ORB - Solar Sail.milk 15 KB

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  1. [preset00]
  2. fRating=3.000
  3. fGammaAdj=2.000
  4. fDecay=0.500
  5. fVideoEchoZoom=1.000
  6. fVideoEchoAlpha=0.000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001
  22. fWaveScale=1.000
  23. fWaveSmoothing=0.750
  24. fWaveParam=0.000
  25. fModWaveAlphaStart=0.750
  26. fModWaveAlphaEnd=0.950
  27. fWarpAnimSpeed=1.000
  28. fWarpScale=0.325
  29. fZoomExponent=1.00000
  30. fShader=0.000
  31. zoom=1.00000
  32. rot=-0.18000
  33. cx=0.500
  34. cy=0.500
  35. dx=0.00000
  36. dy=0.00000
  37. warp=0.01000
  38. sx=1.00000
  39. sy=1.00000
  40. wave_r=0.000
  41. wave_g=0.400
  42. wave_b=0.000
  43. wave_x=0.500
  44. wave_y=0.500
  45. ob_size=0.010
  46. ob_r=1.000
  47. ob_g=1.000
  48. ob_b=1.000
  49. ob_a=0.000
  50. ib_size=0.200
  51. ib_r=0.000
  52. ib_g=0.000
  53. ib_b=0.000
  54. ib_a=0.000
  55. nMotionVectorsX=44.800
  56. nMotionVectorsY=24.000
  57. mv_dx=0.000
  58. mv_dy=0.000
  59. mv_l=0.900
  60. mv_r=1.000
  61. mv_g=1.000
  62. mv_b=1.000
  63. mv_a=0.000
  64. b1n=0.000
  65. b2n=0.000
  66. b3n=0.000
  67. b1x=1.000
  68. b2x=1.000
  69. b3x=1.000
  70. b1ed=0.250
  71. wavecode_0_enabled=1
  72. wavecode_0_samples=512
  73. wavecode_0_sep=12
  74. wavecode_0_bSpectrum=1
  75. wavecode_0_bUseDots=0
  76. wavecode_0_bDrawThick=1
  77. wavecode_0_bAdditive=0
  78. wavecode_0_scaling=1.00000
  79. wavecode_0_smoothing=0.50000
  80. wavecode_0_r=1.000
  81. wavecode_0_g=1.000
  82. wavecode_0_b=1.000
  83. wavecode_0_a=0.100
  84. wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159;
  85. wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
  86. wave_0_per_point3=s = sample*3.14*100;
  87. wave_0_per_point4=ss = sample*6.28*1000;
  88. wave_0_per_point5=
  89. wave_0_per_point6=zg = sample*0.1;
  90. wave_0_per_point7=
  91. wave_0_per_point8=angfast = sin(sample*6.28 + q1*0.2)*30.28;
  92. wave_0_per_point9=
  93. wave_0_per_point10=//draw 1 torus
  94. wave_0_per_point11=xtor = (0.6 + 0.1*cos(s))*cos(ss);
  95. wave_0_per_point12=ytor = (0.6 + 0.1*cos(s))*sin(ss);
  96. wave_0_per_point13=ztor = 0.1*sin(s);
  97. wave_0_per_point14=
  98. wave_0_per_point15=//draw 2 sphere
  99. wave_0_per_point16=xsph = 0.6*sin(s)*cos(ss);
  100. wave_0_per_point17=ysph = 0.6*sin(s)*sin(ss);
  101. wave_0_per_point18=zsph = 0.6*cos(s)*zg*cos(angfast);
  102. wave_0_per_point19=
  103. wave_0_per_point20=//draw 3 double cone
  104. wave_0_per_point21=xcon = 0.6*sin(s)*cos(ss);
  105. wave_0_per_point22=ycon = 0.6*sin(s)*sin(ss);
  106. wave_0_per_point23=zcon = 0.6*sin(s)*zg*cos(angfast);
  107. wave_0_per_point24=
  108. wave_0_per_point25=//draw 4 cylinder (kinda)
  109. wave_0_per_point26=xcyl = 0.6*sin(s);
  110. wave_0_per_point27=ycyl = 0.6*cos(s);
  111. wave_0_per_point28=zcyl = 0.6*cos(ss)*1.2;
  112. wave_0_per_point29=
  113. wave_0_per_point30=
  114. wave_0_per_point31=//warp
  115. wave_0_per_point32=//use simple fuzzy logic to model zooming
