123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527 |
- //////////////////////////////////////////////////////////////////////////////
- ///
- /// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
- /// Library interface.
- ///
- /// Author : Copyright (c) Olli Parviainen
- /// Author e-mail : oparviai 'at' iki.fi
- /// SoundTouch WWW: http://www.surina.net/soundtouch
- ///
- ////////////////////////////////////////////////////////////////////////////////
- //
- // License :
- //
- // SoundTouch audio processing library
- // Copyright (c) Olli Parviainen
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser General Public
- // License as published by the Free Software Foundation; either
- // version 2.1 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- #if defined(_WIN32) || defined(WIN32)
- #include <windows.h>
- // DLL main in Windows compilation
- BOOL APIENTRY DllMain( HANDLE hModule,
- DWORD ul_reason_for_call,
- LPVOID lpReserved
- )
- {
- switch (ul_reason_for_call)
- {
- case DLL_PROCESS_ATTACH:
- case DLL_THREAD_ATTACH:
- case DLL_THREAD_DETACH:
- case DLL_PROCESS_DETACH:
- break;
- }
- return TRUE;
- }
- #endif
- #include <limits.h>
- #include <string.h>
- #include "SoundTouchDLL.h"
- #include "SoundTouch.h"
- #include "BPMDetect.h"
- using namespace soundtouch;
- #ifdef SOUNDTOUCH_INTEGER_SAMPLES
- #error "error - compile the dll version with float samples"
- #endif // SOUNDTOUCH_INTEGER_SAMPLES
- //////////////
- typedef struct
- {
- DWORD dwMagic;
- SoundTouch *pst;
- } STHANDLE;
- typedef struct
- {
- DWORD dwMagic;
- BPMDetect *pbpm;
- uint numChannels;
- } BPMHANDLE;
- #define STMAGIC 0x1770C001
- #define BPMMAGIC 0x1771C10a
- SOUNDTOUCHDLL_API HANDLE __cdecl soundtouch_createInstance()
- {
- STHANDLE *tmp = new STHANDLE;
- if (tmp)
- {
- tmp->dwMagic = STMAGIC;
- tmp->pst = new SoundTouch();
- if (tmp->pst == NULL)
- {
- delete tmp;
- tmp = NULL;
- }
- }
- return (HANDLE)tmp;
- }
- SOUNDTOUCHDLL_API void __cdecl soundtouch_destroyInstance(HANDLE h)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->dwMagic = 0;
- if (sth->pst) delete sth->pst;
- sth->pst = NULL;
- delete sth;
- }
- /// Get SoundTouch library version string
- SOUNDTOUCHDLL_API const char *__cdecl soundtouch_getVersionString()
- {
- return SoundTouch::getVersionString();
- }
- /// Get SoundTouch library version string - alternative function for
- /// environments that can't properly handle character string as return value
- SOUNDTOUCHDLL_API void __cdecl soundtouch_getVersionString2(char* versionString, int bufferSize)
- {
- strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
- versionString[bufferSize - 1] = 0;
- }
- /// Get SoundTouch library version Id
- SOUNDTOUCHDLL_API uint __cdecl soundtouch_getVersionId()
- {
- return SoundTouch::getVersionId();
- }
- /// Sets new rate control value. Normal rate = 1.0, smaller values
- /// represent slower rate, larger faster rates.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setRate(HANDLE h, float newRate)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setRate(newRate);
- }
- /// Sets new tempo control value. Normal tempo = 1.0, smaller values
- /// represent slower tempo, larger faster tempo.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempo(HANDLE h, float newTempo)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setTempo(newTempo);
- }
- /// Sets new rate control value as a difference in percents compared
- /// to the original rate (-50 .. +100 %)
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setRateChange(HANDLE h, float newRate)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setRateChange(newRate);
- }
- /// Sets new tempo control value as a difference in percents compared
- /// to the original tempo (-50 .. +100 %)
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setTempoChange(HANDLE h, float newTempo)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setTempoChange(newTempo);
- }
- /// Sets new pitch control value. Original pitch = 1.0, smaller values
- /// represent lower pitches, larger values higher pitch.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitch(HANDLE h, float newPitch)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setPitch(newPitch);
- }
- /// Sets pitch change in octaves compared to the original pitch
- /// (-1.00 .. +1.00)
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchOctaves(HANDLE h, float newPitch)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setPitchOctaves(newPitch);
- }
- /// Sets pitch change in semi-tones compared to the original pitch
- /// (-12 .. +12)
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setPitchSemiTones(newPitch);
- }
- /// Sets the number of channels, 1 = mono, 2 = stereo
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setChannels(HANDLE h, uint numChannels)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setChannels(numChannels);
- }
- /// Sets sample rate.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_setSampleRate(HANDLE h, uint srate)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->setSampleRate(srate);
- }
- /// Flushes the last samples from the processing pipeline to the output.
