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- #pragma once
- #include "foundation/dispatch.h"
- #include "foundation/error.h"
- #include "types.h"
- #include "svc_output.h"
- #include "ifc_playback_parameters.h"
- /* Note that since a typical ifc_playback implementation
- is running on another thread, most functions will always succeed (except for out of memory or thread creation problems)
- but might report an error later to the ifc_player object that was passed
- when creating the playback object */
- class NOVTABLE ifc_playback : public Wasabi2::Dispatchable
- {
- protected:
- ifc_playback() : Dispatchable(NUM_DISPATCH_CODES) {}
- ~ifc_playback() {}
- public:
- /* optionally call Cue before calling Play to set the start and end positions
- in a cuesheet situation, these will might also get called after
- you indicate that cue end position has been reached */
- int Cue(Agave_PositionType position_type, Agave_Position start, Agave_Position end) { return Playback_Cue(position_type, start, end); }
- // start only version of Cue
- int CueStart(Agave_PositionType position_type, Agave_Position start) { return Playback_CueStart(position_type, start); }
- // begins playback.
- int Play(svc_output *output, ifc_playback_parameters *secondary_parameters) { return Playback_Play(output, secondary_parameters); }
- int SeekSeconds(double seconds) { return Playback_SeekSeconds(seconds); }
- // called on user-initiated stop. not called if the playback object indiciated a stop (e.g. EOF)
- int Stop() { return Playback_Stop(); }
- int Pause() { return Playback_Pause(); }
- int Unpause() { return Playback_Unpause(); }
- /* called to shut things down.
- note that if your playback object is in a 'stopped' state,
- it should be prepared to receive Cue/Play call until Close() is called */
- int Close() { return Playback_Close(); }
- /* most of the time, you'll pass SetVolume and SetPan on to the output object
- but some special-use playback objects (e.g. analog CD playback) might have to implement this */
- // 0 to 1.0
- int SetVolume(float volume) { return Playback_SetVolume(volume); }
- // -1.0 to 1.0
- int SetPan(float pan) { return Playback_SetPan(pan); }
-
- /* most of the time, you'll ignore SetEQ
- but some special-use playback objects (e.g. analog CD playback) might have to implement this */
- int SetEQ(float preamp, int num_bands, float *bands) { return Playback_SetEQ(preamp, num_bands, bands); }
- enum
- {
- NUM_DISPATCH_CODES,
- };
- protected:
- virtual int WASABICALL Playback_Cue(Agave_PositionType position_type, Agave_Position start, Agave_Position end) { return NErr_NotImplemented; }
- virtual int WASABICALL Playback_CueStart(Agave_PositionType position_type, Agave_Position start) { return NErr_NotImplemented; }
- virtual int WASABICALL Playback_Play(svc_output *output, ifc_playback_parameters *secondary_parameters)=0;
- virtual int WASABICALL Playback_SeekSeconds(double seconds)=0;
- virtual int WASABICALL Playback_Stop()=0;
- virtual int WASABICALL Playback_Pause()=0;
- virtual int WASABICALL Playback_Unpause()=0;
- virtual int WASABICALL Playback_Close()=0;
- virtual int WASABICALL Playback_SetVolume(float volume) { return NErr_NotImplemented; }
- virtual int WASABICALL Playback_SetPan(float pan) { return NErr_NotImplemented; }
- virtual int WASABICALL Playback_SetEQ(float preamp, int num_bands, float *bands) { return NErr_NotImplemented; }
- };
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