Stahlregen & Aderrasi + Flexi + Rovastar - Fractal Twist (A feat. hexcollie).milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.500000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.640
  27. fWaveSmoothing=0.270
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=9.861
  32. fWarpScale=16.217
  33. fZoomExponent=1.50374
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=1.00000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.500
  45. wave_g=0.500
  46. wave_b=0.500
  47. wave_x=0.500
  48. wave_y=0.960
  49. ob_size=0.020
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=1.000
  56. ib_g=0.750
  57. ib_b=0.750
  58. ib_a=1.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.44665
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=0.000
  85. wavecode_0_g=0.200
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=1
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=1
  94. wavecode_1_bAdditive=1
  95. wavecode_1_scaling=2.02310
  96. wavecode_1_smoothing=0.00000
  97. wavecode_1_r=0.000
  98. wavecode_1_g=0.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wave_1_init1=t2 = 0;
  102. wave_1_init2=t3 = 0;
  103. wave_1_init3=t4 = 0;
  104. wave_1_init4=cl = 0;
  105. wave_1_per_frame1=t8 = 1;
  106. wave_1_per_point1=//d3 = if(equal(t8,1),t4,d3);
  107. wave_1_per_point2=//d2 = if(equal(t8,1),t3,d2);
  108. wave_1_per_point3=//d1 = if(equal(t8,1),t2,d1);
  109. wave_1_per_point4=//d = if(equal(t8,1),t1,d);
  110. wave_1_per_point5=t3 = t3*0.6 + (value1)*1;
  111. wave_1_per_point6=t2 = t2*0.7 + t3*0.2;
  112. wave_1_per_point7=t1 = t1*0.8 + t2*0.1;
  113. wave_1_per_point8=d = d*0.9 + t1*0.2;
  114. wave_1_per_point9=
  115. wave_1_per_point10=y = 0.5 + d*sample*(1-sample);
  116. wave_1_per_point11=x = .2 + sample*0.6;
  117. wave_1_per_point12=t8 = 0;
  118. wavecode_2_enabled=0
  119. wavecode_2_samples=512
  120. wavecode_2_sep=0
  121. wavecode_2_bSpectrum=0
  122. wavecode_2_bUseDots=0
  123. wavecode_2_bDrawThick=0
  124. wavecode_2_bAdditive=0
  125. wavecode_2_scaling=1.00000
  126. wavecode_2_smoothing=0.50000
  127. wavecode_2_r=1.000
  128. wavecode_2_g=1.000
  129. wavecode_2_b=1.000
  130. wavecode_2_a=1.000
  131. wavecode_3_enabled=0
  132. wavecode_3_samples=512
  133. wavecode_3_sep=0
  134. wavecode_3_bSpectrum=0
  135. wavecode_3_bUseDots=0
  136. wavecode_3_bDrawThick=0
  137. wavecode_3_bAdditive=0
  138. wavecode_3_scaling=1.00000
  139. wavecode_3_smoothing=0.50000
  140. wavecode_3_r=1.000
  141. wavecode_3_g=1.000
  142. wavecode_3_b=1.000
  143. wavecode_3_a=1.000
  144. shapecode_0_enabled=1
  145. shapecode_0_sides=32
  146. shapecode_0_additive=0
  147. shapecode_0_thickOutline=0
  148. shapecode_0_textured=0
  149. shapecode_0_num_inst=1
  150. shapecode_0_x=0.500
  151. shapecode_0_y=0.500
  152. shapecode_0_rad=0.20000
  153. shapecode_0_ang=0.00000
  154. shapecode_0_tex_ang=0.00000
  155. shapecode_0_tex_zoom=1.00000
  156. shapecode_0_r=1.000
  157. shapecode_0_g=0.000
  158. shapecode_0_b=0.400
  159. shapecode_0_a=0.500
  160. shapecode_0_r2=0.000
  161. shapecode_0_g2=1.000
  162. shapecode_0_b2=0.000
  163. shapecode_0_a2=0.200
  164. shapecode_0_border_r=1.000
