Rovastar + Loadus + Geiss - FractalDrop (Triple Mix).milk 7.9 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=1.007
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=1
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.100
  26. fWaveScale=3.815
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.000
  30. fModWaveAlphaEnd=1.100
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.000
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=1.00990
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.04177
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.007
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.260
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.850
  64. mv_r=0.500
  65. mv_g=0.500
  66. mv_b=0.500
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=3
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.370
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=6.81129
  136. shapecode_0_ang=3.64425
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=0.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=0.500
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=0.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.500
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=1.000
  151. shape_0_init1=t1 = rand(100)*0.01;
  152. shape_0_init2=t2 = rand(100)*0.01;
  153. shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1);
  154. shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
  155. shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
  156. shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
  157. shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
  158. shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
  159. shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
  160. shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att);
  161. shapecode_1_enabled=1
  162. shapecode_1_sides=100
  163. shapecode_1_additive=1
  164. shapecode_1_thickOutline=0
  165. shapecode_1_textured=1
  166. shapecode_1_num_inst=1
  167. shapecode_1_x=0.370
  168. shapecode_1_y=0.500
  169. shapecode_1_rad=0.89796
  170. shapecode_1_ang=3.64425
  171. shapecode_1_tex_ang=0.00000
  172. shapecode_1_tex_zoom=1.00000
  173. shapecode_1_r=1.000
  174. shapecode_1_g=1.000
  175. shapecode_1_b=1.000
  176. shapecode_1_a=0.500
  177. shapecode_1_r2=0.000
  178. shapecode_1_g2=0.000
  179. shapecode_1_b2=0.000
  180. shapecode_1_a2=1.000
  181. shapecode_1_border_r=1.000
  182. shapecode_1_border_g=1.000
  183. shapecode_1_border_b=1.000
  184. shapecode_1_border_a=0.000
  185. shape_1_init1=t1 = rand(100)*0.01;
  186. shape_1_init2=t2 = rand(100)*0.01;
  187. shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3);
  188. shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1);
  189. shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
  190. shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
  191. shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
  192. shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
  193. shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
  194. shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
  195. shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
  196. shapecode_2_enabled=1
  197. shapecode_2_sides=100
  198. shapecode_2_additive=1
  199. shapecode_2_thickOutline=0
  200. shapecode_2_textured=1
  201. shapecode_2_num_inst=1
  202. shapecode_2_x=0.670
  203. shapecode_2_y=0.430
  204. shapecode_2_rad=0.51386
  205. shapecode_2_ang=4.20974
  206. shapecode_2_tex_ang=0.00000
  207. shapecode_2_tex_zoom=1.00000
  208. shapecode_2_r=1.000
  209. shapecode_2_g=1.000
  210. shapecode_2_b=1.000
  211. shapecode_2_a=1.000
  212. shapecode_2_r2=0.000
  213. shapecode_2_g2=0.000
  214. shapecode_2_b2=0.000
  215. shapecode_2_a2=1.000
  216. shapecode_2_border_r=1.000
  217. shapecode_2_border_g=1.000
  218. shapecode_2_border_b=1.000
  219. shapecode_2_border_a=0.000
  220. shape_2_init1=t1 = rand(100)*0.01;
  221. shape_2_init2=t2 = rand(100)*0.01;
  222. shape_2_per_frame1=x = x + 0.05*sin(q1*0.017);
  223. shape_2_per_frame2=y = y + 0.09*sin(q1*0.013);
  224. shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
  225. shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
  226. shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
  227. shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
  228. shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
  229. shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
  230. shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
  231. shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
  232. shapecode_3_enabled=1
  233. shapecode_3_sides=100
  234. shapecode_3_additive=1
  235. shapecode_3_thickOutline=0
  236. shapecode_3_textured=1
  237. shapecode_3_num_inst=1
  238. shapecode_3_x=0.500
  239. shapecode_3_y=0.500
  240. shapecode_3_rad=0.22298
  241. shapecode_3_ang=0.00000
  242. shapecode_3_tex_ang=0.00000
  243. shapecode_3_tex_zoom=1.00000
  244. shapecode_3_r=0.600
  245. shapecode_3_g=0.800
  246. shapecode_3_b=1.000
  247. shapecode_3_a=1.000
  248. shapecode_3_r2=0.000
  249. shapecode_3_g2=0.000
  250. shapecode_3_b2=0.000
  251. shapecode_3_a2=1.000
  252. shapecode_3_border_r=1.000
  253. shapecode_3_border_g=1.000
  254. shapecode_3_border_b=1.000
  255. shapecode_3_border_a=0.000
  256. shape_3_per_frame1=x = x + 0.08*sin(q1*0.25);
  257. shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2);
  258. shape_3_per_frame3=ang = time;
  259. per_frame_1=movement = movement + 0.1*max(0,bass+bass_att-2) + 0.15*pow(bass,3) + 0.005;
  260. per_frame_2=q1 = movement;
  261. per_frame_3=monitor =q1;
  262. warp_1=`shader_body
  263. warp_2=`{
  264. warp_3=` // sample previous frame
  265. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  266. warp_5=`
  267. warp_6=` // take the difference between the crisp and blurred images,
  268. warp_7=` // then add it back into the image. Creates spots and stripes over time,
  269. warp_8=` // basically by breaking up big blocks of white color.
  270. warp_9=` ret += (ret - GetBlur1(uv))*0.5;
  271. warp_10=` ret *= 0.9;
  272. warp_11=`
  273. warp_12=` // add noise:
  274. warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy;
  275. warp_14=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 12 * saturate(treb_att-1);
  276. warp_15=`
  277. warp_16=` // desaturate over time, to keep the globs white
  278. warp_17=` ret = lerp(ret, lum(ret), 0.08);
  279. warp_18=`}
  280. comp_1=`shader_body
  281. comp_2=`{
  282. comp_3=` float2 uv2, uv3;
  283. comp_4=` float ang2, c, s;
  284. comp_5=`
  285. comp_6=` uv -= 0.5;
  286. comp_7=` uv *= aspect.xy;
  287. comp_8=`
  288. comp_9=` ang2 = 6.28*0.333;
  289. comp_10=` c = cos(ang2);
  290. comp_11=` s = sin(ang2);
  291. comp_12=` uv2.x = uv.x*c - uv.y*s;
  292. comp_13=` uv2.y = uv.x*s + uv.y*c;
  293. comp_14=`
  294. comp_15=` ang2 = 6.28*0.667;
  295. comp_16=` c = cos(ang2);
  296. comp_17=` s = sin(ang2);
  297. comp_18=` uv3.x = uv.x*c - uv.y*s;
  298. comp_19=` uv3.y = uv.x*s + uv.y*c;
  299. comp_20=`
  300. comp_21=` ret = tex2D(sampler_main, uv + 0.5).xyz;
  301. comp_22=` ret = max(ret, tex2D(sampler_main,uv2 + 0.5).xyz);
  302. comp_23=` ret = max(ret, tex2D(sampler_main,uv3 + 0.5).xyz);
  303. comp_24=`
  304. comp_25=` //ret *= 1.3; // a little bit of overbright
  305. comp_26=`}
  306. comp_27=`
  307. comp_28=`