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- /***************************************************************************
- * *
- * XInput.h -- This module defines XBOX controller APIs *
- * and constansts for the Windows platform. *
- * *
- * Copyright (c) Microsoft Corp. All rights reserved. *
- * *
- ***************************************************************************/
- #ifndef _XINPUT_H_
- #define _XINPUT_H_
- #include <windef.h>
- // Current name of the DLL shipped in the same SDK as this header.
- // The name reflects the current version
- #ifndef XINPUT_USE_9_1_0
- #define XINPUT_DLL_A "xinput1_3.dll"
- #define XINPUT_DLL_W L"xinput1_3.dll"
- #else
- #define XINPUT_DLL_A "xinput9_1_0.dll"
- #define XINPUT_DLL_W L"xinput9_1_0.dll"
- #endif
- #ifdef UNICODE
- #define XINPUT_DLL XINPUT_DLL_W
- #else
- #define XINPUT_DLL XINPUT_DLL_A
- #endif
- //
- // Device types available in XINPUT_CAPABILITIES
- //
- #define XINPUT_DEVTYPE_GAMEPAD 0x01
- //
- // Device subtypes available in XINPUT_CAPABILITIES
- //
- #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01
- #ifndef XINPUT_USE_9_1_0
- #define XINPUT_DEVSUBTYPE_WHEEL 0x02
- #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03
- #define XINPUT_DEVSUBTYPE_FLIGHT_SICK 0x04
- #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05
- #define XINPUT_DEVSUBTYPE_GUITAR 0x06
- #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08
- #endif // !XINPUT_USE_9_1_0
- //
- // Flags for XINPUT_CAPABILITIES
- //
- #define XINPUT_CAPS_VOICE_SUPPORTED 0x0004
- //
- // Constants for gamepad buttons
- //
- #define XINPUT_GAMEPAD_DPAD_UP 0x0001
- #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
- #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
- #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
- #define XINPUT_GAMEPAD_START 0x0010
- #define XINPUT_GAMEPAD_BACK 0x0020
- #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
- #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
- #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
- #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
- #define XINPUT_GAMEPAD_A 0x1000
- #define XINPUT_GAMEPAD_B 0x2000
- #define XINPUT_GAMEPAD_X 0x4000
- #define XINPUT_GAMEPAD_Y 0x8000
- //
- // Gamepad thresholds
- //
- #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
- #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
- #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
- //
- // Flags to pass to XInputGetCapabilities
- //
- #define XINPUT_FLAG_GAMEPAD 0x00000001
- #ifndef XINPUT_USE_9_1_0
- //
- // Devices that support batteries
- //
- #define BATTERY_DEVTYPE_GAMEPAD 0x00
- #define BATTERY_DEVTYPE_HEADSET 0x01
- //
- // Flags for battery status level
- //
- #define BATTERY_TYPE_DISCONNECTED 0x00 // This device is not connected
- #define BATTERY_TYPE_WIRED 0x01 // Wired device, no battery
- #define BATTERY_TYPE_ALKALINE 0x02 // Alkaline battery source
- #define BATTERY_TYPE_NIMH 0x03 // Nickel Metal Hydride battery source
- #define BATTERY_TYPE_UNKNOWN 0xFF // Cannot determine the battery type
- // These are only valid for wireless, connected devices, with known battery types
- // The amount of use time remaining depends on the type of device.
