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- --
- -- Embed the Lua scripts into src/host/scripts.c as static data buffers.
- -- Embeds minified versions of the actual scripts by default, rather than
- -- bytecode, as bytecodes are not portable to different architectures. Use
- -- the `--bytecode` flag to override.
- --
- local scriptCount = 0
- local function loadScript(fname)
- fname = path.getabsolute(fname)
- local f = io.open(fname, "rb")
- local s = assert(f:read("*all"))
- f:close()
- return s
- end
- local function stripScript(s)
- -- strip tabs
- local result = s:gsub("[\t]", "")
- -- strip any CRs
- result = result:gsub("[\r]", "")
- -- strip out block comments
- result = result:gsub("[^\"']%-%-%[%[.-%]%]", "")
- result = result:gsub("[^\"']%-%-%[=%[.-%]=%]", "")
- result = result:gsub("[^\"']%-%-%[==%[.-%]==%]", "")
- -- strip out inline comments
- result = result:gsub("\n%-%-[^\n]*", "\n")
- -- strip duplicate line feeds
- result = result:gsub("\n+", "\n")
- -- strip out leading comments
- result = result:gsub("^%-%-[^\n]*\n", "")
- return result
- end
- local function outputScript(result, script)
- local data = script.data
- local length = #data
- if length > 0 then
- script.table = string.format("builtin_script_%d", scriptCount)
- scriptCount = scriptCount + 1
- buffered.writeln(result, "// ".. script.name)
- buffered.writeln(result, "static const unsigned char " .. script.table .. "[] = {")
- for i = 1, length do
- buffered.write(result, string.format("%3d, ", data:byte(i)))
- if (i % 32 == 0) then
- buffered.writeln(result)
- end
- end
- buffered.writeln(result, "};")
- buffered.writeln(result)
- end
- end
- local function addScript(result, filename, name, data)
- if not data then
- if not path.hasextension(filename, ".lua") then
- data = loadScript(filename)
- elseif _OPTIONS["bytecode"] then
- verbosef("Compiling... " .. filename)
- local output = path.replaceextension(filename, ".luac")
- local res, err = os.compile(filename, output);
- if res ~= nil then
- data = loadScript(output)
- os.remove(output)
- else
- print(err)
- print("Embedding source instead.")
- data = stripScript(loadScript(filename))
- end
- else
- data = stripScript(loadScript(filename))
- end
- end
- local script = {}
- script.filename = filename
- script.name = name
- script.data = data
- table.insert(result, script)
- end
- -- Prepare the file header
- local result = buffered.new()
- buffered.writeln(result, "/* Premake's Lua scripts, as static data buffers for release mode builds */")
- buffered.writeln(result, "/* DO NOT EDIT - this file is autogenerated - see BUILD.txt */")
- buffered.writeln(result, "/* To regenerate this file, run: premake5 embed */")
- buffered.writeln(result, "")
- buffered.writeln(result, '#include "host/premake.h"')
- buffered.writeln(result, "")
- -- Find all of the _manifest.lua files within the project
- local mask = path.join(_MAIN_SCRIPT_DIR, "**/_manifest.lua")
- local manifests = os.matchfiles(mask)
- -- Find all of the _user_modules.lua files within the project
- local userModuleFiles = {}
- userModuleFiles = table.join(userModuleFiles, os.matchfiles(path.join(_MAIN_SCRIPT_DIR, "**/_user_modules.lua")))
- userModuleFiles = table.join(userModuleFiles, os.matchfiles(path.join(_MAIN_SCRIPT_DIR, "_user_modules.lua")))
- -- Generate table of embedded content.
- local contentTable = {}
- local nativeTable = {}
- print("Compiling... ")
- for mi = 1, #manifests do
- local manifestName = manifests[mi]
- local manifestDir = path.getdirectory(manifestName)
- local moduleName = path.getbasename(manifestDir)
- local baseDir = path.getdirectory(manifestDir)
- local files = dofile(manifests[mi])
- for fi = 1, #files do
- local filename = path.join(manifestDir, files[fi])
- addScript(contentTable, filename, path.getrelative(baseDir, filename))
- end
- -- find native code in modules.
- if moduleName ~= "src" then
- local nativeFile = path.join(manifestDir, 'native', moduleName .. '.c')
- if os.isfile(nativeFile) then
- local pretty_name = moduleName:gsub("^%l", string.upper)
- table.insert(nativeTable, pretty_name)
- end
- end
- end
- addScript(contentTable, path.join(_SCRIPT_DIR, "../src/_premake_main.lua"), "src/_premake_main.lua")
- addScript(contentTable, path.join(_SCRIPT_DIR, "../src/_manifest.lua"), "src/_manifest.lua")
- -- Add the list of modules
- local modules = dofile("../src/_modules.lua")
- for _, userModules in ipairs(userModuleFiles) do
- modules = table.join(modules, dofile(userModules))
- end
- addScript(contentTable, "_modules.lua", "src/_modules.lua", "return {" .. table.implode(modules, '"', '"', ', ') .. "}")
- -- Embed the actual script contents
- print("Embedding...")
- for mi = 1, #contentTable do
- outputScript(result, contentTable[mi])
- end
- -- Generate an index of the script file names. Script names are stored
- -- relative to the directory containing the manifest, i.e. the main
- -- Xcode script, which is at $/modules/xcode/xcode.lua is stored as
- -- "xcode/xcode.lua".
- buffered.writeln(result, "const buildin_mapping builtin_scripts[] = {")
- for mi = 1, #contentTable do
- if contentTable[mi].table then
- buffered.writeln(result, string.format('\t{"%s", %s, sizeof(%s)},', contentTable[mi].name, contentTable[mi].table, contentTable[mi].table))
- else
- buffered.writeln(result, string.format('\t{"%s", NULL, 0},', contentTable[mi].name))
- end
- end
- buffered.writeln(result, "\t{NULL, NULL, 0}")
- buffered.writeln(result, "};")
- buffered.writeln(result, "")
- -- write out the registerModules method.
- for _, name in ipairs(nativeTable) do
- buffered.writeln(result, string.format("extern void register%s(lua_State* L);", name))
- end
- buffered.writeln(result, "")
- buffered.writeln(result, "void registerModules(lua_State* L)")
- buffered.writeln(result, "{")
- buffered.writeln(result, "\t(void)(L);")
- for _, name in ipairs(nativeTable) do
- buffered.writeln(result, string.format("\tregister%s(L);", name))
- end
- buffered.writeln(result, "}")
- buffered.writeln(result, "")
- -- Write it all out. Check against the current contents of scripts.c first,
- -- and only overwrite it if there are actual changes.
- print("Writing...")
- local scriptsFile = path.getabsolute(path.join(_SCRIPT_DIR, "../src/scripts.c"))
- local output = buffered.tostring(result)
- local f, err = os.writefile_ifnotequal(output, scriptsFile);
- if (f < 0) then
- error(err, 0)
- elseif (f > 0) then
- printf("Generated %s...", path.getrelative(os.getcwd(), scriptsFile))
- end
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