Rovastar - Dark Ritual (Star Of Destiny Mix).milk 7.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237
  1. [preset00]
  2. fRating=4.000000
  3. fGammaAdj=2.994000
  4. fDecay=1.000000
  5. fVideoEchoZoom=2.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.000000
  22. fWaveScale=0.634243
  23. fWaveSmoothing=0.100000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=100.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.000156
  38. sx=0.999666
  39. sy=0.999900
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.460000
  45. ob_size=0.010000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.010000
  51. ib_r=0.250000
  52. ib_g=1.000000
  53. ib_b=0.250000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.500000
  60. mv_r=0.350000
  61. mv_g=0.350000
  62. mv_b=0.350000
  63. mv_a=0.050000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. shapecode_0_enabled=1
  104. shapecode_0_sides=3
  105. shapecode_0_additive=0
  106. shapecode_0_thickOutline=0
  107. shapecode_0_x=0.500000
  108. shapecode_0_y=0.500000
  109. shapecode_0_rad=0.400000
  110. shapecode_0_ang=0.000000
  111. shapecode_0_r=1.000000
  112. shapecode_0_g=0.000000
  113. shapecode_0_b=0.000000
  114. shapecode_0_a=0.600000
  115. shapecode_0_r2=0.000000
  116. shapecode_0_g2=1.000000
  117. shapecode_0_b2=0.000000
  118. shapecode_0_a2=0.000000
  119. shapecode_0_border_r=1.000000
  120. shapecode_0_border_g=1.000000
  121. shapecode_0_border_b=1.000000
  122. shapecode_0_border_a=0.000000
  123. shape_0_per_frame1=ang = time*0.4;;
  124. shape_0_per_frame2=x = 0.5 + 0.08*cos(time*1.3) + 0.03*cos(time*0.7);
  125. shape_0_per_frame3=y = 0.5 + 0.08*sin(time*1.4) + 0.03*sin(time*0.7);
  126. shape_0_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
  127. shape_0_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
  128. shape_0_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
  129. shape_0_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
  130. shape_0_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
  131. shape_0_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
  132. shapecode_1_enabled=1
  133. shapecode_1_sides=3
  134. shapecode_1_additive=0
  135. shapecode_1_thickOutline=0
  136. shapecode_1_x=0.500000
  137. shapecode_1_y=0.500000
  138. shapecode_1_rad=0.400000
  139. shapecode_1_ang=1.000000
  140. shapecode_1_r=1.000000
  141. shapecode_1_g=0.000000
  142. shapecode_1_b=0.000000
  143. shapecode_1_a=0.600000
  144. shapecode_1_r2=0.000000
  145. shapecode_1_g2=1.000000
  146. shapecode_1_b2=0.000000
  147. shapecode_1_a2=0.000000
  148. shapecode_1_border_r=1.000000
  149. shapecode_1_border_g=1.000000
  150. shapecode_1_border_b=1.000000
  151. shapecode_1_border_a=0.000000
  152. shape_1_per_frame1=ang =1- time*0.4;;
  153. shape_1_per_frame2=x = 0.5 + 0.08*cos(time*1.3) + 0.03*cos(time*0.7);
  154. shape_1_per_frame3=y = 0.5 + 0.08*sin(time*1.4) + 0.03*sin(time*0.7);
  155. shape_1_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
  156. shape_1_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
  157. shape_1_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
  158. shape_1_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
  159. shape_1_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
  160. shape_1_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
  161. shapecode_2_enabled=1
  162. shapecode_2_sides=3
  163. shapecode_2_additive=0
  164. shapecode_2_thickOutline=0
  165. shapecode_2_x=0.500000
  166. shapecode_2_y=0.500000
  167. shapecode_2_rad=0.300000