- #define BATTERY_LEVEL_EMPTY 0x00
- #define BATTERY_LEVEL_LOW 0x01
- #define BATTERY_LEVEL_MEDIUM 0x02
- #define BATTERY_LEVEL_FULL 0x03
- // User index definitions
- #define XUSER_MAX_COUNT 4
- #define XUSER_INDEX_ANY 0x000000FF
- //
- // Codes returned for the gamepad keystroke
- //
- #define VK_PAD_A 0x5800
- #define VK_PAD_B 0x5801
- #define VK_PAD_X 0x5802
- #define VK_PAD_Y 0x5803
- #define VK_PAD_RSHOULDER 0x5804
- #define VK_PAD_LSHOULDER 0x5805
- #define VK_PAD_LTRIGGER 0x5806
- #define VK_PAD_RTRIGGER 0x5807
- #define VK_PAD_DPAD_UP 0x5810
- #define VK_PAD_DPAD_DOWN 0x5811
- #define VK_PAD_DPAD_LEFT 0x5812
- #define VK_PAD_DPAD_RIGHT 0x5813
- #define VK_PAD_START 0x5814
- #define VK_PAD_BACK 0x5815
- #define VK_PAD_LTHUMB_PRESS 0x5816
- #define VK_PAD_RTHUMB_PRESS 0x5817
- #define VK_PAD_LTHUMB_UP 0x5820
- #define VK_PAD_LTHUMB_DOWN 0x5821
- #define VK_PAD_LTHUMB_RIGHT 0x5822
- #define VK_PAD_LTHUMB_LEFT 0x5823
- #define VK_PAD_LTHUMB_UPLEFT 0x5824
- #define VK_PAD_LTHUMB_UPRIGHT 0x5825
- #define VK_PAD_LTHUMB_DOWNRIGHT 0x5826
- #define VK_PAD_LTHUMB_DOWNLEFT 0x5827
- #define VK_PAD_RTHUMB_UP 0x5830
- #define VK_PAD_RTHUMB_DOWN 0x5831
- #define VK_PAD_RTHUMB_RIGHT 0x5832
- #define VK_PAD_RTHUMB_LEFT 0x5833
- #define VK_PAD_RTHUMB_UPLEFT 0x5834
- #define VK_PAD_RTHUMB_UPRIGHT 0x5835
- #define VK_PAD_RTHUMB_DOWNRIGHT 0x5836
- #define VK_PAD_RTHUMB_DOWNLEFT 0x5837
- //
- // Flags used in XINPUT_KEYSTROKE
- //
- #define XINPUT_KEYSTROKE_KEYDOWN 0x0001
- #define XINPUT_KEYSTROKE_KEYUP 0x0002
- #define XINPUT_KEYSTROKE_REPEAT 0x0004
- #endif //!XINPUT_USE_9_1_0
- //
- // Structures used by XInput APIs
- //
- typedef struct _XINPUT_GAMEPAD
- {
- WORD wButtons;
- BYTE bLeftTrigger;
- BYTE bRightTrigger;
- SHORT sThumbLX;
- SHORT sThumbLY;
- SHORT sThumbRX;
- SHORT sThumbRY;
- } XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
- typedef struct _XINPUT_STATE
- {
- DWORD dwPacketNumber;
- XINPUT_GAMEPAD Gamepad;
- } XINPUT_STATE, *PXINPUT_STATE;
- typedef struct _XINPUT_VIBRATION
- {
- WORD wLeftMotorSpeed;
- WORD wRightMotorSpeed;
- } XINPUT_VIBRATION, *PXINPUT_VIBRATION;
- typedef struct _XINPUT_CAPABILITIES
- {
- BYTE Type;
- BYTE SubType;
- WORD Flags;
- XINPUT_GAMEPAD Gamepad;
- XINPUT_VIBRATION Vibration;
- } XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
- #ifndef XINPUT_USE_9_1_0
- typedef struct _XINPUT_BATTERY_INFORMATION
- {
- BYTE BatteryType;
- BYTE BatteryLevel;
- } XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
- typedef struct _XINPUT_KEYSTROKE
- {
- WORD VirtualKey;
- WCHAR Unicode;
- WORD Flags;
- BYTE UserIndex;
- BYTE HidCode;
- } XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
- #endif // !XINPUT_USE_9_1_0
- //
- // XInput APIs
- //
- #ifdef __cplusplus
- extern "C" {
- #endif
- DWORD WINAPI XInputGetState
- (
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __out XINPUT_STATE* pState // Receives the current state
- );
- DWORD WINAPI XInputSetState
- (
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __in XINPUT_VIBRATION* pVibration // The vibration information to send to the controller
- );
- DWORD WINAPI XInputGetCapabilities
- (
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __in DWORD dwFlags, // Input flags that identify the device type
- __out XINPUT_CAPABILITIES* pCapabilities // Receives the capabilities
- );
- void WINAPI XInputEnable
- (
- __in BOOL enable // [in] Indicates whether xinput is enabled or disabled.
- );
- DWORD WINAPI XInputGetDSoundAudioDeviceGuids
- (
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __out GUID* pDSoundRenderGuid, // DSound device ID for render
- __out GUID* pDSoundCaptureGuid // DSound device ID for capture
- );
- #ifndef XINPUT_USE_9_1_0
- DWORD WINAPI XInputGetBatteryInformation
- (
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __in BYTE devType, // Which device on this user index
- __out XINPUT_BATTERY_INFORMATION* pBatteryInformation // Contains the level and types of batteries
- );
- DWORD WINAPI XInputGetKeystroke
- (
- __in DWORD dwUserIndex, // Index of the gamer associated with the device
- __reserved DWORD dwReserved, // Reserved for future use
- __out PXINPUT_KEYSTROKE pKeystroke // Pointer to an XINPUT_KEYSTROKE structure that receives an input event.
- );
- #endif //!XINPUT_USE_9_1_0
- #ifdef __cplusplus
- }
- #endif
- #endif //_XINPUT_H_
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