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Stahlregen - Spiral Beats (Fluctuating Flowers).milk 5.7 KB

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  2. PSVERSION=2
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  30. fModWaveAlphaEnd=0.950
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  43. sy=0.99999
  44. wave_r=1.000
  45. wave_g=1.000
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  47. wave_x=1.000
  48. wave_y=1.000
  49. ob_size=0.010
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
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  54. ib_size=0.000
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  56. ib_g=0.000
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  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
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  151. shape_0_per_frame1=ang = 3.14*q1 + 3.14*q2*if(equal(q3,1),-1,1);
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  224. per_frame_1=wave_r = 0.45 + 0.45*sin((time+bass)*1.133);
  225. per_frame_2=wave_g = 0.45 + 0.45*sin((time+bass)*1.333);
  226. per_frame_3=wave_b = 0.45 + 0.45*sin((time+bass)*1.533);
  227. per_frame_4=
  228. per_frame_5=// Beat detection by martin!
  229. per_frame_6=
  230. per_frame_7=dec_med = pow (0.9, 30/fps);
  231. per_frame_8=dec_slow = pow (0.99, 30/fps);
  232. per_frame_9=beat = max (max (bass, mid), treb);
  233. per_frame_10=avg = avg*dec_slow + beat*(1-dec_slow);
  234. per_frame_11=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  235. per_frame_12=t0 = is_beat*time + (1-is_beat)*t0;
  236. per_frame_13=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  237. per_frame_14=
  238. per_frame_15=x = if(is_beat,rand(60)*0.01 + 0.2,x);
  239. per_frame_16=y = if(is_beat,rand(60)*0.01 + 0.2,y);
  240. per_frame_17=z = if(is_beat,rand(2)-1,z);
  241. per_frame_18=wave_mystery = if(above(x,y),0,-1);
  242. per_frame_19=q1 = x;
  243. per_frame_20=q2 = y;
  244. per_frame_21=q3 = z;
  245. comp_1=`shader_body
  246. comp_2=`{
  247. comp_3=` float2 uv_echo = (uv - 0.5)*1.003*float2(-1,-1) + 0.5;
  248. comp_4=` ret = lerp( tex2D(sampler_main, uv).xyz,
  249. comp_5=` tex2D(sampler_main, uv_echo).xyz,
  250. comp_6=` 0.50
  251. comp_7=` ); //video echo
  252. comp_8=` ret += min(.1,(_qa.xyz*.25)); //gamma
  253. comp_9=` ret -= .1;
  254. comp_10=` ret *= 1.5;
  255. comp_11=` //ret -= hue_shader; //old hue shader effect
  256. comp_12=` ret *= ret; //darken
  257. comp_13=` //ret = saturate(ret);
  258. comp_14=`}