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Goody - Clouded Reason - revisited.milk 8.2 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=2.750
  8. fDecay=1.000
  9. fVideoEchoZoom=0.997
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.280
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.060
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=2.599
  32. fWarpScale=0.010
  33. fZoomExponent=0.99980
  34. fShader=0.000
  35. zoom=1.00960
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.32545
  42. sx=1.00000
  43. sy=1.00170
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=0.000
  54. ib_size=0.000
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.500
  64. mv_r=0.350
  65. mv_g=0.350
  66. mv_b=0.350
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=1.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.000
  88. wave_0_init1=t1 = 1
  89. wave_0_per_point1=y=rand(10000)*(.0001)+.5;
  90. wave_0_per_point2=x=.5+.85*sin(time)*(.48-y);
  91. wave_0_per_point3=
  92. wave_0_per_point4=vol=(bass+mid+treb)*.333;
  93. wave_0_per_point5=
  94. wave_0_per_point6=a=above((.35*bass),x);
  95. wave_0_per_point7=
  96. wave_0_per_point8=r=bass*.75;
  97. wave_0_per_point9=g=mid*.3;
  98. wave_0_per_point10=b=treb*.25;
  99. wavecode_1_enabled=0
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=0
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=0
  106. wavecode_1_scaling=1.00000
  107. wavecode_1_smoothing=1.00000
  108. wavecode_1_r=1.000
  109. wavecode_1_g=1.000
  110. wavecode_1_b=1.000
  111. wavecode_1_a=1.000
  112. wave_1_init1=t1 = 1
  113. wave_1_per_point1=y=rand(10000)*(.0001)+.5;
  114. wave_1_per_point2=x=.5+.5*sin(time)*(.48-y);
  115. wave_1_per_point3=
  116. wave_1_per_point4=vol=(bass+mid+treb)*.333;
  117. wave_1_per_point5=
  118. wave_1_per_point6=a=above((.35*mid),x);
  119. wave_1_per_point7=
  120. wave_1_per_point8=r=bass*.3;
  121. wave_1_per_point9=g=mid*.75;
  122. wave_1_per_point10=b=treb*.2;
  123. wavecode_2_enabled=0
  124. wavecode_2_samples=512
  125. wavecode_2_sep=0
  126. wavecode_2_bSpectrum=0
  127. wavecode_2_bUseDots=0
  128. wavecode_2_bDrawThick=1
  129. wavecode_2_bAdditive=0
  130. wavecode_2_scaling=1.00000
  131. wavecode_2_smoothing=1.00000
  132. wavecode_2_r=1.000
  133. wavecode_2_g=1.000
  134. wavecode_2_b=1.000
  135. wavecode_2_a=1.000
  136. wave_2_init1=t1 = 1
  137. wave_2_per_point1=y=rand(10000)*(.0001)+.5;
  138. wave_2_per_point2=x=.5+.25*sin(time)*(.48-y);
  139. wave_2_per_point3=
  140. wave_2_per_point4=vol=(bass+mid+treb)*.333;
  141. wave_2_per_point5=
  142. wave_2_per_point6=a=above((.35*treb),x);
  143. wave_2_per_point7=
  144. wave_2_per_point8=r=bass*.2;
  145. wave_2_per_point9=g=mid*.3;
  146. wave_2_per_point10=b=treb*.75;
  147. wavecode_3_enabled=0
  148. wavecode_3_samples=512
  149. wavecode_3_sep=0
  150. wavecode_3_bSpectrum=0
  151. wavecode_3_bUseDots=0
  152. wavecode_3_bDrawThick=1
  153. wavecode_3_bAdditive=1
  154. wavecode_3_scaling=1.00000
  155. wavecode_3_smoothing=1.00000
  156. wavecode_3_r=1.000
  157. wavecode_3_g=1.000
  158. wavecode_3_b=1.000
  159. wavecode_3_a=0.050
