Rovastar - Altars Of Harlequin's Madness (Dark Disorder Mix).milk 7.4 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=0.999609
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.640100
  23. fWaveSmoothing=0.270000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=5.995790
  28. fWarpScale=1.331000
  29. fZoomExponent=1.010000
  30. fShader=0.000000
  31. zoom=0.998531
  32. rot=0.002000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.960000
  45. ob_size=0.000000
  46. ob_r=0.000000
  47. ob_g=0.900000
  48. ob_b=0.200000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.500000
  52. ib_g=0.500000
  53. ib_b=0.500000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
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  103. shapecode_0_enabled=1
  104. shapecode_0_sides=32
  105. shapecode_0_additive=0
  106. shapecode_0_thickOutline=0
  107. shapecode_0_x=0.500000
  108. shapecode_0_y=0.500000
  109. shapecode_0_rad=0.200000
  110. shapecode_0_ang=0.000000
  111. shapecode_0_r=1.000000
  112. shapecode_0_g=0.000000
  113. shapecode_0_b=0.400000
  114. shapecode_0_a=0.500000
  115. shapecode_0_r2=0.000000
  116. shapecode_0_g2=1.000000
  117. shapecode_0_b2=0.000000
  118. shapecode_0_a2=0.200000
  119. shapecode_0_border_r=1.000000
  120. shapecode_0_border_g=1.000000
  121. shapecode_0_border_b=1.000000
  122. shapecode_0_border_a=0.000000
  123. shape_0_per_frame1=ang = time*0.4;;
  124. shape_0_per_frame2=x = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.7);
  125. shape_0_per_frame3=y = 0.5 + 0.3*sin(time*1.43) + 0.03*sin(time*0.7);
  126. shape_0_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
  127. shape_0_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
  128. shape_0_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
  129. shape_0_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
  130. shape_0_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
  131. shape_0_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
  132. shapecode_1_enabled=1
  133. shapecode_1_sides=32
  134. shapecode_1_additive=0
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  137. shapecode_1_y=0.500000
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  139. shapecode_1_ang=0.000000
  140. shapecode_1_r=1.000000
  141. shapecode_1_g=0.000000
  142. shapecode_1_b=0.000000
  143. shapecode_1_a=0.500000
  144. shapecode_1_r2=0.000000
  145. shapecode_1_g2=1.000000
  146. shapecode_1_b2=0.000000
  147. shapecode_1_a2=0.200000
  148. shapecode_1_border_r=1.000000
  149. shapecode_1_border_g=1.000000
  150. shapecode_1_border_b=1.000000
  151. shapecode_1_border_a=0.100000
  152. shape_1_per_frame1=ang = time*0.4;;
  153. shape_1_per_frame2=x = 0.5 + 0.3*cos(time*1.104) + 0.03*cos(time*0.7);
  154. shape_1_per_frame3=y = 0.5 + 0.3*sin(time*1.27) + 0.03*sin(time*0.7);
  155. shape_1_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
  156. shape_1_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
  157. shape_1_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
  158. shape_1_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
  159. shape_1_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
  160. shape_1_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
  161. shapecode_2_enabled=1
  162. shapecode_2_sides=4
  163. shapecode_2_additive=0
  164. shapecode_2_thickOutline=0
  165. shapecode_2_x=0.500000
  166. shapecode_2_y=0.500000
  167. shapecode_2_rad=0.200000
  168. shapecode_2_ang=0.000000
  169. shapecode_2_r=1.000000
  170. shapecode_2_g=0.000000
  171. shapecode_2_b=0.000000
  172. shapecode_2_a=0.500000
  173. shapecode_2_r2=0.000000
