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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000
- fGammaAdj=1.900
- fDecay=0.980
- fVideoEchoZoom=1.169
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=7
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.433
- fWaveScale=2.620
- fWaveSmoothing=0.270
- fWaveParam=-0.080
- fModWaveAlphaStart=1.030
- fModWaveAlphaEnd=1.610
- fWarpAnimSpeed=1.729
- fWarpScale=2.108
- fZoomExponent=1.64463
- fShader=0.000
- zoom=0.99901
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.45599
- sx=1.00000
- sy=1.00000
- wave_r=0.600
- wave_g=0.800
- wave_b=1.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.010
- ob_r=0.000
- ob_g=0.500
- ob_b=0.450
- ob_a=0.260
- ib_size=0.010
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=12.000
- nMotionVectorsY=9.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.900
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=30
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=1.08925
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=0.800
- shapecode_0_g=0.400
- shapecode_0_b=0.200
- shapecode_0_a=0.050
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=rad = rad + 0.02*cos(time*3);
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_init_1=q10 = 0;
- per_frame_init_2=my_rot = 0;
- per_frame_init_3=my_zoom = 1;
- per_frame_init_4=s = 0.5;
- per_frame_1=wave_r = wave_r + 0.05*sin(0.437*time+1);
- per_frame_2=wave_g = wave_g + 0.05*sin(0.544*time+2);
- per_frame_3=wave_b = wave_b + 0.05*sin(0.751*time+3);
- per_frame_4=dx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
- per_frame_5=dy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
- per_frame_6=decay = decay - 0.01*equal(frame%6,0);
- per_frame_7=dx = dx + dx_residual;
- per_frame_8=dy = dy + dy_residual;
- per_frame_9=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
- per_frame_10=dx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;
- per_frame_11=dy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;
- per_frame_12=wave_x = wave_x - dx_residual*7;
- per_frame_13=wave_y = wave_y - dy_residual*7;
- per_frame_14=wave_mystery = time*37.03;
- per_frame_15=
- per_frame_16=new_rot = rot + 0.013*( 0.60*sin(17.381*time) + 0.40*sin(11.579*time) );
- per_frame_17=new_zoom = zoom + 0.01*( 0.60*sin(20.1934*time+3) + 0.40*sin(16.307*time+9) );
- per_frame_18=new_warp = warp + 0.34*( 0.60*sin(13.5442*time) + 0.40*sin(22.543*time) );
- per_frame_19=new_cx = cx + 0.310*( 0.60*sin(16.374*time) + 0.40*sin(26.294*time) );
- per_frame_20=new_cy = cy + 0.310*( 0.60*sin(18.393*time) + 0.40*sin(37.223*time) );
- per_frame_21=new_s = rand(100)*0.01;
- per_frame_22=
- per_frame_23=// this is a great way to respond to beats:
- per_frame_24=// once you get one, let it decay at a constant rate!!
- per_frame_25=rg = max(rg*0.77, 0.02 + 0.5*min(2,max(0,mid_att-1)*1.3));
- per_frame_26=q9 = rg;
- per_frame_27=
- per_frame_28=
- per_frame_29=
- per_frame_30=// custom wave opacity modulation
- per_frame_31=//beat = (bass+mid+treb) / (bass_att+mid_att+treb_att);
- per_frame_32=beat = max(bass/bass_att, mid/mid_att);
- per_frame_33=beat = max(beat, treb/treb_att);
- per_frame_34= decay_rate = pow(0.9995, fps);
- per_frame_35= beat = max( beat, prev_beat*decay_rate );
- per_frame_36= wave_a = (beat - prev_beat - 0.07)*24;
- per_frame_37= is_beat = above(wave_a, 0.5);
- per_frame_38= rot = (1-is_beat)*my_rot + (is_beat)*new_rot;
- per_frame_39= zoom = (1-is_beat)*my_zoom + (is_beat)*new_zoom;
- per_frame_40= warp = (1-is_beat)*my_warp + (is_beat)*new_warp;
- per_frame_41= cx = (1-is_beat)*my_cx + (is_beat)*new_cx;
- per_frame_42= cy = (1-is_beat)*my_cy + (is_beat)*new_cy;
- per_frame_43= s = (1-is_beat)*my_s + (is_beat)*new_s;
- per_frame_44=prev_beat = beat;
- per_frame_45=my_rot = rot;
- per_frame_46=my_zoom = zoom;
- per_frame_47=my_warp = warp;
- per_frame_48=my_cx = cx;
- per_frame_49=my_cy = cy;
- per_frame_50=my_s = s;
- per_frame_51=
- per_frame_52=q11 = s;
- per_pixel_1=zoom = zoom + cos(ang*7)*0.02;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` float s = 0.03 + 1.5*pow(q11, 2); // should be < about 1
- warp_4=` float2 nz = tex3D( sampler_noisevol_hq, float3(uv_orig.xy*4*texsize.xy/850.0*s,time*0.055) );
- warp_5=`
- warp_6=` float2 zz = uv_orig.xy * texsize.xy * 6 * 0.1 * s + nz*9;
- warp_7=` uv.xy += float2(cos(zz.x),cos(zz.y))*texsize.zw * 1.7 * 0.9 / s;
- warp_8=`
- warp_9=` // sample previous frame
- warp_10=` ret.xyz = tex2D( sampler_main, uv ).xyz;
- warp_11=`
- warp_12=` ret.xyz *= 0.99;
- warp_13=`
- warp_14=` // add noise:
- warp_15=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
- warp_16=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122
- warp_17=` //* saturate(treb_att-1);
- warp_18=` *0.16;
- warp_19=`
- warp_20=` // color rotate & desaturate over time, to keep the globs white
- warp_21=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.05);
- warp_22=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` ret = tex2D(sampler_main, uv).xyz;
- comp_4=` ret = ret*1.5 - 0.1;
- comp_5=`}
- comp_6=`
- comp_7=`
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