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- /* ---------------------------------------------------------------------------
- Nullsoft Database Engine
- --------------------
- codename: Near Death Experience
- --------------------------------------------------------------------------- */
- /* ---------------------------------------------------------------------------
- Table Class
- Android (linux) implementation
- --------------------------------------------------------------------------- */
- #include "Table.h"
- #include "../nde.h"
- #include <stdio.h>
- #include <string.h>
- #include "../CRC.H"
- #include "../NDEString.h"
- #include "IndexField.h"
- #include "ColumnField.h"
- #include "../DBUtils.h"
- const char *tSign="NDETABLE";
- //---------------------------------------------------------------------------
- Table::Table(const char *TableName, const char *Idx, int Create, Database *_db, int _Cached)
- : Scanner(this), use_row_cache(false), columns_cached(false)
- {
- Handle = 0;
- memset(column_ids, FIELD_UNKNOWN, 255);
- Cached = _Cached;
- db = _db;
- AutoCreate = Create;
- Name = ndestring_wcsdup(TableName);
- IdxName = ndestring_wcsdup(Idx);
- Init();
- }
- //---------------------------------------------------------------------------
- void Table::Init()
- {
- numErrors = 0;
- Scanners = new LinkedList();
- // benski> cut: Handle=NULL;
- IdxHandle=NULL;
- FieldsRecord=NULL;
- IndexList=NULL;
- GLocateUpToDate = FALSE;
- }
- //---------------------------------------------------------------------------
- Table::~Table()
- {
- Reset();
- if (Handle) // Reset doesn't completely destroy Handle
- Vfdestroy(Handle);
- Handle = 0;
-
- ndestring_release(Name);
- ndestring_release(IdxName);
- }
- //---------------------------------------------------------------------------
- void Table::Reset()
- {
- if (IndexList) IndexList->Release();
- IndexList=0;
- if (FieldsRecord) FieldsRecord->Release();
- FieldsRecord=0;
- delete Scanners;
- Scanners=0;
- if (Handle)
- Vfclose(Handle); // close (but don't destroy) to keep mutex open.
- if (IdxHandle)
- Vfdestroy(IdxHandle);
- IdxHandle = 0;
- for (RowCache::iterator itr=rowCache.begin();itr!=rowCache.end();itr++)
- {
- if (itr->second)
- itr->second->Release();
- }
- rowCache.clear();
- memset(column_ids, FIELD_UNKNOWN, 255);
- columns_cached=false;
- }
- struct IndexNewWalkerContext
- {
- IndexNewWalkerContext(Table *_table)
- {
- N = -1;
- table = _table;
- }
- int N;
- Table *table;
- };
- bool Table::IndexNewWalker(IndexRecord *record, Field *entry, void *context_in)
- {
- IndexNewWalkerContext *context = (IndexNewWalkerContext *)context_in;
- IndexField *p = (IndexField *)entry;
- p->index = new Index(context->table->IdxHandle, p->ID, context->N++, p->Type, FALSE, 0, context->table);
- return true;
- }
- //---------------------------------------------------------------------------
- bool Table::Open()
- {
- bool Valid;
- int justcreated = 0;
- if (!Handle)
- Handle = Vfnew(Name, "r+b", Cached);
- if (!Handle) return FALSE;
- if (!Vflock(Handle))
- {
- Vfdestroy(Handle);
- Handle = 0;
- return FALSE;
- }
- Handle = Vfopen(Handle, Name, "r+b", Cached);
- IdxHandle = Vfopen(0, IdxName, "r+b", 1);
- Valid = (Handle && IdxHandle);
- // unlock
- if (Valid || !AutoCreate)
- {
- //if (Handle)
- //Vfunlock(Handle);
