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- /*==========================================================================;
- *
- * Copyright (C) Microsoft Corporation. All Rights Reserved.
- *
- * File: d3d9caps.h
- * Content: Direct3D capabilities include file
- *
- ***************************************************************************/
- #ifndef _d3d9CAPS_H
- #define _d3d9CAPS_H
- #ifndef DIRECT3D_VERSION
- #define DIRECT3D_VERSION 0x0900
- #endif //DIRECT3D_VERSION
- // include this file content only if compiling for DX9 interfaces
- #if(DIRECT3D_VERSION >= 0x0900)
- #if defined(_X86_) || defined(_IA64_)
- #pragma pack(4)
- #endif
- typedef struct _D3DVSHADERCAPS2_0
- {
- DWORD Caps;
- INT DynamicFlowControlDepth;
- INT NumTemps;
- INT StaticFlowControlDepth;
- } D3DVSHADERCAPS2_0;
- #define D3DVS20CAPS_PREDICATION (1<<0)
- #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
- #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
- #define D3DVS20_MAX_NUMTEMPS 32
- #define D3DVS20_MIN_NUMTEMPS 12
- #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
- #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
- typedef struct _D3DPSHADERCAPS2_0
- {
- DWORD Caps;
- INT DynamicFlowControlDepth;
- INT NumTemps;
- INT StaticFlowControlDepth;
- INT NumInstructionSlots;
- } D3DPSHADERCAPS2_0;
- #define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
- #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
- #define D3DPS20CAPS_PREDICATION (1<<2)
- #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
- #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
- #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
- #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
- #define D3DPS20_MAX_NUMTEMPS 32
- #define D3DPS20_MIN_NUMTEMPS 12
- #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
- #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
- #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
- #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
- #define D3DMIN30SHADERINSTRUCTIONS 512
- #define D3DMAX30SHADERINSTRUCTIONS 32768
- /* D3D9Ex only -- */
- #if !defined(D3D_DISABLE_9EX)
- typedef struct _D3DOVERLAYCAPS
- {
- UINT Caps;
- UINT MaxOverlayDisplayWidth;
- UINT MaxOverlayDisplayHeight;
- } D3DOVERLAYCAPS;
- #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
- #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
- #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
- #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
- #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
- #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
- #define D3DOVERLAYCAPS_STRETCHX 0x00000040
- #define D3DOVERLAYCAPS_STRETCHY 0x00000080
- typedef struct _D3DCONTENTPROTECTIONCAPS
- {
- DWORD Caps;
- GUID KeyExchangeType;
- UINT BufferAlignmentStart;
- UINT BlockAlignmentSize;
- ULONGLONG ProtectedMemorySize;
- } D3DCONTENTPROTECTIONCAPS;
- #define D3DCPCAPS_SOFTWARE 0x00000001
- #define D3DCPCAPS_HARDWARE 0x00000002
- #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
- #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
- #define D3DCPCAPS_CONTENTKEY 0x00000010
- #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
- #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
- #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
- #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
- #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
- DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,
- 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
- DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,
- 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
- DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,
- 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
- DEFINE_GUID(D3DKEYEXCHANGE_DXVA,
- 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
- #endif // !D3D_DISABLE_9EX
- /* -- D3D9Ex only */
- typedef struct _D3DCAPS9
- {
- /* Device Info */
- D3DDEVTYPE DeviceType;
- UINT AdapterOrdinal;
- /* Caps from DX7 Draw */
- DWORD Caps;
- DWORD Caps2;
- DWORD Caps3;
- DWORD PresentationIntervals;
- /* Cursor Caps */
- DWORD CursorCaps;
- /* 3D Device Caps */
- DWORD DevCaps;
- DWORD PrimitiveMiscCaps;
- DWORD RasterCaps;
- DWORD ZCmpCaps;
- DWORD SrcBlendCaps;
- DWORD DestBlendCaps;
- DWORD AlphaCmpCaps;
- DWORD ShadeCaps;
- DWORD TextureCaps;
- DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's
- DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
- DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
- DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's
- DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
- DWORD LineCaps; // D3DLINECAPS
- DWORD MaxTextureWidth, MaxTextureHeight;
- DWORD MaxVolumeExtent;
- DWORD MaxTextureRepeat;
- DWORD MaxTextureAspectRatio;
- DWORD MaxAnisotropy;
- float MaxVertexW;
- float GuardBandLeft;
- float GuardBandTop;
- float GuardBandRight;
- float GuardBandBottom;
- float ExtentsAdjust;
- DWORD StencilCaps;
- DWORD FVFCaps;
- DWORD TextureOpCaps;
- DWORD MaxTextureBlendStages;
- DWORD MaxSimultaneousTextures;
- DWORD VertexProcessingCaps;
- DWORD MaxActiveLights;
- DWORD MaxUserClipPlanes;
- DWORD MaxVertexBlendMatrices;
- DWORD MaxVertexBlendMatrixIndex;
- float MaxPointSize;
- DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
- DWORD MaxVertexIndex;
- DWORD MaxStreams;
- DWORD MaxStreamStride; // max stride for SetStreamSource
- DWORD VertexShaderVersion;
- DWORD MaxVertexShaderConst; // number of vertex shader constant registers
- DWORD PixelShaderVersion;
- float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders
- // Here are the DX9 specific ones
- DWORD DevCaps2;
- float MaxNpatchTessellationLevel;
- DWORD Reserved5;
- UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group
- UINT AdapterOrdinalInGroup; // ordinal inside the adapter group
- UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master)
- DWORD DeclTypes; // Data types, supported in vertex declarations
- DWORD NumSimultaneousRTs; // Will be at least 1
- DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect
- D3DVSHADERCAPS2_0 VS20Caps;
- D3DPSHADERCAPS2_0 PS20Caps;
- DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
- DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
- DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
- DWORD MaxVertexShader30InstructionSlots;
- DWORD MaxPixelShader30InstructionSlots;
- } D3DCAPS9;
- //
- // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
- //
- //
- // Caps
- //
- #define D3DCAPS_OVERLAY 0x00000800L
