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ORB - Starfish.milk 11 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=2.000
  8. fDecay=0.500
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=7
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=1
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.000
  27. fWaveSmoothing=0.750
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.000
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=-0.28000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.400
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=speed = sqrt(bass_att*0.0005);
  89. wave_0_per_point2=v = sample*10000 + value2*bass*0.1;
  90. wave_0_per_point3=
  91. wave_0_per_point4=//state 0 elipse
  92. wave_0_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51);
  93. wave_0_per_point6=ys = ys + sin(v*1)*speed;
  94. wave_0_per_point7=zs = zs + cos(v*1.1)*speed;
  95. wave_0_per_point8=
  96. wave_0_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1);
  97. wave_0_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12);
  98. wave_0_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs);
  99. wave_0_per_point12=
  100. wave_0_per_point13=x = x + sample*0.5*sin(basstime)*bass;
  101. wave_0_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass;
  102. wave_0_per_point15=
  103. wave_0_per_point16=
  104. wave_0_per_point17=z = cos(z*sample)*value1*sample*10 + 2;
  105. wave_0_per_point18=
  106. wave_0_per_point19=x_int = x*0.6 + 0.2;
  107. wave_0_per_point20=y_int = y;
  108. wave_0_per_point21=
  109. wave_0_per_point22=x = x_int*z*0.5;
  110. wave_0_per_point23=y = y_int*z*0.5;
  111. wave_0_per_point24=
  112. wave_0_per_point25=
  113. wave_0_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1;
  114. wave_0_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int;
  115. wave_0_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int;
  116. wave_0_per_point29=
  117. wave_0_per_point30=xs = if(above(xs,1000),0 ,xs);
  118. wave_0_per_point31=ys = if(above(ys,1000),0 ,ys);
  119. wavecode_1_enabled=0
  120. wavecode_1_samples=512
  121. wavecode_1_sep=0
  122. wavecode_1_bSpectrum=1
  123. wavecode_1_bUseDots=0
  124. wavecode_1_bDrawThick=0
  125. wavecode_1_bAdditive=0
  126. wavecode_1_scaling=1.00000
  127. wavecode_1_smoothing=0.00000
  128. wavecode_1_r=1.000
  129. wavecode_1_g=1.000
  130. wavecode_1_b=1.000
  131. wavecode_1_a=1.000
  132. wave_1_per_point1=speed = sqrt(bass_att*0.00051);
  133. wave_1_per_point2=v = sample*10000 + value2*bass*0.1;
  134. wave_1_per_point3=
  135. wave_1_per_point4=//state 0 elipse
  136. wave_1_per_point5=xs = xs + sin(v*1)*speed*atan(v*1.51);
  137. wave_1_per_point6=ys = ys + sin(v*1)*speed;
  138. wave_1_per_point7=zs = zs + cos(v*1.1)*speed;
  139. wave_1_per_point8=
  140. wave_1_per_point9=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs)*atan(basstime + zs*0.1);
  141. wave_1_per_point10=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs)*sin(basstime*0.4 + zs*0.12);
  142. wave_1_per_point11=z = 0.5 + 0.5*sin(zs*0.1)*cos(time*2.1 + zs);
  143. wave_1_per_point12=