  174. shapecode_2_g2=1.000000
  175. shapecode_2_b2=0.000000
  176. shapecode_2_a2=0.200000
  177. shapecode_2_border_r=1.000000
  178. shapecode_2_border_g=1.000000
  179. shapecode_2_border_b=1.000000
  180. shapecode_2_border_a=0.100000
  181. shape_2_per_frame1=ang = time*0.4;;
  182. shape_2_per_frame2=x = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.9);
  183. shape_2_per_frame3=y = 0.5 + 0.3*sin(time*1.18) + 0.03*sin(time*0.9);
  184. shape_2_per_frame4=r =0.5 + 0.5*sin(q8*0.413 + 1);
  185. shape_2_per_frame5=g = 0.5 + 0.5*sin(q8*0.363 + 2);
  186. shape_2_per_frame6=b = 0.5 + 0.5*sin(q8*0.871 + 5);
  187. shape_2_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.835 + 4);
  188. shape_2_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.686+ 1);
  189. shape_2_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.938 + 3);
  190. shape_2_per_frame10=sides = 360;
  191. per_frame_init_1=q8=0;
  192. per_frame_1=q8 =oldq8+ 0.001*(pow(1.2*bass+0.4*bass_att+0.2*treb+0.2*treb_att+0.2*mid+0.2*mid_att,6)/fps) +0.1/fps;
  193. per_frame_2=oldq8 = q8;
  194. per_frame_3=ob_r = 0.3 - 0.3*(0.5*sin(q8*0.701)+ 0.3*cos(q8*0.438));
  195. per_frame_4=ob_g = 0.6- 0.4*sin(q8*2.924);
  196. per_frame_5=ob_b = 0.35 - 0.3*cos(q8*0.816);
  197. per_frame_6=warp =0;
  198. per_frame_7=ib_size = 0.02;
  199. per_frame_8=ib_r = ib_r + 0.5*sin(q8*3.034);
  200. per_frame_9=ib_g = ib_g + 0.5*sin(q8*2.547);
  201. per_frame_10=ib_b = ib_b - 0.5*sin(q8*1.431);
  202. per_frame_11=ib_r =0;
  203. per_frame_12=ib_g =0;
  204. per_frame_13=ib_b =0;
  205. per_frame_14=volume = 0.15*(bass_att+bass+mid+mid_att);
  206. per_frame_15=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
  207. per_frame_16=lastbeat = if(equal(lastbeat,0),time,lastbeat);
  208. per_frame_17=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  209. per_frame_18=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
  210. per_frame_19=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
  211. per_frame_20=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  212. per_frame_21=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
  213. per_frame_22=lastbeat = if(beat,time,lastbeat);
  214. per_frame_23=mybeat = if(beat,mybeat+1,mybeat);
  215. per_frame_24=mybeat = if(above(mybeat,7),0,mybeat);
  216. per_frame_25=mybeat2 = if(equal(mybeat,1),1,0);
  217. per_frame_26=q7 = if(beat*mybeat2,0.001+0.0001*rand(40),oldq7);
  218. per_frame_27=oldq7=q7;
  219. per_frame_28=q6 = if(beat*mybeat2,0.001+0.0001*rand(40),oldq6);
  220. per_frame_29=oldq6=q6;
  221. per_frame_30=q5= if(beat*mybeat2,0.001+0.0001*rand(40),oldq5);
  222. per_frame_31=oldq5=q5;
  223. per_frame_32=q4 = if(beat*mybeat2,0.001+0.0001*rand(40),oldq4);
  224. per_frame_33=oldq4=q4;
  225. per_frame_34=Flag = If(beat*mybeat2,if(Rand(2)-1,1,0),oldFlag);
  226. per_frame_35=oldflag = flag;
  227. per_frame_36=Ratio = If(Beat*mybeat2,100+rand(60),oldRatio);
  228. per_frame_37=OldRatio = Ratio;
  229. per_frame_38=q3 = if(beat*mybeat2,if(flag,ratio,0.75*ratio),oldq3);
  230. per_frame_39=oldq3=q3;
  231. per_frame_40=q2 = if(beat*mybeat2,if(flag,0.75*ratio,ratio),oldq2);
  232. per_frame_41=oldq2=q2;
  233. per_frame_42=solarize = beat;;
  234. per_pixel_1=box=(0.7*sqrt(2)-rad)+0.8*abs(x*3-0.4*sin(q1))%2 + 0.8*abs(y*3+0.4*sin(q1))%2;
  235. per_pixel_2=q1 = 8.3+(sin(x+0.137*q8)-cos(y+0.213*q8));
  236. per_pixel_3=zoom = if(above(box,1),q1*.1,zoom);
  237. per_pixel_4=rot = if(above(box,1),0.1*rad+sin(0.385*q8),rot);
  238. per_pixel_5=dx=if(above(box,1),dx,q4*sin((y-0.5)*q3)+q5*sin((y-0.5)*q2));
  239. per_pixel_6=dy=if(above(box,1),dy,q6*cos((x-0.5)*q2)+q7*cos((x-0.5)*q3));