- }
- else
- {
- if (Handle)
- {
- Vfclose(Handle);
- if (IdxHandle)
- Vfdestroy(IdxHandle);
- IdxHandle = 0;
- }
- else
- {
- if (IdxHandle)
- Vfdestroy(IdxHandle);
- IdxHandle = 0;
- Handle = Vfnew(Name, "w+b", Cached);
- if (!Vflock(Handle))
- {
- Vfdestroy(Handle);
- return FALSE;
- }
- }
- Handle = Vfopen(Handle, Name, "w+b", Cached);
- IdxHandle = Vfopen(0, IdxName, "w+b", 1);
- Valid = (Handle && IdxHandle);
- if (Valid)
- {
- Vfwrite(__TABLE_SIGNATURE__, strlen(__TABLE_SIGNATURE__), Handle);
- Vfwrite(__INDEX_SIGNATURE__, strlen(__TABLE_SIGNATURE__), IdxHandle);
- // TODO bensk> change if NUM_SPECIAL_RECORDS ever increases
- int v=NUM_SPECIAL_RECORDS;//strlen(__TABLE_SIGNATURE__);
- Vfwrite(&v, sizeof(v), IdxHandle);
- // v = 0; fwrite(&v, sizeof(v), 1, IdxHandle);
- v = -1; Vfwrite(&v, sizeof(v), IdxHandle); // write ID
- v = 0;
- for (int i=0;i<NUM_SPECIAL_RECORDS;i++)
- {
- Vfwrite(&v, sizeof(v), IdxHandle);
- Vfwrite(&v, sizeof(v), IdxHandle);
- }
- Sync();
- justcreated = 1;
- }
- }
- if (!Valid)
- {
- if (Handle) Vfdestroy(Handle);
- if (IdxHandle) Vfdestroy(IdxHandle);
- Handle = NULL;
- IdxHandle = NULL;
- }
- else
- {
- int Ptr;
- char test1[9]={0,};
- char test2[9]={0,};
- Vfseek(Handle, 0, SEEK_SET);
- Vfread(test1, strlen(__TABLE_SIGNATURE__), Handle);
- Vfseek(IdxHandle, 0, SEEK_SET);
- Vfread(test2, strlen(__INDEX_SIGNATURE__), IdxHandle);
- test1[8]=0;
- test2[8]=0;
- if (strcmp(test1, __TABLE_SIGNATURE__) || strcmp(test2, __INDEX_SIGNATURE__))
- {
- if (Handle) Vfdestroy(Handle);
- Handle = 0;
- if (IdxHandle) Vfdestroy(IdxHandle);
- IdxHandle = 0;
- return FALSE;
- }
- // Load default index
- IndexField *field;
- field = new IndexField(PRIMARY_INDEX, -1, -1, "None");
- field->index = new Index(IdxHandle, PRIMARY_INDEX, -1, -1, FALSE, 0, this);
- // Get indexes
- Ptr = field->index->Get(INDEX_RECORD_NUM);
- IndexList = new IndexRecord(Ptr, INDEX_RECORD_NUM, Handle, this);
- if (!IndexList)
- {
- delete field;
- if (Handle) Vfdestroy(Handle);
- Handle = 0;
- if (IdxHandle) Vfdestroy(IdxHandle);
- IdxHandle = 0;
- return FALSE;
- }
- // Init them
- IndexNewWalkerContext newContext(this);
- IndexList->WalkFields(IndexNewWalker, &newContext);
- // Add default in case its not there (if it is it won't be added by addfield)
- IndexList->AddField(field);
- // Get the default index (whether loaded or preloaded)
- Scanner::index = ((IndexField*)IndexList->GetField(PRIMARY_INDEX))->index;
- // If it's different from preloaded, delete preloaded
- if (field->index != Scanner::index)
- {
- delete field;
- field=0;
- }
- // Set up colaboration
- IndexList->BuildCollaboration();
- // Get columns
- Ptr = Scanner::index->Get(FIELDS_RECORD_NUM);
- FieldsRecord = new Record(Ptr, FIELDS_RECORD_NUM, Handle, this);
- if (!FieldsRecord)
- {
- IndexList->Release();
- IndexList=0;
- if (Handle) Vfdestroy(Handle);
- Handle = 0;
- if (IdxHandle) Vfdestroy(IdxHandle);
- IdxHandle = 0;
- return FALSE;
- }
- // update the column cache
- FieldsRecord->WalkFields(BuildColumnCache, this);
- columns_cached=true;
- }
- #if 0 // TODO
- if (Valid && !justcreated)
- {
- if (IndexList->NeedFix())
- Compact();
- }
- #endif
- if (Valid) First();
- if (Handle)
- Vfunlock(Handle);
- return Valid;
- }
- //---------------------------------------------------------------------------
