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- #include <precomp.h>
- #include "drawpoly.h"
- #include <bfc/parse/pathparse.h>
- #define MAXPOINTS 32
- static ARGB32 *bits, color;
- static int w, h, across;
- struct Point2d {
- int X, Y;
- };
- typedef struct Point2d Point2d; // bleh
- static Point2d points[MAXPOINTS];
- static int npoints;
- void Draw::beginPolygon(ARGB32 *bits, int w, int h, ARGB32 color) {
- ::bits = bits;
- ::w = w;
- ::h = h;
- ::color = color;
- ::across = w;
- npoints = 0;
- }
- void Draw::addPoint(int x, int y) {
- if (npoints >= MAXPOINTS) return;
- points[npoints].X = x;
- points[npoints].Y = y;
- npoints++;
- }
- static void premultiply(ARGB32 *m_pBits, int nwords) {
- for (; nwords > 0; nwords--, m_pBits++) {
- unsigned __int8 *pixel = (unsigned __int8 *)m_pBits;
- unsigned int alpha = pixel[3];
- if (alpha == 255) continue;
- pixel[0] = (pixel[0] * alpha) >> 8; // blue
- pixel[1] = (pixel[1] * alpha) >> 8; // green
- pixel[2] = (pixel[2] * alpha) >> 8; // red
- }
- }
- void Draw::drawPointList(ARGB32 *bits, int w, int h, const wchar_t *pointlist) {
- if (pointlist == NULL || *pointlist == '\0') return;
- PathParserW outer(pointlist, L"|");
- const wchar_t *pl;
- for (int i = 0; (pl = outer.enumString(i)) != NULL; i++)
- {
- PathParserW inner(pl, L"=");
- ARGB32 color = WASABI_API_SKIN->parse(inner.enumStringSafe(1, L"255,255,255,255"), L"coloralpha");
- int a = color & 0xff000000;
- color = _byteswap_ulong(color<<8) | a;
- premultiply(&color, 1);
- beginPolygon(bits, w, h, color);
- PathParserW eener(inner.enumStringSafe(0, L"0,0"), L";");
- const wchar_t *cc;
- for (int j = 0; (cc = eener.enumString(j)) != NULL; j++) {
- PathParserW com(cc, L",");
- const wchar_t *xs = com.enumStringSafe(0, L"0");
- int x = wcschr(xs, '.') ? (int)floor(WTOF(xs) * w + .5f) : WTOI(xs);
- const wchar_t *ys = com.enumStringSafe(1, L"0");
- int y = wcschr(ys, '.') ? (int)floor(WTOF(ys) * h + .5f) : WTOI(ys);
- addPoint(x, y);
- }
- endPolygon();
- }
- }
- #define PIXEL ARGB32
- // this originally came from Michael Abrash's Zen of Graphics Programming
- // been modified a bit
- /* DRAWPOLY.H: Header file for polygon-filling code */
- /* Describes a single point (used for a single vertex) */
- //struct Point2d {
- // int X; /* X coordinate */
- // int Y; /* Y coordinate */
- //};
- //typedef struct Point2d Point2d;
- typedef struct {
- int X, Y;
- } Point2dC;
- /* Describes a series of points (used to store a list of vertices that
- describe a polygon; each vertex is assumed to connect to the two
- adjacent vertices, and the last vertex is assumed to connect to the
- first) */
- struct Point2dListHeader {
- int Length; /* # of points */
- struct Point2d *Point2dPtr; /* pointer to list of points */
- };
- typedef struct Point2dListHeader Point2dListHeader;
- /* Describes the beginning and ending X coordinates of a single
- horizontal line */
- struct HLine {
- int XStart; /* X coordinate of leftmost pixel in line */
- int XEnd; /* X coordinate of rightmost pixel in line */
- };
- typedef struct {
- int XStart, XEnd;
- } HLineColor;
- /* Describes a Length-long series of horizontal lines, all assumed to
- be on contiguous scan lines starting at YStart and proceeding
- downward (used to describe a scan-converted polygon to the
- low-level hardware-dependent drawing code) */
- struct HLineList {
- int Length; /* # of horizontal lines */