  165. shapecode_0_border_g=1.000
  166. shapecode_0_border_b=1.000
  167. shapecode_0_border_a=0.000
  168. shape_0_per_frame1=ang = time*0.4;;
  169. shape_0_per_frame2=x = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.7);
  170. shape_0_per_frame3=y = 0.5 + 0.3*sin(time*1.43) + 0.03*sin(time*0.7);
  171. shape_0_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
  172. shape_0_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
  173. shape_0_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
  174. shape_0_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
  175. shape_0_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
  176. shape_0_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
  177. shapecode_1_enabled=1
  178. shapecode_1_sides=32
  179. shapecode_1_additive=0
  180. shapecode_1_thickOutline=0
  181. shapecode_1_textured=0
  182. shapecode_1_num_inst=1
  183. shapecode_1_x=0.500
  184. shapecode_1_y=0.500
  185. shapecode_1_rad=0.20000
  186. shapecode_1_ang=0.00000
  187. shapecode_1_tex_ang=0.00000
  188. shapecode_1_tex_zoom=1.00000
  189. shapecode_1_r=1.000
  190. shapecode_1_g=0.000
  191. shapecode_1_b=0.000
  192. shapecode_1_a=0.500
  193. shapecode_1_r2=0.000
  194. shapecode_1_g2=1.000
  195. shapecode_1_b2=0.000
  196. shapecode_1_a2=0.200
  197. shapecode_1_border_r=1.000
  198. shapecode_1_border_g=1.000
  199. shapecode_1_border_b=1.000
  200. shapecode_1_border_a=0.100
  201. shape_1_per_frame1=ang = time*0.4;;
  202. shape_1_per_frame2=x = 0.5 + 0.3*cos(time*1.104) + 0.03*cos(time*0.7);
  203. shape_1_per_frame3=y = 0.5 + 0.3*sin(time*1.27) + 0.03*sin(time*0.7);
  204. shape_1_per_frame4=r =0.5 + 0.5*sin(q8*0.613 + 1);
  205. shape_1_per_frame5=g = 0.5 + 0.5*sin(q8*0.763 + 2);
  206. shape_1_per_frame6=b = 0.5 + 0.5*sin(q8*0.771 + 5);
  207. shape_1_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.635 + 4);
  208. shape_1_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.616+ 1);
  209. shape_1_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.538 + 3);
  210. shapecode_2_enabled=1
  211. shapecode_2_sides=4
  212. shapecode_2_additive=0
  213. shapecode_2_thickOutline=0
  214. shapecode_2_textured=0
  215. shapecode_2_num_inst=1
  216. shapecode_2_x=0.500
  217. shapecode_2_y=0.500
  218. shapecode_2_rad=0.20000
  219. shapecode_2_ang=0.00000
  220. shapecode_2_tex_ang=0.00000
  221. shapecode_2_tex_zoom=1.00000
  222. shapecode_2_r=1.000
  223. shapecode_2_g=0.000
  224. shapecode_2_b=0.000
  225. shapecode_2_a=0.500
  226. shapecode_2_r2=0.000
  227. shapecode_2_g2=1.000
  228. shapecode_2_b2=0.000
  229. shapecode_2_a2=0.200
  230. shapecode_2_border_r=1.000
  231. shapecode_2_border_g=1.000
  232. shapecode_2_border_b=1.000
  233. shapecode_2_border_a=0.100
  234. shape_2_per_frame1=ang = time*0.4;;
  235. shape_2_per_frame2=x = 0.5 + 0.3*cos(time*1.23) + 0.03*cos(time*0.9);
  236. shape_2_per_frame3=y = 0.5 + 0.3*sin(time*1.18) + 0.03*sin(time*0.9);
  237. shape_2_per_frame4=r =0.5 + 0.5*sin(q8*0.413 + 1);
  238. shape_2_per_frame5=g = 0.5 + 0.5*sin(q8*0.363 + 2);
  239. shape_2_per_frame6=b = 0.5 + 0.5*sin(q8*0.871 + 5);
