Goody - The Wild Vort.milk 7.3 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000
  7. fGammaAdj=2.400
  8. fDecay=1.000
  9. fVideoEchoZoom=0.997
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=2
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.280
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=2.599
  32. fWarpScale=0.010
  33. fZoomExponent=0.99817
  34. fShader=0.000
  35. zoom=0.86978
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00170
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=0.000
  54. ib_size=0.040
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.500
  64. mv_r=0.350
  65. mv_g=0.350
  66. mv_b=0.350
  67. mv_a=0.200
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=1.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=0.000
  88. wave_0_init1=t1 = 1
  89. wave_0_per_point1=y=rand(10000)*(.0001)+.5;
  90. wave_0_per_point2=x=.5+.85*sin(time)*(.48-y);
  91. wave_0_per_point3=
  92. wave_0_per_point4=vol=(bass+mid+treb)*.333;
  93. wave_0_per_point5=
  94. wave_0_per_point6=a=above((.35*bass),x);
  95. wave_0_per_point7=
  96. wave_0_per_point8=r=bass*.75;
  97. wave_0_per_point9=g=mid*.3;
  98. wave_0_per_point10=b=treb*.25;
  99. wavecode_1_enabled=0
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=0
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=0
  106. wavecode_1_scaling=1.00000
  107. wavecode_1_smoothing=1.00000
  108. wavecode_1_r=1.000
  109. wavecode_1_g=1.000
  110. wavecode_1_b=1.000
  111. wavecode_1_a=1.000
  112. wave_1_init1=t1 = 1
  113. wave_1_per_point1=y=rand(10000)*(.0001)+.5;
  114. wave_1_per_point2=x=.5+.5*sin(time)*(.48-y);
  115. wave_1_per_point3=
  116. wave_1_per_point4=vol=(bass+mid+treb)*.333;
  117. wave_1_per_point5=
  118. wave_1_per_point6=a=above((.35*mid),x);
  119. wave_1_per_point7=
  120. wave_1_per_point8=r=bass*.3;
  121. wave_1_per_point9=g=mid*.75;
  122. wave_1_per_point10=b=treb*.2;
  123. wavecode_2_enabled=0
  124. wavecode_2_samples=512
  125. wavecode_2_sep=0
  126. wavecode_2_bSpectrum=0
  127. wavecode_2_bUseDots=0
  128. wavecode_2_bDrawThick=1
  129. wavecode_2_bAdditive=0
  130. wavecode_2_scaling=1.00000
  131. wavecode_2_smoothing=1.00000
  132. wavecode_2_r=1.000
  133. wavecode_2_g=1.000
  134. wavecode_2_b=1.000
  135. wavecode_2_a=1.000
  136. wave_2_init1=t1 = 1
  137. wave_2_per_point1=y=rand(10000)*(.0001)+.5;
  138. wave_2_per_point2=x=.5+.25*sin(time)*(.48-y);
  139. wave_2_per_point3=
  140. wave_2_per_point4=vol=(bass+mid+treb)*.333;
  141. wave_2_per_point5=
  142. wave_2_per_point6=a=above((.35*treb),x);
  143. wave_2_per_point7=
  144. wave_2_per_point8=r=bass*.2;
  145. wave_2_per_point9=g=mid*.3;
  146. wave_2_per_point10=b=treb*.75;
  147. wavecode_3_enabled=0
  148. wavecode_3_samples=512
  149. wavecode_3_sep=0
  150. wavecode_3_bSpectrum=0
  151. wavecode_3_bUseDots=0
  152. wavecode_3_bDrawThick=1
  153. wavecode_3_bAdditive=1
  154. wavecode_3_scaling=1.00000
  155. wavecode_3_smoothing=1.00000
  156. wavecode_3_r=1.000
  157. wavecode_3_g=1.000
  158. wavecode_3_b=1.000
  159. wavecode_3_a=0.050
  160. wave_3_init1=t1 = 1
  161. wave_3_per_point1=y=rand(10000)*(.0001)+.5;
  162. wave_3_per_point2=x=.5-(pow(sin(time),y)+(.55-y));
  163. wave_3_per_point3=x=if(above(x,y),y+sin(time)+(1-y),x);
  164. wave_3_per_point4=
  165. wave_3_per_point5=vol=(bass+mid+treb)*.333;
  166. wave_3_per_point6=
  167. wave_3_per_point7=r=bass*.5;
  168. wave_3_per_point8=g=mid*.5;
  169. wave_3_per_point9=b=treb*.5;
  170. shapecode_0_enabled=1
  171. shapecode_0_sides=20
  172. shapecode_0_additive=1
  173. shapecode_0_thickOutline=0
  174. shapecode_0_textured=1
  175. shapecode_0_num_inst=1
  176. shapecode_0_x=0.500
  177. shapecode_0_y=0.500
  178. shapecode_0_rad=1.99867
  179. shapecode_0_ang=0.00000
  180. shapecode_0_tex_ang=0.00000
  181. shapecode_0_tex_zoom=0.49486
  182. shapecode_0_r=1.000
  183. shapecode_0_g=1.000
  184. shapecode_0_b=1.000
  185. shapecode_0_a=0.750
  186. shapecode_0_r2=1.000
  187. shapecode_0_g2=1.000
  188. shapecode_0_b2=1.000
  189. shapecode_0_a2=1.000
  190. shapecode_0_border_r=1.000
  191. shapecode_0_border_g=1.000
  192. shapecode_0_border_b=1.000
  193. shapecode_0_border_a=0.000
