART 0x000E
- #define EVENT_SYSTEM_DRAGDROPEND 0x000F
- /*
- * Dialog
- * Send the START notification right after the dialog is completely
- * initialized and visible. Send the END right before the dialog
- * is hidden and goes away.
- * EVENT_SYSTEM_DIALOGSTART
- * EVENT_SYSTEM_DIALOGEND
- */
- #define EVENT_SYSTEM_DIALOGSTART 0x0010
- #define EVENT_SYSTEM_DIALOGEND 0x0011
- /*
- * EVENT_SYSTEM_SCROLLING
- * EVENT_SYSTEM_SCROLLINGSTART
- * EVENT_SYSTEM_SCROLLINGEND
- * Sent when beginning and ending the tracking of a scrollbar in a window,
- * and also for scrollbar controls.
- */
- #define EVENT_SYSTEM_SCROLLINGSTART 0x0012
- #define EVENT_SYSTEM_SCROLLINGEND 0x0013
- /*
- * Alt-Tab Window
- * Send the START notification right after the switch window is initialized
- * and visible. Send the END right before it is hidden and goes away.
- * EVENT_SYSTEM_SWITCHSTART
- * EVENT_SYSTEM_SWITCHEND
- */
- #define EVENT_SYSTEM_SWITCHSTART 0x0014
- #define EVENT_SYSTEM_SWITCHEND 0x0015
- /*
- * EVENT_SYSTEM_MINIMIZESTART
- * EVENT_SYSTEM_MINIMIZEEND
- * Sent when a window minimizes and just before it restores.
- */
- #define EVENT_SYSTEM_MINIMIZESTART 0x0016
- #define EVENT_SYSTEM_MINIMIZEEND 0x0017
- /*
- * Object events
- *
- * The system AND apps generate these. The system generates these for
- * real windows. Apps generate these for objects within their window which
- * act like a separate control, e.g. an item in a list view.
- *
- * When the system generate them, dwParam2 is always WMOBJID_SELF. When
- * apps generate them, apps put the has-meaning-to-the-app-only ID value
- * in dwParam2.
- * For all events, if you want detailed accessibility information, callers
- * should
- * * Call AccessibleObjectFromWindow() with the hwnd, idObject parameters
- * of the event, and IID_IAccessible as the REFIID, to get back an
- * IAccessible* to talk to
- * * Initialize and fill in a VARIANT as VT_I4 with lVal the idChild
- * parameter of the event.
- * * If idChild isn't zero, call get_accChild() in the container to see
- * if the child is an object in its own right. If so, you will get
- * back an IDispatch* object for the child. You should release the
- * parent, and call QueryInterface() on the child object to get its
- * IAccessible*. Then you talk directly to the child. Otherwise,
- * if get_accChild() returns you nothing, you should continue to
- * use the child VARIANT. You will ask the container for the properties
- * of the child identified by the VARIANT. In other words, the
- * child in this case is accessible but not a full-blown object.
- * Like a button on a titlebar which is 'small' and has no children.
- */
- /*
- * For all EVENT_OBJECT events,
- * hwnd is the dude to Send the WM_GETOBJECT message to (unless NULL,
- * see above for system things)
- * idObject is the ID of the object that can resolve any queries a
- * client might have. It's a way to deal with windowless controls,
- * controls that are just drawn on the screen in some larger parent
- * window (like SDM), or standard frame elements of a window.
- * idChild is the piece inside of the object that is affected. This
- * allows clients to access things that are too small to have full
- * blown objects in their own right. Like the thumb of a scrollbar.
- * The hwnd/idObject pair gets you to the container, the dude you
- * probably want to talk to most of the time anyway. The idChild
- * can then be passed into the acc properties to get the name/value
- * of it as needed.
- *
- * Example #1:
- * System propagating a listbox selection change
- * EVENT_OBJECT_SELECTION
- * hwnd == listbox hwnd
- * idObject == OBJID_WINDOW
- * idChild == new selected item, or CHILDID_SELF if
- * nothing now selected within container.
- * Word '97 propagating a listbox selection change
- * hwnd == SDM window
- * idObject == SDM ID to get at listbox 'control'
- * idChild == new selected item, or CHILDID_SELF if
- * nothing
- *
- * Example #2:
- * System propagating a menu item selection on the menu bar
- * EVENT_OBJECT_SELECTION
- * hwnd == top level window
- * idObject == OBJID_MENU
- * idChild == ID of child menu bar item selected
- *
- * Example #3:
- * System propagating a dropdown coming off of said menu bar item
- * EVENT_OBJECT_CREATE
- * hwnd == popup item
- * idObject == OBJID_WINDOW
- * idChild == CHILDID_SELF
- *
- * Example #4:
- *
- * For EVENT_OBJECT_REORDER, the object referred to by hwnd/idObject is the
- * PARENT container in which the zorder is occurring. This is because if
- * one child is zordering, all of them are changing their relative zorder.
