Unchained - Beat Demo 2.4.milk 4.1 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.994000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.818016
  22. fWaveScale=0.653093
  23. fWaveSmoothing=0.090000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=5.995700
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.998217
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.424100
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.500000
  47. ob_g=0.500000
  48. ob_b=0.500000
  49. ob_a=1.000000
  50. ib_size=0.000000
  51. ib_r=0.500000
  52. ib_g=0.500000
  53. ib_b=0.500000
  54. ib_a=0.000000
  55. nMotionVectorsX=0.000000
  56. nMotionVectorsY=0.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=1.000000
  64. per_frame_1=old_bass_flop=bass_flop;
  65. per_frame_2=old_treb_flop=treb_flop;
  66. per_frame_3=old_mid_flop=mid_flop;
  67. per_frame_4=chaos=.9+.1*sin(pulse);
  68. per_frame_5=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.6)*chaos+1.6);
  69. per_frame_6=bass_flop=abs(bass_flop-equal(bass_thresh,2));
  70. per_frame_7=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.6)*chaos+1.6);
  71. per_frame_8=treb_flop=abs(treb_flop-equal(treb_thresh,2));
  72. per_frame_9=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.6)*chaos+1.6);
  73. per_frame_10=mid_flop=abs(mid_flop-equal(mid_thresh,2));
  74. per_frame_11=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  75. per_frame_12=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  76. per_frame_13=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  77. per_frame_14=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual;
  78. per_frame_15=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual;
  79. per_frame_16=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual;
  80. per_frame_17=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.007);
  81. per_frame_18=entropy=if(bass_changed*mid_changed*treb_changed,(1+bass_flop+treb_flop+mid_flop)*(1+rand(3)),entropy);
  82. per_frame_19=q1=mid_residual;
  83. per_frame_20=q2=bass_residual;
  84. per_frame_21=q3=treb_residual;
  85. per_frame_22=q4=sin(pulse);
  86. per_frame_23=q5=cos(pulse*(.5+.1*entropy));
  87. per_frame_24=q6=sin(pulse*(.5+pow(.25,entropy)));
  88. per_frame_25=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
  89. per_frame_26=q8=entropy;
  90. per_frame_27=wave_r=wave_r+wave_r*q1;
  91. per_frame_28=wave_b=wave_b+wave_b*q2;
  92. per_frame_29=wave_g=wave_g+wave_g*q3;
  93. per_frame_30=ob_r=ob_r+ob_r*sin(q1+q2*2.14);
  94. per_frame_31=ob_bob_b+ob_b*sin(q2+q3*2.14);
  95. per_frame_32=ob_g=ob_g+ob_g*sin(q3+q1*2.14);
  96. per_frame_33=ib_r=ib_r+ib_r*cos(q5+q1*2.14);
  97. per_frame_34=ib_b=ib_b+ib_*cos(q5+q2*2.14);
  98. per_frame_35=ib_g=ib_g+ib_g*cos(q5+q3*2.14);
  99. per_frame_36=ob_a=.25+.25*sin(q2+q3*2.14);
  100. per_frame_37=ib_a=.25+.25*sin(q2*2.14+q3);
  101. per_frame_38=ob_size=.1+.1*sin(q3*3+q1);
  102. per_frame_39=ib_size=.1+.1*sin(q1*3+q3);
  103. per_frame_40=wave_mystery=.5*q6;
  104. per_frame_41=warp=0;
  105. per_frame_42=wave_mode=q8%7;
  106. per_frame_43=bdecay=.99+q8*.0005;
  107. per_pixel_1=c1=x*q1;
  108. per_pixel_2=c2=y*q2;
  109. per_pixel_3=c3=rad*q3;
  110. per_pixel_4=radix=if(above(q5,0),min(c1,c2),max(c1,c2));
  111. per_pixel_5=radix=if(above(q6,0),min(radix,c3),max(radix,c3));
  112. per_pixel_6=radix=if(above(q4,0),min(radix*q1,radix*q2),max(radix*q1,radix*q3));
  113. per_pixel_7=rot=cos(radix*q7*1.386+rad*q8*above(q7,4))*(.75+.25*q4);
  114. per_pixel_8=zoom=if(below(abs(q1),.5),zoom,if(below(abs(q2),.5),1+.1*sin(3.14*radix),1+.1*sin(radix*q8*1.618)));
  115. per_pixel_9=checkx=bor(above(abs(q1),x)*below(abs(q2),x),above(abs(q2),x)*below(abs(q1),x));
  116. per_pixel_10=checky=bor(above(abs(q1),y)*below(abs(q2),y),above(abs(q2),y)*below(abs(q1),y));
  117. per_pixel_11=sx=sx-if(bnot(q7%2),if(bnot(checky),q3*.3,.3*q2*sin(radix)),.1*q4*above(q7,3));
  118. per_pixel_12=sy=sy-if(bnot(q7%2),if(bnot(checkx),q2*.3,.3*q3*sin(radix)),.1*q1*above(q7,3));