Flexi, Phat, Zylot + Eo.S - work with lines of code.milk 15 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=2
  12. nWaveMode=1
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.004
  26. fWaveScale=0.010
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.440
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=0.99951
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.040
  49. ob_size=0.000
  50. ob_r=0.010
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.005
  55. ib_r=0.250
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=0.000
  60. nMotionVectorsY=0.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=1.000
  64. mv_r=1.000
  65. mv_g=0.910
  66. mv_b=0.710
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=2.44415
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=cl = 0;
  92. wave_0_per_frame1=t1 = 0;
  93. wave_0_per_frame2=v = 0.01;
  94. wave_0_per_frame3=j = j + (bass)*0.01;
  95. wave_0_per_frame4=j2 = j2 + (mid_att)*0.01;
  96. wave_0_per_frame5=j3 = j3 + (treb_att)*0.01;
  97. wave_0_per_frame6=t2 = j;
  98. wave_0_per_frame7=t3 = j2;
  99. wave_0_per_frame8=t4 = j3;
  100. wave_0_per_frame9=//t5 = 0;
  101. wave_0_per_frame10=k = k*0.99 + 10*mid/fps;
  102. wave_0_per_frame11=t5 = -k;
  103. wave_0_per_frame12=
  104. wave_0_per_frame13=cl1 = cl1 + 0.002;
  105. wave_0_per_frame14=cl1 = if(above(cl1,1),0,cl1);
  106. wave_0_per_frame15=cl1 = if(below(cl1,0),1,cl1);
  107. wave_0_per_frame16=t8 = cl1;
  108. wave_0_per_frame17=
  109. wave_0_per_frame18=cl2 = cl2 -1*q1;
  110. wave_0_per_frame19=cl2 = if(above(cl2,1),0,cl2);
  111. wave_0_per_frame20=cl2 = if(below(cl2,0),1,cl2);
  112. wave_0_per_frame21=t7 = cl2;
  113. wave_0_per_frame22=
  114. wave_0_per_frame23=cl3 = cl3 +0.001;
  115. wave_0_per_frame24=cl3 = if(above(cl3,1),0,cl3);
  116. wave_0_per_frame25=cl3 = if(below(cl3,0),1,cl3);
  117. wave_0_per_frame26=t6 = cl3;
  118. wave_0_per_point1=xx = ((sample*0983624912364)%10000000+100)/10000000;
  119. wave_0_per_point2=yy = ((xx*1896575575)%10000000+100)/10000000;
  120. wave_0_per_point3=zz = ((yy*58652340875)%10000000+100)/10000000;
  121. wave_0_per_point4=
  122. wave_0_per_point5=
  123. wave_0_per_point6=d = sqrt(sqr(xx)+sqr(yy)+sqr(zz));
  124. wave_0_per_point7=
  125. wave_0_per_point8=zz = zz + t8 - if(above(zz+t8,1),1,0) - 0.5;
  126. wave_0_per_point9=xx = xx + t7 - if(above(xx+t7,1),1,0) - 0.5;
  127. wave_0_per_point10=yy = yy + t6 - if(above(yy+t6,1),1,0) - 0.5;
  128. wave_0_per_point11=
  129. wave_0_per_point12=v = 0.001;
  130. wave_0_per_point13=
  131. wave_0_per_point14=w = 1;// (sample*sin(time*0.3)*0.01-1);
  132. wave_0_per_point15=bb = d*d*0.5;
  133. wave_0_per_point16=n= 0.3;
  134. wave_0_per_point17=s1 = sin(sin(t2*w+bb)*n);
  135. wave_0_per_point18=s2 = sin(sin(t3*w+bb)*n);
  136. wave_0_per_point19=s3 = sin(sin(t4*w+bb)*n);
  137. wave_0_per_point20=c1 = cos(sin(t2*w+bb)*n);
  138. wave_0_per_point21=c2 = cos(sin(t3*w+bb)*n);
  139. wave_0_per_point22=c3 = cos(sin(t4*w+bb)*n);
  140. wave_0_per_point23=
  141. wave_0_per_point24=z = (c3*s1*c2 + s3*s2)*xx - (c3*s1*s2-s3*c2)*yy + c3*c1*zz;
  142. wave_0_per_point25=x1 = (c1*c2*xx + c1*s2*yy - s1*zz);
  143. wave_0_per_point26=y1 = ((s3*s1*c2 - c3*s2)*xx + (s3*s1*s2+c3*c2)*yy + s3*c1*zz);
