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Goody - The Shakes.milk 6.9 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=1.000
  8. fDecay=0.925
  9. fVideoEchoZoom=1.007
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=3
  12. nWaveMode=1
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.591
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=0.99950
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.02000
  40. dy=0.02000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.010
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.000
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=6.400
  60. nMotionVectorsY=4.800
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=5.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.10000
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=1.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.100
  151. shapecode_1_enabled=0
  152. shapecode_1_sides=4
  153. shapecode_1_additive=0
  154. shapecode_1_thickOutline=0
  155. shapecode_1_textured=0
  156. shapecode_1_num_inst=1
  157. shapecode_1_x=0.500
  158. shapecode_1_y=0.500
  159. shapecode_1_rad=0.10000
  160. shapecode_1_ang=0.00000
  161. shapecode_1_tex_ang=0.00000
  162. shapecode_1_tex_zoom=1.00000
  163. shapecode_1_r=1.000
  164. shapecode_1_g=0.000
  165. shapecode_1_b=0.000
  166. shapecode_1_a=1.000
  167. shapecode_1_r2=0.000
  168. shapecode_1_g2=1.000
  169. shapecode_1_b2=0.000
  170. shapecode_1_a2=0.000
  171. shapecode_1_border_r=1.000
  172. shapecode_1_border_g=1.000
  173. shapecode_1_border_b=1.000
  174. shapecode_1_border_a=0.100
  175. shapecode_2_enabled=0
  176. shapecode_2_sides=4
  177. shapecode_2_additive=0
  178. shapecode_2_thickOutline=0
  179. shapecode_2_textured=0
  180. shapecode_2_num_inst=1
  181. shapecode_2_x=0.500
  182. shapecode_2_y=0.500
  183. shapecode_2_rad=0.10000
  184. shapecode_2_ang=0.00000
  185. shapecode_2_tex_ang=0.00000
  186. shapecode_2_tex_zoom=1.00000
  187. shapecode_2_r=1.000
  188. shapecode_2_g=0.000
  189. shapecode_2_b=0.000
  190. shapecode_2_a=1.000
  191. shapecode_2_r2=0.000
  192. shapecode_2_g2=1.000
  193. shapecode_2_b2=0.000
  194. shapecode_2_a2=0.000
  195. shapecode_2_border_r=1.000
  196. shapecode_2_border_g=1.000
  197. shapecode_2_border_b=1.000
  198. shapecode_2_border_a=0.100
  199. shapecode_3_enabled=0
  200. shapecode_3_sides=4
  201. shapecode_3_additive=0
  202. shapecode_3_thickOutline=0
  203. shapecode_3_textured=0
  204. shapecode_3_num_inst=1
  205. shapecode_3_x=0.500
  206. shapecode_3_y=0.500
  207. shapecode_3_rad=0.10000
  208. shapecode_3_ang=0.00000
  209. shapecode_3_tex_ang=0.00000
  210. shapecode_3_tex_zoom=1.00000
  211. shapecode_3_r=1.000
  212. shapecode_3_g=0.000
  213. shapecode_3_b=0.000
  214. shapecode_3_a=1.000
  215. shapecode_3_r2=0.000
  216. shapecode_3_g2=1.000
  217. shapecode_3_b2=0.000
  218. shapecode_3_a2=0.000
  219. shapecode_3_border_r=1.000
  220. shapecode_3_border_g=1.000
  221. shapecode_3_border_b=1.000
  222. shapecode_3_border_a=0.100
  223. per_frame_1=q1=-1.1*time;