  160. wave_3_init1=t1 = 1
  161. wave_3_per_point1=y=rand(10000)*(.0001)+.5;
  162. wave_3_per_point2=x=.5-(pow(sin(time),y)+(.55-y));
  163. wave_3_per_point3=x=if(above(x,y),y+sin(time)+(1-y),x);
  164. wave_3_per_point4=
  165. wave_3_per_point5=vol=(bass+mid+treb)*.333;
  166. wave_3_per_point6=
  167. wave_3_per_point7=r=bass*.5;
  168. wave_3_per_point8=g=mid*.5;
  169. wave_3_per_point9=b=treb*.5;
  170. shapecode_0_enabled=1
  171. shapecode_0_sides=40
  172. shapecode_0_additive=0
  173. shapecode_0_thickOutline=1
  174. shapecode_0_textured=1
  175. shapecode_0_num_inst=14
  176. shapecode_0_x=0.510
  177. shapecode_0_y=0.500
  178. shapecode_0_rad=0.44040
  179. shapecode_0_ang=0.00000
  180. shapecode_0_tex_ang=0.00000
  181. shapecode_0_tex_zoom=1.34784
  182. shapecode_0_r=1.000
  183. shapecode_0_g=1.000
  184. shapecode_0_b=1.000
  185. shapecode_0_a=0.400
  186. shapecode_0_r2=1.000
  187. shapecode_0_g2=1.000
  188. shapecode_0_b2=1.000
  189. shapecode_0_a2=0.000
  190. shapecode_0_border_r=1.000
  191. shapecode_0_border_g=1.000
  192. shapecode_0_border_b=1.000
  193. shapecode_0_border_a=0.330
  194. shape_0_per_frame1=y=q2;
  195. shape_0_per_frame2=x=q1;
  196. shape_0_per_frame3=
  197. shape_0_per_frame4=vol=(bass+mid+treb_att)*.3333;
  198. shape_0_per_frame5=
  199. shape_0_per_frame6=redsine=.5+.15*bass*sin(time*3);
  200. shape_0_per_frame7=greensine=.5+.15*mid*sin(time*2);
  201. shape_0_per_frame8=bluesine=.5+.15*treb*sin(time);
  202. shape_0_per_frame9=
  203. shape_0_per_frame10=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.985));
  204. shape_0_per_frame11=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.985));
  205. shape_0_per_frame12=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.985));
  206. shape_0_per_frame13=
  207. shape_0_per_frame14=border_r=redif;
  208. shape_0_per_frame15=border_g=greenif;
  209. shape_0_per_frame16=border_b=blueif;
  210. shape_0_per_frame17=
  211. shape_0_per_frame18=//border_a=above(bass,1);
  212. shape_0_per_frame19=
  213. shapecode_1_enabled=1
  214. shapecode_1_sides=40
  215. shapecode_1_additive=0
  216. shapecode_1_thickOutline=1
  217. shapecode_1_textured=1
  218. shapecode_1_num_inst=14
  219. shapecode_1_x=0.410
  220. shapecode_1_y=0.500
  221. shapecode_1_rad=0.29580
  222. shapecode_1_ang=0.00000
  223. shapecode_1_tex_ang=0.00000
  224. shapecode_1_tex_zoom=1.34784
  225. shapecode_1_r=1.000
  226. shapecode_1_g=1.000
  227. shapecode_1_b=1.000
  228. shapecode_1_a=0.400
  229. shapecode_1_r2=1.000
  230. shapecode_1_g2=1.000
  231. shapecode_1_b2=1.000
  232. shapecode_1_a2=0.000
  233. shapecode_1_border_r=1.000
  234. shapecode_1_border_g=1.000
  235. shapecode_1_border_b=1.000
  236. shapecode_1_border_a=0.000
  237. shape_1_per_frame1=tex_ang=if(above(treb,1.2),tex_ang+abs(6.28*sin(time)),ptex_ang);
  238. shape_1_per_frame2=ptex_ang=tex_ang;
  239. shape_1_per_frame3=
  240. shape_1_per_frame4=x=q1+.1*cos(time*.71);
  241. shape_1_per_frame5=y=q2+.1*sin(time*.66);
  242. shapecode_2_enabled=1
  243. shapecode_2_sides=4
  244. shapecode_2_additive=0
  245. shapecode_2_thickOutline=1
  246. shapecode_2_textured=1