  144. wave_0_per_point27=
  145. wave_0_per_point28=zoom = .5*(1/(z+0.5));
  146. wave_0_per_point29=x = 0.5 + zoom*x1 + sin(time*0.1)*0.;;
  147. wave_0_per_point30=y = 0.5 + zoom*y1 + cos(time*0.16801)*0.;
  148. wave_0_per_point31=
  149. wave_0_per_point32=pi3 = 3.1415*2*0.3333;
  150. wave_0_per_point33=t = z*2+t2*1;
  151. wave_0_per_point34=c=3;
  152. wave_0_per_point35=//r = sin(t)*c;
  153. wave_0_per_point36=
  154. wave_0_per_point37=//g = sin(t+pi3)*c;
  155. wave_0_per_point38=
  156. wave_0_per_point39=//b = sin(t-pi3)*c;
  157. wave_0_per_point40=
  158. wave_0_per_point41=
  159. wave_0_per_point42=r = if(above(r,1),1,r);
  160. wave_0_per_point43=r = if(below(r,0),0,r);
  161. wave_0_per_point44=g = if(above(g,1),1,g);
  162. wave_0_per_point45=g = if(below(g,0),0,g);
  163. wave_0_per_point46=b = if(above(b,1),1,b);
  164. wave_0_per_point47=b = if(below(b,0),0,b);
  165. wave_0_per_point48=
  166. wave_0_per_point49=a = 0.4;
  167. wavecode_1_enabled=0
  168. wavecode_1_samples=512
  169. wavecode_1_sep=0
  170. wavecode_1_bSpectrum=0
  171. wavecode_1_bUseDots=1
  172. wavecode_1_bDrawThick=1
  173. wavecode_1_bAdditive=0
  174. wavecode_1_scaling=9.94114
  175. wavecode_1_smoothing=0.00000
  176. wavecode_1_r=0.000
  177. wavecode_1_g=0.100
  178. wavecode_1_b=1.000
  179. wavecode_1_a=1.000
  180. wave_1_init1=t2 = 0;
  181. wave_1_init2=t3 = 0;
  182. wave_1_init3=t4 = 0;
  183. wave_1_init4=cl = 0;
  184. wave_1_per_frame1=t8 = 1;
  185. wave_1_per_frame2=
  186. wave_1_per_frame3=t1 = 0.5;
  187. wave_1_per_frame4=t2 = 0.9;
  188. wave_1_per_point1=d = d*0.85 + (value1)*1;
  189. wave_1_per_point2=
  190. wave_1_per_point3=y = 0.5 + d*sample*(1-sample);
  191. wave_1_per_point4=x = 0.9 - sample*0.8;
  192. wavecode_2_enabled=0
  193. wavecode_2_samples=512
  194. wavecode_2_sep=0
  195. wavecode_2_bSpectrum=0
  196. wavecode_2_bUseDots=1
  197. wavecode_2_bDrawThick=1
  198. wavecode_2_bAdditive=0
  199. wavecode_2_scaling=5.92556
  200. wavecode_2_smoothing=0.00000
  201. wavecode_2_r=1.000
  202. wavecode_2_g=0.000
  203. wavecode_2_b=0.000
  204. wavecode_2_a=0.660
  205. wave_2_per_frame1=t1 = q1;
  206. wave_2_per_frame2=t2 = q2;
  207. wave_2_per_frame3=t3 = q3;
  208. wave_2_per_frame4=t4 = q4;
  209. wave_2_per_frame5=t5 = q5;
  210. wave_2_per_frame6=t6 = q6;
  211. wave_2_per_frame7=t7 = q7;
  212. wave_2_per_frame8=t8 = q8;
  213. wave_2_per_point1=sample = 1-sample;
  214. wave_2_per_point2=xxx = xx;
  215. wave_2_per_point3=yyy = yy;
  216. wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  217. wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  218. wave_2_per_point6=
  219. wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  220. wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  221. wave_2_per_point9=
  222. wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  223. wave_2_per_point11=dd = dd*0.95 + (value1);
  224. wave_2_per_point12=ddd = dd*sample*(1-sample)*d;
  225. wave_2_per_point13=
  226. wave_2_per_point14=x = xx + (yy-yyy)*ddd;
  227. wave_2_per_point15=y = yy - (xx-xxx)*ddd;
  228. wavecode_3_enabled=0
  229. wavecode_3_samples=512
  230. wavecode_3_sep=0
  231. wavecode_3_bSpectrum=0
