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Martin - wire dance.milk 15 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=4
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=2.232543
  27. fWaveSmoothing=0.810000
  28. fWaveParam=0.280000
  29. fModWaveAlphaStart=0.470000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=0.442000
  32. fWarpScale=0.498000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.900000
  45. wave_g=1.000000
  46. wave_b=0.900000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.050000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.900000
  88. wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  89. wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  90. wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  91. wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  92. wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  93. wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  94. wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  95. wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  96. wave_0_init9=
  97. wave_0_per_frame1=t2 = t2 + bass_att;
  98. wave_0_per_point1=//Alle Funktionen muessen rel. zu t_rel sein
  99. wave_0_per_point2=
  100. wave_0_per_point3=k1 = cos(time/3);
  101. wave_0_per_point4=k2 = sin(time/2);
  102. wave_0_per_point5=
  103. wave_0_per_point6=t_abs = sample;
  104. wave_0_per_point7=t_rel = sample-time/2.12;
  105. wave_0_per_point8=ampl = cos(t_rel)*5;
  106. wave_0_per_point9=//ampl = 3;
  107. wave_0_per_point10=
  108. wave_0_per_point11=ox = sin (t_rel*8) + ampl*sin (t_rel*12) ;
  109. wave_0_per_point12=oy = cos (t_rel*13) + ampl*cos (t_rel*11);
  110. wave_0_per_point13=oz = ampl/3;
  111. wave_0_per_point14=
  112. wave_0_per_point15=
  113. wave_0_per_point16=
  114. wave_0_per_point17=
  115. wave_0_per_point18=//r = sqr(sin(t_rel*3.4));
  116. wave_0_per_point19=//g = sqr(sin(t_rel*2.3));
  117. wave_0_per_point20=//b = sqr (cos(t_rel*1.9));
  118. wave_0_per_point21=
  119. wave_0_per_point22=r = 1;
  120. wave_0_per_point23=g = 0.5;
  121. wave_0_per_point24=b = 0;
  122. wave_0_per_point25=
  123. wave_0_per_point26=a=0.25*(cos(t_abs*3.14/2)) + 0.2 *below (abs(1-t_abs- t1),0.0);
  124. wave_0_per_point27=//a=0.25*(sin(t_abs*3.14)) + 0.4 *below (abs(1-t_abs-t1), bass_att/1);
  125. wave_0_per_point28=a=0.25*(cos(t_abs*1.5)) + 0.7 *below (abs(t_abs),0.0);
  126. wave_0_per_point29=
  127. wave_0_per_point30=xang = k1*3;
  128. wave_0_per_point31=yang = 1;
  129. wave_0_per_point32=zang = 3*k1;
  130. wave_0_per_point33=fov = 0.22;
  131. wave_0_per_point34=
  132. wave_0_per_point35=monitor = t2;
  133. wave_0_per_point36=
  134. wave_0_per_point37=// Rotation um x,y,z
  135. wave_0_per_point38=
  136. wave_0_per_point39=mx = ox*cos(zang) - oy*sin(zang);
  137. wave_0_per_point40=my = ox*sin(zang) + oy*cos(zang);
  138. wave_0_per_point41=
  139. wave_0_per_point42=ox = mx;
  140. wave_0_per_point43=oy = my;
  141. wave_0_per_point44=mx = ox*cos(yang) + oz*sin(yang);
  142. wave_0_per_point45=mz = - ox*sin(yang) + oz*cos(yang);
  143. wave_0_per_point46=ox = mx;
  144. wave_0_per_point47=oz = mz;
  145. wave_0_per_point48=my = oy*cos(xang) - oz*sin(xang);
  146. wave_0_per_point49=mz = oy*sin(xang) + oz*cos(xang);
  147. wave_0_per_point50=oy = my;