  116. wave_0_per_point33=//activations approx sawtooth with sin curve
  117. wave_0_per_point34=f1 = sin(q5*0.1 - 1.5707);
  118. wave_0_per_point35=f2 = sin(q5*0.1);
  119. wave_0_per_point36=f3 = sin(q5*0.1 + 1.5707);
  120. wave_0_per_point37=f4 = sin(q5*0.1 + 3.14);
  121. wave_0_per_point38=
  122. wave_0_per_point39=//take only values above zero
  123. wave_0_per_point40=f1 = f1*above(f1,0);
  124. wave_0_per_point41=f2 = f2*above(f2,0);
  125. wave_0_per_point42=f3 = f3*above(f3,0);
  126. wave_0_per_point43=f4 = f4*above(f4,0);
  127. wave_0_per_point44=
  128. wave_0_per_point45=
  129. wave_0_per_point46=xs = f1*xsph + f2*xtor - f3*xcon + f4*xcyl;
  130. wave_0_per_point47=ys = f1*ysph + f2*ytor - f3*ycon + f4*ycyl;
  131. wave_0_per_point48=zs = f1*zsph + f2*ztor - f3*zcon + f4*zcyl;
  132. wave_0_per_point49=
  133. wave_0_per_point50=
  134. wave_0_per_point51=//rotate x axis
  135. wave_0_per_point52=angle = sin(q5*0.055)*6.28;
  136. wave_0_per_point53=yx = ys*cos(angle) - zs*sin(angle);
  137. wave_0_per_point54=zx = ys*sin(angle) + zs*cos(angle);
  138. wave_0_per_point55=xx = xs;
  139. wave_0_per_point56=
  140. wave_0_per_point57=//rotate y axis
  141. wave_0_per_point58=angle2 = sin(q5*0.03)*6.28;
  142. wave_0_per_point59=xd = xx*cos(angle2) - zx*sin(angle2);
  143. wave_0_per_point60=zd = xx*sin(angle2) + zx*cos(angle2);
  144. wave_0_per_point61=yd = yx;
  145. wave_0_per_point62=
  146. wave_0_per_point63=//rotaye z axis
  147. wave_0_per_point64=angle3 = sin(q5*0.042)*6.28;
  148. wave_0_per_point65=xn = xd*cos(angle3) - yd*sin(angle3);
  149. wave_0_per_point66=yn = xd*sin(angle3) + yd*cos(angle3);
  150. wave_0_per_point67=
  151. wave_0_per_point68=zd = zd;
  152. wave_0_per_point69=
  153. wave_0_per_point70=x = xn*zd*0.9 + 0.5;
  154. wave_0_per_point71=y = yn*zd*1.2*0.9 + 0.5;
  155. wave_0_per_point72=
  156. wave_0_per_point73=r = 0.5 + 0.5*sin(q5*1.2 + x + x);
  157. wave_0_per_point74=g = 0.5 + 0.5*sin(q5*1.5 + x + y);
  158. wave_0_per_point75=b = 0.5 + 0.5*sin(q5*1.36 + y + y);
  159. wavecode_1_enabled=1
  160. wavecode_1_samples=512
  161. wavecode_1_sep=12
  162. wavecode_1_bSpectrum=1
  163. wavecode_1_bUseDots=1
  164. wavecode_1_bDrawThick=1
  165. wavecode_1_bAdditive=0
  166. wavecode_1_scaling=1.00000
  167. wavecode_1_smoothing=0.50000
  168. wavecode_1_r=1.000
  169. wavecode_1_g=1.000
  170. wavecode_1_b=1.000
  171. wavecode_1_a=1.000
  172. wave_1_per_point1=u = abs(cos(q1*0.1))*3.14159;
  173. wave_1_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
  174. wave_1_per_point3=s = sample*3.14*100;
  175. wave_1_per_point4=ss = sample*6.28*1000;
  176. wave_1_per_point5=
  177. wave_1_per_point6=zg = sample*0.1;
  178. wave_1_per_point7=
  179. wave_1_per_point8=angfast = sin(sample*6.28 + q1*0.2)*30.28;
  180. wave_1_per_point9=
  181. wave_1_per_point10=//draw 1 torus
  182. wave_1_per_point11=xtor = (0.6 + 0.1*cos(s))*cos(ss);
  183. wave_1_per_point12=ytor = (0.6 + 0.1*cos(s))*sin(ss);
  184. wave_1_per_point13=ztor = 0.1*sin(s);
  185. wave_1_per_point14=
