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ORB - Saturns Rings.milk 12 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000
  4. fDecay=1.000
  5. fVideoEchoZoom=1.000
  6. fVideoEchoAlpha=0.000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001
  22. fWaveScale=1.000
  23. fWaveSmoothing=0.750
  24. fWaveParam=0.000
  25. fModWaveAlphaStart=0.750
  26. fModWaveAlphaEnd=0.950
  27. fWarpAnimSpeed=1.000
  28. fWarpScale=1.000
  29. fZoomExponent=1.00000
  30. fShader=0.000
  31. zoom=0.96000
  32. rot=0.00000
  33. cx=0.500
  34. cy=0.500
  35. dx=0.00000
  36. dy=0.00000
  37. warp=0.00052
  38. sx=1.00000
  39. sy=1.00000
  40. wave_r=0.000
  41. wave_g=0.000
  42. wave_b=0.000
  43. wave_x=0.500
  44. wave_y=0.500
  45. ob_size=0.010
  46. ob_r=1.000
  47. ob_g=1.000
  48. ob_b=1.000
  49. ob_a=0.000
  50. ib_size=0.010
  51. ib_r=0.250
  52. ib_g=0.250
  53. ib_b=0.250
  54. ib_a=0.000
  55. nMotionVectorsX=12.000
  56. nMotionVectorsY=9.000
  57. mv_dx=0.000
  58. mv_dy=0.000
  59. mv_l=0.900
  60. mv_r=1.000
  61. mv_g=1.000
  62. mv_b=1.000
  63. mv_a=0.000
  64. b1n=0.000
  65. b2n=0.000
  66. b3n=0.000
  67. b1x=1.000
  68. b2x=1.000
  69. b3x=1.000
  70. b1ed=0.250
  71. wavecode_0_enabled=1
  72. wavecode_0_samples=512
  73. wavecode_0_sep=0
  74. wavecode_0_bSpectrum=0
  75. wavecode_0_bUseDots=1
  76. wavecode_0_bDrawThick=1
  77. wavecode_0_bAdditive=1
  78. wavecode_0_scaling=1.00000
  79. wavecode_0_smoothing=0.50000
  80. wavecode_0_r=1.000
  81. wavecode_0_g=1.000
  82. wavecode_0_b=1.000
  83. wavecode_0_a=1.000
  84. wave_0_per_point1=//init
  85. wave_0_per_point2=zs = if(below(zs,100),100,zs);
  86. wave_0_per_point3=zs = if(above(zs, 10100),100, zs);
  87. wave_0_per_point4=
  88. wave_0_per_point5=zs = if(above(zs, 1100),1, zs);
  89. wave_0_per_point6=
  90. wave_0_per_point7=//sum
  91. wave_0_per_point8=zs = 1*sample*0.1;
  92. wave_0_per_point9=
  93. wave_0_per_point10=//draw
  94. wave_0_per_point11=//ring
  95. wave_0_per_point12=ring1x = 0.1*cos(q1*zs*1);
  96. wave_0_per_point13=ring1y = 0.1*sin(q1*zs*1);
  97. wave_0_per_point14=
  98. wave_0_per_point15=ring2x = 0.1*cos(q1*zs*1.1);
  99. wave_0_per_point16=ring2y = 0.1*sin(q1*zs*1.1);
  100. wave_0_per_point17=
  101. wave_0_per_point18=ring3x = 0.1*cos(q1*zs*1.2);
  102. wave_0_per_point19=ring3y = 0.1*sin(q1*zs*1.2);
  103. wave_0_per_point20=
  104. wave_0_per_point21=ring4x = 0.1*cos(q1*zs*1.3);
  105. wave_0_per_point22=ring4y = 0.1*sin(q1*zs*1.3);
  106. wave_0_per_point23=
  107. wave_0_per_point24=ring5x = 0.1*cos(q1*zs*1.4);
  108. wave_0_per_point25=ring5y = 0.1*sin(q1*zs*1.4);
  109. wave_0_per_point26=
  110. wave_0_per_point27=//rotate
  111. wave_0_per_point28=ring1x = ring1x*cos(q1*0.1) - ring1y*sin(q1*0.1);
  112. wave_0_per_point29=ring1y = ring1x*sin(q1*0.1) + ring1y*cos(q1*0.1);
  113. wave_0_per_point30=
  114. wave_0_per_point31=ring2x = ring2x*cos(q1*0.2) - ring2y*sin(q1*0.2);