  194. shapecode_1_enabled=0
  195. shapecode_1_sides=4
  196. shapecode_1_additive=0
  197. shapecode_1_thickOutline=1
  198. shapecode_1_textured=1
  199. shapecode_1_num_inst=1
  200. shapecode_1_x=0.500
  201. shapecode_1_y=0.850
  202. shapecode_1_rad=0.44040
  203. shapecode_1_ang=0.00000
  204. shapecode_1_tex_ang=0.00000
  205. shapecode_1_tex_zoom=1.00000
  206. shapecode_1_r=1.000
  207. shapecode_1_g=1.000
  208. shapecode_1_b=1.000
  209. shapecode_1_a=1.000
  210. shapecode_1_r2=1.000
  211. shapecode_1_g2=1.000
  212. shapecode_1_b2=1.000
  213. shapecode_1_a2=0.000
  214. shapecode_1_border_r=1.000
  215. shapecode_1_border_g=1.000
  216. shapecode_1_border_b=1.000
  217. shapecode_1_border_a=0.000
  218. shapecode_2_enabled=0
  219. shapecode_2_sides=4
  220. shapecode_2_additive=0
  221. shapecode_2_thickOutline=1
  222. shapecode_2_textured=1
  223. shapecode_2_num_inst=1
  224. shapecode_2_x=0.800
  225. shapecode_2_y=0.500
  226. shapecode_2_rad=0.44044
  227. shapecode_2_ang=0.00000
  228. shapecode_2_tex_ang=0.00000
  229. shapecode_2_tex_zoom=0.99991
  230. shapecode_2_r=1.000
  231. shapecode_2_g=1.000
  232. shapecode_2_b=1.000
  233. shapecode_2_a=1.000
  234. shapecode_2_r2=1.000
  235. shapecode_2_g2=1.000
  236. shapecode_2_b2=1.000
  237. shapecode_2_a2=0.000
  238. shapecode_2_border_r=1.000
  239. shapecode_2_border_g=1.000
  240. shapecode_2_border_b=1.000
  241. shapecode_2_border_a=0.000
  242. shapecode_3_enabled=0
  243. shapecode_3_sides=40
  244. shapecode_3_additive=1
  245. shapecode_3_thickOutline=1
  246. shapecode_3_textured=1
  247. shapecode_3_num_inst=1
  248. shapecode_3_x=0.500
  249. shapecode_3_y=0.510
  250. shapecode_3_rad=0.36457
  251. shapecode_3_ang=0.00000
  252. shapecode_3_tex_ang=1.88496
  253. shapecode_3_tex_zoom=1.00182
  254. shapecode_3_r=1.000
  255. shapecode_3_g=1.000
  256. shapecode_3_b=1.000
  257. shapecode_3_a=1.000
  258. shapecode_3_r2=1.000
  259. shapecode_3_g2=1.000
  260. shapecode_3_b2=1.000
  261. shapecode_3_a2=1.000
  262. shapecode_3_border_r=1.000
  263. shapecode_3_border_g=1.000
  264. shapecode_3_border_b=1.000
  265. shapecode_3_border_a=0.200
  266. shape_3_per_frame1=bass_mod=max(x+abs(bass_att),x+sin(time));
  267. shape_3_per_frame2=
  268. shape_3_per_frame3=y=.5+.5*sin(time);
  269. shape_3_per_frame4=x=bass_mod*pow(y,2);
  270. shape_3_per_frame5=
  271. shape_3_per_frame6=a=if(above(x,y),0,a);
  272. shape_3_per_frame7=a2=a;
  273. shape_3_per_frame8=border_a=.1*a;
  274. shape_3_per_frame9=
  275. shape_3_per_frame10=tex_zoom=bass+mid;
  276. shape_3_per_frame11=
  277. shape_3_per_frame12=r=bass*.5;
  278. shape_3_per_frame13=g=mid*.6;
  279. shape_3_per_frame14=b=treb*.7;
  280. per_frame_init_1=decay=0.1;
  281. per_frame_1=sx=1;
  282. per_frame_2=sy=1;
  283. per_frame_3=
  284. per_frame_4=redsine=.5+.15*bass*sin(time*3);
  285. per_frame_5=greensine=.5+.15*mid*sin(time*2);
  286. per_frame_6=bluesine=.5+.15*treb*sin(time);
  287. per_frame_7=
  288. per_frame_8=redif=.9*if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.98));
  289. per_frame_9=greenif=.8*if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.8));
  290. per_frame_10=blueif=.8*if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.8));
  291. per_frame_11=
  292. per_frame_12=ib_r=redif;
  293. per_frame_13=ib_g=greenif;
  294. per_frame_14=ib_b=blueif;
  295. per_pixel_1=ang2=sin(ang*3+time+(.05*sin(time*above(mid_att,1.2))));
  296. per_pixel_2=
  297. per_pixel_3=rot=1.2*(ang2);
  298. warp_1=`shader_body
  299. warp_2=`{
  300. warp_3=`float2 uv2=uv-.5;
  301. warp_4=`float3 texm=0;
  302. warp_5=`float3 blur= GetBlur1(uv);
  303. warp_6=`float3 blum= (blur)-tex2D(sampler_main, uv);
  304. warp_7=`
  305. warp_8=`ret=blum;
  306. warp_9=`
  307. warp_10=`ret*=1;
  308. warp_11=`}
  309. comp_1=`shader_body
  310. comp_2=`{
  311. comp_3=` float2 uv_echo = (uv - 0.5)*1.003*float2(-1,1) + 0.5;
  312. comp_4=` ret = lerp( tex2D(sampler_main, uv).xyz,
  313. comp_5=` tex2D(sampler_main, uv_echo).xyz,
  314. comp_6=` 0.50
  315. comp_7=` ); //video echo
  316. comp_8=` ret *= 2.40; //gamma
  317. comp_9=` ret *= ret; //darken
  318. comp_10=`
  319. comp_11=`}