ORB - Crysal Storm .milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=2.000
  8. fDecay=0.900
  9. fVideoEchoZoom=1.007
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=1
  12. nWaveMode=1
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=1
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.000
  27. fWaveSmoothing=0.750
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.000
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=0.96000
  36. rot=-18.84024
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00052
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.400
  54. ib_size=0.010
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=0.100
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=4.950
  64. mv_r=1.000
  65. mv_g=0.300
  66. mv_b=0.200
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=0.000
  85. wavecode_0_g=0.000
  86. wavecode_0_b=0.000
  87. wavecode_0_a=0.100
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=1
  92. wavecode_1_bUseDots=1
  93. wavecode_1_bDrawThick=1
  94. wavecode_1_bAdditive=1
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=1
  105. wavecode_2_bUseDots=1
  106. wavecode_2_bDrawThick=1
  107. wavecode_2_bAdditive=1
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=1
  118. wavecode_3_bUseDots=1
  119. wavecode_3_bDrawThick=1
  120. wavecode_3_bAdditive=1
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. wave_3_per_point1=//apply zoom burst on beat
  128. wave_3_per_point2=flag = above(q3,2);
  129. wave_3_per_point3=//state zero is ready state
  130. wave_3_per_point4=state = state + flag*equal(state,0);
  131. wave_3_per_point5=
  132. wave_3_per_point6=//upwards flight
  133. wave_3_per_point7=yval = if(equal(state,0),0, yval);
  134. wave_3_per_point8=yval = yval + 0.00004*equal(state,1);
  135. wave_3_per_point9=ymax = if(equal(state,0),rand(100)*0.004,ymax);
  136. wave_3_per_point10=
  137. wave_3_per_point11=//hit apogee
  138. wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state);
  139. wave_3_per_point13=
  140. wave_3_per_point14=//reset variable
  141. wave_3_per_point15=yval = if(equal(state,0),0, yval);
  142. wave_3_per_point16=burst = if(equal(state,0),0.001,burst);
  143. wave_3_per_point17=alphax = if(equal(state,0),1,alphax);
  144. wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc);
  145. wave_3_per_point19=
  146. wave_3_per_point20=burstspeed = if(equal(state,0),rand(10),burstspeed);
  147. wave_3_per_point21=xdrift = if(equal(state,0),rand(20),xdrift);
  148. wave_3_per_point22=//to get the numbers small enough have to use constants
  149. wave_3_per_point23=xdriftinc = xdriftinc
  150. wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002
  151. wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018
  152. wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016
  153. wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014
  154. wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012
  155. wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001
  156. wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008
  157. wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006
  158. wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004
  159. wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002
  160. wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002
  161. wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004
  162. wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006
  163. wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008