  232. wavecode_3_bUseDots=0
  233. wavecode_3_bDrawThick=1
  234. wavecode_3_bAdditive=0
  235. wavecode_3_scaling=5.92556
  236. wavecode_3_smoothing=0.00000
  237. wavecode_3_r=0.650
  238. wavecode_3_g=0.450
  239. wavecode_3_b=1.000
  240. wavecode_3_a=1.000
  241. wave_3_init1=t2 = 0
  242. wave_3_per_frame1=t1 = q1;
  243. wave_3_per_frame2=t2 = q2;
  244. wave_3_per_frame3=t3 = q3;
  245. wave_3_per_frame4=t4 = q4;
  246. wave_3_per_frame5=t5 = q5;
  247. wave_3_per_frame6=t6 = q6;
  248. wave_3_per_frame7=t7 = q7;
  249. wave_3_per_frame8=t8 = q8;
  250. wave_3_per_point1=sample = 1-sample;
  251. wave_3_per_point2=xxx = xx;
  252. wave_3_per_point3=yyy = yy;
  253. wave_3_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  254. wave_3_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  255. wave_3_per_point6=
  256. wave_3_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  257. wave_3_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  258. wave_3_per_point9=
  259. wave_3_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  260. wave_3_per_point11=dd = dd*0.95 + (value1);
  261. wave_3_per_point12=ddd = dd*sample*(1-sample)*d;
  262. wave_3_per_point13=ddd = sample*(1-sample)*sin(sample*200)*d*0.05;
  263. wave_3_per_point14=x = xx + (yy-yyy)*ddd;
  264. wave_3_per_point15=y = yy - (xx-xxx)*ddd;
  265. shapecode_0_enabled=1
  266. shapecode_0_sides=12
  267. shapecode_0_additive=1
  268. shapecode_0_thickOutline=0
  269. shapecode_0_textured=0
  270. shapecode_0_num_inst=2
  271. shapecode_0_x=0.490
  272. shapecode_0_y=0.500
  273. shapecode_0_rad=0.09902
  274. shapecode_0_ang=0.00000
  275. shapecode_0_tex_ang=0.00000
  276. shapecode_0_tex_zoom=4.36077
  277. shapecode_0_r=0.000
  278. shapecode_0_g=0.000
  279. shapecode_0_b=1.000
  280. shapecode_0_a=1.000
  281. shapecode_0_r2=0.000
  282. shapecode_0_g2=0.000
  283. shapecode_0_b2=0.000
  284. shapecode_0_a2=0.000
  285. shapecode_0_border_r=1.000
  286. shapecode_0_border_g=1.000
  287. shapecode_0_border_b=1.000
  288. shapecode_0_border_a=0.000
  289. shape_0_per_frame1=x = rand(1000)/1000;
  290. shape_0_per_frame2=y = rand(1000)/1000;
  291. shape_0_per_frame3=ang = rand(150)/100;
  292. shapecode_1_enabled=0
  293. shapecode_1_sides=100
  294. shapecode_1_additive=1
  295. shapecode_1_thickOutline=1
  296. shapecode_1_textured=0
  297. shapecode_1_num_inst=1
  298. shapecode_1_x=0.700
  299. shapecode_1_y=0.300
  300. shapecode_1_rad=0.18348
  301. shapecode_1_ang=2.45044
  302. shapecode_1_tex_ang=0.00000
  303. shapecode_1_tex_zoom=0.74934
  304. shapecode_1_r=1.000
  305. shapecode_1_g=0.100
  306. shapecode_1_b=0.100
  307. shapecode_1_a=1.000
  308. shapecode_1_r2=1.000
  309. shapecode_1_g2=0.100
  310. shapecode_1_b2=0.100
  311. shapecode_1_a2=1.000
  312. shapecode_1_border_r=1.000
  313. shapecode_1_border_g=1.000
  314. shapecode_1_border_b=1.000
  315. shapecode_1_border_a=0.000
  316. shape_1_init1=xx = 0.5;
  317. shape_1_init2=yy = 0.4;
  318. shape_1_per_frame1=x = q4 + 0.5;
  319. shape_1_per_frame2=y = q5 + 0.5;
  320. shapecode_2_enabled=0
  321. shapecode_2_sides=100
  322. shapecode_2_additive=1
  323. shapecode_2_thickOutline=1
  324. shapecode_2_textured=1
  325. shapecode_2_num_inst=1