  115. wave_0_per_point32=ring2y = ring2x*sin(q1*0.2) + ring2y*cos(q1*0.2);
  116. wave_0_per_point33=
  117. wave_0_per_point34=ring3x = ring3x*cos(q1*0.3) - ring3y*sin(q1*0.3);
  118. wave_0_per_point35=ring3y = ring3x*sin(q1*0.3) + ring3y*cos(q1*0.3);
  119. wave_0_per_point36=
  120. wave_0_per_point37=ring4x = ring4x*cos(q1*0.4) - ring4y*sin(q1*0.4);
  121. wave_0_per_point38=ring4y = ring4x*sin(q1*0.4) + ring4y*cos(q1*0.4);
  122. wave_0_per_point39=
  123. wave_0_per_point40=ring5x = ring5x*cos(q1*0.5) - ring5y*sin(q1*0.5);
  124. wave_0_per_point41=ring5y = ring5x*sin(q1*0.5) + ring5y*cos(q1*0.5);
  125. wave_0_per_point42=
  126. wave_0_per_point43=//rotate
  127. wave_0_per_point44=//x = x*cos(q1*0.6) - y*sin(q1*0.6);
  128. wave_0_per_point45=//y = x*sin(q1*0.6) + y*cos(q1*0.6);
  129. wave_0_per_point46=
  130. wave_0_per_point47=//place
  131. wave_0_per_point48=x = ring1x + ring2x + ring3x + ring4x + ring5x + 0.5;
  132. wave_0_per_point49=y = ring1y + ring2y + ring3y + ring4y + ring5y + 0.5;
  133. wave_0_per_point50=
  134. wave_0_per_point51=r =1;
  135. wave_0_per_point52=g =1;
  136. wave_0_per_point53=b =1;
  137. wavecode_1_enabled=1
  138. wavecode_1_samples=512
  139. wavecode_1_sep=0
  140. wavecode_1_bSpectrum=0
  141. wavecode_1_bUseDots=0
  142. wavecode_1_bDrawThick=1
  143. wavecode_1_bAdditive=1
  144. wavecode_1_scaling=1.00000
  145. wavecode_1_smoothing=0.50000
  146. wavecode_1_r=1.000
  147. wavecode_1_g=1.000
  148. wavecode_1_b=1.000
  149. wavecode_1_a=0.100
  150. wave_1_per_point1=//init
  151. wave_1_per_point2=zs = if(below(zs,100),100,zs);
  152. wave_1_per_point3=zs = if(above(zs, 10100),100, zs);
  153. wave_1_per_point4=
  154. wave_1_per_point5=zs = if(above(zs, 1100),1, zs);
  155. wave_1_per_point6=
  156. wave_1_per_point7=zs = 1*sample*0.1;
  157. wave_1_per_point8=
  158. wave_1_per_point9=//draw
  159. wave_1_per_point10=//ring
  160. wave_1_per_point11=ring1x = 0.1*cos(q1*zs*1);
  161. wave_1_per_point12=ring1y = 0.1*sin(q1*zs*1);
  162. wave_1_per_point13=
  163. wave_1_per_point14=ring2x = 0.1*cos(q1*zs*1.1);
  164. wave_1_per_point15=ring2y = 0.1*sin(q1*zs*1.1);
  165. wave_1_per_point16=
  166. wave_1_per_point17=ring3x = 0.1*cos(q1*zs*1.2);
  167. wave_1_per_point18=ring3y = 0.1*sin(q1*zs*1.2);
  168. wave_1_per_point19=
  169. wave_1_per_point20=ring4x = 0.1*cos(q1*zs*1.3);
  170. wave_1_per_point21=ring4y = 0.1*sin(q1*zs*1.3);
  171. wave_1_per_point22=
  172. wave_1_per_point23=ring5x = 0.1*cos(q1*zs*1.4);
  173. wave_1_per_point24=ring5y = 0.1*sin(q1*zs*1.4);
  174. wave_1_per_point25=
  175. wave_1_per_point26=//rotate
  176. wave_1_per_point27=ring1x = ring1x*cos(q1*0.1) - ring1y*sin(q1*0.1);
  177. wave_1_per_point28=ring1y = ring1x*sin(q1*0.1) + ring1y*cos(q1*0.1);
  178. wave_1_per_point29=
  179. wave_1_per_point30=ring2x = ring2x*cos(q1*0.2) - ring2y*sin(q1*0.2);
  180. wave_1_per_point31=ring2y = ring2x*sin(q1*0.2) + ring2y*cos(q1*0.2);
  181. wave_1_per_point32=
