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Geiss - Spiral Artifact.milk 6.9 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=6
  13. bAdditiveWaves=1
  14. bWaveDots=1
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=100.000
  26. fWaveScale=3.630
  27. fWaveSmoothing=0.900
  28. fWaveParam=-0.300
  29. fModWaveAlphaStart=1.150
  30. fModWaveAlphaEnd=1.550
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=0.96971
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.600
  45. wave_g=0.600
  46. wave_b=0.600
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=0.350
  65. mv_g=0.350
  66. mv_b=0.350
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.10000
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=1.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.100
  151. shapecode_1_enabled=0
  152. shapecode_1_sides=4
  153. shapecode_1_additive=0
  154. shapecode_1_thickOutline=0
  155. shapecode_1_textured=0
  156. shapecode_1_num_inst=1
  157. shapecode_1_x=0.500
  158. shapecode_1_y=0.500
  159. shapecode_1_rad=0.10000
  160. shapecode_1_ang=0.00000
  161. shapecode_1_tex_ang=0.00000
  162. shapecode_1_tex_zoom=1.00000
  163. shapecode_1_r=1.000
  164. shapecode_1_g=0.000
  165. shapecode_1_b=0.000
  166. shapecode_1_a=1.000
  167. shapecode_1_r2=0.000
  168. shapecode_1_g2=1.000
  169. shapecode_1_b2=0.000
  170. shapecode_1_a2=0.000
  171. shapecode_1_border_r=1.000
  172. shapecode_1_border_g=1.000
  173. shapecode_1_border_b=1.000
  174. shapecode_1_border_a=0.100
  175. shapecode_2_enabled=0
  176. shapecode_2_sides=4
  177. shapecode_2_additive=0
  178. shapecode_2_thickOutline=0
  179. shapecode_2_textured=0
  180. shapecode_2_num_inst=1
  181. shapecode_2_x=0.500
  182. shapecode_2_y=0.500
  183. shapecode_2_rad=0.10000
  184. shapecode_2_ang=0.00000
  185. shapecode_2_tex_ang=0.00000
  186. shapecode_2_tex_zoom=1.00000
  187. shapecode_2_r=1.000
  188. shapecode_2_g=0.000
  189. shapecode_2_b=0.000
  190. shapecode_2_a=1.000
  191. shapecode_2_r2=0.000
  192. shapecode_2_g2=1.000
  193. shapecode_2_b2=0.000
  194. shapecode_2_a2=0.000
  195. shapecode_2_border_r=1.000
  196. shapecode_2_border_g=1.000
  197. shapecode_2_border_b=1.000
  198. shapecode_2_border_a=0.100
  199. shapecode_3_enabled=0
  200. shapecode_3_sides=4
  201. shapecode_3_additive=0
  202. shapecode_3_thickOutline=0
  203. shapecode_3_textured=0
  204. shapecode_3_num_inst=1
  205. shapecode_3_x=0.500
  206. shapecode_3_y=0.500
  207. shapecode_3_rad=0.10000
  208. shapecode_3_ang=0.00000
  209. shapecode_3_tex_ang=0.00000
  210. shapecode_3_tex_zoom=1.00000
  211. shapecode_3_r=1.000
  212. shapecode_3_g=0.000
  213. shapecode_3_b=0.000
  214. shapecode_3_a=1.000
  215. shapecode_3_r2=0.000
  216. shapecode_3_g2=1.000
  217. shapecode_3_b2=0.000
  218. shapecode_3_a2=0.000
  219. shapecode_3_border_r=1.000
  220. shapecode_3_border_g=1.000
  221. shapecode_3_border_b=1.000
  222. shapecode_3_border_a=0.100
