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- #include <tataki/canvas/bltcanvas.h>
- inline float QuartzBlue(RGB32 color)
- {
- unsigned char *pixel = (unsigned char *)&color;
- return pixel[0] / 255.f;
- }
- inline float QuartzGreen(RGB32 color)
- {
- unsigned char *pixel = (unsigned char *)&color;
- return pixel[1] / 255.f;
- }
- inline float QuartzRed(RGB32 color)
- {
- unsigned char *pixel = (unsigned char *)&color;
- return pixel[2] / 255.f;
- }
- inline float QuartzAlpha(RGB32 color)
- {
- unsigned char *pixel = (unsigned char *)&color;
- return pixel[3] / 255.f;
- }
- BltCanvas::BltCanvas(int width, int height, OSWINDOWHANDLE wnd)
- {
- CGrafPtr qdcontext = GetWindowPort(wnd);
- CGContextRef temp;
- QDBeginCGContext(qdcontext, &temp);
- CGSize size = CGSizeMake(width, height);
- layer = CGLayerCreateWithContext(temp, size, NULL);
- context = CGLayerGetContext(layer);
- QDEndCGContext(qdcontext, &temp);
- }
- void BltCanvas::blit(int srcx, int srcy, Canvas *dest, int dstx, int dsty, int dstw, int dsth)
- {
- CGPoint point = CGPointMake(dstx-srcx, dsty-srcy);
- CGContextDrawLayerAtPoint(dest->getHDC(), point, layer);
- }
- void BltCanvas::blitToRect(ifc_canvas *canvas, RECT *src, RECT *dst, int alpha)
- {
- CGContextRef dest = canvas->getHDC();
- CGContextSaveGState(dest);
- CGContextSetAlpha(dest, (float)alpha/255.f);
- // TODO: deal with width properly
- CGRect rect = CGRectMake(dst->left - src->left, dst->top - src->top, dst->right - dst->left, dst->bottom - dst->top);
- CGContextDrawLayerInRect(dest, rect, layer);
- CGContextRestoreGState(dest);
- }
- void BltCanvas::stretchblit(int srcx, int srcy, int srcw, int srch, Canvas *dest, int dstx, int dsty, int dstw, int dsth)
- {
- CGContextSaveGState(context);
- CGContextTranslateCTM(context, srcx, srcy);
- CGRect rect = CGRectMake(dstx, dsty, dstw, dsth);
- CGContextDrawLayerInRect(dest->getHDC(), rect, layer);
- CGContextRestoreGState(context);
- }
- void BltCanvas::stretchToRectAlpha(ifc_canvas *canvas, RECT *src, RECT *dst, int alpha)
- {
- CGContextRef dest = canvas->getHDC();
- CGContextSaveGState(dest);
- CGContextSetAlpha(dest, (float)alpha/255.f);
- // TODO: deal with width properly
- CGRect rect = CGRectMake(dst->left - src->left, dst->top - src->top, dst->right - dst->left, dst->bottom - dst->top);
- CGContextDrawLayerInRect(dest, rect, layer);
- CGContextRestoreGState(dest);
- }
- void BltCanvas::DestructiveResize(int w, int h, int nb_bpp)
- {
- CGSize size = CGSizeMake(w, h);
- CGLayerRef newlayer = CGLayerCreateWithContext(context, size, NULL);
- CGContextRelease(context);
- CGLayerRelease(layer);
- layer = newlayer;
- context = CGLayerGetContext(layer);
- }
- void BltCanvas::fillBits(ARGB32 color)
- {
- CGContextSetRGBFillColor(context,
- QuartzRed(color), // red
- QuartzGreen(color), // green
- QuartzBlue(color), // blue
- QuartzAlpha(color) // alpha
- );
-
- CGContextFillRect(context, CGRectInfinite);
- }
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