  326. shapecode_2_x=0.430
  327. shapecode_2_y=0.600
  328. shapecode_2_rad=1.16781
  329. shapecode_2_ang=5.96903
  330. shapecode_2_tex_ang=0.00000
  331. shapecode_2_tex_zoom=0.67165
  332. shapecode_2_r=1.000
  333. shapecode_2_g=0.000
  334. shapecode_2_b=0.000
  335. shapecode_2_a=1.000
  336. shapecode_2_r2=1.000
  337. shapecode_2_g2=0.000
  338. shapecode_2_b2=0.000
  339. shapecode_2_a2=1.000
  340. shapecode_2_border_r=1.000
  341. shapecode_2_border_g=1.000
  342. shapecode_2_border_b=1.000
  343. shapecode_2_border_a=0.000
  344. shape_2_init1=xx = 0.5;
  345. shape_2_init2=yy = 0.4;
  346. shape_2_per_frame1=d = sqrt( sqr(xx-q4)+sqr(yy-q8));
  347. shape_2_per_frame2=
  348. shape_2_per_frame3=xx = if(below(d,0.15),0.4+rand(200)/1000,xx);
  349. shape_2_per_frame4=yy = if(below(d,0.15),0.3+rand(400)/1000,yy);
  350. shape_2_per_frame5=aang = if(below(d,0.12),rand(1000)/1000,aang);
  351. shape_2_per_frame6=ang =aang*4*asin(1);
  352. shape_2_per_frame7=x = xx;
  353. shape_2_per_frame8=y = yy;
  354. shapecode_3_enabled=0
  355. shapecode_3_sides=100
  356. shapecode_3_additive=1
  357. shapecode_3_thickOutline=1
  358. shapecode_3_textured=0
  359. shapecode_3_num_inst=1
  360. shapecode_3_x=0.500
  361. shapecode_3_y=0.750
  362. shapecode_3_rad=0.07059
  363. shapecode_3_ang=0.00000
  364. shapecode_3_tex_ang=0.00000
  365. shapecode_3_tex_zoom=0.73458
  366. shapecode_3_r=1.000
  367. shapecode_3_g=0.500
  368. shapecode_3_b=0.500
  369. shapecode_3_a=1.000
  370. shapecode_3_r2=0.000
  371. shapecode_3_g2=0.000
  372. shapecode_3_b2=0.000
  373. shapecode_3_a2=0.000
  374. shapecode_3_border_r=1.000
  375. shapecode_3_border_g=1.000
  376. shapecode_3_border_b=1.000
  377. shapecode_3_border_a=0.000
  378. shape_3_init1=vx = 0
  379. shape_3_per_frame1=x = q1;
  380. shape_3_per_frame2=y = q5;
  381. per_frame_1=wave_a = 0;
  382. per_frame_2=
  383. per_frame_3=
  384. per_frame_4=
  385. per_frame_5=//Thanks to Zylot for rainbow generator
  386. per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);
  387. per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);
  388. per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
  389. per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0);
  390. per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
  391. per_frame_11=ib_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
  392. per_frame_12=q1=ib_r;
  393. per_frame_13=q2=ib_g;
  394. per_frame_14=q3=ib_b;
  395. per_frame_15=
  396. per_frame_16=
  397. per_frame_17=
  398. per_frame_18=decay =1;
  399. per_frame_19=
  400. per_frame_20=
  401. per_frame_21=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
  402. per_frame_22=//solarize=above(0.5,bass);
  403. per_frame_23=//darken=above(0.4,treb);
  404. per_frame_24=
  405. per_frame_25=musictime=musictime+(mid*mid*mid)*0.02*(75/fps);
  406. per_frame_26=
  407. per_frame_27=xpos=cos(musictime*0.6)*0.6;
  408. per_frame_28=ypos=sin(musictime*0.4)*0.6;
  409. per_frame_29=q4=xpos;
  410. per_frame_30=q5=ypos
  411. per_frame_31=
  412. per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;
  413. per_pixel_2=//var=(bass+mid+treb)/3;
  414. per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;