- int YStart; /* Y coordinate of topmost line */
- struct HLine * HLinePtr; /* pointer to list of horz lines */
- };
- static void DrawHorizontalLineList(struct HLineList * HLineListPtr, PIXEL *dest,
- PIXEL Color) {
- struct HLine *HLinePtr, *ptr;
- int Length, Width, c;
- PIXEL *ScreenPtr;
- /* Point to the start of the first scan line on which to draw */
- ScreenPtr = dest + HLineListPtr->YStart * across;
- Length = HLineListPtr->Length;
- /* Point to the XStart/XEnd descriptor for the first (top)
- horizontal line */
- HLinePtr = HLineListPtr->HLinePtr;
- /* clip left/right */
- for (ptr = HLinePtr, c = Length; c; c--) {
- if (ptr->XStart < 0) ptr->XStart = 0;
- if (ptr->XEnd >= w) ptr->XEnd = w - 1;
- ptr++;
- }
- /* clip top */
- if (HLineListPtr->YStart < 0) {
- int skip = -HLineListPtr->YStart;
- HLineListPtr->YStart = 0;
- ScreenPtr += across * skip;
- Length -= skip;
- HLinePtr += skip;
- }
- /* clip bottom */
- if (HLineListPtr->YStart + Length > h) {
- Length -= (HLineListPtr->YStart + Length) - h;
- }
- /* Draw each horizontal line in turn, starting with the top one and
- advancing one line each time */
- while (Length-- > 0) {
- /* Draw the whole horizontal line if it has a positive width */
- if ((Width = HLinePtr->XEnd - HLinePtr->XStart + 1) > 0)
- // bmemsetw(ScreenPtr+HLinePtr->XStart, Color, Width);
- MEMFILL<PIXEL>(ScreenPtr+HLinePtr->XStart, Color, Width);
- HLinePtr++; /* point to next scan line X info */
- ScreenPtr += across; /* point to next scan line start */
- }
- }
- /* Scan converts an edge from (X1,Y1) to (X2,Y2), not including the
- point at (X2,Y2). If SkipFirst == 1, the point at (X1,Y1) isn't
- drawn; if SkipFirst == 0, it is. For each scan line, the pixel
- closest to the scanned edge without being to the left of the
- scanned edge is chosen. Uses an all-integer approach for speed and
- precision
- Link with L21-1.C, L21-3.C, and L22-1.C in Compact model.
- Tested with Borland C++ 4.02 by Jim Mischel 12/16/94.
- */
- static void ScanEdge(int X1, int Y1, int X2, int Y2, int SetXStart,
- int SkipFirst, struct HLine **EdgePoint2dPtr) {
- int DeltaX, Height, Width, AdvanceAmt, ErrorTerm, i;
- int ErrorTermAdvance, XMajorAdvanceAmt;
- struct HLine *WorkingEdgePoint2dPtr;
- WorkingEdgePoint2dPtr = *EdgePoint2dPtr; /* avoid double dereference */
- AdvanceAmt = ((DeltaX = X2 - X1) > 0) ? 1 : -1;
- /* direction in which X moves (Y2 is
- always > Y1, so Y always counts up) */
- if ((Height = Y2 - Y1) <= 0) /* Y length of the edge */
- return; /* guard against 0-length and horizontal edges */
- /* Figure out whether the edge is vertical, diagonal, X-major
- (mostly horizontal), or Y-major (mostly vertical) and handle
- appropriately */
- if ((Width = abs(DeltaX)) == 0) {
- /* The edge is vertical; special-case by just storing the same
- X coordinate for every scan line */
- /* Scan the edge for each scan line in turn */
- for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) {
- /* Store the X coordinate in the appropriate edge list */
- if (SetXStart == 1)
- WorkingEdgePoint2dPtr->XStart = X1;
- else
- WorkingEdgePoint2dPtr->XEnd = X1;
- }
- } else if (Width == Height) {
- /* The edge is diagonal; special-case by advancing the X
- coordinate 1 pixel for each scan line */
- if (SkipFirst) /* skip the first point if so indicated */
- X1 += AdvanceAmt; /* move 1 pixel to the left or right */