  148. wave_0_per_point51=oz = mz;
  149. wave_0_per_point52=
  150. wave_0_per_point53=oz = oz - 6;
  151. wave_0_per_point54=x = ox*fov/oz +0.5;
  152. wave_0_per_point55=//x = (x-.5)*0.75 + 0.5;
  153. wave_0_per_point56=y = oy*fov/oz + 0.5;
  154. wave_0_per_point57=
  155. wavecode_1_enabled=0
  156. wavecode_1_samples=512
  157. wavecode_1_sep=0
  158. wavecode_1_bSpectrum=0
  159. wavecode_1_bUseDots=0
  160. wavecode_1_bDrawThick=1
  161. wavecode_1_bAdditive=0
  162. wavecode_1_scaling=0.891519
  163. wavecode_1_smoothing=0.820000
  164. wavecode_1_r=1.000000
  165. wavecode_1_g=1.000000
  166. wavecode_1_b=1.000000
  167. wavecode_1_a=0.100000
  168. wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  169. wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  170. wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  171. wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  172. wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  173. wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  174. wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  175. wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  176. wave_1_init9=
  177. wave_1_per_frame1=tm = time*.1;
  178. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  179. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  180. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  181. wave_1_per_frame5=
  182. wave_1_per_frame6=tic = min(time - tin,1);
  183. wave_1_per_frame7=tin = time;
  184. wave_1_per_frame8=
  185. wave_1_per_frame9=tva = (tic*q1*.5);
  186. wave_1_per_frame10=tvb = (tic*q2*.5);
  187. wave_1_per_frame11=tvc = (tic*q3*.5);
  188. wave_1_per_frame12=
  189. wave_1_per_frame13=q1 = tva;
  190. wave_1_per_frame14=q2 = tvb;
  191. wave_1_per_frame15=q3 = tvc;
  192. wave_1_per_frame16=
  193. wave_1_per_frame17=sz = .5;
  194. wave_1_per_frame18=len = q4;
  195. wave_1_per_frame19=t4 = len;
  196. wavecode_2_enabled=0
  197. wavecode_2_samples=512
  198. wavecode_2_sep=0
  199. wavecode_2_bSpectrum=0
  200. wavecode_2_bUseDots=0
  201. wavecode_2_bDrawThick=1
  202. wavecode_2_bAdditive=0
  203. wavecode_2_scaling=0.891519
  204. wavecode_2_smoothing=0.820000
  205. wavecode_2_r=1.000000
  206. wavecode_2_g=1.000000
  207. wavecode_2_b=1.000000
  208. wavecode_2_a=0.100000
  209. wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  210. wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  211. wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  212. wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  213. wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  214. wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  215. wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  216. wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
  217. wave_2_init9=
  218. wave_2_per_frame1=tm = time*.1;
  219. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  220. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  221. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  222. wave_2_per_frame5=
  223. wave_2_per_frame6=tic = min(time - tin,1);
  224. wave_2_per_frame7=tin = time;
  225. wave_2_per_frame8=
  226. wave_2_per_frame9=tva = (tic*q1*.5);
  227. wave_2_per_frame10=tvb = (tic*q2*.5);
  228. wave_2_per_frame11=tvc = (tic*q3*.5);
  229. wave_2_per_frame12=
