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Stahlregen + Flexi - dots (layered).milk 6.3 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=2.000
  8. fDecay=0.980
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.000
  27. fWaveSmoothing=0.750
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=5.278
  32. fWarpScale=0.010
  33. fZoomExponent=1.47412
  34. fShader=0.000
  35. zoom=1.03030
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=32
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=1
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=13
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.10000
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=0.000
  140. shapecode_0_g=0.500
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=0.500
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=1.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.000
  151. shape_0_per_frame1=trans = if(equal(q3,3),1,0);
  152. shape_0_per_frame2=a = trans;
  153. shape_0_per_frame3=a2 = trans;
  154. shape_0_per_frame4=border_a = trans;
  155. shape_0_per_frame5=
  156. shape_0_per_frame6=x = q1 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1);
  157. shape_0_per_frame7=y = q2 + rand(15)*0.01*bass_att*if(equal(rand(2),1),1,-1);
  158. shape_0_per_frame8=rad = .09 + .002*rand(10);
  159. shapecode_1_enabled=1
  160. shapecode_1_sides=32
  161. shapecode_1_additive=0
  162. shapecode_1_thickOutline=1
  163. shapecode_1_textured=0
  164. shapecode_1_num_inst=13
  165. shapecode_1_x=0.500
  166. shapecode_1_y=0.500
  167. shapecode_1_rad=0.10000
  168. shapecode_1_ang=0.00000
  169. shapecode_1_tex_ang=0.00000
  170. shapecode_1_tex_zoom=1.00000
  171. shapecode_1_r=0.000
  172. shapecode_1_g=0.000
  173. shapecode_1_b=0.500
  174. shapecode_1_a=1.000
  175. shapecode_1_r2=0.000
  176. shapecode_1_g2=0.000
  177. shapecode_1_b2=0.500
  178. shapecode_1_a2=1.000
  179. shapecode_1_border_r=1.000
  180. shapecode_1_border_g=1.000
  181. shapecode_1_border_b=1.000
  182. shapecode_1_border_a=0.000
  183. shape_1_per_frame1=trans = if(equal(q3,6),1,0);
  184. shape_1_per_frame2=a = trans;
  185. shape_1_per_frame3=a2 = trans;
  186. shape_1_per_frame4=border_a = trans;
  187. shape_1_per_frame5=
  188. shape_1_per_frame6=x = q1 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1);
  189. shape_1_per_frame7=y = q2 + rand(15)*0.01*mid_att*if(equal(rand(2),1),1,-1);
  190. shape_1_per_frame8=rad = .09 + .002*rand(10);
  191. shapecode_2_enabled=1
  192. shapecode_2_sides=32
  193. shapecode_2_additive=0
  194. shapecode_2_thickOutline=1
  195. shapecode_2_textured=0
  196. shapecode_2_num_inst=13
  197. shapecode_2_x=0.500
  198. shapecode_2_y=0.500
  199. shapecode_2_rad=0.10000
  200. shapecode_2_ang=0.00000
  201. shapecode_2_tex_ang=0.00000
  202. shapecode_2_tex_zoom=1.00000
  203. shapecode_2_r=0.500
  204. shapecode_2_g=0.000
  205. shapecode_2_b=0.000
  206. shapecode_2_a=1.000
  207. shapecode_2_r2=0.500
  208. shapecode_2_g2=0.000
  209. shapecode_2_b2=0.000
  210. shapecode_2_a2=1.000
  211. shapecode_2_border_r=1.000
  212. shapecode_2_border_g=1.000
  213. shapecode_2_border_b=1.000
  214. shapecode_2_border_a=0.000
  215. shape_2_per_frame1=trans = if(equal(q3,9),1,0);
  216. shape_2_per_frame2=a = trans;
  217. shape_2_per_frame3=a2 = trans;
  218. shape_2_per_frame4=border_a = trans;
  219. shape_2_per_frame5=
  220. shape_2_per_frame6=x = q1 + rand(15)*0.01*treb_att*if(equal(rand(2),1),1,-1);
  221. shape_2_per_frame7=y = q2 + rand(15)*0.01*treb_att*if(equal(rand(2),1),1,-1);
  222. shape_2_per_frame8=rad = .09 + .002*rand(10);
  223. shapecode_3_enabled=0
  224. shapecode_3_sides=4
  225. shapecode_3_additive=0
  226. shapecode_3_thickOutline=0
  227. shapecode_3_textured=0
  228. shapecode_3_num_inst=1
  229. shapecode_3_x=0.500
  230. shapecode_3_y=0.500
  231. shapecode_3_rad=0.10000
  232. shapecode_3_ang=0.00000
  233. shapecode_3_tex_ang=0.00000
  234. shapecode_3_tex_zoom=1.00000
  235. shapecode_3_r=1.000
  236. shapecode_3_g=0.000
  237. shapecode_3_b=0.000
  238. shapecode_3_a=1.000
  239. shapecode_3_r2=0.000
  240. shapecode_3_g2=1.000
  241. shapecode_3_b2=0.000
  242. shapecode_3_a2=0.000
  243. shapecode_3_border_r=1.000
  244. shapecode_3_border_g=1.000
  245. shapecode_3_border_b=1.000
  246. shapecode_3_border_a=0.100
  247. per_frame_1=count = if(below(count,9),count+1,0);
  248. per_frame_2=
  249. per_frame_3=q1 = 0.5;
  250. per_frame_4=q2 = 0.5;
  251. per_frame_5=q3 = count;
  252. per_frame_6=
  253. per_frame_7=zoom = 1 + 0.065*bass_att+0.05*bass;
  254. warp_1=`shader_body
  255. warp_2=`{
  256. warp_3=`float2 uv1 = lerp(uv_orig,uv,1); //equals uv
  257. warp_4=`float2 uv2 = lerp(uv_orig,uv,0.1); // 20% of uv
  258. warp_5=`float2 uv3 = lerp(uv_orig,uv,0.2); //20% of uv but in the opposite direction
  259. warp_6=`
  260. warp_7=`ret.x = GetPixel(uv1).x;
  261. warp_8=`ret.y = GetPixel(uv2).y;
  262. warp_9=`ret.z = GetPixel(uv3).z;
  263. warp_10=`
  264. warp_11=` // darken (decay) over time
  265. warp_12=` ret *= 0.9; //or try: ret -= 0.004;
  266. warp_13=`}
  267. comp_1=`sampler sampler_rand00_smalltiled;
  268. comp_2=`shader_body
  269. comp_3=`{
  270. comp_4=`ret = tex2D(sampler_rand00_smalltiled, frac(1-GetBlur2(uv).yx*0.6 + time*float2(0.057,.036)))
  271. comp_5=`*(1+GetPixel(uv).x + GetBlur1(uv).y)*0.4;
  272. comp_6=`
  273. comp_7=`}