- /* Scan the edge for each scan line in turn */
- for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) {
- /* Store the X coordinate in the appropriate edge list */
- if (SetXStart == 1)
- WorkingEdgePoint2dPtr->XStart = X1;
- else
- WorkingEdgePoint2dPtr->XEnd = X1;
- X1 += AdvanceAmt; /* move 1 pixel to the left or right */
- }
- } else if (Height > Width) {
- /* Edge is closer to vertical than horizontal (Y-major) */
- if (DeltaX >= 0)
- ErrorTerm = 0; /* initial error term going left->right */
- else
- ErrorTerm = -Height + 1; /* going right->left */
- if (SkipFirst) { /* skip the first point if so indicated */
- /* Determine whether it's time for the X coord to advance */
- if ((ErrorTerm += Width) > 0) {
- X1 += AdvanceAmt; /* move 1 pixel to the left or right */
- ErrorTerm -= Height; /* advance ErrorTerm to next point */
- }
- }
- /* Scan the edge for each scan line in turn */
- for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) {
- /* Store the X coordinate in the appropriate edge list */
- if (SetXStart == 1)
- WorkingEdgePoint2dPtr->XStart = X1;
- else
- WorkingEdgePoint2dPtr->XEnd = X1;
- /* Determine whether it's time for the X coord to advance */
- if ((ErrorTerm += Width) > 0) {
- X1 += AdvanceAmt; /* move 1 pixel to the left or right */
- ErrorTerm -= Height; /* advance ErrorTerm to correspond */
- }
- }
- } else {
- /* Edge is closer to horizontal than vertical (X-major) */
- /* Minimum distance to advance X each time */
- XMajorAdvanceAmt = (Width / Height) * AdvanceAmt;
- /* Error term advance for deciding when to advance X 1 extra */
- ErrorTermAdvance = Width % Height;
- if (DeltaX >= 0)
- ErrorTerm = 0; /* initial error term going left->right */
- else
- ErrorTerm = -Height + 1; /* going right->left */
- if (SkipFirst) { /* skip the first point if so indicated */
- X1 += XMajorAdvanceAmt; /* move X minimum distance */
- /* Determine whether it's time for X to advance one extra */
- if ((ErrorTerm += ErrorTermAdvance) > 0) {
- X1 += AdvanceAmt; /* move X one more */
- ErrorTerm -= Height; /* advance ErrorTerm to correspond */
- }
- }
- /* Scan the edge for each scan line in turn */
- for (i = Height - SkipFirst; i-- > 0; WorkingEdgePoint2dPtr++) {
- /* Store the X coordinate in the appropriate edge list */
- if (SetXStart == 1)
- WorkingEdgePoint2dPtr->XStart = X1;
- else
- WorkingEdgePoint2dPtr->XEnd = X1;
- X1 += XMajorAdvanceAmt; /* move X minimum distance */
- /* Determine whether it's time for X to advance one extra */
- if ((ErrorTerm += ErrorTermAdvance) > 0) {
- X1 += AdvanceAmt; /* move X one more */
- ErrorTerm -= Height; /* advance ErrorTerm to correspond */
- }
- }
- }
- *EdgePoint2dPtr = WorkingEdgePoint2dPtr; /* advance caller's ptr */
- }
- /* Color-fills a convex polygon. All vertices are offset by (XOffset,
- YOffset). "Convex" means that every horizontal line drawn through
- the polygon at any point would cross exactly two active edges
- (neither horizontal lines nor zero-length edges count as active
- edges; both are acceptable anywhere in the polygon), and that the
- right & left edges never cross. (It's OK for them to touch, though,
- so long as the right edge never crosses over to the left of the
- left edge.) Nonconvex polygons won't be drawn properly. Returns 1
- for success, 0 if memory allocation failed.
- Compiled with Borland C++ 4.02. Link with L21-3.C.
- Checked by Jim Mischel 11/30/94.