  230. wave_2_per_frame13=q1 = tva;
  231. wave_2_per_frame14=q2 = tvb;
  232. wave_2_per_frame15=q3 = tvc;
  233. wave_2_per_frame16=
  234. wave_2_per_frame17=sz = .5;
  235. wave_2_per_frame18=len = 1;
  236. wave_2_per_frame19=t4 = len;
  237. wavecode_3_enabled=0
  238. wavecode_3_samples=512
  239. wavecode_3_sep=0
  240. wavecode_3_bSpectrum=1
  241. wavecode_3_bUseDots=1
  242. wavecode_3_bDrawThick=0
  243. wavecode_3_bAdditive=0
  244. wavecode_3_scaling=1.000000
  245. wavecode_3_smoothing=0.500000
  246. wavecode_3_r=1.000000
  247. wavecode_3_g=1.000000
  248. wavecode_3_b=1.000000
  249. wavecode_3_a=1.000000
  250. wave_3_per_point1=ra = .8;
  251. wave_3_per_point2=rb = .5;
  252. wave_3_per_point3=pib = 6.28318530718;
  253. wave_3_per_point4=
  254. wave_3_per_point5=
  255. wave_3_per_point6=tic = min(time-tin,.1);
  256. wave_3_per_point7=tin = if(equal(sample,0),time,tin);
  257. wave_3_per_point8=
  258. wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
  259. wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
  260. wave_3_per_point11=med = 5;
  261. wave_3_per_point12=amod = 3;
  262. wave_3_per_point13=
  263. wave_3_per_point14=vr = rand(10001)*.0001;
  264. wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
  265. wave_3_per_point16=
  266. wave_3_per_point17=a = vr;
  267. wave_3_per_point18=
  268. wave_3_per_point19=sa = vr*pib*.5;
  269. wave_3_per_point20=sp = sa*mod + q1*1.3;
  270. wave_3_per_point21=sam = sa*med - q1*.219;
  271. wave_3_per_point22=
  272. wave_3_per_point23=ox = ra*sin(sam*pib);
  273. wave_3_per_point24=oy = ra*cos(sam*pib);
  274. wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
  275. wave_3_per_point26=oz = rb*-sin(sp);
  276. wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
  277. wave_3_per_point28=
  278. wave_3_per_point29=
  279. wave_3_per_point30=xang = time*.132;
  280. wave_3_per_point31=xang = q2;
  281. wave_3_per_point32=yang = time*.153;
  282. wave_3_per_point33=yang = q3;
  283. wave_3_per_point34=zang = time*.110;
  284. wave_3_per_point35=zang = q4;
  285. wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
  286. wave_3_per_point37=fov = .5;
  287. wave_3_per_point38=
  288. wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
  289. wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
  290. wave_3_per_point41=ox = mx;
  291. wave_3_per_point42=oy = my;
  292. wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
  293. wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
  294. wave_3_per_point45=ox = mx;
  295. wave_3_per_point46=oz = mz;
  296. wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
  297. wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
  298. wave_3_per_point49=oy = my;
  299. wave_3_per_point50=oz = mz;
  300. wave_3_per_point51=
  301. wave_3_per_point52=oz = oz - 2;
  302. wave_3_per_point53=x = ox*fov/oz + 0.5;
  303. wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
  304. wave_3_per_point55=y = oy*fov/oz + 0.5;
  305. wave_3_per_point56=
  306. shapecode_0_enabled=0
  307. shapecode_0_sides=100
  308. shapecode_0_additive=1
  309. shapecode_0_thickOutline=0
  310. shapecode_0_textured=1
  311. shapecode_0_x=0.500000
  312. shapecode_0_y=0.900000
  313. shapecode_0_rad=0.269125
  314. shapecode_0_ang=1.570797
  315. shapecode_0_tex_ang=0.000000
