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Goody - Need.milk 8.7 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=1.700
  8. fDecay=1.000
  9. fVideoEchoZoom=0.997
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=1
  12. nWaveMode=4
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.320
  26. fWaveScale=1.521
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=2.599
  32. fWarpScale=0.010
  33. fZoomExponent=0.99990
  34. fShader=0.000
  35. zoom=1.00949
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00170
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=0.000
  54. ib_size=0.000
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.500
  64. mv_r=0.350
  65. mv_g=0.350
  66. mv_b=0.350
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=1.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.000
  88. wave_0_init1=t1 = 1
  89. wave_0_per_point1=y=rand(10000)*(.0001)+.5;
  90. wave_0_per_point2=x=.5+.85*sin(time)*(.48-y);
  91. wave_0_per_point3=
  92. wave_0_per_point4=vol=(bass+mid+treb)*.333;
  93. wave_0_per_point5=
  94. wave_0_per_point6=a=above((.35*bass),x);
  95. wave_0_per_point7=
  96. wave_0_per_point8=r=bass*.75;
  97. wave_0_per_point9=g=mid*.3;
  98. wave_0_per_point10=b=treb*.25;
  99. wavecode_1_enabled=0
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=0
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=0
  106. wavecode_1_scaling=1.00000
  107. wavecode_1_smoothing=1.00000
  108. wavecode_1_r=1.000
  109. wavecode_1_g=1.000
  110. wavecode_1_b=1.000
  111. wavecode_1_a=1.000
  112. wave_1_init1=t1 = 1
  113. wave_1_per_point1=y=rand(10000)*(.0001)+.5;
  114. wave_1_per_point2=x=.5+.5*sin(time)*(.48-y);
  115. wave_1_per_point3=
  116. wave_1_per_point4=vol=(bass+mid+treb)*.333;
  117. wave_1_per_point5=
  118. wave_1_per_point6=a=above((.35*mid),x);
  119. wave_1_per_point7=
  120. wave_1_per_point8=r=bass*.3;
  121. wave_1_per_point9=g=mid*.75;
  122. wave_1_per_point10=b=treb*.2;
  123. wavecode_2_enabled=0
  124. wavecode_2_samples=512
  125. wavecode_2_sep=0
  126. wavecode_2_bSpectrum=0
  127. wavecode_2_bUseDots=0
  128. wavecode_2_bDrawThick=1
  129. wavecode_2_bAdditive=0
  130. wavecode_2_scaling=1.00000
  131. wavecode_2_smoothing=1.00000
  132. wavecode_2_r=1.000
  133. wavecode_2_g=1.000
  134. wavecode_2_b=1.000
  135. wavecode_2_a=1.000
  136. wave_2_init1=t1 = 1
  137. wave_2_per_point1=y=rand(10000)*(.0001)+.5;
  138. wave_2_per_point2=x=.5+.25*sin(time)*(.48-y);
  139. wave_2_per_point3=
  140. wave_2_per_point4=vol=(bass+mid+treb)*.333;
  141. wave_2_per_point5=
  142. wave_2_per_point6=a=above((.35*treb),x);
  143. wave_2_per_point7=
  144. wave_2_per_point8=r=bass*.2;
  145. wave_2_per_point9=g=mid*.3;
  146. wave_2_per_point10=b=treb*.75;
  147. wavecode_3_enabled=0
  148. wavecode_3_samples=512
  149. wavecode_3_sep=0
  150. wavecode_3_bSpectrum=0
  151. wavecode_3_bUseDots=0
  152. wavecode_3_bDrawThick=1
  153. wavecode_3_bAdditive=1
  154. wavecode_3_scaling=1.00000
  155. wavecode_3_smoothing=1.00000
  156. wavecode_3_r=1.000
  157. wavecode_3_g=1.000
  158. wavecode_3_b=1.000
  159. wavecode_3_a=0.050
  160. wave_3_init1=t1 = 1
  161. wave_3_per_point1=y=rand(10000)*(.0001)+.5;
  162. wave_3_per_point2=x=.5-(pow(sin(time),y)+(.55-y));
  163. wave_3_per_point3=x=if(above(x,y),y+sin(time)+(1-y),x);
  164. wave_3_per_point4=