- void Table::Close(void)
- {
- int v=0;
- if (Handle && IndexList && Vflock(Handle, 0))
- {
- IndexList->WalkFields(IndexWriteWalker, 0);
- }
- delete Scanners;
- Scanners = NULL;
- Vsync(Handle);
- if (IdxHandle)
- {
- Vfdestroy(IdxHandle);
- IdxHandle = NULL;
- v |= 2;
- }
- if (Handle)
- {
- Vfdestroy(Handle);
- Handle = NULL;
- v |= 1;
- }
- if (v != 3)
- return;
- }
- bool Table::IndexWriteWalker(IndexRecord *record, Field *entry, void *context)
- {
- IndexField *field = (IndexField *)entry;
- field->index->WriteIndex();
- return true;
- }
- //---------------------------------------------------------------------------
- void Table::Sync(void)
- {
- if (!Vflock(Handle))
- return;
- if (IndexList)
- IndexList->WalkFields(IndexWriteWalker, 0);
- int err=0;
- if (!err && Handle) err|=Vsync(Handle);
- if (!err && IdxHandle) err|=Vsync(IdxHandle);
-
- Vfunlock(Handle);
- }
- //---------------------------------------------------------------------------
- ColumnField *Table::NewColumn(unsigned char FieldID, const char *FieldName, unsigned char FieldType, bool indexUnique)
- {
- columns_cached=false; // if they start writing new columns, kill the columns cache until they PostColumns()
- ColumnField *f = GetColumnById(FieldID);
- if (f) {
- int t = f->GetDataType();
- if (t != FieldType) {
- if (CompatibleFields(t, FieldType))
- {
- f->SetDataType(FieldType);
- goto aok;
- }
- }
- return NULL;
- }
- aok:
- if (GetColumnByName(FieldName))
- return NULL;
- ColumnField *field = new ColumnField(FieldID, FieldName, FieldType, this);
- column_ids[FieldID]=FieldType;
- FieldsRecord->AddField(field);
- return field;
- }
- void Table::SetFieldSearchableById(unsigned char field_id, bool searchable)
- {
- ColumnField *column = GetColumnById(field_id);
- if (column)
- column->SetSearchable(searchable);
- if (searchable)
- {
- search_fields.insert(field_id);
- }
- else
- {
- search_fields.erase(field_id);
- }
- }
- //---------------------------------------------------------------------------
- bool Table::BuildColumnCache(Record *record, Field *entry, void *context)
- {
- Table *table = (Table *)context;
- ColumnField *column = (ColumnField *)entry;
- unsigned char field_id=column->GetFieldId();
- table->column_ids[field_id] = column->GetDataType();
- if (column->IsSearchableField())
- {
- table->search_fields.insert(field_id);
- }
- else
- {
- table->search_fields.erase(field_id);
- }
- return true;
- }
- //---------------------------------------------------------------------------
- void Table::PostColumns(void)
- {
- FieldsRecord->WriteFields(this, FIELDS_RECORD_NUM);
- memset(column_ids, FIELD_UNKNOWN, 255);
- FieldsRecord->WalkFields(BuildColumnCache, this);
- columns_cached=true;
- }
- unsigned char Table::GetColumnType(unsigned char Id)
- {
- if (columns_cached)
- {
- return column_ids[Id];
- }
- else
- {
- return GetColumnById(Id)->GetDataType();
- }
- }
- //---------------------------------------------------------------------------
- IndexField *Table::GetIndexByName(const char *name)
- {
- if (!IndexList)
- return NULL;
- return IndexList->GetIndexByName(name);
- }
- //---------------------------------------------------------------------------
- IndexField *Table::GetIndexById(unsigned char Id)
- {
- if (!IndexList)
- return NULL;
- return (IndexField *)IndexList->GetField(Id);
