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- /*=========================================================================*\
- Copyright (c) Microsoft Corporation. All rights reserved.
- \*=========================================================================*/
- #pragma once
- /*=========================================================================*\
- D2D Status Codes
- \*=========================================================================*/
- #define FACILITY_D2D 0x899
- #define MAKE_D2DHR( sev, code )\
- MAKE_HRESULT( sev, FACILITY_D2D, (code) )
- #define MAKE_D2DHR_ERR( code )\
- MAKE_D2DHR( 1, code )
- //+----------------------------------------------------------------------------
- //
- // D2D error codes
- //
- //------------------------------------------------------------------------------
- //
- // Error codes shared with WINCODECS
- //
- //
- // The pixel format is not supported.
- //
- #define D2DERR_UNSUPPORTED_PIXEL_FORMAT WINCODEC_ERR_UNSUPPORTEDPIXELFORMAT
- //
- // Error codes that were already returned in prior versions and were part of the
- // MIL facility.
- //
- // Error codes mapped from WIN32 where there isn't already another HRESULT based
- // define
- //
- //
- // The supplied buffer was too small to accomodate the data.
- //
- #define D2DERR_INSUFFICIENT_BUFFER HRESULT_FROM_WIN32(ERROR_INSUFFICIENT_BUFFER)
- //
- // D2D specific codes
- //
- //
- // The object was not in the correct state to process the method.
- //
- #define D2DERR_WRONG_STATE MAKE_D2DHR_ERR(0x001)
- //
- // The object has not yet been initialized.
- //
- #define D2DERR_NOT_INITIALIZED MAKE_D2DHR_ERR(0x002)
- //
- // The requested opertion is not supported.
- //
- #define D2DERR_UNSUPPORTED_OPERATION MAKE_D2DHR_ERR(0x003)
- //
- // The geomery scanner failed to process the data.
- //
- #define D2DERR_SCANNER_FAILED MAKE_D2DHR_ERR(0x004)
- //
- // D2D could not access the screen.
- //
- #define D2DERR_SCREEN_ACCESS_DENIED MAKE_D2DHR_ERR(0x005)
- //
- // A valid display state could not be determined.
- //
- #define D2DERR_DISPLAY_STATE_INVALID MAKE_D2DHR_ERR(0x006)
- //
- // The supplied vector is vero.
- //
- #define D2DERR_ZERO_VECTOR MAKE_D2DHR_ERR(0x007)
- //
- // An internal error (D2D bug) occurred. On checked builds, we would assert.
- //
- // The application should close this instance of D2D and should consider
- // restarting its process.
- //
- #define D2DERR_INTERNAL_ERROR MAKE_D2DHR_ERR(0x008)
- //
- // The display format we need to render is not supported by the
- // hardware device.
- //
- #define D2DERR_DISPLAY_FORMAT_NOT_SUPPORTED MAKE_D2DHR_ERR(0x009)
- //
- // A call to this method is invalid.
- //
- #define D2DERR_INVALID_CALL MAKE_D2DHR_ERR(0x00A)
- //
- // No HW rendering device is available for this operation.
- //
- #define D2DERR_NO_HARDWARE_DEVICE MAKE_D2DHR_ERR(0x00B)
- //
- // There has been a presentation error that may be recoverable. The caller
- // needs to recreate, rerender the entire frame, and reattempt present.
- //
- #define D2DERR_RECREATE_TARGET MAKE_D2DHR_ERR(0x00C)
- //
- // Shader construction failed because it was too complex.
- //
- #define D2DERR_TOO_MANY_SHADER_ELEMENTS MAKE_D2DHR_ERR(0x00D)
- //
- // Shader compilation failed.
- //
- #define D2DERR_SHADER_COMPILE_FAILED MAKE_D2DHR_ERR(0x00E)
- //
- // Requested DX surface size exceeded maximum texture size.
- //
- #define D2DERR_MAX_TEXTURE_SIZE_EXCEEDED MAKE_D2DHR_ERR(0x00F)
- //
- // The requested D2D version is not supported.
- //
- #define D2DERR_UNSUPPORTED_VERSION MAKE_D2DHR_ERR(0x010)
- //
- // Invalid number.
- //
- #define D2DERR_BAD_NUMBER MAKE_D2DHR_ERR(0x0011)
- //
- // Objects used together must be created from the same factory instance.
- //
- #define D2DERR_WRONG_FACTORY MAKE_D2DHR_ERR(0x012)
- //
- // A layer resource can only be in use once at any point in time.
- //
- #define D2DERR_LAYER_ALREADY_IN_USE MAKE_D2DHR_ERR(0x013)
- //
- // The pop call did not match the corresponding push call
- //
- #define D2DERR_POP_CALL_DID_NOT_MATCH_PUSH MAKE_D2DHR_ERR(0x014)
- //
- // The resource was realized on the wrong render target
- //
- #define D2DERR_WRONG_RESOURCE_DOMAIN MAKE_D2DHR_ERR(0x015)
- //
- // The push and pop calls were unbalanced
- //
- #define D2DERR_PUSH_POP_UNBALANCED MAKE_D2DHR_ERR(0x016)
- //
- // Attempt to copy from a render target while a layer or clip rect is applied
- //
- #define D2DERR_RENDER_TARGET_HAS_LAYER_OR_CLIPRECT MAKE_D2DHR_ERR(0x017)
- //
- // The brush types are incompatible for the call.
- //
- #define D2DERR_INCOMPATIBLE_BRUSH_TYPES MAKE_D2DHR_ERR(0x018)
- //
- // An unknown win32 failure occurred.
- //
- #define D2DERR_WIN32_ERROR MAKE_D2DHR_ERR(0x019)
- //
- // The render target is not compatible with GDI
- //
- #define D2DERR_TARGET_NOT_GDI_COMPATIBLE MAKE_D2DHR_ERR(0x01A)
- //
- // A text client drawing effect object is of the wrong type
- //
- #define D2DERR_TEXT_EFFECT_IS_WRONG_TYPE MAKE_D2DHR_ERR(0x01B)
- //
- // The application is holding a reference to the IDWriteTextRenderer interface
- // after the corresponding DrawText or DrawTextLayout call has returned. The
- // IDWriteTextRenderer instance will be zombied.
- //
- #define D2DERR_TEXT_RENDERER_NOT_RELEASED MAKE_D2DHR_ERR(0x01C)
- //
- // The requested size is larger than the guaranteed supported texture size.
- //
- #define D2DERR_EXCEEDS_MAX_BITMAP_SIZE MAKE_D2DHR_ERR(0x01D)
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