  186. wave_1_per_point15=//draw 2 sphere
  187. wave_1_per_point16=xsph = 0.6*sin(s)*cos(ss);
  188. wave_1_per_point17=ysph = 0.6*sin(s)*sin(ss);
  189. wave_1_per_point18=zsph = 0.6*cos(s)*zg*cos(angfast);
  190. wave_1_per_point19=
  191. wave_1_per_point20=//draw 3 double cone
  192. wave_1_per_point21=xcon = 0.6*sin(s)*cos(ss);
  193. wave_1_per_point22=ycon = 0.6*sin(s)*sin(ss);
  194. wave_1_per_point23=zcon = 0.6*sin(s)*zg*cos(angfast);
  195. wave_1_per_point24=
  196. wave_1_per_point25=//draw 4 cylinder (kinda)
  197. wave_1_per_point26=xcyl = 0.6*sin(s);
  198. wave_1_per_point27=ycyl = 0.6*cos(s);
  199. wave_1_per_point28=zcyl = 0.6*cos(ss)*1.2;
  200. wave_1_per_point29=
  201. wave_1_per_point30=
  202. wave_1_per_point31=//warp
  203. wave_1_per_point32=//use simple fuzzy logic to model zooming
  204. wave_1_per_point33=//activations approx sawtooth with sin curve
  205. wave_1_per_point34=f1 = sin(q5*0.1 - 1.5707);
  206. wave_1_per_point35=f2 = sin(q5*0.1);
  207. wave_1_per_point36=f3 = sin(q5*0.1 + 1.5707);
  208. wave_1_per_point37=f4 = sin(q5*0.1 + 3.14);
  209. wave_1_per_point38=
  210. wave_1_per_point39=//take only values above zero
  211. wave_1_per_point40=f1 = f1*above(f1,0);
  212. wave_1_per_point41=f2 = f2*above(f2,0);
  213. wave_1_per_point42=f3 = f3*above(f3,0);
  214. wave_1_per_point43=f4 = f4*above(f4,0);
  215. wave_1_per_point44=
  216. wave_1_per_point45=
  217. wave_1_per_point46=xs = f1*xsph + f2*xtor - f3*xcon + f4*xcyl;
  218. wave_1_per_point47=ys = f1*ysph + f2*ytor - f3*ycon + f4*ycyl;
  219. wave_1_per_point48=zs = f1*zsph + f2*ztor - f3*zcon + f4*zcyl;
  220. wave_1_per_point49=
  221. wave_1_per_point50=
  222. wave_1_per_point51=//rotate x axis
  223. wave_1_per_point52=angle = sin(q5*0.055)*6.28;
  224. wave_1_per_point53=yx = ys*cos(angle) - zs*sin(angle);
  225. wave_1_per_point54=zx = ys*sin(angle) + zs*cos(angle);
  226. wave_1_per_point55=xx = xs;
  227. wave_1_per_point56=
  228. wave_1_per_point57=//rotate y axis
  229. wave_1_per_point58=angle2 = sin(q5*0.03)*6.28;
  230. wave_1_per_point59=xd = xx*cos(angle2) - zx*sin(angle2);
  231. wave_1_per_point60=zd = xx*sin(angle2) + zx*cos(angle2);
  232. wave_1_per_point61=yd = yx;
  233. wave_1_per_point62=
  234. wave_1_per_point63=//rotaye z axis
  235. wave_1_per_point64=angle3 = sin(q5*0.042)*6.28;
  236. wave_1_per_point65=xn = xd*cos(angle3) - yd*sin(angle3);
  237. wave_1_per_point66=yn = xd*sin(angle3) + yd*cos(angle3);
  238. wave_1_per_point67=
  239. wave_1_per_point68=zd = zd;
  240. wave_1_per_point69=
  241. wave_1_per_point70=x = xn*zd*0.9 + 0.5;
  242. wave_1_per_point71=y = yn*zd*1.2*0.9 + 0.5;
  243. wave_1_per_point72=
  244. wave_1_per_point73=
  245. wave_1_per_point74=r = 1;//0.5 + 0.5*sin(q1*1.2 + x + x);
  246. wave_1_per_point75=g = 1;//0.5 + 0.5*sin(q1*1.5 + x + y);
  247. wave_1_per_point76=b = 1;//0.5 + 0.5*sin(q1*1.36 + y + y);
  248. wavecode_2_enabled=0
  249. wavecode_2_samples=512
  250. wavecode_2_sep=0
  251. wavecode_2_bSpectrum=0
  252. wavecode_2_bUseDots=0