- /// Clears also the internal processing buffers.
- //
- /// Note: This function is meant for extracting the last samples of a sound
- /// stream. This function may introduce additional blank samples in the end
- /// of the sound stream, and thus it's not recommended to call this function
- /// in the middle of a sound stream.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_flush(HANDLE h)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->flush();
- }
- /// Adds 'numSamples' pcs of samples from the 'samples' memory position into
- /// the input of the object. Notice that sample rate _has_to_ be set before
- /// calling this function, otherwise throws a runtime_error exception.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples(HANDLE h,
- const SAMPLETYPE *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of samples in buffer. Notice
- ///< that in case of stereo-sound a single sample
- ///< contains data for both channels.
- )
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->putSamples(samples, numSamples);
- }
- /// int16 version of soundtouch_putSamples(): This accept int16 (short) sample data
- /// and internally converts it to float format before processing
- SOUNDTOUCHDLL_API void __cdecl soundtouch_putSamples_i16(HANDLE h,
- const short *samples, ///< Pointer to sample buffer.
- unsigned int numSamples ///< Number of sample frames in buffer. Notice
- ///< that in case of multi-channel sound a single sample
- ///< contains data for all channels.
- )
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- uint numChannels = sth->pst->numChannels();
- // iterate until all samples converted & put to SoundTouch object
- while (numSamples > 0)
- {
- float convert[8192]; // allocate temporary conversion buffer from stack
- // how many multichannel samples fit into 'convert' buffer:
- uint convSamples = 8192 / numChannels;
- // convert max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
- uint n = (numSamples > convSamples) ? convSamples : numSamples;
- for (uint i = 0; i < n * numChannels; i++)
- {
- convert[i] = samples[i];
- }
- // put the converted samples into SoundTouch
- sth->pst->putSamples(convert, n);
- numSamples -= n;
- samples += n * numChannels;
- }
- }
- /// Clears all the samples in the object's output and internal processing
- /// buffers.
- SOUNDTOUCHDLL_API void __cdecl soundtouch_clear(HANDLE h)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return;
- sth->pst->clear();
- }
- /// Changes a setting controlling the processing system behaviour. See the
- /// 'SETTING_...' defines for available setting ID's.
- ///
- /// \return 'nonzero' if the setting was successfully changed
- SOUNDTOUCHDLL_API int __cdecl soundtouch_setSetting(HANDLE h,
- int settingId, ///< Setting ID number. see SETTING_... defines.
- int value ///< New setting value.
- )
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return FALSE;
- return sth->pst->setSetting(settingId, value);
- }
- /// Reads a setting controlling the processing system behaviour. See the
- /// 'SETTING_...' defines for available setting ID's.
- ///
- /// \return the setting value.
- SOUNDTOUCHDLL_API int __cdecl soundtouch_getSetting(HANDLE h,
- int settingId ///< Setting ID number, see SETTING_... defines.
- )
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return -1;
- return sth->pst->getSetting(settingId);
- }
- /// Returns number of samples currently unprocessed.
- SOUNDTOUCHDLL_API uint __cdecl soundtouch_numUnprocessedSamples(HANDLE h)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
- return sth->pst->numUnprocessedSamples();
- }
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples(HANDLE h,
- SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
- unsigned int maxSamples ///< How many samples to receive at max.
- )
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
- if (outBuffer)
- {
- return sth->pst->receiveSamples(outBuffer, maxSamples);
- }
- else
- {
- return sth->pst->receiveSamples(maxSamples);
- }
- }
- /// int16 version of soundtouch_receiveSamples(): This converts internal float samples
- /// into int16 (short) return data type
- SOUNDTOUCHDLL_API uint __cdecl soundtouch_receiveSamples_i16(HANDLE h,
- short *outBuffer, ///< Buffer where to copy output samples.
- unsigned int maxSamples ///< How many samples to receive at max.