  182. wave_1_per_point33=ring3x = ring3x*cos(q1*0.3) - ring3y*sin(q1*0.3);
  183. wave_1_per_point34=ring3y = ring3x*sin(q1*0.3) + ring3y*cos(q1*0.3);
  184. wave_1_per_point35=
  185. wave_1_per_point36=ring4x = ring4x*cos(q1*0.4) - ring4y*sin(q1*0.4);
  186. wave_1_per_point37=ring4y = ring4x*sin(q1*0.4) + ring4y*cos(q1*0.4);
  187. wave_1_per_point38=
  188. wave_1_per_point39=ring5x = ring5x*cos(q1*0.5) - ring5y*sin(q1*0.5);
  189. wave_1_per_point40=ring5y = ring5x*sin(q1*0.5) + ring5y*cos(q1*0.5);
  190. wave_1_per_point41=
  191. wave_1_per_point42=//place
  192. wave_1_per_point43=x = ring1x + ring2x + ring3x + ring4x + ring5x + 0.5;
  193. wave_1_per_point44=y = ring1y + ring2y + ring3y + ring4y + ring5y + 0.5;
  194. wave_1_per_point45=
  195. wave_1_per_point46=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  196. wave_1_per_point47=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  197. wave_1_per_point48=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  198. wavecode_2_enabled=0
  199. wavecode_2_samples=512
  200. wavecode_2_sep=0
  201. wavecode_2_bSpectrum=0
  202. wavecode_2_bUseDots=0
  203. wavecode_2_bDrawThick=1
  204. wavecode_2_bAdditive=1
  205. wavecode_2_scaling=1.00000
  206. wavecode_2_smoothing=0.50000
  207. wavecode_2_r=1.000
  208. wavecode_2_g=1.000
  209. wavecode_2_b=1.000
  210. wavecode_2_a=0.400
  211. wave_2_per_point1=//init
  212. wave_2_per_point2=zs = if(below(zs,100),100,zs);
  213. wave_2_per_point3=zs = if(above(zs, 10100),100, zs);
  214. wave_2_per_point4=
  215. wave_2_per_point5=//sum
  216. wave_2_per_point6=zs = zs + q8;
  217. wave_2_per_point7=
  218. wave_2_per_point8=//project
  219. wave_2_per_point9=x = 0.1*cos(q1*zs*1);// /(1 + 0.1*abs(cos(zs)));
  220. wave_2_per_point10=y = 0.1*sin(q1*zs*1);// /(1 + 0.1*abs(cos(zs)));
  221. wave_2_per_point11=
  222. wave_2_per_point12=//rotate
  223. wave_2_per_point13=x = x*cos(q1*0.8) - y*sin(q1*0.8);
  224. wave_2_per_point14=y = x*sin(q1*0.8) + y*cos(q1*0.8);
  225. wave_2_per_point15=
  226. wave_2_per_point16=x = x + 0.5;
  227. wave_2_per_point17=y = y + 0.5;
  228. wave_2_per_point18=
  229. wave_2_per_point19=
  230. wave_2_per_point20=r = 0.5 + 0.5*sin(q1*2.2 + x + x);
  231. wave_2_per_point21=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  232. wave_2_per_point22=b = 0.5 + 0.5*sin(q1*2.36 + y + y);
  233. wavecode_3_enabled=0
  234. wavecode_3_samples=512
  235. wavecode_3_sep=0
  236. wavecode_3_bSpectrum=0
  237. wavecode_3_bUseDots=0
  238. wavecode_3_bDrawThick=1
  239. wavecode_3_bAdditive=1
  240. wavecode_3_scaling=1.00000
  241. wavecode_3_smoothing=0.50000
  242. wavecode_3_r=1.000
  243. wavecode_3_g=1.000
  244. wavecode_3_b=1.000
  245. wavecode_3_a=0.100
  246. wave_3_per_point1=//init
  247. wave_3_per_point2=zs = if(below(zs,100),100,zs);
  248. wave_3_per_point3=zs = if(above(zs, 10100),100, zs);
  249. wave_3_per_point4=
  250. wave_3_per_point5=//sum
  251. wave_3_per_point6=zs = zs + q8;