  247. shapecode_2_num_inst=1
  248. shapecode_2_x=0.400
  249. shapecode_2_y=0.500
  250. shapecode_2_rad=0.44044
  251. shapecode_2_ang=0.00000
  252. shapecode_2_tex_ang=0.00000
  253. shapecode_2_tex_zoom=0.99991
  254. shapecode_2_r=1.000
  255. shapecode_2_g=1.000
  256. shapecode_2_b=1.000
  257. shapecode_2_a=1.000
  258. shapecode_2_r2=1.000
  259. shapecode_2_g2=1.000
  260. shapecode_2_b2=1.000
  261. shapecode_2_a2=0.000
  262. shapecode_2_border_r=1.000
  263. shapecode_2_border_g=1.000
  264. shapecode_2_border_b=1.000
  265. shapecode_2_border_a=0.000
  266. shape_2_per_frame1=tex_ang=if(above(mid,1.1),tex_ang+abs(6.28*sin(time*.7)),ptex_ang);
  267. shape_2_per_frame2=ptex_ang=tex_ang;
  268. shape_2_per_frame3=
  269. shape_2_per_frame4=x=q1+.1*sin(time*.63);
  270. shape_2_per_frame5=y=q2+.1*cos(time*.54);
  271. shape_2_per_frame6=
  272. shapecode_3_enabled=1
  273. shapecode_3_sides=40
  274. shapecode_3_additive=0
  275. shapecode_3_thickOutline=1
  276. shapecode_3_textured=1
  277. shapecode_3_num_inst=14
  278. shapecode_3_x=0.510
  279. shapecode_3_y=0.700
  280. shapecode_3_rad=0.21946
  281. shapecode_3_ang=0.00000
  282. shapecode_3_tex_ang=0.00000
  283. shapecode_3_tex_zoom=1.34784
  284. shapecode_3_r=1.000
  285. shapecode_3_g=1.000
  286. shapecode_3_b=1.000
  287. shapecode_3_a=1.000
  288. shapecode_3_r2=1.000
  289. shapecode_3_g2=1.000
  290. shapecode_3_b2=1.000
  291. shapecode_3_a2=0.000
  292. shapecode_3_border_r=1.000
  293. shapecode_3_border_g=1.000
  294. shapecode_3_border_b=1.000
  295. shapecode_3_border_a=0.000
  296. shape_3_per_frame1=tex_ang=if(above(bass_att,1),tex_ang+abs(6.28*sin(time)),ptex_ang);
  297. shape_3_per_frame2=ptex_ang=tex_ang;
  298. shape_3_per_frame3=
  299. shape_3_per_frame4=x=q1+.1*sin(time*.33);
  300. shape_3_per_frame5=y=q2+.1*cos(time*.29);
  301. per_frame_init_1=decay=0.1;
  302. per_frame_1=sx=1;
  303. per_frame_2=sy=1;
  304. per_frame_3=
  305. per_frame_4=//rot=-.03-above(bass,1)*.03*sin(time);
  306. per_frame_5=
  307. per_frame_6=q1=.5+.1*cos(time*.21);
  308. per_frame_7=q2=.5+.1*sin(time*.32);
  309. per_pixel_1=pi=3.14159;
  310. per_pixel_2=volsine=(bass+mid+treb)*.05*sin(time*(.1*bass+.1*mid+.1*treb));
  311. per_pixel_3=
  312. per_pixel_4=cx=q1;
  313. per_pixel_5=cy=q2;
  314. per_pixel_6=
  315. per_pixel_7=rot=-.03*rad*sin(time*.11);
  316. per_pixel_8=
  317. per_pixel_9=rot=rot+.01*rad*sin(rad*time*40);
  318. warp_1=`shader_body
  319. warp_2=`{
  320. warp_3=` // sample previous frame
  321. warp_4=` ret = tex2D( sampler_fw_main, uv ).xyz;
  322. warp_5=`
  323. warp_6=` // darken (decay) over time
  324. warp_7=` //ret *= 1.00; //or try: ret -= 0.004;
  325. warp_8=`}
  326. comp_1=`shader_body
  327. comp_2=`{
  328. comp_3=` ret = tex2D(sampler_fw_main, uv);
  329. comp_4=`
  330. comp_5=` float pb = tex2D(sampler_fw_main, uv).x * GetBlur2(uv).x;
  331. comp_6=`
  332. comp_7=` float bl = GetBlur1(uv);
  333. comp_8=` float lum = lum(ret.x*bl);
  334. comp_9=`
  335. comp_10=` ret += 2*tex2D(sampler_fw_main, uv-(.35*bl));
  336. comp_11=`
  337. comp_12=` //ret = 1;
  338. comp_13=` ret = 1-ret*(3.5*lum);
  339. comp_14=`}