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- #include <precomp.h>
- #include "gradient.h"
- #include <math.h>//floor
- #include <bfc/ptrlist.h>
- #include <bfc/parse/pathparse.h>
- #define DEFAULT_GRAD_MODE L"linear"
- template<class T> inline void SWAP(T &a, T &b) {
- T c = a;
- a = b;
- b = c;
- }
- inline unsigned int LERPu(unsigned int a, unsigned int b, double p) {
- // ASSERT(p >= 0);
- // ASSERT(p <= 1.f);
- unsigned int ret = (unsigned int)((double)b * p + (double)a * (1. - p));
- return ret;
- }
- inline float LERPf(double a, double b, float p) {
- // ASSERT(p >= 0);
- // ASSERT(p <= 1.f);
- return (float)(b * p + a * (1. - p));
- }
- Gradient::Gradient() :
- gammagroup(L"")
- {
- gradient_x1 = 0.0f;
- gradient_y1 = 0.0f;
- gradient_x2 = 1.0f;
- gradient_y2 = 1.0f;
- reverse_colors = 0;
- antialias = 0;
- mode = DEFAULT_GRAD_MODE;
- list.addItem(new GradientPoint(0.0f, 0xff00ff00));
- list.addItem(new GradientPoint(.5, 0x000000ff));
- list.addItem(new GradientPoint(1.0f, 0xffff0000));
- }
- Gradient::~Gradient() {
- list.deleteAll();
- }
- void Gradient::setX1(float x1) {
- gradient_x1 = x1;
- onParamChange();
- }
- void Gradient::setY1(float y1) {
- gradient_y1 = y1;
- onParamChange();
- }
- void Gradient::setX2(float x2) {
- gradient_x2 = x2;
- onParamChange();
- }
- void Gradient::setY2(float y2) {
- gradient_y2 = y2;
- onParamChange();
- }
- void Gradient::clearPoints() {
- list.deleteAll();
- onParamChange();
- }
- void Gradient::addPoint(float pos, ARGB32 color)
- {
- list.addItem(new GradientPoint(pos, color, gammagroup));
- onParamChange();
- }
- void Gradient::setPoints(const wchar_t *pointlist)
- {
- clearPoints();
- if (pointlist == NULL || *pointlist == '\0') return;
- // 0.5=233,445,245,123;
- PathParserW pp(pointlist, L";");
- if (pp.getNumStrings() <= 0) return;
- for (int i = 0; i < pp.getNumStrings(); i++)
- {
- PathParserW rp(pp.enumString(i), L"=");
- if (rp.getNumStrings() != 2)
- continue;
- float pos = (float)WTOF(rp.enumString(0));
- ARGB32 color = (ARGB32)WASABI_API_SKIN->parse(rp.enumString(1), L"coloralpha");
- addPoint(pos, color);
- }
- }
- void Gradient::setReverseColors(int c) {
- reverse_colors = c;
- }
- void Gradient::setAntialias(int c) {
- antialias = c;
- }
- void Gradient::setMode(const wchar_t *_mode) {
- mode = _mode;
- if (mode.isempty())
- mode = DEFAULT_GRAD_MODE;
- }
- void Gradient::setGammaGroup(const wchar_t *group) {
- gammagroup = group;
- // reset our points
- foreach(list)
- list.getfor()->color.setColorGroup(group);
- endfor
- }
- static inline ARGB32 colorLerp(ARGB32 color1, ARGB32 color2, double pos) {
- unsigned int a1 = (color1>>24) & 0xff;
- unsigned int a2 = (color2>>24) & 0xff;
- unsigned int r1 = (color1>>16) & 0xff;
- unsigned int r2 = (color2>>16) & 0xff;
- unsigned int g1 = (color1>>8) & 0xff;
- unsigned int g2 = (color2>>8) & 0xff;
- unsigned int b1 = (color1) & 0xff;
- unsigned int b2 = (color2) & 0xff;
- return (LERPu(a1, a2, pos)<<24) | (LERPu(r1, r2, pos) << 16) | (LERPu(g1,g2,pos)<<8) | LERPu(b1, b2, pos);
- }
- void Gradient::renderGrad(ARGB32 *ptr, int len, int *positions) {
- int npos = list.getNumItems();
- ASSERT(npos >= 2);
- ARGB32 color1, color2;
- for (int i = 0; i < npos-1; i++) {
- color1 = list.q(i)->color.getColor();
- color2 = list.q(i+1)->color.getColor();
- if (reverse_colors) {
- color1 = BGRATOARGB(color1);
- color2 = BGRATOARGB(color2);
- }
- int x1 = positions[i];
- int x2 = positions[i+1];
- if (x1 == x2) continue;
- // hflip if need be
- if (x1 > x2) {
- SWAP(x1, x2);
- SWAP(color1, color2);
- }
- float c = 0;
- float segment_len = (float)((x2 - x1)+1);
- if (x1 < 0) { // clip left
- c += -x1;
- x1 = 0;
- }
- for (int x = x1; x < x2; x++, c += 1.0f) {
- if (x >= len) break; // clip right
- ptr[x] = colorLerp(color1, color2, c / segment_len);
- }
- }
- #if 0//later
- // fill in left if needed