- #define D3DCAPS_READ_SCANLINE 0x00020000L
- //
- // Caps2
- //
- #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
- #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
- #define D3DCAPS2_RESERVED 0x02000000L
- #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
- #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
- #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
- /* D3D9Ex only -- */
- #if !defined(D3D_DISABLE_9EX)
- #define D3DCAPS2_CANSHARERESOURCE 0x80000000L
- #endif // !D3D_DISABLE_9EX
- /* -- D3D9Ex only */
- //
- // Caps3
- //
- #define D3DCAPS3_RESERVED 0x8000001fL
- // Indicates that the device can respect the ALPHABLENDENABLE render state
- // when fullscreen while using the FLIP or DISCARD swap effect.
- // COPY and COPYVSYNC swap effects work whether or not this flag is set.
- #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
- // Indicates that the device can perform a gamma correction from
- // a windowed back buffer containing linear content to the sRGB desktop.
- #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
- #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
- #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
- #define D3DCAPS3_DXVAHD 0x00000400L
- //
- // PresentationIntervals
- //
- #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
- #define D3DPRESENT_INTERVAL_ONE 0x00000001L
- #define D3DPRESENT_INTERVAL_TWO 0x00000002L
- #define D3DPRESENT_INTERVAL_THREE 0x00000004L
- #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
- #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
- //
- // CursorCaps
- //
- // Driver supports HW color cursor in at least hi-res modes(height >=400)
- #define D3DCURSORCAPS_COLOR 0x00000001L
- // Driver supports HW cursor also in low-res modes(height < 400)
- #define D3DCURSORCAPS_LOWRES 0x00000002L
- //
- // DevCaps
- //
- #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
- #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
- #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
- #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
- #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
- #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
- #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
- #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
- #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
- #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
- #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
- #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
- #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
- #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
- #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
- #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
- #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
- #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
- #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
- #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
- //
- // PrimitiveMiscCaps
- //
- #define D3DPMISCCAPS_MASKZ 0x00000002L
- #define D3DPMISCCAPS_CULLNONE 0x00000010L
- #define D3DPMISCCAPS_CULLCW 0x00000020L
- #define D3DPMISCCAPS_CULLCCW 0x00000040L
- #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
- #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
- #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
- #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
- #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
- #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
- #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */
- #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */
- #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices
- use the specular alpha channel to store fog factor) */
- #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */
- #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */
- #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
- #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */
- /* D3D9Ex only -- */
- #if !defined(D3D_DISABLE_9EX)
- #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L /* Indicates device can perform conversion to sRGB after blending. */
- #endif // !D3D_DISABLE_9EX
- /* -- D3D9Ex only */
- //
- // LineCaps
- //
- #define D3DLINECAPS_TEXTURE 0x00000001L
- #define D3DLINECAPS_ZTEST 0x00000002L
- #define D3DLINECAPS_BLEND 0x00000004L
- #define D3DLINECAPS_ALPHACMP 0x00000008L
- #define D3DLINECAPS_FOG 0x00000010L
- #define D3DLINECAPS_ANTIALIAS 0x00000020L
- //
- // RasterCaps
- //
- #define D3DPRASTERCAPS_DITHER 0x00000001L
- #define D3DPRASTERCAPS_ZTEST 0x00000010L
- #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
- #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
- #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
- #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
- #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
- #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
- #define D3DPRASTERCAPS_WBUFFER 0x00040000L
- #define D3DPRASTERCAPS_WFOG 0x00100000L
- #define D3DPRASTERCAPS_ZFOG 0x00200000L
- #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
- #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
- #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
- #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
- #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
- //
- // ZCmpCaps, AlphaCmpCaps
- //
- #define D3DPCMPCAPS_NEVER 0x00000001L
- #define D3DPCMPCAPS_LESS 0x00000002L
- #define D3DPCMPCAPS_EQUAL 0x00000004L
- #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
- #define D3DPCMPCAPS_GREATER 0x00000010L
- #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
- #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
- #define D3DPCMPCAPS_ALWAYS 0x00000080L
- //
- // SourceBlendCaps, DestBlendCaps
- //
- #define D3DPBLENDCAPS_ZERO 0x00000001L
- #define D3DPBLENDCAPS_ONE 0x00000002L
- #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
- #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
- #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
- #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
- #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
- #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
- #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
- #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
- #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
- #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
- #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