  415. per_pixel_4=//sx=.99-(var*0.01);
  416. per_pixel_5=//cx=var*0.1*(ang/12);
  417. per_pixel_6=//sy=sx;
  418. per_pixel_7=
  419. per_pixel_8=//zoom=-1;
  420. per_pixel_9=sx=-1+(bass*0.2);
  421. per_pixel_10=sy=-1-(treb*0.2);
  422. per_pixel_11=
  423. per_pixel_12=cx=0.5+q4;
  424. per_pixel_13=cy=0.5-q5;
  425. per_pixel_14=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );
  426. per_pixel_15=//zm=(1.1-(rd/4));
  427. per_pixel_16=zm=1;
  428. per_pixel_17=
  429. per_pixel_18=ag=atan( (y-0.5+q5)/(x-0.5-q4) );
  430. per_pixel_19=star=sin(ag*6+time)*((2-rd)-ag)/5;
  431. per_pixel_20=zm=zm+star/20;
  432. per_pixel_21=sx=zm*rd;
  433. per_pixel_22=sy=zm*rd;
  434. per_pixel_23=//rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)
  435. warp_1=`shader_body
  436. warp_2=`{
  437. warp_3=`ret.x = GetPixel(uv).x;
  438. warp_4=`ret.x -= (GetBlur1(uv).x - GetPixel(uv).x + 0.004)*0.1;
  439. warp_5=`
  440. warp_6=`float2 zoom = 1.8;
  441. warp_7=`float2 c = float2(0.25,0.551);
  442. warp_8=`
  443. warp_9=` float2 my_uv2 = (uv_orig-0.5)*zoom;
  444. warp_10=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
  445. warp_11=`
  446. warp_12=`ret.y = tex2D(sampler_fc_main,my_uv2).y + 0.0038;
  447. warp_13=`
  448. warp_14=` float2 d = texsize.zw*12;
  449. warp_15=` float2 uv_z = lerp(uv_orig,uv,0);
  450. warp_16=` float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
  451. warp_17=` float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
  452. warp_18=`
  453. warp_19=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*0.8 + rand_frame.xy;
  454. warp_20=`
  455. warp_21=` float2 uv_bg = lerp(uv_orig,uv,0.02)
  456. warp_22=` + float2(dx.z,dy.z)*texsize.zw*4
  457. warp_23=` + (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw*4;
  458. warp_24=`
  459. warp_25=`ret.z = tex2D(sampler_fc_main,uv_bg).z
  460. warp_26=` - (tex2D(sampler_fc_main,uv_bg).z
  461. warp_27=` - GetBlur3(uv_bg).z)*0.02
  462. warp_28=` - 0.008
  463. warp_29=` + (tex2D(sampler_noise_lq, dither_uv).z-0.5)*0.1;
  464. warp_30=`
  465. warp_31=`}
  466. comp_1=`sampler sampler_manyfish;
  467. comp_2=`shader_body
  468. comp_3=`{
  469. comp_4=` float2 d = texsize.zw*4;
  470. comp_5=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
  471. comp_6=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
  472. comp_7=` float2 uv_y = uv-float2(dx.y,dy.y)*0.4;
  473. comp_8=`
  474. comp_9=` float2 uv_dx = uv - float2(dx.x,dy.x)*1;
  475. comp_10=` float2 uv_dz = uv - float2(dx.z,dy.z)*1;
  476. comp_11=`
  477. comp_12=`ret = 0;
  478. comp_13=`ret = lerp(ret, float3(0,1,0), length(float2(dx.z,dy.z)));
  479. comp_14=`ret = lerp(ret,float3(1,0,0),GetPixel(uv).z*saturate(1-GetBlur3(uv).y*8));
  480. comp_15=`ret = lerp(ret,1,GetBlur1(uv_dz).x*GetBlur1(uv).z*2*(1-GetBlur1(uv).y*4));
  481. comp_16=`
  482. comp_17=`ret = lerp(ret, float3(0.8,0,1.5), length(float2(dx.x,dy.x)));
  483. comp_18=`ret = lerp(ret,float3(1,1,0),GetPixel(uv).x*saturate(1-GetBlur3(uv).y*8));
  484. comp_19=`ret = lerp(ret,1,GetBlur1(uv_dx).z*GetBlur1(uv).x*2*(1-GetBlur1(uv).y*4));
  485. comp_20=`
  486. comp_21=`ret = lerp(saturate(ret),1,GetPixel(uv).y);
  487. comp_22=`
  488. comp_23=`
  489. comp_24=`}
  490. comp_25=`