- */
- /* Advances the index by one vertex forward through the vertex list,
- wrapping at the end of the list */
- #define INDEX_FORWARD(Index) \
- Index = (Index + 1) % VertexList->Length;
- /* Advances the index by one vertex backward through the vertex list,
- wrapping at the start of the list */
- #define INDEX_BACKWARD(Index) \
- Index = (Index - 1 + VertexList->Length) % VertexList->Length;
- /* Advances the index by one vertex either forward or backward through
- the vertex list, wrapping at either end of the list */
- #define INDEX_MOVE(Index,Direction) \
- if (Direction > 0) \
- Index = (Index + 1) % VertexList->Length; \
- else \
- Index = (Index - 1 + VertexList->Length) % VertexList->Length;
- int FillConvexPolygon(struct Point2dListHeader *VertexList, PIXEL *dest,
- PIXEL Color) {
- int i, MinIndexL, MaxIndex, MinIndexR, SkipFirst, Temp;
- int MinPoint2d_Y, MaxPoint2d_Y, TopIsFlat, LeftEdgeDir;
- int NextIndex, CurrentIndex, PreviousIndex;
- int DeltaXN, DeltaYN, DeltaXP, DeltaYP;
- struct HLineList WorkingHLineList;
- struct HLine *EdgePoint2dPtr;
- struct Point2d *VertexPtr;
- /* Point to the vertex list */
- VertexPtr = VertexList->Point2dPtr;
- /* Scan the list to find the top and bottom of the polygon */
- if (VertexList->Length == 0)
- return(1); /* reject null polygons */
- MaxPoint2d_Y = MinPoint2d_Y = VertexPtr[MinIndexL = MaxIndex = 0].Y;
- for (i = 1; i < VertexList->Length; i++) {
- if (VertexPtr[i].Y < MinPoint2d_Y)
- MinPoint2d_Y = VertexPtr[MinIndexL = i].Y; /* new top */
- else if (VertexPtr[i].Y > MaxPoint2d_Y)
- MaxPoint2d_Y = VertexPtr[MaxIndex = i].Y; /* new bottom */
- }
- if (MinPoint2d_Y == MaxPoint2d_Y)
- return(1); /* polygon is 0-height; avoid infinite loop below */
- /* Scan in ascending order to find the last top-edge point */
- MinIndexR = MinIndexL;
- while (VertexPtr[MinIndexR].Y == MinPoint2d_Y)
- INDEX_FORWARD(MinIndexR);
- INDEX_BACKWARD(MinIndexR); /* back up to last top-edge point */
- /* Now scan in descending order to find the first top-edge point */
- while (VertexPtr[MinIndexL].Y == MinPoint2d_Y)
- INDEX_BACKWARD(MinIndexL);
- INDEX_FORWARD(MinIndexL); /* back up to first top-edge point */
- /* Figure out which direction through the vertex list from the top
- vertex is the left edge and which is the right */
- LeftEdgeDir = -1; /* assume left edge runs down thru vertex list */
- if ((TopIsFlat = (VertexPtr[MinIndexL].X !=
- VertexPtr[MinIndexR].X) ? 1 : 0) == 1) {
- /* If the top is flat, just see which of the ends is leftmost */
- if (VertexPtr[MinIndexL].X > VertexPtr[MinIndexR].X) {
- LeftEdgeDir = 1; /* left edge runs up through vertex list */
- Temp = MinIndexL; /* swap the indices so MinIndexL */
- MinIndexL = MinIndexR; /* points to the start of the left */
- MinIndexR = Temp; /* edge, similarly for MinIndexR */
- }
- } else {
- /* Point to the downward end of the first line of each of the
- two edges down from the top */
- NextIndex = MinIndexR;
- INDEX_FORWARD(NextIndex);
- PreviousIndex = MinIndexL;
- INDEX_BACKWARD(PreviousIndex);
- /* Calculate X and Y lengths from the top vertex to the end of
- the first line down each edge; use those to compare slopes
- and see which line is leftmost */
- DeltaXN = VertexPtr[NextIndex].X - VertexPtr[MinIndexL].X;
- DeltaYN = VertexPtr[NextIndex].Y - VertexPtr[MinIndexL].Y;
- DeltaXP = VertexPtr[PreviousIndex].X - VertexPtr[MinIndexL].X;
- DeltaYP = VertexPtr[PreviousIndex].Y - VertexPtr[MinIndexL].Y;
