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- //////////////////////////////////////////////////////////////////////////////
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //
- // File: d3dx9effect.h
- // Content: D3DX effect types and Shaders
- //
- //////////////////////////////////////////////////////////////////////////////
- #include "d3dx9.h"
- #ifndef __D3DX9EFFECT_H__
- #define __D3DX9EFFECT_H__
- //----------------------------------------------------------------------------
- // D3DXFX_DONOTSAVESTATE
- // This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
- // is specified, device state is not saved or restored in Begin/End.
- // D3DXFX_DONOTSAVESHADERSTATE
- // This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
- // is specified, shader device state is not saved or restored in Begin/End.
- // This includes pixel/vertex shaders and shader constants
- // D3DXFX_DONOTSAVESAMPLERSTATE
- // This flag is used as a parameter to ID3DXEffect::Begin(). When this flag
- // is specified, sampler device state is not saved or restored in Begin/End.
- // D3DXFX_NOT_CLONEABLE
- // This flag is used as a parameter to the D3DXCreateEffect family of APIs.
- // When this flag is specified, the effect will be non-cloneable and will not
- // contain any shader binary data.
- // Furthermore, GetPassDesc will not return shader function pointers.
- // Setting this flag reduces effect memory usage by about 50%.
- //----------------------------------------------------------------------------
- #define D3DXFX_DONOTSAVESTATE (1 << 0)
- #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
- #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
- #define D3DXFX_NOT_CLONEABLE (1 << 11)
- #define D3DXFX_LARGEADDRESSAWARE (1 << 17)
- //----------------------------------------------------------------------------
- // D3DX_PARAMETER_SHARED
- // Indicates that the value of a parameter will be shared with all effects
- // which share the same namespace. Changing the value in one effect will
- // change it in all.
- //
- // D3DX_PARAMETER_LITERAL
- // Indicates that the value of this parameter can be treated as literal.
- // Literal parameters can be marked when the effect is compiled, and their
- // cannot be changed after the effect is compiled. Shared parameters cannot
- // be literal.
- //----------------------------------------------------------------------------
- #define D3DX_PARAMETER_SHARED (1 << 0)
- #define D3DX_PARAMETER_LITERAL (1 << 1)
- #define D3DX_PARAMETER_ANNOTATION (1 << 2)
- //----------------------------------------------------------------------------
- // D3DXEFFECT_DESC:
- //----------------------------------------------------------------------------
- typedef struct _D3DXEFFECT_DESC
- {
- LPCSTR Creator; // Creator string
- UINT Parameters; // Number of parameters
- UINT Techniques; // Number of techniques
- UINT Functions; // Number of function entrypoints
- } D3DXEFFECT_DESC;
- //----------------------------------------------------------------------------
- // D3DXPARAMETER_DESC:
- //----------------------------------------------------------------------------
- typedef struct _D3DXPARAMETER_DESC
- {
- LPCSTR Name; // Parameter name
- LPCSTR Semantic; // Parameter semantic
- D3DXPARAMETER_CLASS Class; // Class
- D3DXPARAMETER_TYPE Type; // Component type
- UINT Rows; // Number of rows
- UINT Columns; // Number of columns
- UINT Elements; // Number of array elements
- UINT Annotations; // Number of annotations
- UINT StructMembers; // Number of structure member sub-parameters
- DWORD Flags; // D3DX_PARAMETER_* flags
- UINT Bytes; // Parameter size, in bytes
- } D3DXPARAMETER_DESC;
- //----------------------------------------------------------------------------
- // D3DXTECHNIQUE_DESC:
- //----------------------------------------------------------------------------
- typedef struct _D3DXTECHNIQUE_DESC
- {
- LPCSTR Name; // Technique name
- UINT Passes; // Number of passes
- UINT Annotations; // Number of annotations
- } D3DXTECHNIQUE_DESC;
- //----------------------------------------------------------------------------
- // D3DXPASS_DESC:
- //----------------------------------------------------------------------------
- typedef struct _D3DXPASS_DESC
- {
- LPCSTR Name; // Pass name
- UINT Annotations; // Number of annotations
- CONST DWORD *pVertexShaderFunction; // Vertex shader function
- CONST DWORD *pPixelShaderFunction; // Pixel shader function
- } D3DXPASS_DESC;
- //----------------------------------------------------------------------------
- // D3DXFUNCTION_DESC:
- //----------------------------------------------------------------------------
- typedef struct _D3DXFUNCTION_DESC
- {
- LPCSTR Name; // Function name
- UINT Annotations; // Number of annotations
- } D3DXFUNCTION_DESC;
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffectPool ///////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- typedef interface ID3DXEffectPool ID3DXEffectPool;
- typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL;
- // {9537AB04-3250-412e-8213-FCD2F8677933}
- DEFINE_GUID(IID_ID3DXEffectPool,
- 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
- #undef INTERFACE
- #define INTERFACE ID3DXEffectPool
- DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // No public methods
- };
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXBaseEffect ///////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- typedef interface ID3DXBaseEffect ID3DXBaseEffect;
- typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT;
- // {017C18AC-103F-4417-8C51-6BF6EF1E56BE}
- DEFINE_GUID(IID_ID3DXBaseEffect,
- 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
- #undef INTERFACE
- #define INTERFACE ID3DXBaseEffect
- DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
- {
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
- //Set Range of an Array to pass to device
- //Useful for sending only a subrange of an array down to the device
- STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
- };
- //----------------------------------------------------------------------------
- // ID3DXEffectStateManager:
- // ------------------------
- // This is a user implemented interface that can be used to manage device
- // state changes made by an Effect.
- //----------------------------------------------------------------------------
- typedef interface ID3DXEffectStateManager ID3DXEffectStateManager;
- typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
- // {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE}
- DEFINE_GUID(IID_ID3DXEffectStateManager,
- 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
- #undef INTERFACE
- #define INTERFACE ID3DXEffectStateManager
- DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
- {
- // The user must correctly implement QueryInterface, AddRef, and Release.
- // IUnknown
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // The following methods are called by the Effect when it wants to make
- // the corresponding device call. Note that:
- // 1. Users manage the state and are therefore responsible for making the
- // the corresponding device calls themselves inside their callbacks.
- // 2. Effects pay attention to the return values of the callbacks, and so
- // users must pay attention to what they return in their callbacks.
- STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE;
- STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE;
- STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE;
- STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE;
- STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE;
- STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE;
- STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
- STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE;
- STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
- STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE;
- STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE;
- STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE;
- STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE;
- };
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffect ///////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- typedef interface ID3DXEffect ID3DXEffect;
- typedef interface ID3DXEffect *LPD3DXEFFECT;
- // {F6CEB4B3-4E4C-40dd-B883-8D8DE5EA0CD5}
- DEFINE_GUID(IID_ID3DXEffect,
- 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0xc, 0xd5);
- #undef INTERFACE
- #define INTERFACE ID3DXEffect
- DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
- {
- // ID3DXBaseEffect
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
- //Set Range of an Array to pass to device
- //Usefull for sending only a subrange of an array down to the device
- STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
- // ID3DXBaseEffect
-
-
- // Pool
- STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE;
- // Selecting and setting a technique
- STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
- STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
- STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE;
- STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE;
- STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE;
- // Using current technique
- // Begin starts active technique
- // BeginPass begins a pass
- // CommitChanges updates changes to any set calls in the pass. This should be called before
- // any DrawPrimitive call to d3d
- // EndPass ends a pass
- // End ends active technique
- STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE;
- STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE;
- STDMETHOD(CommitChanges)(THIS) PURE;
- STDMETHOD(EndPass)(THIS) PURE;
- STDMETHOD(End)(THIS) PURE;
- // Managing D3D Device
- STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE;
- STDMETHOD(OnLostDevice)(THIS) PURE;
- STDMETHOD(OnResetDevice)(THIS) PURE;
- // Logging device calls
- STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE;
- STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE;
- // Parameter blocks
- STDMETHOD(BeginParameterBlock)(THIS) PURE;
- STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
- STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE;
- STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE;
- // Cloning
- STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE;
-
- // Fast path for setting variables directly in ID3DXEffect
- STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT ByteOffset, UINT Bytes) PURE;
- };
- //////////////////////////////////////////////////////////////////////////////
- // ID3DXEffectCompiler ///////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- typedef interface ID3DXEffectCompiler ID3DXEffectCompiler;
- typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
- // {51B8A949-1A31-47e6-BEA0-4B30DB53F1E0}
- DEFINE_GUID(IID_ID3DXEffectCompiler,