  240. shape_2_per_frame7=r2 = 0.5 + 0.5*sin(q8*0.835 + 4);
  241. shape_2_per_frame8=g2 = 0.5 + 0.5*sin(q8*0.686+ 1);
  242. shape_2_per_frame9=b2 = 0.5 + 0.5*sin(q8*0.938 + 3);
  243. shape_2_per_frame10=sides = 360;
  244. shapecode_3_enabled=0
  245. shapecode_3_sides=4
  246. shapecode_3_additive=0
  247. shapecode_3_thickOutline=0
  248. shapecode_3_textured=0
  249. shapecode_3_num_inst=1
  250. shapecode_3_x=0.500
  251. shapecode_3_y=0.500
  252. shapecode_3_rad=0.10000
  253. shapecode_3_ang=0.00000
  254. shapecode_3_tex_ang=0.00000
  255. shapecode_3_tex_zoom=1.00000
  256. shapecode_3_r=1.000
  257. shapecode_3_g=0.000
  258. shapecode_3_b=0.000
  259. shapecode_3_a=1.000
  260. shapecode_3_r2=0.000
  261. shapecode_3_g2=1.000
  262. shapecode_3_b2=0.000
  263. shapecode_3_a2=0.000
  264. shapecode_3_border_r=1.000
  265. shapecode_3_border_g=1.000
  266. shapecode_3_border_b=1.000
  267. shapecode_3_border_a=0.100
  268. per_frame_1=warp = 0;
  269. per_frame_2=volume = 0.3*(bass+mid+att);
  270. per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
  271. per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
  272. per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  273. per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  274. per_frame_7=xpos = xpos + 0.001*xspeed;
  275. per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
  276. per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
  277. per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  278. per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  279. per_frame_12=ypos = ypos + 0.001*yspeed;
  280. per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  281. per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
  282. per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  283. per_frame_16=peakbass_att = max(bass_att,peakbass_att);
  284. per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  285. per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  286. per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
  287. per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
  288. per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  289. per_frame_22=q1 = wave_x;
  290. per_frame_23=q2 = 1-wave_y;
  291. per_frame_24=q2 = ypos+0.5;
  292. per_frame_25=
  293. per_frame_26=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
  294. per_frame_27=movement = if(above(movement,10000), 0, movement);
  295. per_frame_28=rot =1*sin(movement);
  296. per_frame_29=cx = wave_x;
  297. per_frame_30=cy = y_pos+0.5;
  298. per_frame_31=
  299. per_frame_32=q8 = movement;
  300. per_frame_33=
  301. per_frame_34=
  302. per_frame_35=db = db*0.8 + bass*0.2; //dampening the bass value
  303. per_frame_36=dt = dt*0.8 + treb*0.2;
  304. per_frame_37=dm = dm*0.8 + mid*0.2;
  305. per_frame_38=vol = (db+dt+dm)*.2;
  306. per_frame_39=vol = vol*vol;
  307. per_frame_40=vtime = vtime + .03*vol;
  308. per_frame_41=monitor = vtime;
  309. per_frame_42=
  310. per_frame_43=wave_r = 0.5 + 0.5*sin(1.6*vtime);
  311. per_frame_44=wave_g = 0.5 + 0.5*sin(4.1*vtime);
  312. per_frame_45=wave_b = -1 + (1-wave_r + 1-wave_g);