- #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
- /* D3D9Ex only -- */
- #if !defined(D3D_DISABLE_9EX)
- #define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L
- #define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L
- #endif // !D3D_DISABLE_9EX
- /* -- D3D9Ex only */
- //
- // ShadeCaps
- //
- #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
- #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
- #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
- #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
- //
- // TextureCaps
- //
- #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
- #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
- #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
- #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
- #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
- #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
- // Device can use non-POW2 textures if:
- // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
- // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
- // 3) mip mapping is not enabled (use magnification filter only)
- #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
- #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
- #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
- #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
- #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
- #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
- #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
- #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
- #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
- #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation
- in programmable and fixed function pixel shaders */
- //
- // TextureFilterCaps, StretchRectFilterCaps
- //
- #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
- #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
- #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
- #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
- #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
- #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
- #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
- /* D3D9Ex only -- */
- #if !defined(D3D_DISABLE_9EX)
- #define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L /* Min and Mag for the convolution mono filter */
- #endif // !D3D_DISABLE_9EX
- /* -- D3D9Ex only */
- #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
- #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
- #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
- #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
- #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
- //
- // TextureAddressCaps
- //
- #define D3DPTADDRESSCAPS_WRAP 0x00000001L
- #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
- #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
- #define D3DPTADDRESSCAPS_BORDER 0x00000008L
- #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
- #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
- //
- // StencilCaps
- //
- #define D3DSTENCILCAPS_KEEP 0x00000001L
- #define D3DSTENCILCAPS_ZERO 0x00000002L
- #define D3DSTENCILCAPS_REPLACE 0x00000004L
- #define D3DSTENCILCAPS_INCRSAT 0x00000008L
- #define D3DSTENCILCAPS_DECRSAT 0x00000010L
- #define D3DSTENCILCAPS_INVERT 0x00000020L
- #define D3DSTENCILCAPS_INCR 0x00000040L
- #define D3DSTENCILCAPS_DECR 0x00000080L
- #define D3DSTENCILCAPS_TWOSIDED 0x00000100L
- //
- // TextureOpCaps
- //
- #define D3DTEXOPCAPS_DISABLE 0x00000001L
- #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
- #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
- #define D3DTEXOPCAPS_MODULATE 0x00000008L
- #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
- #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
- #define D3DTEXOPCAPS_ADD 0x00000040L
- #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
- #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
- #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
- #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
- #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
- #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
- #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
- #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
- #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
- #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
- #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
- #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
- #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
- #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
- #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
- #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
- #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
- #define D3DTEXOPCAPS_LERP 0x02000000L
- //
- // FVFCaps
- //
- #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
- #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
- #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
- //
- // VertexProcessingCaps
- //
- #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
- #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
- #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
- #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
- #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
- #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
- #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
- #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local
- viewer mode */
- //
- // DevCaps2
- //
- #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
- #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/
- #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
- #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/
- #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/
- #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */
- #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
- //
- // DeclTypes
- //
- #define D3DDTCAPS_UBYTE4 0x00000001L
- #define D3DDTCAPS_UBYTE4N 0x00000002L
- #define D3DDTCAPS_SHORT2N 0x00000004L
- #define D3DDTCAPS_SHORT4N 0x00000008L
- #define D3DDTCAPS_USHORT2N 0x00000010L
- #define D3DDTCAPS_USHORT4N 0x00000020L
- #define D3DDTCAPS_UDEC3 0x00000040L
- #define D3DDTCAPS_DEC3N 0x00000080L
- #define D3DDTCAPS_FLOAT16_2 0x00000100L
- #define D3DDTCAPS_FLOAT16_4 0x00000200L
- #pragma pack()
- #endif /* (DIRECT3D_VERSION >= 0x0900) */
- #endif /* _d3d9CAPS_H_ */
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