- }
- //---------------------------------------------------------------------------
- void Table::AddIndexByName(const char *name, const char *desc)
- {
- ColumnField *header = GetColumnByName(name);
- if (header)
- {
- unsigned char Idx = header->ID;
- AddIndexById(Idx, desc);
- }
- }
- //---------------------------------------------------------------------------
- void Table::AddIndexById(unsigned char Id, const char *desc)
- {
- if (GetIndexById(Id)) return;
- ColumnField *col = GetColumnById(Id);
- if (!col)
- return;
- IndexField *newindex = new IndexField(Id, IndexList->GetColumnCount(), col->GetDataType(), desc);
- newindex->index = new Index(IdxHandle, Id, IndexList->GetColumnCount(), col->GetDataType(), true, Scanner::index->NEntries, this);
- IndexList->AddField(newindex);
- IndexField *previous = (IndexField *)newindex->prev;
- previous->index->Colaborate(newindex);
- IndexField *primary_index = (IndexField *)IndexList->GetField(PRIMARY_INDEX);
- newindex->index->Colaborate(primary_index);
- previous->index->Propagate();
- IndexList->WriteFields(this);
- }
- //---------------------------------------------------------------------------
- bool Table::CheckIndexing(void)
- {
- if (IndexList->GetColumnCount() == 0) return true;
- for (int i=0;i<Scanner::index->NEntries;i++)
- {
- if (!IndexList->CheckIndexing(i))
- return FALSE;
- }
- return true;
- }
- struct IndexWalkerThunkContext
- {
- void *context;
- Table *_this;
- Table::IndexWalker callback;
- };
- bool Table::IndexWalkerThunk(IndexRecord *record, Field *entry, void *context_in)
- {
- IndexWalkerThunkContext *context = (IndexWalkerThunkContext *)context_in;
- return context->callback(context->_this, (IndexField *)entry, context->context);
- }
- //---------------------------------------------------------------------------
- void Table::WalkIndices(IndexWalker callback, void *context)
- {
- if (IndexList && callback)
- {
- IndexWalkerThunkContext walkerContext = { context, this, callback };
- IndexList->WalkFields(IndexWalkerThunk, &walkerContext);
- }
- }
- //---------------------------------------------------------------------------
- void Table::DropIndex(IndexField *Ptr)
- {
- if (!Ptr || Ptr->Type != FIELD_INDEX) return;
- if (Scanner::index == Ptr->index)
- {
- Scanner::index = ((IndexField*)IndexList->GetField(PRIMARY_INDEX))->index;
- IndexList->BuildCollaboration();
- }
- IndexList->RemoveField(Ptr);
- if (Scanner::index->SecIndex == Ptr)
- Scanner::index->SecIndex = 0;
- IndexList->WriteFields(this);
- }
- //---------------------------------------------------------------------------
- void Table::DropIndexByName(const char *desc)
- {
- IndexField *indx = GetIndexByName(desc);
- if (!strcasecmp(desc, "None")) return;
- if (indx)
- DropIndex(indx);
- }
- //---------------------------------------------------------------------------
- void Table::DropIndexById(unsigned char Id)
- {
- if (!IndexList)
- return;
- if (Id == (unsigned char)PRIMARY_INDEX) return;
- IndexField *indx=(IndexField *)IndexList->GetField(Id);
- if (indx)
- DropIndex(indx);
- }
- //---------------------------------------------------------------------------
- bool Table::LocateByIdEx(int Id, int From, Field *field, int comp_mode)
- {
- return Scanner::LocateByIdEx(Id, From, field, NULL, comp_mode);