  144. wave_1_per_point13=x = x + sample*0.5*sin(basstime)*bass;
  145. wave_1_per_point14=y = y + sample*0.5*sin(basstime*1.2)*bass;
  146. wave_1_per_point15=
  147. wave_1_per_point16=
  148. wave_1_per_point17=z = cos(z*sample)*value1*sample*10 + 2;
  149. wave_1_per_point18=
  150. wave_1_per_point19=x_int = x*0.6 + 0.2;
  151. wave_1_per_point20=y_int = y;
  152. wave_1_per_point21=
  153. wave_1_per_point22=x = x_int*z*0.5;
  154. wave_1_per_point23=y = -y_int*z*0.5 + 1;
  155. wave_1_per_point24=
  156. wave_1_per_point25=
  157. wave_1_per_point26=r = 0.5 + 0.5*sin(time*6.22)*x_int + 0.1;
  158. wave_1_per_point27=g = 0.4 + 0.4*sin(time*5.307)*x_int;
  159. wave_1_per_point28=b = 0.4 + 0.4*sin(time*4.959)*y_int;
  160. wave_1_per_point29=
  161. wave_1_per_point30=xs = if(above(xs,1000),0 ,xs);
  162. wave_1_per_point31=ys = if(above(ys,1000),0 ,ys);
  163. wavecode_2_enabled=0
  164. wavecode_2_samples=512
  165. wavecode_2_sep=0
  166. wavecode_2_bSpectrum=0
  167. wavecode_2_bUseDots=0
  168. wavecode_2_bDrawThick=0
  169. wavecode_2_bAdditive=0
  170. wavecode_2_scaling=1.00000
  171. wavecode_2_smoothing=0.00000
  172. wavecode_2_r=1.000
  173. wavecode_2_g=1.000
  174. wavecode_2_b=1.000
  175. wavecode_2_a=1.000
  176. wave_2_per_point1=speed = bass_att*0.8;
  177. wave_2_per_point2=v = sample*10000 + value2*bass*0.1;
  178. wave_2_per_point3=
  179. wave_2_per_point4=//state 0 elipse
  180. wave_2_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
  181. wave_2_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
  182. wave_2_per_point7=
  183. wave_2_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
  184. wave_2_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
  185. wave_2_per_point10=
  186. wave_2_per_point11=x = x - sample*0.01;
  187. wave_2_per_point12=
  188. wave_2_per_point13=x = x*0.6 + 0.2;
  189. wave_2_per_point14=y = y + bass*0.1;
  190. wave_2_per_point15=y = y*0.8;
  191. wave_2_per_point16=
  192. wave_2_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
  193. wave_2_per_point18=g = 0.4 + 0.4*sin(time*5.307);
  194. wave_2_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
  195. wave_2_per_point20=
  196. wave_2_per_point21=xs = if(above(xs,1000),0 ,xs);
  197. wave_2_per_point22=ys = if(above(ys,1000),0 ,ys);
  198. wavecode_3_enabled=0
  199. wavecode_3_samples=512
  200. wavecode_3_sep=0
  201. wavecode_3_bSpectrum=0
  202. wavecode_3_bUseDots=0
  203. wavecode_3_bDrawThick=0
  204. wavecode_3_bAdditive=0
  205. wavecode_3_scaling=1.00000
  206. wavecode_3_smoothing=0.00000
  207. wavecode_3_r=1.000
  208. wavecode_3_g=1.000
  209. wavecode_3_b=1.000
  210. wavecode_3_a=1.000
  211. wave_3_per_point1=speed = bass_att*0.8;
  212. wave_3_per_point2=v = sample*10000 + value2*bass*0.1;
  213. wave_3_per_point3=
  214. wave_3_per_point4=//state 0 elipse
  215. wave_3_per_point5=xs = xs + (equal(0,q1))*sin(v*1)*speed*atan(v*1.51);
  216. wave_3_per_point6=ys = ys + (equal(0,q1))*sin(v*1)*speed;
  217. wave_3_per_point7=
  218. wave_3_per_point8=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*2 + xs);
  219. wave_3_per_point9=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*2.1 + xs);
