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- #ifndef _LABELWND_H
- #define _LABELWND_H
- #include <bfc/common.h>
- #include <api/wnd/wndclass/guiobjwnd.h>
- #define LABELWND_PARENT GuiObjectWnd
- class LabelWnd : public LABELWND_PARENT {
- protected:
- LabelWnd();
- public:
- virtual void getClientRect(RECT *);
- virtual int onResize();
- virtual int onPaint(Canvas *canvas);
- virtual int onGetFocus();
- virtual int onKillFocus();
- virtual void invalidateLabel();
- virtual int wantFocus();
- virtual int wantRenderBaseTexture() { return 1; }
- // override & return 1 to force painting label with focus all the time
- virtual int forceFocus() { return 0; }
- virtual void onSetName();
- virtual void setMargin(int newmargin);
- virtual int setFontSize(int size);
- //CUT virtual int childNotify(api_window *child, int msg, intptr_t param1=0, intptr_t param2=0);
- int showLabel(int show);
- int getLabelHeight();
- void reloadResources();
- private:
- int show_label, labelsize;
- int labelHeight;
- int margin;
- };
- // use this if you want a generic labelwnd (but try not to)
- class LabelWndI : public LabelWnd { };
- #endif
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