  313. per_frame_46=warp = 2;
  314. per_frame_47=
  315. per_frame_48=ob_r = ob_r+wave_b*above(sin(0.1*vtime),0);
  316. per_frame_49=ob_b = ob_b+wave_g*above(sin(0.1*vtime),0);
  317. per_frame_50=ob_g = ob_g+wave_r*above(sin(0.1*vtime),0);
  318. per_frame_51=ob_r = ob_r+wave_g*below(sin(0.1*vtime),0);
  319. per_frame_52=ob_b = ob_b+wave_r*below(sin(0.1*vtime),0);
  320. per_frame_53=ob_g = ob_g+wave_b*below(sin(0.1*vtime),0);
  321. per_pixel_1=myy = x-q1;
  322. per_pixel_2=myx = y-q2+0.1;
  323. per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
  324. per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));
  325. warp_1=`shader_body
  326. warp_2=`{
  327. warp_3=`
  328. warp_4=`float2 zoom = 2.9;
  329. warp_5=`float2 cntr = float2(-0,-0);
  330. warp_6=`float2 c = float2(0,2); // complex constant
  331. warp_7=`
  332. warp_8=` float2 my_uv = (uv-0.5-cntr)*zoom; // center and scale dx/dy pane
  333. warp_9=` float2 u2 = float2(my_uv.x*my_uv.x - my_uv.y*my_uv.y, 2*my_uv.x*my_uv.y); //complex squaring of u
  334. warp_10=` float2 cu2 = float2(u2.x*c.x - u2.y*c.y, u2.x*c.y + c.x*u2.y); // complex multiplication by c
  335. warp_11=` float denom = 1/((cu2.x+1)*(cu2.x+1)+cu2.y*cu2.y);
  336. warp_12=` my_uv = float2(u2.x*(cu2.x+1)+u2.y*cu2.y,u2.y*(cu2.x+1)-u2.x*cu2.y)*denom; // complex division u^2/(1+c*u^2)
  337. warp_13=`
  338. warp_14=`zoom = 1.84+(bass-treb)*0.0;
  339. warp_15=`cntr = float2(0,0);
  340. warp_16=`c = float2(0.2806,0.4508);
  341. warp_17=`
  342. warp_18=` float2 my_uv2 = (uv_orig-0.5-cntr)*zoom; // using uv_orig here - no contortion to the nice julia island
  343. warp_19=` my_uv2 = float2(my_uv2.x*my_uv2.x - my_uv2.y*my_uv2.y, 2*my_uv2.x*my_uv2.y) + c; // u -> u^2 + c
  344. warp_20=`
  345. warp_21=`ret.z = tex2D( sampler_fw_main, my_uv - floor(my_uv) ).z*0.9- 0.04;
  346. warp_22=`ret.x = tex2D( sampler_fc_main, my_uv2).x - 0.008;
  347. warp_23=`
  348. warp_24=` my_uv = lerp(my_uv,my_uv2,0.8); // linear interpolation between the two solutions
  349. warp_25=`
  350. warp_26=`ret.y = tex2D( sampler_fw_main, my_uv - floor(my_uv) ).y*0.9- 0.004;
  351. warp_27=`
  352. warp_28=`}
  353. comp_1=`sampler sampler_manyfish;
  354. comp_2=`shader_body
  355. comp_3=`{
  356. comp_4=` float2 d = texsize.zw*2;
  357. comp_5=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
  358. comp_6=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
  359. comp_7=`
  360. comp_8=` float2 uv_dz = uv + float2(dy.z,-dx.z)*texsize.zw*64;
  361. comp_9=` float2 uv_dy = uv - float2(dy.z,-dx.z)*texsize.zw*32;
  362. comp_10=`
  363. comp_11=`ret = GetPixel(uv).y*0.2;
  364. comp_12=`ret = lerp(float3(0.2,0.2,0),float3(0.6,0.6,0),GetBlur3(uv_dz).y*8);
  365. comp_13=`ret = lerp(ret,float3(1,1,1),GetBlur1(uv_dz).y*6);
  366. comp_14=`ret = lerp(ret,float3(0,0,0),GetPixel(uv_dz).y*2);
  367. comp_15=`
  368. comp_16=`ret = lerp(ret,float3(0,1,0),GetBlur2(uv).z*1.2);
  369. comp_17=`ret = lerp(ret,float3(0,0,-3),GetPixel(uv).z);
  370. comp_18=`
  371. comp_19=`ret = lerp(ret,float3(1.4,0,0),GetBlur1(uv_dy).x*2);
  372. comp_20=`ret = lerp(ret,0,GetPixel(uv_dy).x*2);
  373. comp_21=`
  374. comp_22=`}
  375. comp_23=`