  220. wave_3_per_point10=
  221. wave_3_per_point11=y = y - sample*0.01;
  222. wave_3_per_point12=
  223. wave_3_per_point13=x = x*0.6 + 0.2;
  224. wave_3_per_point14=y = y + bass*0.1;
  225. wave_3_per_point15=y = y*0.8;
  226. wave_3_per_point16=
  227. wave_3_per_point17=r = 0.5 + 0.5*sin(time*6.22) + 0.1;
  228. wave_3_per_point18=g = 0.4 + 0.4*sin(time*5.307);
  229. wave_3_per_point19=b = 0.4 + 0.4*sin(time*4.959)*x;
  230. wave_3_per_point20=
  231. wave_3_per_point21=xs = if(above(xs,1000),0 ,xs);
  232. wave_3_per_point22=ys = if(above(ys,1000),0 ,ys);
  233. shapecode_0_enabled=0
  234. shapecode_0_sides=4
  235. shapecode_0_additive=0
  236. shapecode_0_thickOutline=0
  237. shapecode_0_textured=1
  238. shapecode_0_num_inst=1
  239. shapecode_0_x=0.500
  240. shapecode_0_y=0.500
  241. shapecode_0_rad=2.66718
  242. shapecode_0_ang=0.00000
  243. shapecode_0_tex_ang=0.00000
  244. shapecode_0_tex_zoom=0.38928
  245. shapecode_0_r=1.000
  246. shapecode_0_g=1.000
  247. shapecode_0_b=1.000
  248. shapecode_0_a=0.600
  249. shapecode_0_r2=1.000
  250. shapecode_0_g2=1.000
  251. shapecode_0_b2=1.000
  252. shapecode_0_a2=0.400
  253. shapecode_0_border_r=1.000
  254. shapecode_0_border_g=1.000
  255. shapecode_0_border_b=1.000
  256. shapecode_0_border_a=0.100
  257. shape_0_per_frame1=tex_capture = above(bass,1);
  258. shape_0_per_frame2=ang = basstime;
  259. shape_0_per_frame3=
  260. shape_0_per_frame4=
  261. shape_0_per_frame5=ob_r = 0.5 * sin(basstime*1.12);
  262. shape_0_per_frame6=ob_g = 0.5 * sin(basstime*1.5);
  263. shape_0_per_frame7=ob_b = 0.5 * sin(basstime*2.12);
  264. shapecode_1_enabled=0
  265. shapecode_1_sides=4
  266. shapecode_1_additive=0
  267. shapecode_1_thickOutline=0
  268. shapecode_1_textured=1
  269. shapecode_1_num_inst=1
  270. shapecode_1_x=0.500
  271. shapecode_1_y=0.500
  272. shapecode_1_rad=2.66718
  273. shapecode_1_ang=0.00000
  274. shapecode_1_tex_ang=0.00000
  275. shapecode_1_tex_zoom=0.36970
  276. shapecode_1_r=1.000
  277. shapecode_1_g=1.000
  278. shapecode_1_b=1.000
  279. shapecode_1_a=0.600
  280. shapecode_1_r2=0.000
  281. shapecode_1_g2=1.000
  282. shapecode_1_b2=0.000
  283. shapecode_1_a2=1.000
  284. shapecode_1_border_r=1.000
  285. shapecode_1_border_g=1.000
  286. shapecode_1_border_b=1.000
  287. shapecode_1_border_a=0.100
  288. shape_1_per_frame1=tex_capture = above(bass,1);
  289. shapecode_2_enabled=1
  290. shapecode_2_sides=4
  291. shapecode_2_additive=0
  292. shapecode_2_thickOutline=0
  293. shapecode_2_textured=0
  294. shapecode_2_num_inst=1
  295. shapecode_2_x=0.500
  296. shapecode_2_y=0.550
  297. shapecode_2_rad=0.10000
  298. shapecode_2_ang=0.00000
  299. shapecode_2_tex_ang=0.00000
  300. shapecode_2_tex_zoom=1.00000
  301. shapecode_2_r=1.000
  302. shapecode_2_g=0.000
  303. shapecode_2_b=0.000
  304. shapecode_2_a=1.000
  305. shapecode_2_r2=0.000
  306. shapecode_2_g2=1.000
  307. shapecode_2_b2=0.000
  308. shapecode_2_a2=1.000
  309. shapecode_2_border_r=1.000
  310. shapecode_2_border_g=1.000
  311. shapecode_2_border_b=1.000
  312. shapecode_2_border_a=0.100