  253. wavecode_2_bDrawThick=0
  254. wavecode_2_bAdditive=0
  255. wavecode_2_scaling=1.00000
  256. wavecode_2_smoothing=0.00000
  257. wavecode_2_r=1.000
  258. wavecode_2_g=1.000
  259. wavecode_2_b=1.000
  260. wavecode_2_a=1.000
  261. wave_2_per_point1=speed = bass*0.3;
  262. wave_2_per_point2=v = sample*10000 + value2*bass*0.1;
  263. wave_2_per_point3=
  264. wave_2_per_point4=//state 0 elipse
  265. wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
  266. wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
  267. wave_2_per_point7=
  268. wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
  269. wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
  270. wave_2_per_point10=
  271. wave_2_per_point11=x = x + sample*0.1;
  272. wave_2_per_point12=
  273. wave_2_per_point13=x = x*0.6 + 0.2;
  274. wave_2_per_point14=y = y + bass*0.1;
  275. wave_2_per_point15=y = y*0.8;
  276. wave_2_per_point16=
  277. wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
  278. wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307);
  279. wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
  280. wave_2_per_point20=
  281. wave_2_per_point21=xs = if(above(xs,1000),0 ,xs);
  282. wave_2_per_point22=ys = if(above(ys,1000),0 ,ys);
  283. wavecode_3_enabled=0
  284. wavecode_3_samples=512
  285. wavecode_3_sep=0
  286. wavecode_3_bSpectrum=0
  287. wavecode_3_bUseDots=0
  288. wavecode_3_bDrawThick=0
  289. wavecode_3_bAdditive=0
  290. wavecode_3_scaling=1.00000
  291. wavecode_3_smoothing=0.00000
  292. wavecode_3_r=1.000
  293. wavecode_3_g=1.000
  294. wavecode_3_b=1.000
  295. wavecode_3_a=1.000
  296. wave_3_per_point1=speed = bass*0.1;
  297. wave_3_per_point2=v = sample*10000 + value2*bass*0.1;
  298. wave_3_per_point3=
  299. wave_3_per_point4=//state 0 elipse
  300. wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
  301. wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
  302. wave_3_per_point7=
  303. wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
  304. wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
  305. wave_3_per_point10=
  306. wave_3_per_point11=y = y - sample*0.1;
  307. wave_3_per_point12=
  308. wave_3_per_point13=x = x*0.6 + 0.2;
  309. wave_3_per_point14=y = y + bass*0.1;
  310. wave_3_per_point15=y = y*0.8;
  311. wave_3_per_point16=
  312. wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
  313. wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307);
  314. wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
  315. wave_3_per_point20=
  316. wave_3_per_point21=xs = if(above(xs,1000),0 ,xs);
  317. wave_3_per_point22=ys = if(above(ys,1000),0 ,ys);
  318. shapecode_0_enabled=1
  319. shapecode_0_sides=4
  320. shapecode_0_additive=0
  321. shapecode_0_thickOutline=0
  322. shapecode_0_textured=1
  323. shapecode_0_num_inst=1
  324. shapecode_0_x=0.500
  325. shapecode_0_y=0.500
  326. shapecode_0_rad=2.66710
  327. shapecode_0_ang=0.00000
  328. shapecode_0_tex_ang=0.00000
  329. shapecode_0_tex_zoom=0.27425
  330. shapecode_0_r=1.000
