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- #include <precomp.h>
- #include <bfc/wasabi_std.h>
- #include "freetype.h"
- #include "freetypefont.h"
- #include <api/font/FontCreator.h>
- #include <tataki/export.h>
- class AutoTataki : public LoadableResource
- {
- public:
- virtual void onRegisterServices() { Tataki::Init(WASABI_API_SVC); }
- virtual void onDeregisterServices() { Tataki::Quit(); }
- };
- static WACNAME wac;
- WACPARENT *the = &wac;
- // {EF7E83B0-10ED-4be4-AFAF-D012F05C114E}
- static const GUID guid =
- { 0xef7e83b0, 0x10ed, 0x4be4, { 0xaf, 0xaf, 0xd0, 0x12, 0xf0, 0x5c, 0x11, 0x4e } };
- // {504060F6-7D8C-4ebe-AE1D-A8BDF5EA1881}
- static const GUID freetypeFontRendererGUID =
- { 0x504060f6, 0x7d8c, 0x4ebe, { 0xae, 0x1d, 0xa8, 0xbd, 0xf5, 0xea, 0x18, 0x81 } };
- WACNAME::WACNAME() : WACPARENT(L"Freetype Font Service")
- {
- registerResource(new AutoTataki);
- registerService(new FontCreator<FreeTypeFont>(freetypeFontRendererGUID));
- }
- WACNAME::~WACNAME() {
- }
- GUID WACNAME::getGUID() {
- return guid;
- }
- void WACNAME::onRegisterServices()
- {
- /*
- #ifdef WASABI_COMPILE_CONFIG // if not, you need to set the font renderer by hand
- // Here is where we hijack the default renderer and do it all freetype style.
- const GUID options_guid =
- { 0x280876cf, 0x48c0, 0x40bc, { 0x8e, 0x86, 0x73, 0xce, 0x6b, 0xb4, 0x62, 0xe5 } };
- CfgItem *options = WASABI_API_CONFIG->config_getCfgItemByGuid(options_guid);
- if (options) {
- const char *attr = "Font Renderer";
- const char *name = "Freetype";
- options->setData(attr, name);
- }
- // the fonts system uses this attrib for what font system to try to use.
- #endif
- */
- }
- void WACNAME::onCreate() {
- }
- void WACNAME::onDestroy() {
- }
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