  313. shape_2_per_frame1=
  314. shape_2_per_frame2=
  315. shape_2_per_frame3=r = 0.5 + 0.5*sin(time);
  316. shape_2_per_frame4=g = 0.5 + 0.5*sin(time*0.9);
  317. shape_2_per_frame5=b = 0.5 + 0.5*sin(time*0.8);
  318. shape_2_per_frame6=
  319. shape_2_per_frame7=
  320. shape_2_per_frame8=r2 = 0.5 + 0.5*sin(time);
  321. shape_2_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9);
  322. shapecode_3_enabled=1
  323. shapecode_3_sides=4
  324. shapecode_3_additive=0
  325. shapecode_3_thickOutline=0
  326. shapecode_3_textured=0
  327. shapecode_3_num_inst=1
  328. shapecode_3_x=0.500
  329. shapecode_3_y=0.500
  330. shapecode_3_rad=0.10000
  331. shapecode_3_ang=0.00000
  332. shapecode_3_tex_ang=0.00000
  333. shapecode_3_tex_zoom=1.00000
  334. shapecode_3_r=1.000
  335. shapecode_3_g=0.000
  336. shapecode_3_b=0.000
  337. shapecode_3_a=1.000
  338. shapecode_3_r2=0.000
  339. shapecode_3_g2=1.000
  340. shapecode_3_b2=0.000
  341. shapecode_3_a2=1.000
  342. shapecode_3_border_r=1.000
  343. shapecode_3_border_g=1.000
  344. shapecode_3_border_b=1.000
  345. shapecode_3_border_a=0.100
  346. shape_3_per_frame1=
  347. shape_3_per_frame2=
  348. shape_3_per_frame3=r = 0.5 + 0.5*sin(time);
  349. shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.9);
  350. shape_3_per_frame5=b = 0.5 + 0.5*sin(time*0.56);
  351. shape_3_per_frame6=
  352. shape_3_per_frame7=
  353. shape_3_per_frame8=r2 = 0.5 + 0.5*sin(time);
  354. shape_3_per_frame9=g2 = 0.5 + 0.5*sin(time*0.9);
  355. shape_3_per_frame10=b2 = 0.5 + 0.5*sin(time*0.56);
  356. per_frame_1=wave_r = 0.5 + 0.5*sin(time*2);
  357. per_frame_2=wave_b = 0.5 + 0.5*sin(time*5);
  358. per_frame_3=
  359. per_frame_4=//sx = 1.05;
  360. per_frame_5=
  361. per_frame_6=basstime = basstime + bass*0.0003;
  362. per_frame_7=q2 = basstime;
  363. per_frame_8=q1 = basstime*0.1;
  364. per_pixel_1=warp = 1;
  365. per_pixel_2=zoom = 1;
  366. per_pixel_3=rot = 1;
  367. warp_1=`shader_body
  368. warp_2=`{
  369. warp_3=` float3 txr = float3(uv,q2*10);
  370. warp_4=`
  371. warp_5=` float final_noise = 0;
  372. warp_6=` for(int i = 0 ; i < 1 ; i++){
  373. warp_7=` final_noise += (1.0/pow(2,i))*(tex3D(sampler_noisevol_lq, txr*pow(2,i))*2-1);
  374. warp_8=` }
  375. warp_9=`
  376. warp_10=` final_noise = (final_noise+1)*0.5;
  377. warp_11=`
  378. warp_12=` // sample previous frame
  379. warp_13=` float2x2 rot = { cos(q1), sin(q1),
  380. warp_14=` -sin(q1), cos(q1) };
  381. warp_15=`
  382. warp_16=`
  383. warp_17=` ret = tex2D( sampler_main, mul(uv-0.5,rot)*(1-rad*0.05) + 0.5 + final_noise*0.01*rad ).xyz;
  384. warp_18=`
  385. warp_19=` // darken (decay) over time
  386. warp_20=` ret -= 0.0; //or try: ret -= 0.004;
  387. warp_21=`}
  388. comp_1=`shader_body
  389. comp_2=`{
  390. comp_3=`
  391. comp_4=`
  392. comp_5=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
  393. comp_6=` ret = lerp( tex2D(sampler_main, uv).xyz,
  394. comp_7=` tex2D(sampler_main, uv_echo ).xyz,
  395. comp_8=` 0.50
  396. comp_9=` ); //video echo
  397. comp_10=` ret *= 2;
  398. comp_11=` ret = ret*(1-ret)*4; //solarize
  399. comp_12=`}