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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000
- fGammaAdj=2.000
- fDecay=0.973
- fVideoEchoZoom=1.047
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=1.000
- fWaveScale=0.439
- fWaveSmoothing=0.500
- fWaveParam=0.000
- fModWaveAlphaStart=0.500
- fModWaveAlphaEnd=1.000
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=0.000
- zoom=0.99951
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=1.000
- wave_g=1.000
- wave_b=1.000
- wave_x=0.500
- wave_y=0.976
- ob_size=0.500
- ob_r=0.010
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.260
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=0.000
- nMotionVectorsY=0.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=1.000
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.10000
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.100
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=wave_g = 0.45 + 0.3*sin(time*1.33)+0.25*sin(treb);
- per_frame_2=wave_b = 0.45 + 0.3*sin(time*1.13)+0.25*(0.33*(bass+treb+mid));
- per_frame_3=wave_r = 0.45 + 0.3*sin(time*1.23)+0.25*sin(bass);
- per_pixel_1=dy = if(above(y,0.5),sin(0.5-y)/10, log10(1/y)/35);
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame 3 times, creating radial blur
- warp_4=` float2 v = normalize(uv - 0.5);
- warp_5=` //v = v.yx * float2(1,-1);
- warp_6=` v *= texsize.zw;
- warp_7=` ret = 0.2*( tex2D( sampler_main, uv ).xyz
- warp_8=` + tex2D(sampler_main, uv - v*2.5 ).xyz
- warp_9=` + tex2D(sampler_main, uv - v*5.5 ).xyz
- warp_10=` + tex2D(sampler_main, uv - v*9 ).xyz
- warp_11=` + tex2D(sampler_main, uv - v*13 ).xyz
- warp_12=` );
- warp_13=`
- warp_14=` // darken over time
- warp_15=` ret = (ret-0.01)*0.975; //or try: ret -= 0.004;
- warp_16=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`float2 uv0 = uv;
- comp_5=`uv *=2 ;
- comp_6=`float2 m = floor(frac(uv*0.5)*2);
- comp_7=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
- comp_8=` uv = float2(rad,uv.y);
- comp_9=`
- comp_10=`
- comp_11=` float2 uv_echo = (uv.yx - 0.5)*1.000*float2(-1,1) + 0.5;
- comp_12=` ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
- comp_13=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13);
- comp_14=` ret = abs((.1+ret)-(.1+ret2));
- comp_15=` ret *= ret; //darken
- comp_16=` ret *= float3(.9,1.6,2.3);
- comp_17=` ret *= 4+bass_att; //gamma
- comp_18=` //ret *= 2;
- comp_19=` ret = pow(ret,1-ret);
- comp_20=` // ret -= .8*lum(1-GetPixel(uv0));
- comp_21=`// ret = .5*lum(ret);
- comp_22=`// ret = max(ret3,.8*lerp(ret3,ret.zxy,.75));
- comp_23=`}
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