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- [preset00]
- fRating=3.000000
- fGammaAdj=1.994
- fDecay=0.97
- fVideoEchoZoom=2
- fVideoEchoAlpha=0
- nVideoEchoOrientation=0
- nWaveMode=1
- bAdditiveWaves=1
- bWaveDots=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bMotionVectorsOn=0
- bRedBlueStereo=0
- nMotionVectorsX=12
- nMotionVectorsY=9
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=4.499998
- fWaveScale=1.524161
- fWaveSmoothing=0.9
- fWaveParam=0
- fModWaveAlphaStart=0.75
- fModWaveAlphaEnd=0.95
- fWarpAnimSpeed=0.334695
- fWarpScale=3.928016
- fZoomExponent=2.1
- fShader=0
- zoom=0.961
- rot=0
- cx=0.5
- cy=0.5
- dx=0
- dy=0
- warp=1.771011
- sx=1
- sy=1
- wave_r=0.65
- wave_g=0.65
- wave_b=0.65
- wave_x=0.5
- wave_y=0.5
- ob_size=0
- ob_r=0
- ob_g=0
- ob_b=0
- ob_a=0.5
- ib_size=0.0285
- ib_r=0.34
- ib_g=0.34
- ib_b=0.34
- ib_a=0.1
- per_frame_1=wave_x = wave_x + 0.2900*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );
- per_frame_2=wave_y = wave_y + 0.2900*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );
- per_frame_3=wave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );
- per_frame_4=wave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );
- per_frame_5=wave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );
- per_frame_6=blah = 0.5/(wave_r+wave_g+wave_b);
- per_frame_7=wave_r = wave_r*blah; wave_g = wave_g*blah; wave_b = wave_b*blah;
- per_frame_8=rot = rot + 0.35*( 0.60*sin(0.21*time) + 0.30*sin(0.339*time) );
- per_frame_9=cx = cx + 0.30*( 0.60*sin(0.374*time) + 0.14*sin(0.194*time) );
- per_frame_10=cy = cy + 0.37*( 0.60*sin(0.274*time) + 0.10*sin(0.394*time) );
- per_frame_11=dx = dx + 0.01*( 0.60*sin(0.324*time) + 0.40*sin(0.234*time) );
- per_frame_12=dy = dy + 0.01*( 0.60*sin(0.244*time) + 0.40*sin(0.264*time) );
- per_frame_13=ib_r = ib_r + 0.2*sin(time*0.5413);
- per_frame_14=ib_g = ib_g + 0.2*sin(time*0.6459);
- per_frame_15=ib_b = ib_b + 0.2*sin(time*0.7354);
- per_frame_16=blah = 12.4/(ib_r+ib_g+ib_b)*3;
- per_frame_17=ib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah;
- per_frame_18=
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