  331. shapecode_0_g=1.000
  332. shapecode_0_b=1.000
  333. shapecode_0_a=0.200
  334. shapecode_0_r2=0.000
  335. shapecode_0_g2=1.000
  336. shapecode_0_b2=0.000
  337. shapecode_0_a2=0.400
  338. shapecode_0_border_r=1.000
  339. shapecode_0_border_g=1.000
  340. shapecode_0_border_b=1.000
  341. shapecode_0_border_a=0.100
  342. shape_0_per_frame1=tex_capture = q1;
  343. shape_0_per_frame2=
  344. shape_0_per_frame3=r = 0.5 +0.5*sin(q5*1.02);
  345. shape_0_per_frame4=g = 0.5 +0.5*sin(q5*1.52);
  346. shape_0_per_frame5=b = 0.5 +0.5*sin(q5*1.982);
  347. shape_0_per_frame6=
  348. shape_0_per_frame7=r2 = 0.5 +0.5*sin(q5*0.32);
  349. shape_0_per_frame8=g2 = 0.5 +0.5*sin(q5*0.32);
  350. shape_0_per_frame9=b2 = 0.5 +0.5*sin(q5*0.2382);
  351. shape_0_per_frame10=
  352. shape_0_per_frame11=saw = saw - 0.001*bass;
  353. shape_0_per_frame12=saw = if(below(saw,0.1),0.6,saw);
  354. shape_0_per_frame13=
  355. shape_0_per_frame14=tex_zoom = saw;
  356. shapecode_1_enabled=1
  357. shapecode_1_sides=4
  358. shapecode_1_additive=0
  359. shapecode_1_thickOutline=0
  360. shapecode_1_textured=1
  361. shapecode_1_num_inst=1
  362. shapecode_1_x=0.500
  363. shapecode_1_y=0.500
  364. shapecode_1_rad=2.66718
  365. shapecode_1_ang=0.00000
  366. shapecode_1_tex_ang=0.00000
  367. shapecode_1_tex_zoom=0.30293
  368. shapecode_1_r=1.000
  369. shapecode_1_g=1.000
  370. shapecode_1_b=1.000
  371. shapecode_1_a=0.200
  372. shapecode_1_r2=0.000
  373. shapecode_1_g2=1.000
  374. shapecode_1_b2=0.000
  375. shapecode_1_a2=0.400
  376. shapecode_1_border_r=1.000
  377. shapecode_1_border_g=1.000
  378. shapecode_1_border_b=1.000
  379. shapecode_1_border_a=0.100
  380. shape_1_per_frame1=tex_capture = q2;
  381. shape_1_per_frame2=
  382. shape_1_per_frame3=r = 0.5 +0.5*sin(q5*1.12);
  383. shape_1_per_frame4=g = 0.5 +0.5*sin(q5*1.468);
  384. shape_1_per_frame5=b = 0.5 +0.5*sin(q5*1.378);
  385. shape_1_per_frame6=
  386. shape_1_per_frame7=
  387. shape_1_per_frame8=r2 = 0.5 +0.5*sin(q5*0.62);
  388. shape_1_per_frame9=g2 = 0.5 +0.5*sin(q5*0.72);
  389. shape_1_per_frame10=b2 = 0.5 +0.5*sin(q5*0.872);
  390. shape_1_per_frame11=
  391. shape_1_per_frame12=
  392. shape_1_per_frame13=saw = saw - 0.0011*mid;
  393. shape_1_per_frame14=saw = if(below(saw,0.1),0.6,saw);
  394. shape_1_per_frame15=
  395. shape_1_per_frame16=tex_zoom = saw;
  396. shapecode_2_enabled=1
  397. shapecode_2_sides=4
  398. shapecode_2_additive=0
  399. shapecode_2_thickOutline=0
  400. shapecode_2_textured=1
  401. shapecode_2_num_inst=1
  402. shapecode_2_x=0.500
  403. shapecode_2_y=0.500
  404. shapecode_2_rad=2.66718
  405. shapecode_2_ang=0.00000
  406. shapecode_2_tex_ang=0.00000
  407. shapecode_2_tex_zoom=0.36964
  408. shapecode_2_r=1.000
  409. shapecode_2_g=1.000
  410. shapecode_2_b=1.000
  411. shapecode_2_a=0.200
  412. shapecode_2_r2=0.000
  413. shapecode_2_g2=1.000
  414. shapecode_2_b2=0.000
  415. shapecode_2_a2=0.400
  416. shapecode_2_border_r=1.000
  417. shapecode_2_border_g=1.000
  418. shapecode_2_border_b=1.000