  165. wave_3_per_point5=vol=(bass+mid+treb)*.333;
  166. wave_3_per_point6=
  167. wave_3_per_point7=r=bass*.5;
  168. wave_3_per_point8=g=mid*.5;
  169. wave_3_per_point9=b=treb*.5;
  170. shapecode_0_enabled=0
  171. shapecode_0_sides=8
  172. shapecode_0_additive=0
  173. shapecode_0_thickOutline=0
  174. shapecode_0_textured=1
  175. shapecode_0_num_inst=1
  176. shapecode_0_x=0.500
  177. shapecode_0_y=0.500
  178. shapecode_0_rad=0.90164
  179. shapecode_0_ang=0.62832
  180. shapecode_0_tex_ang=0.00000
  181. shapecode_0_tex_zoom=0.99307
  182. shapecode_0_r=1.000
  183. shapecode_0_g=1.000
  184. shapecode_0_b=1.000
  185. shapecode_0_a=1.000
  186. shapecode_0_r2=1.000
  187. shapecode_0_g2=1.000
  188. shapecode_0_b2=1.000
  189. shapecode_0_a2=1.000
  190. shapecode_0_border_r=1.000
  191. shapecode_0_border_g=1.000
  192. shapecode_0_border_b=1.000
  193. shapecode_0_border_a=0.000
  194. shape_0_per_frame1=border_r=q1;
  195. shape_0_per_frame2=border_g=q2;
  196. shape_0_per_frame3=border_b=q3;
  197. shape_0_per_frame4=
  198. shape_0_per_frame5=ang=1*sin(time*.44)*cos(time*.17);;
  199. shape_0_per_frame6=
  200. shape_0_per_frame7=x=q4;
  201. shape_0_per_frame8=y=q5;
  202. shapecode_1_enabled=0
  203. shapecode_1_sides=8
  204. shapecode_1_additive=0
  205. shapecode_1_thickOutline=1
  206. shapecode_1_textured=1
  207. shapecode_1_num_inst=1
  208. shapecode_1_x=0.500
  209. shapecode_1_y=0.500
  210. shapecode_1_rad=0.39869
  211. shapecode_1_ang=0.00000
  212. shapecode_1_tex_ang=0.00000
  213. shapecode_1_tex_zoom=1.64463
  214. shapecode_1_r=1.000
  215. shapecode_1_g=1.000
  216. shapecode_1_b=1.000
  217. shapecode_1_a=1.000
  218. shapecode_1_r2=1.000
  219. shapecode_1_g2=1.000
  220. shapecode_1_b2=1.000
  221. shapecode_1_a2=0.000
  222. shapecode_1_border_r=1.000
  223. shapecode_1_border_g=1.000
  224. shapecode_1_border_b=1.000
  225. shapecode_1_border_a=0.000
  226. shape_1_per_frame1=border_r=q1;
  227. shape_1_per_frame2=border_g=q2;
  228. shape_1_per_frame3=border_b=q3;
  229. shape_1_per_frame4=
  230. shape_1_per_frame5=x=q4+.085*sin(time*.121)*cos(time*.19);
  231. shape_1_per_frame6=x=q5+.085*sin(time*.17)*cos(time*.137);
  232. shape_1_per_frame7=
  233. shape_1_per_frame8=ang=3.14*sin(time*.77);
  234. shapecode_2_enabled=0
  235. shapecode_2_sides=4
  236. shapecode_2_additive=0
  237. shapecode_2_thickOutline=1
  238. shapecode_2_textured=1
  239. shapecode_2_num_inst=1
  240. shapecode_2_x=0.800
  241. shapecode_2_y=0.500
  242. shapecode_2_rad=0.44044
  243. shapecode_2_ang=0.00000
  244. shapecode_2_tex_ang=0.00000
  245. shapecode_2_tex_zoom=0.99991
  246. shapecode_2_r=1.000
  247. shapecode_2_g=1.000
  248. shapecode_2_b=1.000
  249. shapecode_2_a=1.000
  250. shapecode_2_r2=1.000
  251. shapecode_2_g2=1.000
  252. shapecode_2_b2=1.000
  253. shapecode_2_a2=0.000
  254. shapecode_2_border_r=1.000
  255. shapecode_2_border_g=1.000
  256. shapecode_2_border_b=1.000
  257. shapecode_2_border_a=0.000
  258. shapecode_3_enabled=0
  259. shapecode_3_sides=40
  260. shapecode_3_additive=1
  261. shapecode_3_thickOutline=1
  262. shapecode_3_textured=1
  263. shapecode_3_num_inst=1
  264. shapecode_3_x=0.500
  265. shapecode_3_y=0.510
  266. shapecode_3_rad=0.36457
  267. shapecode_3_ang=0.00000
  268. shapecode_3_tex_ang=1.88496
  269. shapecode_3_tex_zoom=1.00182
