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- #include <precomp.h>
- #include <tataki/bitmap/bitmap.h>
- #include <api/wnd/basewnd.h>
- #include "sepwnd.h"
- #include <tataki/canvas/canvas.h>
- #include <api/wnd/PaintCanvas.h>
- SepWnd::SepWnd() {
- bitmap = NULL;
- orientation = SEP_UNKNOWN;
- }
- SepWnd::~SepWnd() {
- if (bitmap) delete bitmap;
- }
- int SepWnd::onPaint(Canvas *canvas) {
- PaintBltCanvas paintcanvas;
- if (canvas == NULL) {
- if (!paintcanvas.beginPaintNC(this)) return 0;
- canvas = &paintcanvas;
- }
- if (!bitmap) {
- switch (orientation) {
- case SEP_VERTICAL:
- bitmap = new SkinBitmap(L"studio.FrameVerticalDivider");
- break;
- case SEP_HORIZONTAL:
- bitmap = new SkinBitmap(L"studio.FrameHorizontalDivider");
- break;
- case SEP_UNKNOWN:
- return 1;
- }
- ASSERT(bitmap != NULL);
- }
- RECT r;
- getClientRect(&r);
- RenderBaseTexture(canvas, r);
- if (bitmap) {
- bitmap->stretchToRectAlpha(canvas, &r, 128);
- }
- return 1;
- }
- int SepWnd::setOrientation(int which) {
- orientation = which;
- return 1;
- }
- int SepWnd::onInit() {
- SEPWND_PARENT::onInit();
- return 1;
- }
- void SepWnd::freeResources() {
- SEPWND_PARENT::freeResources();
- if (bitmap) delete bitmap;
- bitmap = NULL;
- }
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