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- #ifndef _FILENAME_H
- #define _FILENAME_H
- #include <bfc/string/StringW.h>
- #include <bfc/string/playstring.h>
- #include <bfc/dispatch.h>
- // a simple class to drag-and-drop filenames around
- #define DD_FILENAME L"DD_Filename v1"
- // another implementation that uses the central playstring table
- class FilenamePS : private Playstring
- {
- public:
- FilenamePS(const wchar_t *str) : Playstring(str) {}
- const wchar_t *getFilename() { return getValue(); }
- operator const wchar_t *() { return getFilename(); }
- static const wchar_t *dragitem_getDatatype() { return DD_FILENAME; }
- protected:
- FilenamePS(const FilenamePS &fn) {}
- FilenamePS& operator =(const FilenamePS &ps) { return *this; }
- };
- #endif
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