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- #include "precomp.h"
- #include "blankwnd.h"
- #include <tataki/canvas/canvas.h>
- #include <api/wnd/PaintCanvas.h>
- BlankWnd::BlankWnd(RGB32 _color) : color(_color)
- {
- }
- int BlankWnd::onPaint(Canvas *canvas)
- {
- PaintCanvas pc;
- if (canvas == NULL)
- {
- if (!pc.beginPaint(this)) return 0;
- canvas = &pc;
- }
- canvas->fillRect(&clientRect(), color);
- return 1;
- }
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