- 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
- #undef INTERFACE
- #define INTERFACE ID3DXEffectCompiler
- DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
- {
- // ID3DXBaseEffect
- STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
- STDMETHOD_(ULONG, AddRef)(THIS) PURE;
- STDMETHOD_(ULONG, Release)(THIS) PURE;
- // Descs
- STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE;
- STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE;
- STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE;
- STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE;
- STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE;
- // Handle operations
- STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE;
- STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE;
- STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE;
- // Get/Set Parameters
- STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE;
- STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE;
- STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE;
- STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE;
- STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE;
- STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE;
- STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE;
- STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE;
- STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE;
- STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE;
- STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE;
- STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE;
- STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE;
- STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE;
- STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE;
- STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE;
- STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE;
- STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE;
- STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE;
- STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE;
- STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE;
- STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE;
- STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE;
- STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE;
- STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE;
- STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE;
-
- //Set Range of an Array to pass to device
- //Usefull for sending only a subrange of an array down to the device
- STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE;
- // ID3DXBaseEffect
- // Parameter sharing, specialization, and information
- STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE;
- STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE;
- // Compilation
- STDMETHOD(CompileEffect)(THIS_ DWORD Flags,
- LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE;
- STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags,
- LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE;
- };
- //////////////////////////////////////////////////////////////////////////////
- // APIs //////////////////////////////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////
- #ifdef __cplusplus
- extern "C" {
- #endif //__cplusplus
- //----------------------------------------------------------------------------
- // D3DXCreateEffectPool:
- // ---------------------
- // Creates an effect pool. Pools are used for sharing parameters between
- // multiple effects. For all effects within a pool, shared parameters of the
- // same name all share the same value.
- //
- // Parameters:
- // ppPool
- // Returns the created pool.
- //----------------------------------------------------------------------------
- HRESULT WINAPI
- D3DXCreateEffectPool(
- LPD3DXEFFECTPOOL* ppPool);
- //----------------------------------------------------------------------------
- // D3DXCreateEffect:
- // -----------------
- // Creates an effect from an ascii or binary effect description.
- //
- // Parameters:
- // pDevice
- // Pointer of the device on which to create the effect
- // pSrcFile
- // Name of the file containing the effect description
- // hSrcModule
- // Module handle. if NULL, current module will be used.
- // pSrcResource
- // Resource name in module
- // pSrcData
- // Pointer to effect description
- // SrcDataSize
- // Size of the effect description in bytes
- // pDefines
- // Optional NULL-terminated array of preprocessor macro definitions.
- // Flags
- // See D3DXSHADER_xxx flags.
- // pSkipConstants
- // A list of semi-colon delimited variable names. The effect will
- // not set these variables to the device when they are referenced
- // by a shader. NOTE: the variables specified here must be
- // register bound in the file and must not be used in expressions
- // in passes or samplers or the file will not load.
- // pInclude
- // Optional interface pointer to use for handling #include directives.
- // If this parameter is NULL, #includes will be honored when compiling
- // from file, and will error when compiling from resource or memory.
- // pPool
- // Pointer to ID3DXEffectPool object to use for shared parameters.
- // If NULL, no parameters will be shared.
- // ppEffect
- // Returns a buffer containing created effect.
- // ppCompilationErrors
- // Returns a buffer containing any error messages which occurred during
- // compile. Or NULL if you do not care about the error messages.