  223. per_frame_init_1=rot_sum = 0;
  224. per_frame_init_2=q2 = 0.07 + 0.04*rand(1000)*0.001 + 0.03*rand(1000)*0.001;
  225. per_frame_init_3=q3 = 1.035 + 0.06*(rand(1000)+rand(1000)+rand(1000))*0.000333;
  226. per_frame_1=wave_r = wave_r + 0.500*( 0.60*sin(1.980*time) + 0.40*sin(3.047*time) );
  227. per_frame_2=wave_g = wave_g + 0.500*( 0.60*sin(2.835*time) + 0.40*sin(2.081*time) );
  228. per_frame_3=wave_b = wave_b + 0.500*( 0.60*sin(3.814*time) + 0.40*sin(1.011*time) );
  229. per_frame_4=cx = 0.5;//cx + 0.110*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  230. per_frame_5=cy = 0.5;//cy + 0.110*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  231. per_frame_6=
  232. per_frame_7=rot = q2;//0.13;//6.28*(rand(737)/737.0 - 0.5) * 0.03;
  233. per_frame_8=zoom = zoom-1 + q3;
  234. per_frame_9=rot_sum = rot_sum + rot;
  235. per_frame_10=q1 = -rot_sum;
  236. per_frame_11=q5 = cos(rot_sum);
  237. per_frame_12=q6 = sin(rot_sim);
  238. per_frame_13=monitor = q2;
  239. per_frame_14=
  240. per_frame_15=// custom beat detection code: (fps-independent; quiet songs don't freak out)
  241. per_frame_16=min_att = 2.5; // lower # = quieter songs can declare beats
  242. per_frame_17=decay_to = 0.8; // lower # = more hasty to declare a beat
  243. per_frame_18=decay_rate = pow(0.9990, fps); // lower # = more hasty to declare a beat
  244. per_frame_19=beat = bass/max(min_att,bass_att);
  245. per_frame_20=beat = max(beat, mid /max(min_att,mid_att ));
  246. per_frame_21=beat = max(beat, treb/max(min_att,treb_att));
  247. per_frame_22=beat = max( beat, (prev_beat-decay_to)*decay_rate + decay_to );
  248. per_frame_23=beat_level = (beat - prev_beat - 0.02)*24;
  249. per_frame_24=is_beat = above(beat_level, 0.5);
  250. per_frame_25=prev_beat = beat;
  251. per_frame_26= // put your beat responses HERE:
  252. per_frame_27= wave_a = beat_level;
  253. warp_1=`shader_body
  254. warp_2=`{
  255. warp_3=` // sample previous frame
  256. warp_4=` ret = tex2D( sampler_pw_main, uv ).xyz;
  257. warp_5=`
  258. warp_6=` // darken over time
  259. warp_7=` ret -= 0.004;//*= 0.95; //or try: ret -= 0.004;
  260. warp_8=`}
  261. comp_1=`shader_body
  262. comp_2=`{
  263. comp_3=` float2 orig = uv;
  264. comp_4=`
  265. comp_5=` float inv_zoom = min(aspect.x,aspect.y)*0.8;
  266. comp_6=` //float t = saturate(time*0.33);
  267. comp_7=` //t = t*t*(3 - 2*t);
  268. comp_8=` //inv_zoom = lerp(1, inv_zoom, t);
  269. comp_9=`
  270. comp_10=` uv -= 0.5;
  271. comp_11=` uv *= inv_zoom;
  272. comp_12=` uv *= aspect.xy;
  273. comp_13=`
  274. comp_14=` float2 uv2;
  275. comp_15=` uv2.x = uv.x*cos(q1) - uv.y*sin(q1);
  276. comp_16=` uv2.y = uv.x*sin(q1) + uv.y*cos(q1);
  277. comp_17=` uv2 *= aspect.zw;
  278. comp_18=` uv2 += 0.5;
  279. comp_19=`
  280. comp_20=` ret = abs( tex2D(sampler_main, uv2).xyz*2.65
  281. comp_21=` + GetBlur1(uv2)*-2 );
  282. comp_22=`
  283. comp_23=` ret.xyz *= 1.5;
  284. comp_24=`}
  285. comp_25=`
  286. comp_26=`