  316. shapecode_0_tex_zoom=9.753458
  317. shapecode_0_r=0.600000
  318. shapecode_0_g=0.600000
  319. shapecode_0_b=0.600000
  320. shapecode_0_a=0.400000
  321. shapecode_0_r2=0.290000
  322. shapecode_0_g2=0.300000
  323. shapecode_0_b2=0.300000
  324. shapecode_0_a2=0.000000
  325. shapecode_0_border_r=1.000000
  326. shapecode_0_border_g=1.000000
  327. shapecode_0_border_b=0.000000
  328. shapecode_0_border_a=0.400000
  329. shape_0_per_frame1=textured = 1;
  330. shape_0_per_frame2=rot0 = rot0 + 1/fps * q1;
  331. shape_0_per_frame3=
  332. shape_0_per_frame4=posx = (1-q24)*posx + q24*(.3+rand(100)/200);
  333. shape_0_per_frame5=posy = (1-q24)*posy + q24*(.3+rand(100)/200);;
  334. shape_0_per_frame6=
  335. shape_0_per_frame7=rad0 = (1-q24)*rad0 + q24*(.05+rand(100)/300);
  336. shape_0_per_frame8=rad = rad0;
  337. shape_0_per_frame9=
  338. shape_0_per_frame10=
  339. shape_0_per_frame11=x = posx;
  340. shape_0_per_frame12=y = posy;
  341. shape_0_per_frame13=ang = rot0;
  342. shapecode_1_enabled=0
  343. shapecode_1_sides=100
  344. shapecode_1_additive=0
  345. shapecode_1_thickOutline=0
  346. shapecode_1_textured=0
  347. shapecode_1_x=0.500000
  348. shapecode_1_y=0.500000
  349. shapecode_1_rad=0.144507
  350. shapecode_1_ang=1.130974
  351. shapecode_1_tex_ang=0.000000
  352. shapecode_1_tex_zoom=1.023150
  353. shapecode_1_r=1.000000
  354. shapecode_1_g=1.000000
  355. shapecode_1_b=1.000000
  356. shapecode_1_a=0.970000
  357. shapecode_1_r2=1.000000
  358. shapecode_1_g2=1.000000
  359. shapecode_1_b2=1.000000
  360. shapecode_1_a2=0.100000
  361. shapecode_1_border_r=0.500000
  362. shapecode_1_border_g=0.500000
  363. shapecode_1_border_b=0.500000
  364. shapecode_1_border_a=0.000000
  365. shape_1_per_frame1=a = q24*1; a2 = 0;
  366. shapecode_2_enabled=0
  367. shapecode_2_sides=63
  368. shapecode_2_additive=0
  369. shapecode_2_thickOutline=0
  370. shapecode_2_textured=1
  371. shapecode_2_x=0.123000
  372. shapecode_2_y=0.000000
  373. shapecode_2_rad=0.273185
  374. shapecode_2_ang=0.000000
  375. shapecode_2_tex_ang=0.000000
  376. shapecode_2_tex_zoom=0.499805
  377. shapecode_2_r=1.000000
  378. shapecode_2_g=1.000000
  379. shapecode_2_b=1.000000
  380. shapecode_2_a=1.000000
  381. shapecode_2_r2=1.000000
  382. shapecode_2_g2=1.000000
  383. shapecode_2_b2=1.000000
  384. shapecode_2_a2=0.000000
  385. shapecode_2_border_r=0.500000
  386. shapecode_2_border_g=0.500000
  387. shapecode_2_border_b=0.500000
  388. shapecode_2_border_a=0.000000
  389. shapecode_3_enabled=0
  390. shapecode_3_sides=63
  391. shapecode_3_additive=0
  392. shapecode_3_thickOutline=0
  393. shapecode_3_textured=1
  394. shapecode_3_x=0.500000
  395. shapecode_3_y=1.000000
  396. shapecode_3_rad=0.548217
  397. shapecode_3_ang=0.000000
  398. shapecode_3_tex_ang=0.000000
  399. shapecode_3_tex_zoom=0.499805
  400. shapecode_3_r=1.000000
  401. shapecode_3_g=1.000000
  402. shapecode_3_b=1.000000
  403. shapecode_3_a=1.000000
  404. shapecode_3_r2=1.000000
  405. shapecode_3_g2=1.000000
  406. shapecode_3_b2=1.000000
  407. shapecode_3_a2=0.000000
  408. shapecode_3_border_r=0.500000
  409. shapecode_3_border_g=0.500000
  410. shapecode_3_border_b=0.500000
  411. shapecode_3_border_a=0.000000
  412. per_frame_init_1=dirx = 1;
  413. per_frame_1=dec_med = pow (0.9, 30/fps);