- )
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
- uint outTotal = 0;
- if (outBuffer == NULL)
- {
- // only reduce sample count, not receive samples
- return sth->pst->receiveSamples(maxSamples);
- }
- uint numChannels = sth->pst->numChannels();
- // iterate until all samples converted & put to SoundTouch object
- while (maxSamples > 0)
- {
- float convert[8192]; // allocate temporary conversion buffer from stack
- // how many multichannel samples fit into 'convert' buffer:
- uint convSamples = 8192 / numChannels;
- // request max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
- uint n = (maxSamples > convSamples) ? convSamples : maxSamples;
- uint out = sth->pst->receiveSamples(convert, n);
- // convert & saturate received samples to int16
- for (uint i = 0; i < out * numChannels; i++)
- {
- // first convert value to int32, then saturate to int16 min/max limits
- int value = (int)convert[i];
- value = (value < SHRT_MIN) ? SHRT_MIN : (value > SHRT_MAX) ? SHRT_MAX : value;
- outBuffer[i] = (short)value;
- }
- outTotal += out;
- if (out < n) break; // didn't get as many as asked => no more samples available => break here
- maxSamples -= n;
- outBuffer += out * numChannels;
- }
- // return number of processed samples
- return outTotal;
- }
- /// Returns number of samples currently available.
- SOUNDTOUCHDLL_API uint __cdecl soundtouch_numSamples(HANDLE h)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return 0;
- return sth->pst->numSamples();
- }
- /// Returns nonzero if there aren't any samples available for outputting.
- SOUNDTOUCHDLL_API int __cdecl soundtouch_isEmpty(HANDLE h)
- {
- STHANDLE *sth = (STHANDLE*)h;
- if (sth->dwMagic != STMAGIC) return -1;
- return sth->pst->isEmpty();
- }
- SOUNDTOUCHDLL_API HANDLE __cdecl bpm_createInstance(int numChannels, int sampleRate)
- {
- BPMHANDLE *tmp = new BPMHANDLE;
- if (tmp)
- {
- tmp->dwMagic = BPMMAGIC;
- tmp->pbpm = new BPMDetect(numChannels, sampleRate);
- if (tmp->pbpm == NULL)
- {
- delete tmp;
- tmp = NULL;
- }
- }
- return (HANDLE)tmp;
- }
- SOUNDTOUCHDLL_API void __cdecl bpm_destroyInstance(HANDLE h)
- {
- BPMHANDLE *sth = (BPMHANDLE*)h;
- if (sth->dwMagic != BPMMAGIC) return;
- sth->dwMagic = 0;
- if (sth->pbpm) delete sth->pbpm;
- sth->pbpm = NULL;
- delete sth;
- }
- /// Feed 'numSamples' sample frames from 'samples' into the BPM detection handler
- SOUNDTOUCHDLL_API void __cdecl bpm_putSamples(HANDLE h,
- const float *samples,
- unsigned int numSamples)
- {
- BPMHANDLE *bpmh = (BPMHANDLE*)h;
- if (bpmh->dwMagic != BPMMAGIC) return;
- bpmh->pbpm->inputSamples(samples, numSamples);
- }
- /// Feed 'numSamples' sample frames from 'samples' into the BPM detection handler.
- /// 16bit int sample format version.
- SOUNDTOUCHDLL_API void __cdecl bpm_putSamples_i16(HANDLE h,
- const short *samples,
- unsigned int numSamples)
- {
- BPMHANDLE *bpmh = (BPMHANDLE*)h;
- if (bpmh->dwMagic != BPMMAGIC) return;
- uint numChannels = bpmh->numChannels;
- // iterate until all samples converted & put to SoundTouch object
- while (numSamples > 0)
- {
- float convert[8192]; // allocate temporary conversion buffer from stack
- // how many multichannel samples fit into 'convert' buffer:
- uint convSamples = 8192 / numChannels;
- // convert max 'nround' values at a time to guarantee that these fit in the 'convert' buffer
- uint n = (numSamples > convSamples) ? convSamples : numSamples;
- for (uint i = 0; i < n * numChannels; i++)
- {
- convert[i] = samples[i];
- }
- // put the converted samples into SoundTouch
- bpmh->pbpm->inputSamples(convert, n);
- numSamples -= n;
- samples += n * numChannels;
- }
- }
- /// Analyzes the results and returns the BPM rate. Use this function to read result
- /// after whole song data has been input to the class by consecutive calls of
- /// 'inputSamples' function.
- ///
- /// \return Beats-per-minute rate, or zero if detection failed.
- SOUNDTOUCHDLL_API float __cdecl bpm_getBpm(HANDLE h)
- {
- BPMHANDLE *bpmh = (BPMHANDLE*)h;
- if (bpmh->dwMagic != BPMMAGIC) return 0;
- return bpmh->pbpm->getBpm();
- }
|