  164. wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001
  165. wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012
  166. wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014
  167. wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016
  168. wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018;
  169. wave_3_per_point43=
  170. wave_3_per_point44=burst = burst
  171. wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024
  172. wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022
  173. wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002
  174. wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018
  175. wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016
  176. wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014
  177. wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012
  178. wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001
  179. wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008
  180. wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008;
  181. wave_3_per_point55=
  182. wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2);
  183. wave_3_per_point57=state = if(below(alphax,0),0,state);
  184. wave_3_per_point58=
  185. wave_3_per_point59=
  186. wave_3_per_point60=s = sample*3.14*100;
  187. wave_3_per_point61=ss = sample*6.28*1000;
  188. wave_3_per_point62=
  189. wave_3_per_point63=//draw torus
  190. wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss);
  191. wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss);
  192. wave_3_per_point66=zs = 0.1*burst*sin(s);
  193. wave_3_per_point67=
  194. wave_3_per_point68=
  195. wave_3_per_point69=//rotate x axis
  196. wave_3_per_point70=angle = sin(-q1*0.035)*6.28;
  197. wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle);
  198. wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle);
  199. wave_3_per_point73=xx = xs;
  200. wave_3_per_point74=
  201. wave_3_per_point75=//rotate y axis
  202. wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28;
  203. wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2);
  204. wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2);
  205. wave_3_per_point79=yd = yx;
  206. wave_3_per_point80=
  207. wave_3_per_point81=//rotaye z axis
  208. wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28;
  209. wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3);
  210. wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3);
  211. wave_3_per_point85=
  212. wave_3_per_point86=zd = zd + 2;
  213. wave_3_per_point87=
  214. wave_3_per_point88=x = xn*zd*0.3 + 0.5;
  215. wave_3_per_point89=y = yn*zd*0.3*1.2;
  216. wave_3_per_point90=
  217. wave_3_per_point91=
  218. wave_3_per_point92=x = x + xdriftinc;
  219. wave_3_per_point93=y = y + sin(yval*1.5) - 0.18;
  220. wave_3_per_point94=
  221. wave_3_per_point95=
  222. wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x);
  223. wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y);
  224. wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y);
  225. shapecode_0_enabled=0
  226. shapecode_0_sides=4
  227. shapecode_0_additive=0
  228. shapecode_0_thickOutline=0
  229. shapecode_0_textured=1
  230. shapecode_0_num_inst=1
  231. shapecode_0_x=0.500
  232. shapecode_0_y=0.500
  233. shapecode_0_rad=2.66718
  234. shapecode_0_ang=0.00000
  235. shapecode_0_tex_ang=0.00000
  236. shapecode_0_tex_zoom=0.45112
  237. shapecode_0_r=1.000
  238. shapecode_0_g=1.000
  239. shapecode_0_b=0.000
  240. shapecode_0_a=0.150
  241. shapecode_0_r2=0.000