- */
- #define EVENT_OBJECT_CREATE 0x8000 // hwnd + ID + idChild is created item
- #define EVENT_OBJECT_DESTROY 0x8001 // hwnd + ID + idChild is destroyed item
- #define EVENT_OBJECT_SHOW 0x8002 // hwnd + ID + idChild is shown item
- #define EVENT_OBJECT_HIDE 0x8003 // hwnd + ID + idChild is hidden item
- #define EVENT_OBJECT_REORDER 0x8004 // hwnd + ID + idChild is parent of zordering children
- /*
- * NOTE:
- * Minimize the number of notifications!
- *
- * When you are hiding a parent object, obviously all child objects are no
- * longer visible on screen. They still have the same "visible" status,
- * but are not truly visible. Hence do not send HIDE notifications for the
- * children also. One implies all. The same goes for SHOW.
- */
- #define EVENT_OBJECT_FOCUS 0x8005 // hwnd + ID + idChild is focused item
- #define EVENT_OBJECT_SELECTION 0x8006 // hwnd + ID + idChild is selected item (if only one), or idChild is OBJID_WINDOW if complex
- #define EVENT_OBJECT_SELECTIONADD 0x8007 // hwnd + ID + idChild is item added
- #define EVENT_OBJECT_SELECTIONREMOVE 0x8008 // hwnd + ID + idChild is item removed
- #define EVENT_OBJECT_SELECTIONWITHIN 0x8009 // hwnd + ID + idChild is parent of changed selected items
- /*
- * NOTES:
- * There is only one "focused" child item in a parent. This is the place
- * keystrokes are going at a given moment. Hence only send a notification
- * about where the NEW focus is going. A NEW item getting the focus already
- * implies that the OLD item is losing it.
- *
- * SELECTION however can be multiple. Hence the different SELECTION
- * notifications. Here's when to use each:
- *
- * (1) Send a SELECTION notification in the simple single selection
- * case (like the focus) when the item with the selection is
- * merely moving to a different item within a container. hwnd + ID
- * is the container control, idChildItem is the new child with the
- * selection.
- *
- * (2) Send a SELECTIONADD notification when a new item has simply been added
- * to the selection within a container. This is appropriate when the
- * number of newly selected items is very small. hwnd + ID is the
- * container control, idChildItem is the new child added to the selection.
- *
- * (3) Send a SELECTIONREMOVE notification when a new item has simply been
- * removed from the selection within a container. This is appropriate
- * when the number of newly selected items is very small, just like
- * SELECTIONADD. hwnd + ID is the container control, idChildItem is the
- * new child removed from the selection.
- *
- * (4) Send a SELECTIONWITHIN notification when the selected items within a
- * control have changed substantially. Rather than propagate a large
- * number of changes to reflect removal for some items, addition of
- * others, just tell somebody who cares that a lot happened. It will
- * be faster an easier for somebody watching to just turn around and
- * query the container control what the new bunch of selected items
- * are.
- */
- #define EVENT_OBJECT_STATECHANGE 0x800A // hwnd + ID + idChild is item w/ state change
- /*
- * Examples of when to send an EVENT_OBJECT_STATECHANGE include
- * * It is being enabled/disabled (USER does for windows)
- * * It is being pressed/released (USER does for buttons)
- * * It is being checked/unchecked (USER does for radio/check buttons)
- */
- #define EVENT_OBJECT_LOCATIONCHANGE 0x800B // hwnd + ID + idChild is moved/sized item
- /*
- * Note:
- * A LOCATIONCHANGE is not sent for every child object when the parent
- * changes shape/moves. Send one notification for the topmost object
- * that is changing. For example, if the user resizes a top level window,
- * USER will generate a LOCATIONCHANGE for it, but not for the menu bar,
- * title bar, scrollbars, etc. that are also changing shape/moving.
- *
- * In other words, it only generates LOCATIONCHANGE notifications for
- * real windows that are moving/sizing. It will not generate a LOCATIONCHANGE
- * for every non-floating child window when the parent moves (the children are
- * logically moving also on screen, but not relative to the parent).
- *
- * Now, if the app itself resizes child windows as a result of being
- * sized, USER will generate LOCATIONCHANGEs for those dudes also because
- * it doesn't know better.