  252. wave_3_per_point7=
  253. wave_3_per_point8=//project
  254. wave_3_per_point9=x = 0.5*cos(q1*zs*1);
  255. wave_3_per_point10=y = 0.5*sin(q1*zs*1);
  256. wave_3_per_point11=
  257. wave_3_per_point12=//rotate
  258. wave_3_per_point13=x = x*cos(q1*0.5) - y*sin(q1*0.5);
  259. wave_3_per_point14=y = x*sin(q1*0.5) + y*cos(q1*0.5);
  260. wave_3_per_point15=
  261. wave_3_per_point16=x = x + 0.5;
  262. wave_3_per_point17=y = y + 0.5;
  263. wave_3_per_point18=
  264. wave_3_per_point19=
  265. wave_3_per_point20=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  266. wave_3_per_point21=g = 0.5 + 0.5*sin(q1*2.5 + x + y);
  267. wave_3_per_point22=b = 0.5 + 0.5*sin(q1*3.36 + y + y);
  268. shapecode_0_enabled=0
  269. shapecode_0_sides=4
  270. shapecode_0_additive=0
  271. shapecode_0_thickOutline=0
  272. shapecode_0_textured=0
  273. shapecode_0_num_inst=1
  274. shapecode_0_x=0.500
  275. shapecode_0_y=0.500
  276. shapecode_0_rad=0.10000
  277. shapecode_0_ang=0.00000
  278. shapecode_0_tex_ang=0.00000
  279. shapecode_0_tex_zoom=1.00000
  280. shapecode_0_r=1.000
  281. shapecode_0_g=0.000
  282. shapecode_0_b=0.000
  283. shapecode_0_a=1.000
  284. shapecode_0_r2=0.000
  285. shapecode_0_g2=1.000
  286. shapecode_0_b2=0.000
  287. shapecode_0_a2=0.000
  288. shapecode_0_border_r=1.000
  289. shapecode_0_border_g=1.000
  290. shapecode_0_border_b=1.000
  291. shapecode_0_border_a=0.100
  292. shapecode_1_enabled=0
  293. shapecode_1_sides=4
  294. shapecode_1_additive=0
  295. shapecode_1_thickOutline=0
  296. shapecode_1_textured=0
  297. shapecode_1_num_inst=1
  298. shapecode_1_x=0.500
  299. shapecode_1_y=0.500
  300. shapecode_1_rad=0.10000
  301. shapecode_1_ang=0.00000
  302. shapecode_1_tex_ang=0.00000
  303. shapecode_1_tex_zoom=1.00000
  304. shapecode_1_r=1.000
  305. shapecode_1_g=0.000
  306. shapecode_1_b=0.000
  307. shapecode_1_a=1.000
  308. shapecode_1_r2=0.000
  309. shapecode_1_g2=1.000
  310. shapecode_1_b2=0.000
  311. shapecode_1_a2=0.000
  312. shapecode_1_border_r=1.000
  313. shapecode_1_border_g=1.000
  314. shapecode_1_border_b=1.000
  315. shapecode_1_border_a=0.100
  316. shapecode_2_enabled=0
  317. shapecode_2_sides=4
  318. shapecode_2_additive=0
  319. shapecode_2_thickOutline=0
  320. shapecode_2_textured=0
  321. shapecode_2_num_inst=1
  322. shapecode_2_x=0.500
  323. shapecode_2_y=0.500
  324. shapecode_2_rad=0.10000
  325. shapecode_2_ang=0.00000
  326. shapecode_2_tex_ang=0.00000
  327. shapecode_2_tex_zoom=1.00000
  328. shapecode_2_r=1.000
  329. shapecode_2_g=0.000
  330. shapecode_2_b=0.000
  331. shapecode_2_a=1.000
  332. shapecode_2_r2=0.000
  333. shapecode_2_g2=1.000
  334. shapecode_2_b2=0.000
  335. shapecode_2_a2=0.000
  336. shapecode_2_border_r=1.000
  337. shapecode_2_border_g=1.000
  338. shapecode_2_border_b=1.000
  339. shapecode_2_border_a=0.100
  340. shapecode_3_enabled=0
  341. shapecode_3_sides=4
  342. shapecode_3_additive=0