- if (((long)DeltaXN * DeltaYP - (long)DeltaYN * DeltaXP) < 0L) {
- LeftEdgeDir = 1; /* left edge runs up through vertex list */
- Temp = MinIndexL; /* swap the indices so MinIndexL */
- MinIndexL = MinIndexR; /* points to the start of the left */
- MinIndexR = Temp; /* edge, similarly for MinIndexR */
- }
- }
- /* Set the # of scan lines in the polygon, skipping the bottom edge
- and also skipping the top vertex if the top isn't flat because
- in that case the top vertex has a right edge component, and set
- the top scan line to draw, which is likewise the second line of
- the polygon unless the top is flat */
- if ((WorkingHLineList.Length =
- MaxPoint2d_Y - MinPoint2d_Y - 1 + TopIsFlat) <= 0)
- return(1); /* there's nothing to draw, so we're done */
- //WorkingHLineList.YStart = YOffset + MinPoint2d_Y + 1 - TopIsFlat;
- WorkingHLineList.YStart = MinPoint2d_Y + 1 - TopIsFlat;
- /* Get memory in which to store the line list we generate */
- if ((WorkingHLineList.HLinePtr =
- (struct HLine *) (malloc(sizeof(struct HLine) *
- WorkingHLineList.Length))) == NULL)
- return(0); /* couldn't get memory for the line list */
- /* Scan the left edge and store the boundary points in the list */
- /* Initial pointer for storing scan converted left-edge coords */
- EdgePoint2dPtr = WorkingHLineList.HLinePtr;
- /* Start from the top of the left edge */
- PreviousIndex = CurrentIndex = MinIndexL;
- /* Skip the first point of the first line unless the top is flat;
- if the top isn't flat, the top vertex is exactly on a right
- edge and isn't drawn */
- SkipFirst = TopIsFlat ? 0 : 1;
- /* Scan convert each line in the left edge from top to bottom */
- do {
- INDEX_MOVE(CurrentIndex,LeftEdgeDir);
- ScanEdge(VertexPtr[PreviousIndex].X,
- VertexPtr[PreviousIndex].Y,
- VertexPtr[CurrentIndex].X,
- VertexPtr[CurrentIndex].Y, 1, SkipFirst, &EdgePoint2dPtr);
- PreviousIndex = CurrentIndex;
- SkipFirst = 0; /* scan convert the first point from now on */
- } while (CurrentIndex != MaxIndex);
- /* Scan the right edge and store the boundary points in the list */
- EdgePoint2dPtr = WorkingHLineList.HLinePtr;
- PreviousIndex = CurrentIndex = MinIndexR;
- SkipFirst = TopIsFlat ? 0 : 1;
- /* Scan convert the right edge, top to bottom. X coordinates are
- adjusted 1 to the left, effectively causing scan conversion of
- the nearest points to the left of but not exactly on the edge */
- do {
- INDEX_MOVE(CurrentIndex,-LeftEdgeDir);
- //ScanEdge(VertexPtr[PreviousIndex].X + XOffset - 1,
- ScanEdge(VertexPtr[PreviousIndex].X - 1,
- VertexPtr[PreviousIndex].Y,
- //VertexPtr[CurrentIndex].X + XOffset - 1,
- VertexPtr[CurrentIndex].X - 1,
- VertexPtr[CurrentIndex].Y, 0, SkipFirst, &EdgePoint2dPtr);
- PreviousIndex = CurrentIndex;
- SkipFirst = 0; /* scan convert the first point from now on */
- } while (CurrentIndex != MaxIndex);
- /* Draw the line list representing the scan converted polygon */
- //CUT (*drawfn)(&WorkingHLineList, dest, Color, vc);
- DrawHorizontalLineList(&WorkingHLineList, dest, Color);
- /* Release the line list's memory and we're successfully done */
- free(WorkingHLineList.HLinePtr);
- return(1);
- }
- // done with abrashitude
- void Draw::endPolygon() {
- if (npoints == 0) return;
- struct Point2dListHeader head;
- head.Length = npoints;
- head.Point2dPtr = &points[0];
- FillConvexPolygon(&head, bits, color);
- }
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