  414. per_frame_2=dec_slow = pow (0.99, 30/fps);
  415. per_frame_3=beat = max (max (bass, mid), treb);
  416. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  417. per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  418. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  419. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  420. per_frame_8=index = (index + is_beat) %2;
  421. per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
  422. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  423. per_frame_11=
  424. per_frame_12=
  425. per_frame_13=q20 = avg;
  426. per_frame_14=q21 = beat;
  427. per_frame_15=q22 = peak;
  428. per_frame_16=q23 = index;
  429. per_frame_17=q24 = is_beat;
  430. per_frame_18=q26 = bass + mid + treb;
  431. per_frame_19=
  432. per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2);
  433. per_frame_21=
  434. per_frame_22=k1 = is_beat*equal(index,0);
  435. per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
  436. per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
  437. per_frame_25=rott = p2 * 3.14159265359/2;
  438. per_frame_26=q1 = cos(rott);
  439. per_frame_27=
  440. per_frame_28=q27 = index;
  441. per_frame_29=q28 = index2 -.5;
  442. per_frame_30=//**************************
  443. per_frame_31=
  444. per_frame_32=
  445. per_frame_33=rot = .0*q27;;
  446. per_frame_34=dy = .01 * sin(time/7);;
  447. per_frame_35=dx = .01 * sin(time/4);;
  448. per_frame_36=zoom = 1.2;
  449. per_frame_37=
  450. per_frame_38=
  451. warp_1=`shader_body {
  452. warp_2=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
  453. warp_3=`
  454. warp_4=`
  455. warp_5=`float3 noiseVal =lum (tex2D(sampler_noise_lq,uv+ rand_frame))-.5;
  456. warp_6=`
  457. warp_7=`float2 k1 = float2((uv.x), (uv.y));
  458. warp_8=`
  459. warp_9=`float3 ret1 = GetBlur1(uv) ;
  460. warp_10=`
  461. warp_11=`float2 zz = uv.xy * texsize.xy *.02 ;
  462. warp_12=`float h1 = (cos(zz.y) * sin(-zz.y));
  463. warp_13=`float h2 = (sin(zz.x) * cos(zz.y));
  464. warp_14=`
  465. warp_15=`uv.xy += q28*float2(h1,h2)*texsize.zw * 64;
  466. warp_16=`
  467. warp_17=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/20;
  468. warp_18=`
  469. warp_19=`
  470. warp_20=`float2 uv6 = .3*sin(42*uv);
  471. warp_21=`float dots = .001/length(uv6.x);
  472. warp_22=`
  473. warp_23=`crisp += dots*roam_cos*0;
  474. warp_24=`crisp = lerp (crisp.zxy, crisp, 0.1*lum(crisp));
  475. warp_25=`
  476. warp_26=`ret = (q24)*(crisp*.99 -.01) + (1-q24)*GetPixel(uv)*.99;
  477. warp_27=`}
  478. comp_1=`shader_body
  479. comp_2=`{
  480. comp_3=`
  481. comp_4=`float2 uv1 = uv-.5;
  482. comp_5=`
  483. comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
  484. comp_7=`
  485. comp_8=`
  486. comp_9=`float2 hor = float2 (texsize.z,0);
  487. comp_10=`float2 ver = float2 (0,texsize.w);
  488. comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
  489. comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
  490. comp_13=`float2 dz = float2 (dx,dy);
  491. comp_14=`
  492. comp_15=`uv1 = uv1*0+.2*cos(uv1*2+1.8) - dz;;
  493. comp_16=`float3 dots = saturate(.03/length(uv1))*float3(1,1,1);
  494. comp_17=`
  495. comp_18=`
  496. comp_19=`ret1 = q1*(-ret1/2) + dots*0 + .0 + 7*dots*(-0.1+ret1);
  497. comp_20=`
  498. comp_21=`ret = .8*ret1;
  499. comp_22=`}