Geiss - Drop Shadow 1.milk 7.2 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000000
  7. fGammaAdj=2.700000
  8. fDecay=0.980000
  9. fVideoEchoZoom=2.000000
  10. fVideoEchoAlpha=0.000000
  11. nVideoEchoOrientation=0
  12. nWaveMode=6
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.496230
  26. fWaveScale=4.695139
  27. fWaveSmoothing=0.495000
  28. fWaveParam=-0.140000
  29. fModWaveAlphaStart=0.670000
  30. fModWaveAlphaEnd=0.970000
  31. fWarpAnimSpeed=1.000000
  32. fWarpScale=1.331000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=1.007964
  36. rot=0.020000
  37. cx=0.499999
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.000156
  42. sx=0.999667
  43. sy=0.999900
  44. wave_r=0.650000
  45. wave_g=0.650000
  46. wave_b=0.650000
  47. wave_x=0.500000
  48. wave_y=0.630000
  49. ob_size=0.010000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.000000
  53. ob_a=0.000000
  54. ib_size=0.010000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=12.000000
  60. nMotionVectorsY=9.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.900000
  64. mv_r=1.000000
  65. mv_g=1.000000
  66. mv_b=1.000000
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.250000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.000000
  83. wavecode_0_smoothing=0.500000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=1.000000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.000000
  96. wavecode_1_smoothing=0.500000
  97. wavecode_1_r=1.000000
  98. wavecode_1_g=1.000000
  99. wavecode_1_b=1.000000
  100. wavecode_1_a=1.000000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.000000
  109. wavecode_2_smoothing=0.500000
  110. wavecode_2_r=1.000000
  111. wavecode_2_g=1.000000
  112. wavecode_2_b=1.000000
  113. wavecode_2_a=1.000000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.000000
  122. wavecode_3_smoothing=0.500000
  123. wavecode_3_r=1.000000
  124. wavecode_3_g=1.000000
  125. wavecode_3_b=1.000000
  126. wavecode_3_a=1.000000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_x=0.500000
  133. shapecode_0_y=0.500000
  134. shapecode_0_rad=0.100000
  135. shapecode_0_ang=0.000000
  136. shapecode_0_tex_ang=0.000000
  137. shapecode_0_tex_zoom=1.000000
  138. shapecode_0_r=1.000000
  139. shapecode_0_g=0.000000
  140. shapecode_0_b=0.000000
  141. shapecode_0_a=1.000000
  142. shapecode_0_r2=0.000000
  143. shapecode_0_g2=1.000000
  144. shapecode_0_b2=0.000000
  145. shapecode_0_a2=0.000000
  146. shapecode_0_border_r=1.000000
  147. shapecode_0_border_g=1.000000
  148. shapecode_0_border_b=1.000000
  149. shapecode_0_border_a=0.100000
  150. shapecode_1_enabled=0
  151. shapecode_1_sides=4
  152. shapecode_1_additive=0
  153. shapecode_1_thickOutline=0
  154. shapecode_1_textured=0
  155. shapecode_1_x=0.500000
  156. shapecode_1_y=0.500000
  157. shapecode_1_rad=0.100000
  158. shapecode_1_ang=0.000000
  159. shapecode_1_tex_ang=0.000000
  160. shapecode_1_tex_zoom=1.000000
  161. shapecode_1_r=1.000000
  162. shapecode_1_g=0.000000
  163. shapecode_1_b=0.000000
  164. shapecode_1_a=1.000000
  165. shapecode_1_r2=0.000000
  166. shapecode_1_g2=1.000000
  167. shapecode_1_b2=0.000000
  168. shapecode_1_a2=0.000000
  169. shapecode_1_border_r=1.000000
  170. shapecode_1_border_g=1.000000
  171. shapecode_1_border_b=1.000000
  172. shapecode_1_border_a=0.100000
  173. shapecode_2_enabled=0
  174. shapecode_2_sides=4
  175. shapecode_2_additive=0
  176. shapecode_2_thickOutline=0
  177. shapecode_2_textured=0
  178. shapecode_2_x=0.500000
  179. shapecode_2_y=0.500000
  180. shapecode_2_rad=0.100000
  181. shapecode_2_ang=0.000000
  182. shapecode_2_tex_ang=0.000000
  183. shapecode_2_tex_zoom=1.000000
  184. shapecode_2_r=1.000000
  185. shapecode_2_g=0.000000
  186. shapecode_2_b=0.000000
  187. shapecode_2_a=1.000000