- if (positions[0] > 0) MEMFILL<ARGB32>(ptr, list.q(0)->color, positions[0]);
- // and right if needed
- int rpos = positions[npos-1];
- if (rpos < len) MEMFILL<ARGB32>(ptr+rpos, list.getLast()->color, len-rpos);
- #endif
- }
- void Gradient::renderGradient(ARGB32 *bits, int w, int h, int pitch)
- {
- if (pitch == 0)
- pitch = w;
- list.sort();
- ARGB32 default_color = 0xffff00ff;
- if (list.getNumItems() == 1) default_color = list.q(0)->color.getColor();
- // blank it out to start
- if (pitch == w)
- MEMFILL<ARGB32>(bits, default_color, w * h);
- else
- {
- for (int i=0;i<h;i++)
- MEMFILL<ARGB32>(bits+i*pitch, default_color, w);
- }
- if (list.getNumItems() > 1) {
- if (mode.iscaseequal(L"linear")) {
- //FUCKO: not if endcaps are filled
- // force non-vertical lines
- if (ABS(gradient_x1 - gradient_x2) < 0.0005f) gradient_x2 = gradient_x1+0.0005f;
- double px1 = gradient_x1 * w, py1 = gradient_y1 * h;
- double px2 = gradient_x2 * w, py2 = gradient_y2 * h;
- // convert to y = mx + b
- double m = (py2 - py1)/(px2 - px1);
- m = -1.f/m; // invert the slope
- int nitems = list.getNumItems();
- // get the in-pixels x and y for points on the gradient
- for (int i = 0; i < nitems; i++) {
- GradientPoint *gp = list.q(i);
- // need x and y given pos
- gp->x = LERPf(px1, px2, gp->pos);
- gp->y = LERPf(py1, py2, gp->pos);
- }
- MemBlock<int> positions(nitems);
- for (int _y = 0; _y < h; _y++) {
- // project all the color points onto this scanline
- for (int i = 0; i < nitems; i++) {
- GradientPoint *gp = list.q(i);
- // y = mx + b
- // b = y - mx;
- double newb = gp->y - m * gp->x;
- // y = mx + newb
- // y - newb = mx
- // (y - newb)/m = x
- double xxx = (_y - newb)/m;
- positions[i] = (int)floor(xxx+0.5f);
- }
- renderGrad(bits+_y*pitch, w, positions);
- }
- } else if (mode.iscaseequal(L"circular")) {
- double tot = SQRT(SQR(gradient_x1 - gradient_x2) + SQR(gradient_y1 - gradient_y2));
- foreach(list)
- GradientPoint *gp = list.getfor();
- gp->dist = gp->pos * tot;
- endfor
- ARGB32 *dst = bits;
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < w; x++) {
- ARGB32 c;
- if (antialias) {
- double fx = (((double)x)-0.5f) / (double)w;
- double fy = (((double)y)-0.5f) / (double)h;
- ARGB32 ul = getPixelCirc(fx, fy);
- fx = (((double)x)+0.5f) / (double)w;
- fy = (((double)y)-0.5f) / (double)h;
- ARGB32 ur = getPixelCirc(fx, fy);
- fx = (((double)x)+0.5f) / (double)w;
- fy = (((double)y)+0.5f) / (double)h;
- ARGB32 lr = getPixelCirc(fx, fy);
- fx = (((double)x)-0.5f) / (double)w;
- fy = (((double)y)+0.5f) / (double)h;
- ARGB32 ll = getPixelCirc(fx, fy);
- c = colorLerp(colorLerp(ll, lr, 0.5f), colorLerp(ul, ur, 0.5f), 0.5);
- } else {
- double fy = (double)y / (double)h;
- double fx = (double)x / (double)w;
- c = getPixelCirc(fx, fy);
- }
- *dst++ = c;
- }
- dst += (pitch-w);
- }
- }
- }//list.getNumItems()>1
- if (pitch == w)
- premultiplyARGB32(bits, w * h);
- else
- {
- for (int i=0;i<h;i++)
- premultiplyARGB32(bits+i*pitch, w);
- }
-
- }
- ARGB32 Gradient::getPixelCirc(double fx, double fy) {
- int nitems = list.getNumItems();
- //double dist = SQR(fx - gradient_x1) + SQR(fy - gradient_y1);
- double dist = SQRT(SQR(fx - gradient_x1) + SQR(fy - gradient_y1));
- ARGB32 c = 0xff00ff00;
- if (dist <= list.q(0)->dist)
- c = list.q(0)->color.getColor();
- else if (dist >= list.getLast()->dist)
- c = list.getLast()->color.getColor();
- else for (int i = 0; i < nitems-1; i++) {
- if (list.q(i)->dist <= dist && list.q(i+1)->dist >= dist) {
- double pdist = list.q(i+1)->dist - list.q(i)->dist;
- double pp = dist - list.q(i)->dist;
- pp /= pdist;
- if (list.q(i)->color.getColor() == list.q(i+1)->color.getColor())
- c = list.q(i)->color.getColor();
- else
- c = colorLerp(list.q(i)->color.getColor(), list.q(i+1)->color.getColor(), pp);
- break;
- }
- }
- if (reverse_colors) c = BGRATOARGB(c);
- return c;
- }
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