- }
- //---------------------------------------------------------------------------
- Record *Table::GetColumns(void)
- {
- if (!FieldsRecord)
- return NULL;
- return FieldsRecord;
- }
- //---------------------------------------------------------------------------
- Scanner *Table::NewScanner()
- {
- Scanner *s = new Scanner(this);
- /*if (Scanners->GetNElements() > 0)*/
- s->index = Scanner::index;
- Scanners->AddEntry(s, true);
- return s;
- }
- //---------------------------------------------------------------------------
- Scanner *Table::GetDefaultScanner()
- {
- return this;
- }
- //---------------------------------------------------------------------------
- void Table::DeleteScanner(Scanner *scan)
- {
- if (!scan) return;
- Scanners->RemoveEntry(scan);
- }
- //---------------------------------------------------------------------------
- void Table::IndexModified(void)
- {
- Scanner *s = (Scanner *)Scanners->GetHead();
- while (s)
- {
- s->IndexModified();
- s = (Scanner *)s->GetNext();
- }
- }
- //---------------------------------------------------------------------------
- void Table::SetGlobalLocateUpToDate(bool is) {
- GLocateUpToDate = is;
- }
- struct ColumnWalkContext
- {
- Table *ctable;
- };
- bool Table::Compact_ColumnWalk(Record *record, Field *entry, void *context_in)
- {
- ColumnField *field = static_cast<ColumnField *>(entry);
- ColumnWalkContext *context = (ColumnWalkContext *)context_in;
- Table *ctable = context->ctable;
- ctable->NewColumn(field->GetFieldId(), field->GetFieldName(), field->GetDataType(), FALSE);
- return true;
- }
- struct ColumnWalk2Context
- {
- Table *ctable;
- Table *thisTable;
- uint8_t *data;
- size_t data_size;
- int gotstuff;
- };
- bool Table::Compact_ColumnWalk2(Record *record, Field *entry, void *context_in)
- {
- ColumnField *colfield = (ColumnField *)entry;
- ColumnWalk2Context *context = (ColumnWalk2Context *)context_in;
- unsigned char fieldid = colfield->GetFieldId();
- //char *fieldname = colfield->GetFieldName();
- Field *mfield = context->thisTable->GetFieldById(fieldid);
- //Field *mfield = GetFieldByName(fieldname);
- if (mfield != NULL) {
- if (!context->gotstuff) {
- context->ctable->New();
- context->gotstuff = 1;
- }
- Field *cfield = context->ctable->NewFieldById(fieldid, 0);
- //Field *cfield = ctable->NewFieldByName(fieldname, mfield->GetPerm());
- size_t len = mfield->GetDataSize();
- if (len > context->data_size)
- {
- context->data_size = len;
- context->data = (uint8_t *)realloc(context->data, context->data_size);
- }
- mfield->WriteTypedData(context->data, len);
- cfield->ReadTypedData(context->data, len);
- }
- return true;
- }
- bool Table::Compact_IndexWalk(Table *table, IndexField *field, void *context)
- {
- Table *ctable = (Table *)context;
- if (strcasecmp(field->GetIndexName(), "None"))
- ctable->AddIndexById(field->GetFieldId(), field->GetIndexName());
- return true;
- }
- #if 0 // TODO
- //---------------------------------------------------------------------------
- void Table::Compact(int *progress) {
- // ok so we're gonna be cheating a bit, instead of figuring out how to safely modify all those
- // nifty indexes that cross reference themselves and blablabla, we're just gonna duplicate the
- // whole table from scratch, overwrite ourselves, and reopen the table. duh.