- //
- //----------------------------------------------------------------------------
- HRESULT WINAPI
- D3DXCreateEffectFromFileA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- HRESULT WINAPI
- D3DXCreateEffectFromFileW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- #ifdef UNICODE
- #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW
- #else
- #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA
- #endif
- HRESULT WINAPI
- D3DXCreateEffectFromResourceA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- HRESULT WINAPI
- D3DXCreateEffectFromResourceW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- #ifdef UNICODE
- #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW
- #else
- #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA
- #endif
- HRESULT WINAPI
- D3DXCreateEffect(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataLen,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- //
- // Ex functions that accept pSkipConstants in addition to other parameters
- //
- HRESULT WINAPI
- D3DXCreateEffectFromFileExA(
- LPDIRECT3DDEVICE9 pDevice,
- LPCSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- LPCSTR pSkipConstants,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- HRESULT WINAPI
- D3DXCreateEffectFromFileExW(
- LPDIRECT3DDEVICE9 pDevice,
- LPCWSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- LPCSTR pSkipConstants,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- #ifdef UNICODE
- #define D3DXCreateEffectFromFileEx D3DXCreateEffectFromFileExW
- #else
- #define D3DXCreateEffectFromFileEx D3DXCreateEffectFromFileExA
- #endif
- HRESULT WINAPI
- D3DXCreateEffectFromResourceExA(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- LPCSTR pSkipConstants,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- HRESULT WINAPI
- D3DXCreateEffectFromResourceExW(
- LPDIRECT3DDEVICE9 pDevice,
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- LPCSTR pSkipConstants,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- #ifdef UNICODE
- #define D3DXCreateEffectFromResourceEx D3DXCreateEffectFromResourceExW
- #else
- #define D3DXCreateEffectFromResourceEx D3DXCreateEffectFromResourceExA
- #endif
- HRESULT WINAPI
- D3DXCreateEffectEx(
- LPDIRECT3DDEVICE9 pDevice,
- LPCVOID pSrcData,
- UINT SrcDataLen,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- LPCSTR pSkipConstants,
- DWORD Flags,
- LPD3DXEFFECTPOOL pPool,
- LPD3DXEFFECT* ppEffect,
- LPD3DXBUFFER* ppCompilationErrors);
- //----------------------------------------------------------------------------
- // D3DXCreateEffectCompiler:
- // -------------------------
- // Creates an effect from an ascii or binary effect description.
- //
- // Parameters:
- // pSrcFile
- // Name of the file containing the effect description
- // hSrcModule
- // Module handle. if NULL, current module will be used.
- // pSrcResource
- // Resource name in module
- // pSrcData
- // Pointer to effect description
- // SrcDataSize
- // Size of the effect description in bytes
- // pDefines
- // Optional NULL-terminated array of preprocessor macro definitions.
- // pInclude
- // Optional interface pointer to use for handling #include directives.
- // If this parameter is NULL, #includes will be honored when compiling
- // from file, and will error when compiling from resource or memory.
- // pPool
- // Pointer to ID3DXEffectPool object to use for shared parameters.
- // If NULL, no parameters will be shared.
- // ppCompiler
- // Returns a buffer containing created effect compiler.
- // ppParseErrors
- // Returns a buffer containing any error messages which occurred during
- // parse. Or NULL if you do not care about the error messages.
- //
- //----------------------------------------------------------------------------
- HRESULT WINAPI
- D3DXCreateEffectCompilerFromFileA(
- LPCSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
- HRESULT WINAPI
- D3DXCreateEffectCompilerFromFileW(
- LPCWSTR pSrcFile,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
- #ifdef UNICODE
- #define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW
- #else
- #define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA
- #endif
- HRESULT WINAPI
- D3DXCreateEffectCompilerFromResourceA(
- HMODULE hSrcModule,
- LPCSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
- HRESULT WINAPI
- D3DXCreateEffectCompilerFromResourceW(
- HMODULE hSrcModule,
- LPCWSTR pSrcResource,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
- #ifdef UNICODE
- #define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW
- #else
- #define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA
- #endif
- HRESULT WINAPI
- D3DXCreateEffectCompiler(
- LPCSTR pSrcData,
- UINT SrcDataLen,
- CONST D3DXMACRO* pDefines,
- LPD3DXINCLUDE pInclude,
- DWORD Flags,
- LPD3DXEFFECTCOMPILER* ppCompiler,
- LPD3DXBUFFER* ppParseErrors);
- //----------------------------------------------------------------------------
- // D3DXDisassembleEffect:
- // -----------------------
- //
- // Parameters:
- //----------------------------------------------------------------------------
- HRESULT WINAPI
- D3DXDisassembleEffect(
- LPD3DXEFFECT pEffect,
- BOOL EnableColorCode,
- LPD3DXBUFFER *ppDisassembly);
-
- #ifdef __cplusplus
- }
- #endif //__cplusplus
- #endif //__D3DX9EFFECT_H__
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