  419. shapecode_2_border_a=0.100
  420. shape_2_per_frame1=tex_capture = q3;
  421. shape_2_per_frame2=
  422. shape_2_per_frame3=r = 0.5 +0.5*sin(q5*1.12);
  423. shape_2_per_frame4=g = 0.5 +0.5*sin(q5*1.92);
  424. shape_2_per_frame5=b = 0.5 +0.5*sin(q5*1.782);
  425. shape_2_per_frame6=
  426. shape_2_per_frame7=
  427. shape_2_per_frame8=r = 0.5 +0.5*sin(q5*0.65);
  428. shape_2_per_frame9=g = 0.5 +0.5*sin(q5*0.2);
  429. shape_2_per_frame10=b = 0.5 +0.5*sin(q5*0.182);
  430. shape_2_per_frame11=
  431. shape_2_per_frame12=
  432. shape_2_per_frame13=saw = saw + 0.00143*treb;
  433. shape_2_per_frame14=saw = if(above(saw,0.6),0.1,saw);
  434. shape_2_per_frame15=
  435. shape_2_per_frame16=tex_zoom = saw;
  436. shapecode_3_enabled=1
  437. shapecode_3_sides=4
  438. shapecode_3_additive=0
  439. shapecode_3_thickOutline=0
  440. shapecode_3_textured=1
  441. shapecode_3_num_inst=1
  442. shapecode_3_x=0.500
  443. shapecode_3_y=0.500
  444. shapecode_3_rad=2.66718
  445. shapecode_3_ang=0.00000
  446. shapecode_3_tex_ang=0.00000
  447. shapecode_3_tex_zoom=0.30294
  448. shapecode_3_r=1.000
  449. shapecode_3_g=1.000
  450. shapecode_3_b=1.000
  451. shapecode_3_a=0.200
  452. shapecode_3_r2=0.000
  453. shapecode_3_g2=1.000
  454. shapecode_3_b2=0.000
  455. shapecode_3_a2=0.400
  456. shapecode_3_border_r=1.000
  457. shapecode_3_border_g=1.000
  458. shapecode_3_border_b=1.000
  459. shapecode_3_border_a=0.100
  460. shape_3_per_frame1=tex_capture = q4;
  461. shape_3_per_frame2=
  462. shape_3_per_frame3=
  463. shape_3_per_frame4=r = 0.5 + 0.5*sin(q5*1.32);
  464. shape_3_per_frame5=g = 0.5 + 0.5*sin(q5*1.52);
  465. shape_3_per_frame6=b = 0.5 + 0.5*sin(q5*1.882);
  466. shape_3_per_frame7=
  467. shape_3_per_frame8=r = 0.5 +0.5*sin(q5*0.72);
  468. shape_3_per_frame9=g = 0.5 +0.5*sin(q5*0.62);
  469. shape_3_per_frame10=b = 0.5 +0.5*sin(q5*0.5482);
  470. shape_3_per_frame11=
  471. shape_3_per_frame12=
  472. shape_3_per_frame13=saw = saw + 0.00178*bass;
  473. shape_3_per_frame14=saw = if(above(saw,0.6),0.1,saw);
  474. shape_3_per_frame15=
  475. shape_3_per_frame16=tex_zoom = saw;
  476. per_frame_1=//5 frame texture buffer
  477. per_frame_2=
  478. per_frame_3=basstime = basstime + bass*0.13;
  479. per_frame_4=q5 = basstime;
  480. per_frame_5=
  481. per_frame_6=state = state + 2.5;
  482. per_frame_7=state = if(above(state,20),0,state);
  483. per_frame_8=
  484. per_frame_9=q1 = (equal(state,5));
  485. per_frame_10=q2 = (equal(state,10));
  486. per_frame_11=q3 = (equal(state,15));
  487. per_frame_12=q4 = (equal(state,20));
  488. per_frame_13=
  489. per_frame_14=
  490. per_frame_15=
  491. per_frame_16=monitor = q1;
  492. per_pixel_1=rot = cos(time)*0.1*sin(rad+time*0.9);
  493. per_pixel_2=//decay = 1;
  494. per_pixel_3=decay_g = x*sin(q5*1.1)*5;
  495. per_pixel_4=decay_r = y*sin(q5*145)*6;
  496. per_pixel_5=decay_b = rad*sin(q5)*7;
  497. per_pixel_6=
  498. per_pixel_7=zoom = 1.0;
  499. per_pixel_8=rot = 0.00;
  500. per_pixel_9=
  501. per_pixel_10=warp = rad;