  343. shapecode_3_thickOutline=0
  344. shapecode_3_textured=0
  345. shapecode_3_num_inst=1
  346. shapecode_3_x=0.500
  347. shapecode_3_y=0.500
  348. shapecode_3_rad=0.10000
  349. shapecode_3_ang=0.00000
  350. shapecode_3_tex_ang=0.00000
  351. shapecode_3_tex_zoom=1.00000
  352. shapecode_3_r=1.000
  353. shapecode_3_g=0.000
  354. shapecode_3_b=0.000
  355. shapecode_3_a=1.000
  356. shapecode_3_r2=0.000
  357. shapecode_3_g2=1.000
  358. shapecode_3_b2=0.000
  359. shapecode_3_a2=0.000
  360. shapecode_3_border_r=1.000
  361. shapecode_3_border_g=1.000
  362. shapecode_3_border_b=1.000
  363. shapecode_3_border_a=0.100
  364. per_frame_1=basstime = basstime + bass*0.03;
  365. per_frame_2=basstime2 = basstime + bass*0.03;
  366. per_frame_3=q1 = basstime2;
  367. per_frame_4=
  368. per_frame_5=//start in most active range
  369. per_frame_6=basstime = if(below(basstime,1000),1000,basstime);
  370. per_frame_7=//basstime = if(above(basstime,495),450,basstime);
  371. per_frame_8=
  372. per_frame_9=basstime = basstime + bass_att*0.03;
  373. per_frame_10=vol = pow(bass+mid+treb,2);
  374. per_frame_11=basssum = vol;
  375. per_frame_12=
  376. per_frame_13=stickybit = time%2;
  377. per_frame_14=
  378. per_frame_15=//avg vol
  379. per_frame_16=//buffer 1
  380. per_frame_17=volAvg = volAvg + vol*equal(stickybit,1);
  381. per_frame_18=//number of samples 1 or framerate
  382. per_frame_19=sample1 = sample1 + equal(stickybit,1);
  383. per_frame_20=//buffer 2
  384. per_frame_21=volAvg2 = volAvg2 + vol*equal(stickybit,0);
  385. per_frame_22=//number of samples 2
  386. per_frame_23=sample2 = sample2 + equal(stickybit,0);
  387. per_frame_24=
  388. per_frame_25=//transision
  389. per_frame_26=edge = bnot(equal(bit2,stickybit));
  390. per_frame_27=
  391. per_frame_28=volAvg = volAvg - volAvg*edge*stickybit;
  392. per_frame_29=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
  393. per_frame_30=
  394. per_frame_31=sample1 = sample1 - sample1*edge*stickybit;
  395. per_frame_32=sample2 = sample2 - sample2*edge*equal(stickybit,0);
  396. per_frame_33=
  397. per_frame_34=//test vol against avg buffer lvl
  398. per_frame_35=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
  399. per_frame_36=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
  400. per_frame_37=
  401. per_frame_38=q3 = diff;
  402. per_frame_39=
  403. per_frame_40=bit2 = time%2;
  404. per_frame_41=
  405. per_frame_42=difftime = difftime + diff*0.03;
  406. per_frame_43=q2 = difftime;
  407. per_frame_44=
  408. per_frame_45=//fix a strange error
  409. per_frame_46=difftime = if(above(difftime,2000),0, difftime);
  410. per_frame_47=
  411. per_frame_48=monitor = q1;
  412. per_frame_49=
  413. per_frame_50=rarr = rand(100)*0.01;
  414. per_frame_51=
  415. per_frame_52=decay = 0.7 + 0.2*(abs(cos(difftime*1.56+rarr)));
  416. per_frame_53=
  417. per_frame_54=//shape fill
  418. per_frame_55=q8 = (diff+1)*0.0001;
  419. per_pixel_1=zoom = 1;