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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000000
- fGammaAdj=1.000
- fDecay=1.000
- fVideoEchoZoom=1.007
- fVideoEchoAlpha=0.500
- nVideoEchoOrientation=1
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.100
- fWaveScale=3.815
- fWaveSmoothing=0.900
- fWaveParam=0.000
- fModWaveAlphaStart=0.000
- fModWaveAlphaEnd=1.100
- fWarpAnimSpeed=1.000
- fWarpScale=1.000
- fZoomExponent=1.00000
- fShader=0.000
- zoom=1.00990
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.04177
- sx=1.00000
- sy=1.00000
- wave_r=0.650
- wave_g=0.650
- wave_b=1.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.007
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.260
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.850
- mv_r=0.500
- mv_g=0.500
- mv_b=0.500
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=3
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.370
- shapecode_0_y=0.500
- shapecode_0_rad=6.81129
- shapecode_0_ang=3.64425
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=0.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=0.500
- shapecode_0_r2=0.000
- shapecode_0_g2=0.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.500
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=1.000
- shape_0_init1=t1 = rand(100)*0.01;
- shape_0_init2=t2 = rand(100)*0.01;
- shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1);
- shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
- shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
- shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
- shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
- shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
- shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
- shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att);
- shapecode_1_enabled=1
- shapecode_1_sides=100
- shapecode_1_additive=1
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.370
- shapecode_1_y=0.500
- shapecode_1_rad=0.89796
- shapecode_1_ang=3.64425
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=0.500
- shapecode_1_r2=0.000
- shapecode_1_g2=0.000
- shapecode_1_b2=0.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_init1=t1 = rand(100)*0.01;
- shape_1_init2=t2 = rand(100)*0.01;
- shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3);
- shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1);
- shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
- shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
- shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
- shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
- shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
- shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
- shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
- shapecode_2_enabled=1
- shapecode_2_sides=100
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.670
- shapecode_2_y=0.430
- shapecode_2_rad=0.51386
- shapecode_2_ang=4.20974
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=0.000
- shapecode_2_b2=0.000
- shapecode_2_a2=1.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shape_2_init1=t1 = rand(100)*0.01;
- shape_2_init2=t2 = rand(100)*0.01;
- shape_2_per_frame1=x = x + 0.05*sin(q1*0.017);
- shape_2_per_frame2=y = y + 0.09*sin(q1*0.013);
- shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
- shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
- shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
- shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
- shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
- shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
- shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
- shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
- shapecode_3_enabled=1
- shapecode_3_sides=100
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=1
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.22298
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=0.600
- shapecode_3_g=0.800
- shapecode_3_b=1.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=0.000
- shapecode_3_b2=0.000
- shapecode_3_a2=1.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- shape_3_per_frame1=x = x + 0.08*sin(q1*0.25);
- shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2);
- shape_3_per_frame3=ang = time;
- per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005;
- per_frame_2=q1 = movement;
- per_frame_3=monitor =q1;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_main, uv ).xyz;
- warp_5=`
- warp_6=` // take the difference between the crisp and blurred images,
- warp_7=` // then add it back into the image. Creates spots and stripes over time,
- warp_8=` // basically by breaking up big blocks of white color.
- warp_9=` ret += (ret - GetBlur1(uv))*0.5;
- warp_10=` ret *= 0.9;
- warp_11=`
- warp_12=` // add noise:
- warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy;
- warp_14=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 12 * saturate(treb_att-1);
- warp_15=`
- warp_16=` // desaturate over time, to keep the globs white
- warp_17=` ret = lerp(ret, lum(ret), 0.08);
- warp_18=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` float2 uv2, uv3;
- comp_4=` float ang2, c, s;
- comp_5=`
- comp_6=` uv -= 0.5;
- comp_7=` uv *= aspect.xy;
- comp_8=`
- comp_9=` ang2 = 6.28*0.333;
- comp_10=` c = cos(ang2);
- comp_11=` s = sin(ang2);
- comp_12=` uv2.x = uv.x*c - uv.y*s;
- comp_13=` uv2.y = uv.x*s + uv.y*c;
- comp_14=`
- comp_15=` ang2 = 6.28*0.667;
- comp_16=` c = cos(ang2);
- comp_17=` s = sin(ang2);
- comp_18=` uv3.x = uv.x*c - uv.y*s;
- comp_19=` uv3.y = uv.x*s + uv.y*c;
- comp_20=`
- comp_21=` ret = tex2D(sampler_main, uv + 0.5).xyz;
- comp_22=` ret = max(ret, tex2D(sampler_main,uv2 + 0.5).xyz);
- comp_23=` ret = max(ret, tex2D(sampler_main,uv3 + 0.5).xyz);
- comp_24=`
- comp_25=` //ret *= 1.3; // a little bit of overbright
- comp_26=`}
- comp_27=`
- comp_28=`
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