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- [preset00]
- fRating=3.000000
- fGammaAdj=1.000000
- fDecay=0.990000
- fVideoEchoZoom=0.741918
- fVideoEchoAlpha=0.000000
- nVideoEchoOrientation=0
- nWaveMode=0
- bAdditiveWaves=1
- bWaveDots=1
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=100.000000
- fWaveScale=3.072694
- fWaveSmoothing=0.000000
- fWaveParam=-0.500000
- fModWaveAlphaStart=0.500000
- fModWaveAlphaEnd=1.000000
- fWarpAnimSpeed=1.000000
- fWarpScale=1.000000
- fZoomExponent=2.781671
- fShader=1.000000
- zoom=1.000000
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000010
- dy=0.000010
- warp=0.010000
- sx=1.000000
- sy=1.000000
- wave_r=0.500000
- wave_g=0.500000
- wave_b=0.500000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.010000
- ob_r=0.000000
- ob_g=0.000000
- ob_b=0.000000
- ob_a=1.000000
- ib_size=0.010000
- ib_r=0.000000
- ib_g=0.000000
- ib_b=0.000000
- ib_a=1.000000
- nMotionVectorsX=0.000000
- nMotionVectorsY=0.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=1.000000
- mv_r=1.000000
- mv_g=1.000000
- mv_b=1.000000
- mv_a=0.000000
- per_frame_1=wave_r = wave_r + 0.25*sin(1.4*time) + 0.25*sin(2.25*time);
- per_frame_2=wave_g = wave_g + 0.25*sin(1.7*time) + 0.25*sin(2.11*time);
- per_frame_3=wave_b = wave_b + 0.25*sin(1.84*time) + 0.25*sin(2.3*time);
- per_frame_4=warp = 0;
- per_frame_5=ob_r = 0.3 + 0.3*sin(1.56*time);
- per_frame_6=ob_g = 0.3 + 0.3*sin(2.15*time);
- per_frame_7=ob_b = 0.3 + 0.3*cos(1.4*time);
- per_frame_8=ing = 2*sin(0.25*time);
- per_frame_9=wave_x = wave_x + 0.0257*sin(time);
- per_frame_10=wave_y = wave_y + 0.0257*cos(time);
- per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
- per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
- per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
- per_pixel_4=
- per_pixel_5=rot = rot + above(bass,1)*0.25*(1-rad)*(100*dx_r);
- per_pixel_6=zoom = zoom + 0.2*(0.5-rad);
- per_pixel_7=cx = cx + above(bass,1)*0.25*sin(time)*(100*dy_r);
- per_pixel_8=cy = cy + above(mid,1)*0.25*cos(time)*(100*dy_r);
- per_pixel_9=dy = dy - dy_r;
- per_pixel_10=dx = dx - dx_r;
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