  242. shapecode_0_g2=0.000
  243. shapecode_0_b2=0.000
  244. shapecode_0_a2=0.050
  245. shapecode_0_border_r=1.000
  246. shapecode_0_border_g=1.000
  247. shapecode_0_border_b=1.000
  248. shapecode_0_border_a=0.100
  249. shape_0_per_frame1=r = 0.1 + 0.5*sin(q1);
  250. shape_0_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878);
  251. shape_0_per_frame3=b = 0.1 + 0.5*sin(q1*0.897);
  252. shapecode_1_enabled=0
  253. shapecode_1_sides=100
  254. shapecode_1_additive=0
  255. shapecode_1_thickOutline=0
  256. shapecode_1_textured=0
  257. shapecode_1_num_inst=1
  258. shapecode_1_x=0.350
  259. shapecode_1_y=0.000
  260. shapecode_1_rad=0.09959
  261. shapecode_1_ang=0.00000
  262. shapecode_1_tex_ang=0.00000
  263. shapecode_1_tex_zoom=0.42497
  264. shapecode_1_r=0.000
  265. shapecode_1_g=0.000
  266. shapecode_1_b=1.000
  267. shapecode_1_a=1.000
  268. shapecode_1_r2=0.000
  269. shapecode_1_g2=0.000
  270. shapecode_1_b2=0.000
  271. shapecode_1_a2=1.000
  272. shapecode_1_border_r=1.000
  273. shapecode_1_border_g=1.000
  274. shapecode_1_border_b=1.000
  275. shapecode_1_border_a=0.000
  276. shape_1_per_frame1=r = 0.1 + 0.5*sin(q1*0.01);
  277. shape_1_per_frame2=g = 0.1 + 0.5*sin(q1*0.09878);
  278. shape_1_per_frame3=b = 0.1 + 0.5*sin(q1*0.0897);
  279. shape_1_per_frame4=
  280. shape_1_per_frame5=r2 = 0.1 + 0.5*sin(q1*0.035);
  281. shape_1_per_frame6=g2 = 0.1 + 0.5*sin(q1*0.09878);
  282. shape_1_per_frame7=b2 = 0.1 + 0.5*sin(q1*0.0897);
  283. shapecode_2_enabled=0
  284. shapecode_2_sides=100
  285. shapecode_2_additive=0
  286. shapecode_2_thickOutline=0
  287. shapecode_2_textured=0
  288. shapecode_2_num_inst=1
  289. shapecode_2_x=0.500
  290. shapecode_2_y=0.000
  291. shapecode_2_rad=0.10201
  292. shapecode_2_ang=0.00000
  293. shapecode_2_tex_ang=0.00000
  294. shapecode_2_tex_zoom=1.00000
  295. shapecode_2_r=1.000
  296. shapecode_2_g=0.000
  297. shapecode_2_b=0.000
  298. shapecode_2_a=1.000
  299. shapecode_2_r2=0.000
  300. shapecode_2_g2=1.000
  301. shapecode_2_b2=0.000
  302. shapecode_2_a2=1.000
  303. shapecode_2_border_r=1.000
  304. shapecode_2_border_g=1.000
  305. shapecode_2_border_b=1.000
  306. shapecode_2_border_a=0.000
  307. shape_2_per_frame1=r = 0.1 + 0.5*sin(q1*0.01);
  308. shape_2_per_frame2=g = 0.1 + 0.5*sin(q1*0.03878);
  309. shape_2_per_frame3=b = 0.1 + 0.5*sin(q1*0.0497);
  310. shape_2_per_frame4=
  311. shape_2_per_frame5=r2 = 0.1 + 0.5*sin(q1*0.065);
  312. shape_2_per_frame6=g2 = 0.1 + 0.5*sin(q1*0.07878);
  313. shape_2_per_frame7=b2 = 0.1 + 0.5*sin(q1*0.0597);
  314. shapecode_3_enabled=0
  315. shapecode_3_sides=100
  316. shapecode_3_additive=0
  317. shapecode_3_thickOutline=0
  318. shapecode_3_textured=0
  319. shapecode_3_num_inst=1
  320. shapecode_3_x=0.650
  321. shapecode_3_y=0.000
  322. shapecode_3_rad=0.10000
  323. shapecode_3_ang=0.00000
  324. shapecode_3_tex_ang=0.00000
  325. shapecode_3_tex_zoom=1.00000
  326. shapecode_3_r=1.000
  327. shapecode_3_g=1.000
  328. shapecode_3_b=1.000
  329. shapecode_3_a=1.000
  330. shapecode_3_r2=1.000
  331. shapecode_3_g2=0.000
  332. shapecode_3_b2=1.000
  333. shapecode_3_a2=1.000
  334. shapecode_3_border_r=1.000
  335. shapecode_3_border_g=1.000
  336. shapecode_3_border_b=1.000
  337. shapecode_3_border_a=0.100
  338. shape_3_per_frame1=//x = 0.5 + 0.02*sin(time*0.5 + 1.68);
  339. shape_3_per_frame2=//y = 0.5 + 0.02*cos(time*0.5 + 1.68);
  340. shape_3_per_frame3=
  341. shape_3_per_frame4=
  342. shape_3_per_frame5=r = 0.1 + 0.5*sin(q1*0.0144);
