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- FragmentedWindow::FragmentedWindow()
- {
- memset(Mem,0,sizeof(Mem));
- memset(MemSize,0,sizeof(MemSize));
- }
- FragmentedWindow::~FragmentedWindow()
- {
- Reset();
- }
- void FragmentedWindow::Reset()
- {
- for (uint I=0;I<ASIZE(Mem);I++)
- if (Mem[I]!=NULL)
- {
- free(Mem[I]);
- Mem[I]=NULL;
- }
- }
- void FragmentedWindow::Init(size_t WinSize)
- {
- Reset();
- uint BlockNum=0;
- size_t TotalSize=0; // Already allocated.
- while (TotalSize<WinSize && BlockNum<ASIZE(Mem))
- {
- size_t Size=WinSize-TotalSize; // Size needed to allocate.
- // Minimum still acceptable block size. Next allocations cannot be larger
- // than current, so we do not need blocks if they are smaller than
- // "size left / attempts left". Also we do not waste time to blocks
- // smaller than some arbitrary constant.
- size_t MinSize=Max(Size/(ASIZE(Mem)-BlockNum), 0x400000);
- byte *NewMem=NULL;
- while (Size>=MinSize)
- {
- NewMem=(byte *)malloc(Size);
- if (NewMem!=NULL)
- break;
- Size-=Size/32;
- }
- if (NewMem==NULL)
- throw std::bad_alloc();
- // Clean the window to generate the same output when unpacking corrupt
- // RAR files, which may access to unused areas of sliding dictionary.
- memset(NewMem,0,Size);
- Mem[BlockNum]=NewMem;
- TotalSize+=Size;
- MemSize[BlockNum]=TotalSize;
- BlockNum++;
- }
- if (TotalSize<WinSize) // Not found enough free blocks.
- throw std::bad_alloc();
- }
- byte& FragmentedWindow::operator [](size_t Item)
- {
- if (Item<MemSize[0])
- return Mem[0][Item];
- for (uint I=1;I<ASIZE(MemSize);I++)
- if (Item<MemSize[I])
- return Mem[I][Item-MemSize[I-1]];
- return Mem[0][0]; // Must never happen;
- }
- void FragmentedWindow::CopyString(uint Length,uint Distance,size_t &UnpPtr,size_t MaxWinMask)
- {
- size_t SrcPtr=UnpPtr-Distance;
- while (Length-- > 0)
- {
- (*this)[UnpPtr]=(*this)[SrcPtr++ & MaxWinMask];
- // We need to have masked UnpPtr after quit from loop, so it must not
- // be replaced with '(*this)[UnpPtr++ & MaxWinMask]'
- UnpPtr=(UnpPtr+1) & MaxWinMask;
- }
- }
- void FragmentedWindow::CopyData(byte *Dest,size_t WinPos,size_t Size)
- {
- for (size_t I=0;I<Size;I++)
- Dest[I]=(*this)[WinPos+I];
- }
- size_t FragmentedWindow::GetBlockSize(size_t StartPos,size_t RequiredSize)
- {
- for (uint I=0;I<ASIZE(MemSize);I++)
- if (StartPos<MemSize[I])
- return Min(MemSize[I]-StartPos,RequiredSize);
- return 0; // Must never be here.
- }
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