- if (!Vflock(Handle))
- {
- if (progress != NULL) *progress = 100;
- return;
- }
- // create a temporary table in windows temp dir
- wchar_t temp_table[MAX_PATH+12];
- wchar_t temp_index[MAX_PATH+12];
- wchar_t old_table[MAX_PATH+12];
- wchar_t old_index[MAX_PATH+12];
- DWORD pid=GetCurrentProcessId();
- StringCbPrintfW(temp_table, sizeof(temp_table), L"%s.new%08X", Name,pid);
- StringCbPrintfW(temp_index, sizeof(temp_index),L"%s.new%08X", IdxName,pid);
- StringCbPrintfW(old_table, sizeof(old_table),L"%s.old%08X", Name,pid);
- StringCbPrintfW(old_index, sizeof(old_index),L"%s.old%08X", IdxName,pid);
- // delete them, in case we crashed while packing
- DeleteFileW(temp_table);
- DeleteFileW(temp_index);
- DeleteFileW(old_table);
- DeleteFileW(old_index);
- // create a brand new db and a brand new table
- Table *ctable = db->OpenTable(temp_table, temp_index, NDE_OPEN_ALWAYS, Cached);
- // duplicate the columns
- Record *record = GetColumns();
- if (record != NULL)
- {
- ColumnWalkContext context;
- context.ctable = ctable;
- record->WalkFields(Compact_ColumnWalk, &context);
- }
- ctable->PostColumns();
- // duplicate the indexes
- WalkIndices(Compact_IndexWalk, (void *)ctable);
- // duplicate the data
- int reccount = GetRecordsCount();
- int count = 0;
- First();
- ColumnWalk2Context context;
- context.data_size = 65536;
- context.data = (uint8_t *)malloc(65536);
- context.ctable = ctable;
- context.thisTable = this;
- while (1) {
- int lasterr = NumErrors();
- GetDefaultScanner()->GetRecordById(count, FALSE);
- count++;
- if (Eof() || count > reccount) break;
- if (NumErrors() > lasterr)
- continue;
- Index *idx = GetDefaultScanner()->GetIndex();
- int pos = idx->Get(GetDefaultScanner()->GetRecordId());
- if (pos == 0) continue;
- int pr = (int)((float)GetRecordId()/(float)reccount*100.0f);
- if (progress != NULL) *progress = pr;
- context.gotstuff = 0;
- if (record != NULL)
- record->WalkFields(Compact_ColumnWalk2, &context);
- if (context.gotstuff)
- ctable->Post();
- }
- free(context.data);
- // done creating temp table
- db->CloseTable(ctable);
- // reset the data structures and close underlying file handles
- Reset();
- if (MoveFileW(Name,old_table))
- {
- if (MoveFileW(IdxName,old_index))
- {
- if (!MoveFileW(temp_table,Name) || !MoveFileW(temp_index,IdxName))
- {
- // failed, try to copy back
- DeleteFileW(Name);
- DeleteFileW(IdxName);
- MoveFileW(old_table,Name); // restore old file
- MoveFileW(old_index,IdxName); // restore old file
- }
- }
- else
- {
- MoveFileW(old_table,Name); // restore old file
- }
- }
- // clean up our temp files
- DeleteFileW(temp_table);
- DeleteFileW(temp_index);
- DeleteFileW(old_table);
- DeleteFileW(old_index);
- if (progress != NULL) *progress = 100;
- // reopen our table
- Init();
- Open();
- }
- #endif
- ColumnField *Table::GetColumnById(unsigned char Idx)
- {
- if (!FieldsRecord)
- return NULL;
- return (ColumnField *)FieldsRecord->GetField(Idx);
- }
- ColumnField *Table::GetColumnByName(const char *FieldName)
- {
- return FieldsRecord->GetColumnByName(FieldName);
- }
- void Table::RowCache_Delete(int position)
- {
- if (use_row_cache)
- {
- RowCache::iterator found = rowCache.find(position);
- if (found != rowCache.end())
- {
- if (found->second)
- found->second->Release();
- rowCache.erase(found);
- }
- }
- }
- void Table::RowCache_Remove(int position)
- {
- if (use_row_cache)
- {
-
- Record *&row = rowCache[position];
- if (row)
- {
- row->Release();
- }
- row = 0;
- }
- }
- void Table::RowCache_Add(Record *record, int position)
- {
- if (use_row_cache)
- {
- record->Retain();
- Record *&row = rowCache[position];
- if (row)
- {
- row->Release();
- }
- row = record;
- }
- }
- Record *Table::RowCache_Get(int position)
- {
- if (!use_row_cache)
- return 0;
- Record *row = rowCache[position];
- if (row)
- row->Retain();
- return row;
- }
- void Table::EnableRowCache()
- {
- use_row_cache=true;
- }
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