  224. per_frame_2=q2=1.6*time;
  225. per_frame_3=q3=.4*time;
  226. per_frame_4=q4=.2*time;
  227. per_pixel_1=xm = sin(time*.2)*(x-.5) -cos(time*.2)*(y-.5);
  228. per_pixel_2=ym = cos(time*.2)*(x-.5) +sin(time*.2)*(y-.5);
  229. per_pixel_3=
  230. per_pixel_4=dx=dx+.005*cos(ym*18+.1*(time*.11)+.35*treb_att);
  231. per_pixel_5=dy=dy+.005*sin(xm*18+.1*(time*.09)+.35*treb_att);
  232. warp_1=`shader_body
  233. warp_2=`{
  234. warp_3=`float2 uv2=uv;
  235. warp_4=`float3 texm=0;
  236. warp_5=`
  237. warp_6=` // sample previous frame
  238. warp_7=` ret = tex2D( sampler_main, uv ).xyz;
  239. warp_8=`
  240. warp_9=` // mix in code based off of Geiss's original mix code
  241. warp_10=` float pic = tex2D(sampler_noise_hq, uv_orig*aspect.xy*.25+.1*roam_cos+.1*time).xyz;
  242. warp_11=` float lum = lum(pic);
  243. warp_12=` float use_it = abs(lum+.2 - (0.5-roam_cos.xy*0.15));
  244. warp_13=` float LFNoise = tex2D(sampler_noise_hq, pic-(uv.yx*2 + (time*.15)));
  245. warp_14=` use_it = (1-use_it - (8*LFNoise));
  246. warp_15=` float tex = lerp(ret, pic, 1.2*use_it);
  247. warp_16=`
  248. warp_17=`texm=tex;
  249. warp_18=`texm.x*=.8;
  250. warp_19=`texm.y*=.98;
  251. warp_20=`texm.z*=.95;
  252. warp_21=`
  253. warp_22=`ret=texm;
  254. warp_23=`ret*=float3(1.2,1,1.9);
  255. warp_24=`
  256. warp_25=`}
  257. comp_1=`shader_body
  258. comp_2=`{
  259. comp_3=`
  260. comp_4=`//initial textures:
  261. comp_5=`//1. Main image
  262. comp_6=` float3 base=tex2D(sampler_main, uv);
  263. comp_7=`//2. High quality noise sampler
  264. comp_8=` float3 hinoise=tex2D(sampler_noise_hq, uv);
  265. comp_9=`
  266. comp_10=`//declaring modifying vars:
  267. comp_11=`//1. uv movement values
  268. comp_12=` float2 uvmf= uv;
  269. comp_13=` uvmf.x+=q1;
  270. comp_14=` uvmf.y+=q2;
  271. comp_15=` float2 uvms= uv;
  272. comp_16=` uvms.x+=q3;
  273. comp_17=` uvms.y+=q4;
  274. comp_18=`//2. slow moving high quality noise sampler
  275. comp_19=` float mfnoise = tex2D(sampler_noise_hq, uvms);
  276. comp_20=`//3. fast moving low quality noise sampler
  277. comp_21=` float msnoise = tex2D(sampler_noise_lq, uvmf*3);
  278. comp_22=`//2. Perspective UV value
  279. comp_23=` float2 uvp=uv;
  280. comp_24=` uvp.y*=.38;
  281. comp_25=`//3. Blur values
  282. comp_26=` float3 blpi=GetBlur1(uvp);
  283. comp_27=` float3 blpii=GetBlur2(uvp);
  284. comp_28=` float3 blpiii= GetBlur3(uvp);
  285. comp_29=` float3 blmi=GetBlur1(uv);
  286. comp_30=` float3 blmii=GetBlur2(uv);
  287. comp_31=` float3 blmiii=GetBlur3(uv);
  288. comp_32=`
  289. comp_33=`//Perspective modified samplers
  290. comp_34=`//1. Perspective Main
  291. comp_35=` float3 pret=tex2D(sampler_main, uvp);
  292. comp_36=`
  293. comp_37=`//2. Perspective Blurred mod
  294. comp_38=` float3 bret=tex2D(sampler_main, blpi);
  295. comp_39=`
  296. comp_40=`//Color channel noise samplers
  297. comp_41=`
  298. comp_42=`//final return value
  299. comp_43=`float3 fret=(3*blmii-(.5*base)-blmi).xyz;
  300. comp_44=`
  301. comp_45=`ret=1-(fret-.1*(mfnoise));
  302. comp_46=`ret-=.2*(msnoise);
  303. comp_47=`}