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Idiot - Tentacle Dreams.milk 2.9 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.980000
  5. fVideoEchoZoom=0.999609
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=5
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=100.000000
  22. fWaveScale=0.653093
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.200000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000100
  30. fShader=0.000000
  31. zoom=1.000376
  32. rot=1.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.020000
  36. dy=-0.020000
  37. warp=0.010000
  38. sx=0.999944
  39. sy=0.999904
  40. wave_r=1.000000
  41. wave_g=1.000000
  42. wave_b=1.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.049900
  46. ob_r=0.110000
  47. ob_g=0.500000
  48. ob_b=1.000000
  49. ob_a=0.000000
  50. ib_size=0.055000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=1.280000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.500000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. per_frame_1=vol_att=bass_att+treb_Att+mid_att;
  65. per_frame_2=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
  66. per_frame_3=treb_thresh=above(treb_att,treb_thresh)*2+
  67. per_frame_4=(1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*0.96+1.3);
  68. per_frame_5=mid_thresh=above(mid_att,mid_thresh)*2+
  69. per_frame_6=(1-above(mid_mid_att,mid_thresh))*((mid_thresh-1.3)*0.96+1.3);
  70. per_frame_7=vol_thresh=bass_thresh+treb_thresh+mid_thresh;
  71. per_frame_8=treb_effect=max(max(treb,treb_Att),treb_thresh);
  72. per_frame_9=bass_effect=max(max(Bass,bass_Att),bass_thresh);
  73. per_frame_10=mid_effect=max(max(mid,mid_att),mid_thresh);
  74. per_frame_11=vol_effect=bass_effect+treb_effect+mid_effect;
  75. per_frame_12=react=vol;
  76. per_frame_13=new_bass=if(above(react,bass_effect),bass&bass_att,bass_effect+bass_thresh);
  77. per_frame_14=new_treb=if(above(react,treb_effect),treb&treb_att,treb_Effect+treb_thresh);
  78. per_frame_15=new_mid=if(above(react,mid_effect),mid&mid_Att,mid_effect+mid_thresh);
  79. per_frame_16=new_vol=new_bass+new_treb+new_mid+.04;
  80. per_frame_17=change=bnot(1);
  81. per_frame_18=q1=new_bass;
  82. per_frame_19=q2=new_treb;
  83. per_frame_20=q3=new_mid;
  84. per_frame_21=q4=new_vol;
  85. per_frame_22=q5=bass_thresh;
  86. per_frame_23=q6=treb_thresh;
  87. per_frame_24=q7=mid_thresh;
  88. per_frame_25=q8=vol_thresh;
  89. per_frame_26=wave_r=.4+.3*Sin(time+Q1);
  90. per_frame_27=wave_b=.3+.6*sin(time+q2);
  91. per_frame_28=wave_g=.5+.5*sin(time-q1);
  92. per_frame_29=
  93. per_frame_30=
  94. per_frame_31=wave_mystery=wave_mystery+.2*sin(time*.53-q3);
  95. per_pixel_1=rot=.3*Sin(rad-+ang*x+yQ3)*rad*sin(if(Above(Q1,q2),q5,-q5))*rad-.2*sin(Q3);
  96. per_pixel_2=cx=if(Above(Q2,q3),cx+.5*Sin(x-.3*Rad*cos(q1-.3)-.2-rad*sin(q6)),.5);
  97. per_pixel_3=cy=if(Above(Q2,q3),cy+.5*sin(y-.3*rad*cos(q2-.3)-.2-rad*sin(q5)),.5);
  98. per_pixel_4=zoom=zoom-.10*rad*sin(Q1)*Rad-.02*sin(q6-x+y*sin(q2));
  99. per_pixel_5=dx=dx-dx*Sin(q3-rad*sin(q2))*sin(q5)*x;
  100. per_pixel_6=dy=dy-dy*sin(q2+rad*sin(Q1))*sin(q6)*y;