  188. shapecode_2_r2=0.000000
  189. shapecode_2_g2=1.000000
  190. shapecode_2_b2=0.000000
  191. shapecode_2_a2=0.000000
  192. shapecode_2_border_r=1.000000
  193. shapecode_2_border_g=1.000000
  194. shapecode_2_border_b=1.000000
  195. shapecode_2_border_a=0.100000
  196. shapecode_3_enabled=0
  197. shapecode_3_sides=4
  198. shapecode_3_additive=0
  199. shapecode_3_thickOutline=0
  200. shapecode_3_textured=0
  201. shapecode_3_x=0.500000
  202. shapecode_3_y=0.500000
  203. shapecode_3_rad=0.100000
  204. shapecode_3_ang=0.000000
  205. shapecode_3_tex_ang=0.000000
  206. shapecode_3_tex_zoom=1.000000
  207. shapecode_3_r=1.000000
  208. shapecode_3_g=0.000000
  209. shapecode_3_b=0.000000
  210. shapecode_3_a=1.000000
  211. shapecode_3_r2=0.000000
  212. shapecode_3_g2=1.000000
  213. shapecode_3_b2=0.000000
  214. shapecode_3_a2=0.000000
  215. shapecode_3_border_r=1.000000
  216. shapecode_3_border_g=1.000000
  217. shapecode_3_border_b=1.000000
  218. shapecode_3_border_a=0.100000
  219. per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
  220. per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
  221. per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  222. per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  223. per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  224. per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
  225. per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
  226. per_frame_8=decay = decay - 0.01*equal(frame%5,0);
  227. per_pixel_1=du = x*2-1 - q1;
  228. per_pixel_2=dv = y*2-1 - q2;
  229. per_pixel_3=dist = sqrt(du*du+dv*dv);
  230. per_pixel_4=ang2 = atan2(du,dv);
  231. per_pixel_5=mult = 0.012/(dist+0.4);
  232. per_pixel_6=dx = mult*sin(ang2-1.5);
  233. per_pixel_7=dy = mult*cos(ang2-1.5);
  234. per_pixel_8=du = x*2-1 - q3;
  235. per_pixel_9=dv = y*2-1 - q4;
  236. per_pixel_10=dist = sqrt(du*du+dv*dv);
  237. per_pixel_11=ang2 = atan2(du,dv);
  238. per_pixel_12=mult = 0.012/(dist+0.4);
  239. per_pixel_13=dx = dx + mult*sin(ang2+1.5);
  240. per_pixel_14=dy = dy + mult*cos(ang2+1.5);
  241. warp_1=`shader_body
  242. warp_2=`{
  243. warp_3=` // sample previous frame
  244. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  245. warp_5=`
  246. warp_6=` // motion blur:
  247. warp_7=` // 'v' points exactly one pixel, in the direction of motion
  248. warp_8=` float2 v = normalize(uv-uv_orig)*texsize.zw;
  249. warp_9=` float3 s;
  250. warp_10=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
  251. warp_11=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
  252. warp_12=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
  253. warp_13=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
  254. warp_14=`
  255. warp_15=` // darken over time
  256. warp_16=` ret *= 0.95;
  257. warp_17=`
  258. warp_18=` // add noise
  259. warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
  260. warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
  261. warp_21=`}
  262. comp_1=`sampler sampler_cells;
  263. comp_2=`float4 texsize_cells;
  264. comp_3=`
  265. comp_4=`shader_body
  266. comp_5=`{
  267. comp_6=` ret = tex2D(sampler_main, uv).xyz;
  268. comp_7=` //ret = max( ret, tex2D(sampler_main, 1-uv).zyx );
  269. comp_8=`
  270. comp_9=` float L = lum(ret);
  271. comp_10=` float use_tex = 1 - saturate(L*10-1);
  272. comp_11=` float3 tex = tex2D(sampler_cells, (uv*texsize.xy+frame)*texsize_cells.zw).xyz;
  273. comp_12=` tex *= tex;
  274. comp_13=` // shadow:
  275. comp_14=` float L2 = lum(GetBlur2(uv - 0.01));
  276. comp_15=` tex *= 1-saturate(L2*5);
  277. comp_16=` ret = lerp(ret, tex, use_tex);
  278. comp_17=`
  279. comp_18=` ret *= 1.70; //old gamma effect
  280. comp_19=`
  281. comp_20=`
  282. comp_21=`
  283. comp_22=`}