Geiss - Blur Mix 3.milk 5.0 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.0
  8. fDecay=1.0
  9. fVideoEchoZoom=2.0
  10. fVideoEchoAlpha=0.0
  11. nVideoEchoOrientation=0
  12. nWaveMode=6
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=100.0
  26. fWaveScale=3.266313
  27. fWaveSmoothing=0.207000
  28. fWaveParam=0.0
  29. fModWaveAlphaStart=0.750000
  30. fModWaveAlphaEnd=0.950000
  31. fWarpAnimSpeed=1.0
  32. fWarpScale=1.331000
  33. fZoomExponent=1.0
  34. fShader=0.0
  35. zoom=0.999710
  36. rot=0.0
  37. cx=0.5
  38. cy=0.5
  39. dx=-0.005000
  40. dy=0.0
  41. warp=0.000001
  42. sx=1.0
  43. sy=1.0
  44. wave_r=1.0
  45. wave_g=0.999999
  46. wave_b=1.0
  47. wave_x=0.5
  48. wave_y=0.5
  49. ob_size=0.010000
  50. ob_r=0.0
  51. ob_g=0.0
  52. ob_b=0.0
  53. ob_a=0.0
  54. ib_size=0.010000
  55. ib_r=0.25
  56. ib_g=0.25
  57. ib_b=0.25
  58. ib_a=0.0
  59. nMotionVectorsX=64.0
  60. nMotionVectorsY=48.0
  61. mv_dx=0.0
  62. mv_dy=0.0
  63. mv_l=0.0
  64. mv_r=0.350000
  65. mv_g=0.350000
  66. mv_b=0.350000
  67. mv_a=0.0
  68. b1n=0.0
  69. b2n=0.0
  70. b3n=0.0
  71. b1x=1.0
  72. b2x=1.0
  73. b3x=1.0
  74. b1ed=0.25
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.0
  83. wavecode_0_smoothing=0.5
  84. wavecode_0_r=1.0
  85. wavecode_0_g=1.0
  86. wavecode_0_b=1.0
  87. wavecode_0_a=1.0
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.0
  96. wavecode_1_smoothing=0.5
  97. wavecode_1_r=1.0
  98. wavecode_1_g=1.0
  99. wavecode_1_b=1.0
  100. wavecode_1_a=1.0
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.0
  109. wavecode_2_smoothing=0.5
  110. wavecode_2_r=1.0
  111. wavecode_2_g=1.0
  112. wavecode_2_b=1.0
  113. wavecode_2_a=1.0
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.0
  122. wavecode_3_smoothing=0.5
  123. wavecode_3_r=1.0
  124. wavecode_3_g=1.0
  125. wavecode_3_b=1.0
  126. wavecode_3_a=1.0
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_x=0.5
  133. shapecode_0_y=0.5
  134. shapecode_0_rad=0.1
  135. shapecode_0_ang=0.0
  136. shapecode_0_tex_ang=0.0
  137. shapecode_0_tex_zoom=1.0
  138. shapecode_0_r=1.0
  139. shapecode_0_g=0.0
  140. shapecode_0_b=0.0
  141. shapecode_0_a=1.0
  142. shapecode_0_r2=0.0
  143. shapecode_0_g2=1.0
  144. shapecode_0_b2=0.0
  145. shapecode_0_a2=0.0
  146. shapecode_0_border_r=1.0
  147. shapecode_0_border_g=1.0
  148. shapecode_0_border_b=1.0
  149. shapecode_0_border_a=0.1
  150. shapecode_1_enabled=0
  151. shapecode_1_sides=4
  152. shapecode_1_additive=0
  153. shapecode_1_thickOutline=0
  154. shapecode_1_textured=0
  155. shapecode_1_x=0.5
  156. shapecode_1_y=0.5
  157. shapecode_1_rad=0.1
  158. shapecode_1_ang=0.0
  159. shapecode_1_tex_ang=0.0
  160. shapecode_1_tex_zoom=1.0
  161. shapecode_1_r=1.0
  162. shapecode_1_g=0.0
  163. shapecode_1_b=0.0
  164. shapecode_1_a=1.0
  165. shapecode_1_r2=0.0
  166. shapecode_1_g2=1.0
  167. shapecode_1_b2=0.0
  168. shapecode_1_a2=0.0
  169. shapecode_1_border_r=1.0
  170. shapecode_1_border_g=1.0
  171. shapecode_1_border_b=1.0
  172. shapecode_1_border_a=0.1
  173. shapecode_2_enabled=0
  174. shapecode_2_sides=4
  175. shapecode_2_additive=0
  176. shapecode_2_thickOutline=0
  177. shapecode_2_textured=0
  178. shapecode_2_x=0.5
  179. shapecode_2_y=0.5
  180. shapecode_2_rad=0.1
  181. shapecode_2_ang=0.0
  182. shapecode_2_tex_ang=0.0
  183. shapecode_2_tex_zoom=1.0
  184. shapecode_2_r=1.0
  185. shapecode_2_g=0.0
  186. shapecode_2_b=0.0
  187. shapecode_2_a=1.0
  188. shapecode_2_r2=0.0
  189. shapecode_2_g2=1.0
  190. shapecode_2_b2=0.0
  191. shapecode_2_a2=0.0
  192. shapecode_2_border_r=1.0
  193. shapecode_2_border_g=1.0
  194. shapecode_2_border_b=1.0
  195. shapecode_2_border_a=0.1
  196. shapecode_3_enabled=0
  197. shapecode_3_sides=4
  198. shapecode_3_additive=0
  199. shapecode_3_thickOutline=0
  200. shapecode_3_textured=0
  201. shapecode_3_x=0.5
  202. shapecode_3_y=0.5
  203. shapecode_3_rad=0.1
  204. shapecode_3_ang=0.0
  205. shapecode_3_tex_ang=0.0
  206. shapecode_3_tex_zoom=1.0
  207. shapecode_3_r=1.0
  208. shapecode_3_g=0.0
  209. shapecode_3_b=0.0
  210. shapecode_3_a=1.0
  211. shapecode_3_r2=0.0
  212. shapecode_3_g2=1.0
  213. shapecode_3_b2=0.0
  214. shapecode_3_a2=0.0
  215. shapecode_3_border_r=1.0
  216. shapecode_3_border_g=1.0
  217. shapecode_3_border_b=1.0
  218. shapecode_3_border_a=0.1
  219. per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
  220. per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
  221. per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  222. per_frame_4=cx = cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  223. per_frame_5=cy = cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  224. per_frame_6=decay = decay - 0.01*equal(frame%20,0);
  225. per_frame_7=//zoom = 1;
  226. per_frame_8=//warp = 0;
  227. warp_1=`shader_body
  228. warp_2=`{
  229. warp_3=` // sample previous frame
  230. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  231. warp_5=` ret += tex2D(sampler_blur2, uv).xyz*0.1;
  232. warp_6=` ret /= 1.1;
  233. warp_7=`
  234. warp_8=` // darken over time
  235. warp_9=` ret -= 0.02;//*= 0.95; //or try: ret -= 0.004;
  236. warp_10=`}
  237. comp_1=`shader_body
  238. comp_2=`{
  239. comp_3=` ret = tex2D(sampler_main, uv).xyz*1 +
  240. comp_4=` GetBlur1(uv)*3 +
  241. comp_5=` GetBlur2(uv)*0 +
  242. comp_6=` GetBlur3(uv)*0 +
  243. comp_7=` 0;
  244. comp_8=` ret += GetBlur2( (uv-0.5)*0.333 + 0.5);
  245. comp_9=` ret *= 1;
  246. comp_10=`}