  343. shape_3_per_frame6=g = 0.1 + 0.5*sin(q1*0.05878);
  344. shape_3_per_frame7=b = 0.1 + 0.5*sin(q1*0.0797);
  345. shape_3_per_frame8=
  346. shape_3_per_frame9=r2 = 0.1 + 0.5*sin(q1*0.065);
  347. shape_3_per_frame10=g2 = 0.1 + 0.5*sin(q1*0.07878);
  348. shape_3_per_frame11=b2 = 0.1 + 0.5*sin(q1*0.0897);
  349. per_frame_init_1=state = 0;
  350. per_frame_1=basstime = basstime + bass*0.06;
  351. per_frame_2=q1 = basstime;
  352. per_frame_3=
  353. per_frame_4=q9 = basstime * 0.000005;
  354. per_frame_5=
  355. per_frame_6=basstime = if(below(basstime,1000),1000,basstime);
  356. per_frame_7=
  357. per_frame_8=vol = pow(bass+mid+treb,2);
  358. per_frame_9=basssum = vol;
  359. per_frame_10=
  360. per_frame_11=stickybit = time%2;
  361. per_frame_12=
  362. per_frame_13=//avg vol
  363. per_frame_14=//buffer 1
  364. per_frame_15=volAvg = volAvg + vol*equal(stickybit,1);
  365. per_frame_16=//number of samples 1 or framerate
  366. per_frame_17=sample1 = sample1 + equal(stickybit,1);
  367. per_frame_18=//buffer 2
  368. per_frame_19=volAvg2 = volAvg2 + vol*equal(stickybit,0);
  369. per_frame_20=//number of samples 2
  370. per_frame_21=sample2 = sample2 + equal(stickybit,0);
  371. per_frame_22=
  372. per_frame_23=//transision
  373. per_frame_24=edge = bnot(equal(bit2,stickybit));
  374. per_frame_25=
  375. per_frame_26=volAvg = volAvg - volAvg*edge*stickybit;
  376. per_frame_27=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
  377. per_frame_28=
  378. per_frame_29=sample1 = sample1 - sample1*edge*stickybit;
  379. per_frame_30=sample2 = sample2 - sample2*edge*equal(stickybit,0);
  380. per_frame_31=
  381. per_frame_32=//test vol against avg buffer lvl
  382. per_frame_33=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
  383. per_frame_34=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
  384. per_frame_35=
  385. per_frame_36=q3 = diff;
  386. per_frame_37=
  387. per_frame_38=bit2 = time%2;
  388. per_frame_39=
  389. per_frame_40=difftime = difftime + diff*0.03;
  390. per_frame_41=q2 = difftime;
  391. per_frame_42=
  392. per_frame_43=//fix a strange error
  393. per_frame_44=difftime = if(above(difftime,2000),0, difftime);
  394. per_frame_45=
  395. per_frame_46=
  396. per_frame_47=
  397. per_frame_48=monitor = q1;
  398. per_frame_49=
  399. per_frame_50=mv_a = q3 - 2;
  400. per_frame_51=
  401. per_frame_52=
  402. per_frame_53=
  403. per_frame_54=mv_r = 0.5 + 0.5*sin(difftime*0.22);
  404. per_frame_55=mv_g =0;// 0.5 + 0.5*sin(difftime*0.307);
  405. per_frame_56=mv_b = 0.5 + 0.5*sin(difftime*0.959);
  406. per_frame_57=
  407. per_pixel_1=zoom = 0.98;
  408. per_pixel_2=rot = 0;
  409. warp_1=`sampler sampler_grad3;
  410. warp_2=`
  411. warp_3=`shader_body
  412. warp_4=`{
  413. warp_5=`
  414. warp_6=` float3 txr = float3(uv,q1*0.1);
  415. warp_7=` float2 uv2 = uv;
  416. warp_8=` uv2 = uv + texsize.zx*(q3,q3);
  417. warp_9=` float3 color = tex2D(sampler_noise_lq, uv2) - 0.5;
  418. warp_10=` uv += color*0.01;
  419. warp_11=`
  420. warp_12=` float2x2 rot = { cos(q9), sin(q9),
  421. warp_13=` -sin(q9), cos(q9) };
  422. warp_14=`
  423. warp_15=`
  424. warp_16=` ret = tex2D( sampler_main, ((uv-0.5)*(0.97 + rad*0.02)) + 0.5 + GetBlur1((uv - 0.5)*0.9 + 0.5)*0.1 - 0.01).xyz;
  425. warp_17=` ret = ret-0.001;// - 0.08; //or try: ret -= 0.004;
  426. warp_18=`}
  427. comp_1=`
  428. comp_2=`shader_body
  429. comp_3=`{
  430. comp_4=` ret = tex2D(sampler_main, uv.yx).xyz;
  431. comp_5=` ret *= 2.00; //gamma
  432. comp_6=` ret = ret; //brighten
  433. comp_7=`}