  168. shapecode_2_ang=0.000000
  169. shapecode_2_r=1.000000
  170. shapecode_2_g=0.000000
  171. shapecode_2_b=0.000000
  172. shapecode_2_a=0.600000
  173. shapecode_2_r2=0.000000
  174. shapecode_2_g2=1.000000
  175. shapecode_2_b2=0.000000
  176. shapecode_2_a2=0.000000
  177. shapecode_2_border_r=1.000000
  178. shapecode_2_border_g=1.000000
  179. shapecode_2_border_b=1.000000
  180. shapecode_2_border_a=0.000000
  181. shape_2_per_frame1=ang = 0.5+time*0.4;;
  182. shape_2_per_frame2=x = 0.5 + 0.08*cos(time*1.3) + 0.03*cos(time*0.7);
  183. shape_2_per_frame3=y = 0.5 + 0.08*sin(time*1.4) + 0.03*sin(time*0.7);
  184. shape_2_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
  185. shape_2_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
  186. shape_2_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
  187. shape_2_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
  188. shape_2_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
  189. shape_2_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
  190. per_frame_init_1=oldq8 =0;
  191. per_frame_init_2=q8=0;
  192. per_frame_1=warp=0;
  193. per_frame_2=mv_r = mv_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
  194. per_frame_3=mv_g = mv_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
  195. per_frame_4=mv_b = mv_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  196. per_frame_5=q8 =oldq8+ 0.005*(pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  197. per_frame_6=oldq8 = q8;
  198. per_frame_7=q1 = 0.62*( 0.60*sin(0.374*q8) + 0.40*sin(0.294*q8) );
  199. per_frame_8=q2 = 0.62*( 0.60*sin(0.393*q8) + 0.40*sin(0.223*q8) );
  200. per_frame_9=q3 = 0.62*( 0.60*sin(0.174*-q8) + 0.40*sin(0.364*q8) );
  201. per_frame_10=q4 = 0.62*( 0.60*sin(0.234*q8) + 0.40*sin(0.271*-q8) );
  202. per_frame_11=volume = 0.15*(bass_att+bass+mid+mid_att);
  203. per_frame_12=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
  204. per_frame_13=lastbeat = if(equal(lastbeat,0),time,lastbeat);
  205. per_frame_14=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  206. per_frame_15=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
  207. per_frame_16=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
  208. per_frame_17=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  209. per_frame_18=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
  210. per_frame_19=lastbeat = if(beat,time,lastbeat);
  211. per_frame_20=ob_a = bnot(beat);
  212. per_frame_21=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
  213. per_frame_22=q5_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*q5_residual;
  214. per_frame_23=q6_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*q6_residual;
  215. per_frame_24=
  216. per_frame_25=
  217. per_frame_26=
  218. per_frame_27=q5 = 1-abs(4*q5_residual);
  219. per_frame_28=q6 = 1-abs(4*q5_residual);
  220. per_frame_29=wave_a =0;
  221. per_frame_30=zoom = 1000;
  222. per_frame_31=monitor = q8;
  223. per_pixel_1=du = x*2-1 - q1;
  224. per_pixel_2=dv = y*2-1 - q2;
  225. per_pixel_3=dist = sqrt(du*du+dv*dv);
  226. per_pixel_4=ang2 = atan2(du,dv);
  227. per_pixel_5=mult = q5/(dist+0.4);
  228. per_pixel_6=dx = mult*sin(ang2-1.5);
  229. per_pixel_7=dy = mult*cos(ang2-1.5);
  230. per_pixel_8=du = x*2-1 - q3;
  231. per_pixel_9=dv = y*2-1 - q4;
  232. per_pixel_10=dist = sqrt(du*du+dv*dv);
  233. per_pixel_11=ang2 = atan2(du,dv);
  234. per_pixel_12=mult = q6/(dist+0.4);
  235. per_pixel_13=dx = dx + mult*sin(ang2+1.5);
  236. per_pixel_14=dy = dy + mult*cos(ang2+1.5);
  237. per_pixel_15=rot = -0.01*rad*sin(q8);