- *
- * Note also that USER will generate LOCATIONCHANGE notifications for two
- * non-window sys objects:
- * (1) System caret
- * (2) Cursor
- */
- #define EVENT_OBJECT_NAMECHANGE 0x800C // hwnd + ID + idChild is item w/ name change
- #define EVENT_OBJECT_DESCRIPTIONCHANGE 0x800D // hwnd + ID + idChild is item w/ desc change
- #define EVENT_OBJECT_VALUECHANGE 0x800E // hwnd + ID + idChild is item w/ value change
- #define EVENT_OBJECT_PARENTCHANGE 0x800F // hwnd + ID + idChild is item w/ new parent
- #define EVENT_OBJECT_HELPCHANGE 0x8010 // hwnd + ID + idChild is item w/ help change
- #define EVENT_OBJECT_DEFACTIONCHANGE 0x8011 // hwnd + ID + idChild is item w/ def action change
- #define EVENT_OBJECT_ACCELERATORCHANGE 0x8012 // hwnd + ID + idChild is item w/ keybd accel change
- #ifdef WIN32
- WINUSERAPI VOID WINAPI
- NotifyWinEvent(
- DWORD event,
- HWND hwnd,
- LONG idObject,
- LONG idChild);
- #endif
- #include <bfc/dispatch.h>
- struct IAccessible;
- class Accessible : public Dispatchable {
- public:
- IAccessible *getIAccessible();
- #ifdef _WIN32
- HRESULT getOSHandle(int p);
- #endif
- void release();
- void addRef();
- int getNumRefs();
- void onGetFocus(int idx=-1);
- void onStateChange(int idx=-1);
- void onSetName(const wchar_t *newname, int idx=-1);
- OSWINDOWHANDLE getOSWnd();
- int flattenContent(OSWINDOWHANDLE *w);
- enum {
- ACCESSIBLE_GETIACCESSIBLE=10,
- ACCESSIBLE_GETOSHANDLE=20,
- ACCESSIBLE_ADDREF=30,
- ACCESSIBLE_RELEASE=40,
- ACCESSIBLE_GETNUMREFS=50,
- ACCESSIBLE_ONGETFOCUS=60,
- ACCESSIBLE_ONSETNAME=70,
- ACCESSIBLE_GETOSWND=80,
- ACCESSIBLE_ONSTATECHANGE=90,
- ACCESSIBLE_FLATTENCONTENT=100,
- };
- };
- inline IAccessible *Accessible::getIAccessible() {
- return _call(ACCESSIBLE_GETIACCESSIBLE, (IAccessible *)NULL);
- }
- #ifdef _WIN32
- inline HRESULT Accessible::getOSHandle(int p) {
- return _call(ACCESSIBLE_GETOSHANDLE, (HRESULT)NULL, p);
- }
- #endif
- inline void Accessible::addRef() {
- _voidcall(ACCESSIBLE_ADDREF);
- }
- inline void Accessible::release() {
- _voidcall(ACCESSIBLE_RELEASE);
- }
- inline int Accessible::getNumRefs() {
- return _call(ACCESSIBLE_GETNUMREFS, 0);
- }
- inline void Accessible::onGetFocus(int idx/* =-1 */) {
- _voidcall(ACCESSIBLE_ONGETFOCUS, idx);
- }
- inline void Accessible::onSetName(const wchar_t *name, int idx) {
- _voidcall(ACCESSIBLE_ONSETNAME, name, idx);
- }
- inline OSWINDOWHANDLE Accessible::getOSWnd() {
- return _call(ACCESSIBLE_GETOSWND, (OSWINDOWHANDLE)NULL);
- }
- inline void Accessible::onStateChange(int idx/* =-1 */) {
- _voidcall(ACCESSIBLE_ONSTATECHANGE, idx);
- }
- inline int Accessible::flattenContent(OSWINDOWHANDLE *w) {
- return _call(ACCESSIBLE_FLATTENCONTENT, 0, w);
- }
- class AccessibleI : public Accessible {
- public:
- AccessibleI() {}
- virtual ~AccessibleI() {}
- virtual IAccessible *getIAccessible()=0;
- #ifdef _WIN32
- virtual HRESULT getOSHandle(int p)=0;
- #endif
- virtual void release()=0;
- virtual void addRef()=0;
- virtual int getNumRefs()=0;
- virtual void onGetFocus(int idx=-1)=0;
- virtual void onSetName(const wchar_t *name, int idx)=0;
- virtual OSWINDOWHANDLE getOSWnd()=0;
- virtual void onStateChange(int idx=-1)=0;
- virtual int flattenContent(OSWINDOWHANDLE *w)=0;
- protected:
- RECVS_DISPATCH;
- };
- #endif
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