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- /*
- ** JNetLib
- ** Copyright (C) 2000-2001 Nullsoft, Inc.
- ** Author: Justin Frankel
- ** File: udpconnection.h - JNL UDP connection interface
- ** License: see jnetlib.h
- **
- ** Usage:
- ** 1. Create a JNL_Connection object, optionally specifying a JNL_AsyncDNS
- ** object to use (or NULL for none, or WAC_NETWORK_CONNECTION_AUTODNS for auto),
- ** and the send and receive buffer sizes.
- ** 2. Call connect() to have it connect to a host/port (the hostname will be
- ** resolved if possible).
- ** 3. call run() with the maximum send/recv amounts, and optionally parameters
- ** so you can tell how much has been send/received. You want to do this a lot, while:
- ** 4. check get_state() to check the state of the connection. The states are:
- ** JNL_Connection::STATE_ERROR
- ** - an error has occured on the connection. the connection has closed,
- ** and you can no longer write to the socket (there still might be
- ** data in the receive buffer - use recv_bytes_available()).
- ** JNL_Connection::STATE_NOCONNECTION
- ** - no connection has been made yet. call connect() already! :)
- ** JNL_Connection::STATE_RESOLVING
- ** - the connection is still waiting for a JNL_AsycnDNS to resolve the
- ** host.
- ** JNL_Connection::STATE_CONNECTING
- ** - the asynchronous call to connect() is still running.
- ** JNL_Connection::STATE_CONNECTED
- ** - the connection has connected, all is well.
- ** JNL_Connection::STATE_CLOSING
- ** - the connection is closing. This happens after a call to close,
- ** without the quick parameter set. This means that the connection
- ** will close once the data in the send buffer is sent (data could
- ** still be being received when it would be closed). After it is
- ** closed, the state will transition to:
- ** JNL_Connection::STATE_CLOSED
- ** - the connection has closed, generally without error. There still
- ** might be data in the receieve buffer, use recv_bytes_available().
- ** 5. Use send() and send_string() to send data. You can use
- ** send_bytes_in_queue() to see how much has yet to go out, or
- ** send_bytes_available() to see how much you can write. If you use send()
- ** or send_string() and not enough room is available, both functions will
- ** return error ( < 0)
- ** 6. Use recv() and recv_line() to get data. If you want to see how much data
- ** there is, use recv_bytes_available() and recv_lines_available(). If you
- ** call recv() and not enough data is available, recv() will return how much
- ** data was actually read. See comments at the function defs.
- **
- ** 7. To close, call close(1) for a quick close, or close() for a close that will
- ** make the socket close after sending all the data sent.
- **
- ** 8. delete ye' ol' object.
- */
- #ifndef _UDPCONNECTION_H_
- #define _UDPCONNECTION_H_
- #include "asyncdns.h"
- #include "nu/RingBuffer.h"
- #include "jnetlib_defines.h"
- #define JNL_DEFAULT_BUFFER_SIZE 8192
- class JNL_UDPConnection : private Drainer, private Filler
- {
- public:
- typedef enum
- {
- STATE_ERROR = JNL_CONNECTION_STATE_ERROR,
- STATE_NOCONNECTION = JNL_CONNECTION_STATE_NOCONNECTION,
- STATE_RESOLVING = JNL_CONNECTION_STATE_RESOLVING,
- STATE_CONNECTING = JNL_CONNECTION_STATE_CONNECTING,
- STATE_CONNECTED = JNL_CONNECTION_STATE_CONNECTED,
- STATE_CLOSING = JNL_CONNECTION_STATE_CLOSING,
- STATE_CLOSED = JNL_CONNECTION_STATE_CLOSED,
- STATE_RESOLVED = JNL_CONNECTION_STATE_RESOLVED,
- } state;
- JNL_UDPConnection();
- JNL_UDPConnection( unsigned short port, JNL_AsyncDNS *dns, int sendbufsize = JNL_DEFAULT_BUFFER_SIZE, int recvbufsize = JNL_DEFAULT_BUFFER_SIZE );
- ~JNL_UDPConnection();
- void open( JNL_AsyncDNS *dns = JNL_AUTODNS, size_t sendbufsize = JNL_DEFAULT_BUFFER_SIZE, size_t recvbufsize = JNL_DEFAULT_BUFFER_SIZE );
- void open( int incoming_socket, JNL_AsyncDNS *dns = JNL_AUTODNS, size_t sendbufsize = JNL_DEFAULT_BUFFER_SIZE, size_t recvbufsize = JNL_DEFAULT_BUFFER_SIZE );
- void setpeer( const char *hostname, int port );
- void setpeer( sockaddr *addr, socklen_t length /* of addr */ );
- void run( size_t max_send_bytes = -1, size_t max_recv_bytes = -1, size_t *bytes_sent = NULL, size_t *bytes_rcvd = NULL );
- int get_state() { return m_state; }
- const char *get_errstr() { return m_errorstr; }
- void close( int quick = 0 );
- void flush_send( void ) { send_buffer.clear(); }
- size_t send_bytes_in_queue( void );
- size_t send_bytes_available( void );
- int send( const void *data, size_t length ); // returns -1 if not enough room
- int send_string( const char *line ); // returns -1 if not enough room
- size_t recv_bytes_available( void );
- size_t recv_bytes( void *data, size_t maxlength ); // returns actual bytes read
- unsigned int recv_int( void );
- int recv_lines_available( void );
- int recv_line( char *line, size_t maxlength ); // returns 0 if the line was terminated with a \r or \n, 1 if not.
- // (i.e. if you specify maxlength=10, and the line is 12 bytes long
- // it will return 1. or if there is no \r or \n and that's all the data
- // the connection has.)
- size_t peek_bytes( void *data, size_t maxlength ); // returns bytes peeked
- int get_interface( sockaddr *sin, socklen_t *sin_length ); // this returns the interface the connection is on
- short get_remote_port( void ) { return m_remote_port; } // this returns the remote port of connection
- void get_last_recv_msg_addr( sockaddr **addr, socklen_t *len ) { *addr = (sockaddr *)&m_last_addr; *len = m_last_addr_len; }
- void set_ttl( uint8_t new_ttl );
- protected:
- uint8_t ttl;
- SOCKET m_socket;
- unsigned short m_remote_port;
- RingBuffer recv_buffer;
- RingBuffer send_buffer;
- sockaddr *address;
- socklen_t address_len;
- sockaddr_storage m_last_addr;
- socklen_t m_last_addr_len;
- addrinfo *saddr;
- char *m_host;
- JNL_AsyncDNS *m_dns;
- int m_dns_owned;
- state m_state;
- const char *m_errorstr;
- private:
- void init(); // constructor helper function
- // functions for RingBuffer
- size_t Read( void *dest, size_t len );
- size_t Write( const void *dest, size_t len );
- };
- #endif // _UDPConnection_H_
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