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Rovastar - Torrid Tales.milk 1.6 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=0.999609
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=8
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=1.285751
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.990099
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.005000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.500000
  60. mv_r=0.350000
  61. mv_g=0.350000
  62. mv_b=0.350000
  63. mv_a=0.000000
  64. per_frame_1=warp=0;
  65. per_frame_2=ib_r = 0.5+0.50*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  66. per_frame_3=ib_g = 0.5+0.5*sin(time*1.476);
  67. per_frame_4=ib_b = 0.5+0.5*sin(1.374*time);
  68. per_frame_5=ob_r = ib_r;
  69. per_frame_6=ob_g=ib_g;
  70. per_frame_7=ob_b=ib_b;
  71. per_frame_8=q8 =oldq8+ 0.001*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  72. per_frame_9=oldq8 = q8;
  73. per_frame_10=wave_a = 0;
  74. per_frame_11=ib_a =1;
  75. per_pixel_1=dx = sin((1000+sin(q8))/y)/200;
  76. per_pixel_2=dy = cos((1000+sin(q8))/x)/200;
  77. per_pixel_3=rot = dy*100*dx;
  78. per_frame_init_1=q8=0;
  79. per_frame_init_2=q1 = rand(2)+2;