  270. shapecode_3_r=1.000
  271. shapecode_3_g=1.000
  272. shapecode_3_b=1.000
  273. shapecode_3_a=1.000
  274. shapecode_3_r2=1.000
  275. shapecode_3_g2=1.000
  276. shapecode_3_b2=1.000
  277. shapecode_3_a2=1.000
  278. shapecode_3_border_r=1.000
  279. shapecode_3_border_g=1.000
  280. shapecode_3_border_b=1.000
  281. shapecode_3_border_a=0.200
  282. shape_3_per_frame1=bass_mod=max(x+abs(bass_att),x+sin(time));
  283. shape_3_per_frame2=
  284. shape_3_per_frame3=y=.5+.5*sin(time);
  285. shape_3_per_frame4=x=bass_mod*pow(y,2);
  286. shape_3_per_frame5=
  287. shape_3_per_frame6=a=if(above(x,y),0,a);
  288. shape_3_per_frame7=a2=a;
  289. shape_3_per_frame8=border_a=.1*a;
  290. shape_3_per_frame9=
  291. shape_3_per_frame10=tex_zoom=bass+mid;
  292. shape_3_per_frame11=
  293. shape_3_per_frame12=r=bass*.5;
  294. shape_3_per_frame13=g=mid*.6;
  295. shape_3_per_frame14=b=treb*.7;
  296. per_frame_init_1=decay=0.1;
  297. per_frame_1=sx=1.000;
  298. per_frame_2=sy=1.000;
  299. per_frame_3=
  300. per_frame_4=//dy=0.0058;
  301. per_frame_5=
  302. per_frame_6=vol=(bass+mid+treb_att)*.3333;
  303. per_frame_7=
  304. per_frame_8=redsine=.5+.15*bass*sin(time*3);
  305. per_frame_9=greensine=.5+.15*mid*sin(time*2);
  306. per_frame_10=bluesine=.5+.15*treb*sin(time);
  307. per_frame_11=
  308. per_frame_12=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.85));
  309. per_frame_13=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.85));
  310. per_frame_14=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.85));
  311. per_frame_15=
  312. per_frame_16=//q1=redif;
  313. per_frame_17=//q2=greenif;
  314. per_frame_18=//q3=blueif;
  315. per_frame_19=
  316. per_frame_20=q4=.5+.05*sin(time*.52)*cos(time*.39);
  317. per_frame_21=q5=.5+.05*sin(time*.44)*cos(time*.71);
  318. per_pixel_1=///zoom=zoom+.015*rad+.025*treb_att*rad;
  319. per_pixel_2=
  320. per_pixel_3=sy=sy+.1*cos(sin(y*40+time)-sin(20*x+time)*.5*treb_att);
  321. per_pixel_4=sx=sx+.1*sin(cos(x*40+time)+cos(y*20+time)*.5*treb_att);
  322. per_pixel_5=
  323. per_pixel_6=//q6=dxm;
  324. per_pixel_7=//q7=dym;
  325. warp_1=`shader_body
  326. warp_2=`{
  327. warp_3=` // sample previous frame
  328. warp_4=` ret = tex2D( sampler_fc_main, uv);
  329. warp_5=`
  330. warp_6=`// darken the color channels at different rates
  331. warp_7=`ret *= float3(.98,.9846,1.0);
  332. warp_8=`}
  333. comp_1=`shader_body
  334. comp_2=`{
  335. comp_3=`//initial textures:
  336. comp_4=`//1. Main image
  337. comp_5=` float3 base=tex2D(sampler_main, uv);
  338. comp_6=`//2. High quality noise sampler
  339. comp_7=` float3 hinoise=tex2D(sampler_noise_hq, uv);
  340. comp_8=`
  341. comp_9=`//declaring modifying vars:
  342. comp_10=`//1. Perspective UV value
  343. comp_11=` float2 uvp=uv;
  344. comp_12=` uvp.y*=.38;
  345. comp_13=`//2. Blur values
  346. comp_14=` float3 blpi=GetBlur1(uvp);
  347. comp_15=` float3 blpii=GetBlur2(uvp);
  348. comp_16=` float3 blpiii= GetBlur3(uvp);
  349. comp_17=` float3 blmi=GetBlur1(uv);
  350. comp_18=` float3 blmii=GetBlur2(uv);
  351. comp_19=`
  352. comp_20=`//Perspective modified samplers
  353. comp_21=`//1. Perspective Main
  354. comp_22=` float3 pret=tex2D(sampler_main, uvp);
  355. comp_23=`
  356. comp_24=`ret=(.15*blpiii/(pret*blpi))-blmii*.65;
  357. comp_25=`
  358. comp_26=`}